Patch notes for version 0.1.1.3
- Added new announcer lines
- Added new virtual assistant voiceovers
- Added voiceover to tutorial**
- Added some new character voices
- Fixed the laser kill effect playing multiple times
- Emotes no longer lock you in, they get interrupted with basically any input
- Melee hits no longer gets blocked by the first enemy. It will now hit all in range
- The stationary dummies in training map no longer gets knocked away from melee weapons
- Removed the legacy match end screen
- Adjusted the ragdoll stiffness
- Fixed the character fade not always working
- Adjusted the supercharge generation on tutorial last room, it should be much faster to clear that
- Updated the holographic characters on tutorial
- Added map intros for all maps
- Wishlist and Discord link graphics in the main menu are replaced
- After score in TD, match timer is paused until the next round starts
- The audio listener location is now attached to the character, meaning you will hear sounds louder closer to character, instead of camera
- Most of the announcer voicelines are synced between the players, so you will hear the same lines (if you're in the same team, of course)
- After a score in TD, the time to start next round is dependant of the length of the score announcement, in order to prevent the voicelines overlapping
- Fixed a bug where dying when there is an active marked target with tag would mark the target forever
- Small update on Crossways
- You can now start a custom room alone (except in Chaser)
[h2]Weapon and skills changes[/h2]
- Power Katana
- Added bigger steps for each attack
- Added bigger steps for each attack
- Tag
- Fixed a bug where it gave 21 HP instead of 20
- Mine
- Fixed a bug where exploding a mine under a TNT pushed it away with too big force
- It now falls down, if the object it is attached to gets destroyed
- Fixed some cases where you could throw it through walls
- Fixed a bug where exploding a mine under a TNT pushed it away with too big force
- Mixed mastery, Reload Mastery, Devour now enabled in Balanced settings