Beta patch 165!

We got some treats for ya! Check the notes below! :)
General
- Main quest will only be on normal difficulty (we might add additional difficulty quests for nightmare and hell etc)
- Exp loss now only happens with enemies above your level only
- Melee mercenary Offensive tree implemented
- Melee mercenary Defensive tree implemented
- You now gain 2% hp per sec according to your max health
- You now gain 2% mana per sec according to your max mana
- All Elemental spells are now scaled also with your classes damage source (physical / magical) 75% of it
- You can now craft flawless and perfect gems for all the gems
- Added a new rune "Aux" which increases Wind damage by 5%
- Main quest will only be on normal difficulty (we might add additional difficulty quests for nightmare and hell etc)
- Exp loss now only happens with enemies above your level only
- Melee mercenary Offensive tree implemented
- Melee mercenary Defensive tree implemented
- Added re-bind to jumping
- Increased Armor => Reduction scaling more
Balance
- Reduced Skeleton Warrior dash ability detection range from 500px to 128px
- Mercenary now has players MS
- Increased Armor to Reduction scaling
- Increased Arrow Volley delay from Archer enemies
- Improved how Frost Skeleton spin works + made the hitbox the right size
- Skeleton Warriors can now be stunned and interrupted from dashing
- Party play now increases MF and EXPGain by 1% per extra player
^ Players need to be in the same instance and alive
Items
- Added weapon animations to "Steve's Bang"
- Added a new 1 handed hand gun satanic "Chills of War"
- Added 2 new norm-myth lances
- Added 2 new satanic lances
- Fixed wrong affix from Chills of war and put it to fred & pal
- Added Windfury to wind swords
- Increased the flat AS gain from armors
- Act 1 now has a higher probability to drop satanic Boots
- Act 2 now has a higher probability to drop satanic Amulets
- Act 3 now has a higher probability to drop satanic Chests
- Act 4 now has a higher probability to drop satanic Shields & Charms
- Act 5 now has a higher probability to drop satanic Weapons
- Act 6 now has a higher probability to drop satanic Gloves
- Act 7 now has a higher probability to drop satanic Weapons & Charms
Fixes
- Fixed inventory compare
- Fixed ranged immunity from melees
- Fixed relic "The Sun"
- Fixed TP to town putting your hero to left or right of the town
- Fixed few relics with missing translations
- Fixed ilevel 1 drops (at least cant reproduce in any zone) let us know
- Fixed wrong numbers in Shield Lancer's Shield Wall
- Fixed crypts missing tiles
- Fixed ranged enemy dealing too much damage when surpassing damage with reduction
- Fixed plenty of desync problems
- Fixed Satanic upgrade making items dissapear
- Fixed Pirate Rapidfire
- Fixed Binding Use button
- New backend fixes for mercenary inventories
- Fixed music for act 3 and act 4
Relics
- Improved Bouncy relic (bigger hitbox)
- Improved Dragon's head relic
- Removed Kings Crown, Steam Sale, The Glove for now before we re-work them.
Nomad
- Fixed + Nerfed Traveler
- Dissipate now creates 3 projectiles instead of 1
- Eye of Ra now hits the 3 closes enemies instead of 1
- Nerfed Demolishing Tornado damage but increased duration by 1 second
- Increased Demolishing Tornado orbit range
- Fixed Rupture
- Small Tornado hitboxes are now bigger
Redneck
- Fixed Moonshine madness calculated twice.
- Fixed Hitbox on Chainsaw Massacre
Shaman
- Wolves now scale off of magical damage
Necromancer
- Minions now scale off of magical damage
Viking
- Increased Berserk scaling
Pirate
- Fixed Rapidfire tooltip showing wrong %
- Fixed Rapidfire calculated twice.
Amazon
- Changed Talent 8 and Talent 9 synergy to Strength
Plague Doctor
- Changed spell type from magical to poison
Demonspawn
- Manacalypse no longer uses your mana more than the manacost