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Exploration Log #3 — The Day We Awakened TOM

Hello, Scavengers.
This is the Relay Officer of Scavenger T.O.M.

Today’s exploration log tells a special story.
It’s about the day everything began — the moment TOM was awakened for the very first time.


[h3]🕰️ 2088: A Slowing Earth[/h3]
It seemed like any ordinary day.
But the world had already begun to unravel.
Climate anomalies were worsening, and radiation storm alarms had become part of daily life.
The Earth’s rotation was slowing down, breaking the balance between day and night.

By then, underground bunkers were standard in every household.
And humanoid robots had long since become common — handling deliveries, cleaning, caregiving... every part of life.


(Image shown for context)


[h3]🔧 An Ordinary Day with a Rusty Robot[/h3]
Our protagonist was just another maintenance worker living in this era, doing bunker upkeep.
His only companion? A clunky old robot named TOM, inherited from his grandfather.
Outdated in every way — specs, appearance, design — but loyal and ever-present.

He once dreamed of owning a better robot, a faster machine...
But in reality, his days were filled with ration calculations and delivery requests.



[h3]📦 That Bunker Was… Strange[/h3]
Then one day, he received a delivery order from a private, unfamiliar bunker:

“Canned food. Drinking water. No humanoids allowed. Must be hand-delivered by a human.”

It was suspicious — but he didn’t think much of it.
He left TOM behind in the control room and made the delivery alone.

But the moment he stepped inside, the automatic lockdown protocol activated.
The entrance sealed shut.

At first, he thought it was just a system error.
He tried to override the lockdown using TOM’s remote,
but there was no signal. No control.
The bunker shifted into minimal power mode —
and silence and darkness slowly swallowed his world.

From time to time, he heard strange vibrations and distant chaos.
For a week, he endured — trapped in fear, unable to understand what was happening.

And then finally, the noise outside stopped.
That’s when he realized:
The world had ended.


(Image shown for context)




[h3]⚡“TOM... can you hear me?[/h3]
With his two-week supply of rations running out,
lights suddenly flickered on, and the power returned.

Stunned, he grabbed the remote.
And then —
TOM began to boot up.

He could have tried to unlock the door. He could have fled.
But instead, he made a different choice:
He sent TOM out first.

From that moment on,
TOM became his only eyes,
and his only hope for survival.


(Image shown for context)


📝 To Be Continued...
This is how the journey of Scavenger T.O.M. began.

Why did TOM become such an important part of this world?
What truly happened on the surface?
What will the protagonist discover?

📌 Share your theories or interpretations in the comments!
💬 And if you’d like to follow TOM’s journey, don’t forget to wishlist us!





Exploration Log #2: Life Amid the Ruins

Hello, Scavengers!
This is your Relay Officer from Scavenger T.O.M.

Today’s topic: Survival and how exploration and resource collection are key to staying alive.
Survival begins with one thing: securing what you need. 🧭

The surface remains a dangerous wasteland, shrouded in mystery.
But to keep going, we must send T.O.M to scavenge for crucial supplies — food, fuel, mechanical parts, and more.
Every second counts, and every decision matters. Time and energy are precious in a world where everything is scarce.

We’re currently working on developing the exploration loot system.
It's not just about collecting — it's about constantly weighing what to carry, what to leave, and what your survival depends on. And for that, we’d love to hear your feedback!

Here’s a sneak peek at some of the key item types under development:


[h3]⚙️ Core Items You Can Discover Through Exploration[/h3]



Canned food is a true survival classic. 🥫
Sealed in metal (usually tin or aluminum) and sterilized through heating, it’s known for lasting long and staying safe — even beyond its expiration date.
It’s no wonder it fits perfectly in the world of Scavenger T.O.M.

While its final function is still under development, we’re curious —
What do you think is an absolute must-have survival item? Let us know!






Fuel canisters store different types of fuel and are essential for powering generators, vehicles, and other energy-dependent systems. ⛽ We’re designing them with clear visual cues — colors and numbers — to represent type and efficiency.
Fuel will play a critical role not only in T.O.M’s operations but also in powering your base and crafting stations. We can’t wait to see the kinds of decisions you’ll make with just one canister in your inventory.





The surface is littered with the broken remnants of a forgotten world — abandoned machines, busted cars, and scrapped electronics.
Once everyday items, they’ve become lifelines for our survival. 🔩

Mechanical parts are used to upgrade facilities, craft tools, and restore lost systems.
T.O.M might shout “Jackpot!” every time it finds one — trust us, they’re that valuable.

Below are two examples representing a circuit and a gear.
They may look different, but both are essential for keeping machines running.

What goes into which craft? You’ll need to explore and find out for yourself.
In this world, every single resource matters.





Survival doesn’t start with high-tech weapons. It starts with a rock. 🪨

Stone is one of the most basic — and most important — resources in Scavenger T.O.M.
You’ll need it to build facilities, reinforce structures, and it can often be used raw without refinement.

You’ll find yourself saying: “I can never have enough stone.”
As time goes on, you’ll unlock rarer materials like iron, copper, rubber, or silicon —
but that doesn’t make stone any less vital. Steady supply = survival.


And there’s more in the works!
Check out the image below — it shows some of the items currently in development. 👇




What do you think these are for?
Base building? Gear crafting? Or maybe essential survival consumables?

Take your best guess — or better yet, tell us what kind of resource you wish existed!
Your idea might just become part of the game. 👀


Exploration isn’t just about gathering.
Every choice — where to go, how far to push — is a matter of life and death.

The farther T.O.M ventures, the rarer the finds...
but the greater the energy drain and risk.

Run out of fuel before you make it back to base...
and that expedition might be your last. 💀

But even one small can of food brought home by T.O.M...
might be the difference between life and death for someone.

