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Dark Horizons: Mechanized Corps (Classic) News

Dark Horizons: Mechanized Corps 0.2.1.002 has been released!

Dark Horizons: Mechanized Corps 0.2.1.002 has been released. This covers some UI changes as well as some other small non bug changes to the game. Change log is listed below.

[h2]Change Log[/h2]
  • New Internal Coolant Flush - This is a one time use internal that removes 75 points of overload.
  • Active Squad now has rules on what mech classes can be moved into each slot. We have reset the slots to defaults so you will need to redrag your mechs into valid slots.
  • Changed all mentions of BP with BV to match the table top game.
  • Added Splash damage on mech explosion.
  • It now displays who you are following on the observer cam screen at the bottom.
  • Numbers have culture variant separators (i.e. commas in larger numbers in US)
  • Heat is now displayed as a bar on the weapons, max overload is displayed on engines, and group selection window shows your heat of each group compared against the max overload of the engine.
  • Removed the auto rotating of the camera in the main menu and fixed the angle to the same one in the lobby.
  • Changed mech stats panel to show more info on selection screen.
  • Changed mech stats panel to show info different on the edit screen.
  • Created a new panel on main menu to display news and release notes. Removed release notes from settings menu.
  • Weapons and Equipment now show stats when hovering over a weapon instead of selecting it. A comparison with the weapon currently mounted is also provided.
  • Weapons and Equipment list now lets you sort by Type or Alphabetically
  • Internals now show stats in a similar way to weapons and equipment now when hovering over one.
  • Added descriptions to internals.
  • Added two new sliders to Input under settings to let you set zoom level 1 and zoom level 2 sensitivity. Level 1 is normal zoom and Level 2 is far zoom with sniper and LARB.

Dark Horizons: Mechanized Corps 0.2.1.001 has been released!

Dark Horizons: Mechanized Corps 0.2.1.001 has been released. This small patch addresses some open bugs. The change log is below.

[h2]Change Log[/h2]
  • Changed the thunder sound volume.
  • Fixed issue with badlands sky flickering.
  • Fixed LOD issues with badlands buildings.
  • Fixed repair bays showing incorrectly on badlands map.
  • When going back to the lobby it now unlocks the lobby so people can join.
  • Weapons no longer take splash damage.
  • Spectator cam is now using more of the older style camera.
  • When re-spawning, if you click on settings and go back it now correctly goes back to configuration instead of mission image.
  • Fixed bug where the UI shorting effect from disruptor cannon not going away when you die.
  • Fixed a bug when you are cloaked and get shot with the disruptor cannon.
  • Fix for issue where if a player leaves the game can end early.
  • Fixed issue where you couldn't target far enough or get a lock on viper past 600 meters.
  • Fixed issue where it was difficult to target mechs sometimes.
  • Fixed issue where the orbital strike UI didn't update on re-spawn correctly.
  • Rewrote Arc Weapons to work better (LARB, Yellow Jacket)
  • Fixed issue where client using laser targeting would not remove the orange UI element when disengaged.
  • Fixes for repair bay where the text doesn't go away when leaving it and a fix for it breaking when you are destroyed during repair.

Dark Horizons: Mechanized Corps 0.2.1.000 has been released!

Dark Horizons: Mechanized Corps 0.2.1.000 has been released. This small patch addresses some open bugs. The change log is below.

Change Log
  • Sky flickering issue on octagon map is fixed.
  • Lighting is now blocked from bleeding through in spawn areas on octagon map.
  • Fire group 1 now says Fire Group 1 in keybindings menu instead of Set Group 1.
  • The holograms now should always be in a default pose instead of the animation they were showing when targeted.
  • Targeting and missile lock are now lost when a target goes out of sight for 3 seconds.
  • Bots should now stop firing when losing line of sight or losing target.
  • Gatlin weapons now are able to fire after you use all your ammo and then refill it.
  • End of game board should no longer show duplicate entries.
  • Fixed a bug where if you had F3 screen up when end of game happened and it would not let you have your mouse cursor back.
  • Fixed the UI scale slider so it zooms in when going above 100% and zooms out in the other direction.
  • Fire Group binds can now fire while others are firing. You should however not mix selection group firing and Fire group or they can cancel each other.
  • Countermeasures no longer get stuck in a visual reload loop.
  • Fixed a bug that was making targeting mechs difficult, specially at a distance.
  • Fixes for some various errors we got during testing.

Dark Horizons: Mechanized Corps 0.2.0.025

This is just a quick patch for testing a fix for end game not ending when there are at least 2 players on each side.

Dark Horizons: Mechanized Corps 0.2.0.024 is now Available.

New build 0.2.0.024 is now available. This is a small patch with some bugs found in 0.2.0.023 as well as some changes to the hangar, UI, camera, and some other changes. We are still working on the campaign in parallel and wanted to push this patch out to fix some issues in the meantime. Full change list below.

Change Log
  • Upgraded Unity to release build to fix crashing with some video cards.
  • Delay when landing is now only if you fall a certain height. This is to fix issues with small falls down hills, etc
  • Fix for mechs walking half speed in the spawn areas of octagon map.
  • Fix for sometimes seeing snow spawn around mech on test range.
  • Quad Juggers Adjustments - Direct Damage increase from 1.5 to 2, Spread decreased from .5 to .125, Overload slightly increased from .4 to .5
  • RFX Gatlin Adjustments - Spread decreased from .3 to .1
  • Leaving Test Range loads back to the hangar instead of the main menu.
  • Weapons that are not explosives no longer play hit fx if you dont hit anything.
  • Changed 3rd person cameras
  • Added distance display under cross hair
  • Updated weapons UI with a new layout and added weapon ranges and removed the "zoom" on the current selected group so it just highlights color only now.
  • Added manual key bind firing. Fire Group 1 through Fire Group 5 are now available for binding. This will fire the group without modifying the selected group. Bound by default to Shift+1 through Shift+5. This gives you the ability to use manual firing or selected group firing or both depending on your controller setup.
  • DPS and Rate of Fire (previously called Cool down) are now calculated by the game to prevent hand edit issues
  • Rate of Fire (previously Cool down) now shows red in the old vs new comparison view in hangar if the rate of fire is higher on the new weapon.
  • Stats no longer get remainder chopped off and now display up to 2 digits of float precision.
  • Added a third person camera mode that lets you switch between multiple 3rd person cameras. (Default bind Ctrl + Tab)
  • Rewrote how damage is stored and sent over the network to fix issues with health updating improperly for you and targets of you.
  • Changed a previous AI fix since it caused a new worse bug.
  • Test Range has doors again for the wall.
  • Removed broken visual fx from ships in the bases on badlands arena.
  • various small weapon balancing changes