Thank you everyone who has been playing the Demo, and thanks for all the feedback. It's fun to watch Milo grow alongside this budding community. There have been a bunch of Youtubers also who have played Milo and the reception from the community has been really positive and honestly that is a huge relief.
I'm excited to see what comes in the next few months as I start to tighten more mechanics and hopefully make a few more bold design decisions. I really appreciate your feedback, it helps me move the game in a direction that players will like and it helps me avoid traps and course correct if I'm on a bad path. Enjoy the patch!

**Milo Demo** ***v0.1.16 Changelog***
o Added and tweaked cosmetics for explosions and blood FX
o Rats now covered in blood when harvesting/attacking, blood decals spawn on them and a blood ribbon trail follows them briefly
o I'm starting players with around 8 rats right now
o I added a second room
o Rewards spawn every other round. You now need to enter another room to collect, when you exit you will be met with a different room.
o Added exploding corpses. They have a beeping timer and will harm the player but will only stun the cultists
o Changed some icons, SFX, atmospheric stuff, sound attenuation etc.
o Changed grenade to explode on impact. I may remove the grenade tomorrow in a hot fix. I'm leaning towards making it a stun/flash grenade by default
o Cultists now spawn between rounds before you enter the room. They won't bother you unless they can hear or see you
o Replaced the lobby background with the original one with the hanging lamp