Survival never stops.

Want to hear more about development?
Don’t forget to wishlist Scavenger T.O.M on Steam!

Explore ruins, Craft to survive.


Exploration Log #1: Further and Deeper

Hello, fellow Scavengers!

This is your Relay Officer from Scavenger T.O.M.
Today, I want to share a key part of our development journey — a topic that means everything to survivors like us, who live underground while gazing up at the ruins above: growth.

Exploring the surface is no simple task.
It’s a suffocating wasteland filled with unpredictable dangers and forgotten relics.
To claim anything from it, we need to be ready. And to be ready, we must grow — continuously and relentlessly.

The only way to strengthen our underground life is to push further into the surface and secure even more valuable resources.
So today, I’d like to introduce some of the core facilities currently in development that are key to that growth.

(Please note: all content is still under development and may change in the final version.)



[Key Facilities in T.O.M’s Base]


[h3]🔋 Charger – Time is Survival [/h3]
The amount of time T.O.M. can stay on the surface is determined by the charger.
At first, you might not feel its importance—but once you try to go farther, you’ll understand: a better charger means longer expeditions.
We’re designing a system where players can upgrade the charger’s tier using scavenged items, and each upgrade will have a distinct visual transformation to reflect your progress.


[Charger _ Work in Progress]





[h3] 📦 Storage Box – Every Expedition Ends in Storage [/h3]
From structural debris to rare tech fragments and useful parts—
Everything you bring back from the surface ends up in your storage box.
But space is always limited. That’s why upgrades are essential.
We’ve currently planned up to Tier 3, but future expansions are definitely on the roadmap.



[Storage _ Work in Progress]





[h3]📡 Antenna – Ears Toward the Unknown [/h3]
Living underground means we can't see the surface. Instead, we rely on signals.
Early antennas could barely pick up nearby ruins, but with high-performance satellite receivers, we can now detect farther, wider zones.
New resources, new threats, new possibilities — they all begin with this antenna.



[Antenna _ Work in Progress]





These facility upgrades aren’t just mechanical improvements.
They’re proof that we are adapting to this ruined world.
Each new piece of gear brings us one step closer to reclaiming the surface.

🧭 “If you want to go farther, you have to grow first.”
This is the unspoken law of Scavenger T.O.M, and the truth every survivor lives by.

If you have any thoughts or ideas, drop them in the comments —
Your feedback helps make this world stronger.

We'll send another signal soon.
Explore ruins. Craft to survive.

Exploration Log #0: Greetings from Underground

Hello, scavengers!
This is your Relay Officer from the Scavenger T.O.M team.
From now on, I’ll be sharing updates from both the surface and underground, serving as a small but steady line of communication between the dev team and you, the community.

Since the game is still in development, some elements you see today may change over time.
But we’d love to build this world with you, together—step by step.
There will be moments when we need your input or ideas, so we truly appreciate your interest and support!


🔧 A World Above, Unlivable. Survival Below

The story of Scavenger T.O.M begins in a world that has collapsed for unknown reasons—leaving behind nothing but contamination and desolation.
The surface is no longer a place where humans can live. Life itself seems to have vanished.

And yet, deep underground, a few survivors continue to cling to life.

Among them is a once-humble household robot from the peaceful days of the past.
Now, it's known as “T.O.M”—the only being capable of exploring what remains above.

You, scavenger, will take the role of one of these survivors.
From your hidden refuge below, you’ll remotely operate T.O.M to scavenge the ruins and seek out what’s needed to survive.

Today, we’re sharing a first in-game look at our playable survivor character—a curly-haired wanderer with grit and heart.

🖼️ On the left: their everyday underground attire.
🧪 On the right: a hazmat suit design, intended for exploration... maybe.
We're still figuring out how far you’ll be able to go with it 😆




🖥️ Who or What is T.O.M?

T.O.M’s design was inspired by 1990s personal computer monitors.
Yes, it even has a floppy disk drive! (Does it work? Honestly, no one’s sure 😮)

A headlamp is built into the top, hidden until the moment it clicks open when needed.
After lying dormant in an underground storeroom for years, it finally came face-to-face with a survivor—and was reawakened.

T.O.M can move, detach and reattach its arms to grab objects, and even drag heavy loads using a tethered cable system.
It’s more than a machine. T.O.M is a lifeline—a partner that makes survival above possible

[In a world that has stopped, only one thing moves: T.O.M]



🔎 What’s Next?

This is just the beginning.
Through this log and future posts, we’ll be sharing bits of our design process and the story we’re crafting—little by little.

The game is still in development—concepts, art, and systems are all evolving.
That’s why we want to be transparent and bring you into the process, even the messy parts.
Sometimes we’ll need your thoughts, your critiques, your ideas.

Got a question or something you’d like to share? Drop it in the comments!
We believe even the smallest conversations will help shape Scavenger T.O.M into a richer, more meaningful world.

Until the next signal,
thank you for reading.

Explore ruins, Craft to survive. 

🎉 10,000 Wishlists! Thank You So Much 🙌




Hello Scavengers!
This is the Scavenger T.O.M development team.

We’re thrilled to share some amazing news!
Thanks to your incredible interest and support, we’ve surpassed 10,000 wishlists! 🎉🎉

This number gives us tremendous strength and motivation.
Beyond the desolate surface, hope is beginning to bloom even in the place where we now reside.
We sincerely thank you.

To meet your expectations, we’re focusing even harder on development.
Very soon, we’ll also be releasing a Dev Log sharing our progress behind the scenes — please look forward to it!

If you haven’t added us to your wishlist yet...
Rumor has it that T.O.M dropped to his knees and cried during a surface expedition.
Adding us to your wishlist helps recharge T.O.M’s battery! 🔋