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Foobar Zero Playtest News

Patch notes for version 0.1.1.3

  • Added new announcer lines
  • Added new virtual assistant voiceovers
  • Added voiceover to tutorial**
  • Added some new character voices
  • Fixed the laser kill effect playing multiple times
  • Emotes no longer lock you in, they get interrupted with basically any input
  • Melee hits no longer gets blocked by the first enemy. It will now hit all in range
  • The stationary dummies in training map no longer gets knocked away from melee weapons
  • Removed the legacy match end screen
  • Adjusted the ragdoll stiffness
  • Fixed the character fade not always working
  • Adjusted the supercharge generation on tutorial last room, it should be much faster to clear that
  • Updated the holographic characters on tutorial
  • Added map intros for all maps
  • Wishlist and Discord link graphics in the main menu are replaced
  • After score in TD, match timer is paused until the next round starts
  • The audio listener location is now attached to the character, meaning you will hear sounds louder closer to character, instead of camera
  • Most of the announcer voicelines are synced between the players, so you will hear the same lines (if you're in the same team, of course)
  • After a score in TD, the time to start next round is dependant of the length of the score announcement, in order to prevent the voicelines overlapping
  • Fixed a bug where dying when there is an active marked target with tag would mark the target forever
  • Small update on Crossways
  • You can now start a custom room alone (except in Chaser)


[h2]Weapon and skills changes[/h2]
  • Power Katana

    • Added bigger steps for each attack
  • Tag
    • Fixed a bug where it gave 21 HP instead of 20
  • Mine
    • Fixed a bug where exploding a mine under a TNT pushed it away with too big force
    • It now falls down, if the object it is attached to gets destroyed
    • Fixed some cases where you could throw it through walls
  • Mixed mastery, Reload Mastery, Devour now enabled in Balanced settings

Patch notes for version 0.1.1.2

  • Updated the Hypervenolate map, adjusted the layout a bit
  • The moving laser on Hypervenolate no longer resets the ball
  • Changed the ball reset and overtime voiceline to female
  • Fixed some hit detection around the score area model
  • Fixed some typos in the skill description of Tag
  • Fixed Rocket Fists appearing wrong in the main menu on older characters
  • Adjusted the run animation in lobby
  • Various announcer fixes
  • Fixed some material issues with Glasses
  • Fixed an issue that caused the character to rotate during walljump
  • Added sounds and effects to lasers
  • Added a special sound when falling down to death
  • Added wind effect to Skyline Station. This is experimental for now, if it works correctly, we will add it to more maps
  • Fixed a bug where changing loadout would sometimes change it on the wrong character
  • Fixed an issue where a lot of items expiring together would sometimes leave expired items on the character
  • Adjusted the icons appearing on character selection screen
  • Fixed some issues with the tutorial
  • Fixed some shadow issues on Rooftop
  • Fixed some alignment issues with "Respawning in..." and "Invulnerable for..." texts
  • Added 3 new hairstyles
  • Added Checkered Skirt, and Cami top clothes
  • Added and adjusted emotes: high five, point, shrug, hug


[h2]Skill and weapon changes[/h2]
  • Power Katana
    • Time to fully charge up dash attack reduced from 1.25s to 1.00s
    • If the dash attack was not fully charged, but over 50%, it will now cause pain animation, and push back
  • Rocket Fists

    • Fixed an issue where using special attack would sometimes stuck on landing
  • (Experimental) Shield (weapon)
    • Jump attack damage reduced from 60 to 40
    • Light attack damage reduced from 40 to 20
    • Adjusted the speed of the light combo
    • Fixed heavy attack not hitting sometimes
  • (Experimental) Heal grenade
    • Removed the ability to heal self, healing others now heal the user with 50% efficiency
    • Cooldown reduced from 12s to 8s
    • Effect range increased from 3m to 4.5m

Patch notes for version 0.1.1.1

[h2]Hypervenolate experimental map update[/h2]
  • The moving laser is now properly synchronized
  • Added 2 extra moving lasers per side
  • TD point moved to the right
  • Replaced the solid ground with some easily breakable platforms near the TD score
  • Added 2 medkits to the spawn, and one near TD point
  • Added some covers to the middle of the map
  • Breakable doors on the long way can now be opened from the defender side by shooting a button
  • The top of the glasses are no longer walkable
We liked the lasers, but felt too easy to avoid it (when it was not desyncing...), so we added some more to make them actually a threat.
The middle area felt too easy to shoot through, without good covers, so we've added some. They can also be useful for some jumps!
We've also felt that the bridge is a little too redundant, even if it was broken, you were not really affected. Now you are more constrained on the side route, so the long route could be more worth, depending on the situation.


[h2]General changes:[/h2]
  • Added new announcer voicelines! It's still work in progress, but please share your opinion about how it sounds, and how you like it!
  • The Singvel hair has physics now
  • Fixed a bug where joining in a room would not show emotes started before they joined
  • Updated the /hit emote
  • Added a wishlish widget to the main menu
  • Added headphone, glasses and sunglasses accessory to shop
  • Character now fades out if viewed from too close


[h2]Skill and weapon changes:[/h2]
  • TNT
    • Fixed the icon in loadout
    • Added a flashing to the UI marker when the damage will be lethal
  • Bind
    • Range is increased from 10m to 15m
    • Now decreases the horizontal distance travelled with Rocket Fists jump attack by 50%
  • Tag
    • Now gives additional 20% HP
  • Reload mastery
    • Now also gives 30% cooldown reduction
  • New passive: Devour
    • On a kill or assist, restores 20 HP. If it goes above the max HP, it gives shield instead, capping at 50.
  • New passive: Mixed mastery

    • Increases HP by 25%, and SP by 15%
  • (Experimental)Heal grenade

    • Has 3 charges on spawn, and has 60 seconds recharge time. Picking up a health pack restores one charge.
    We had this skill for a while now, and while it's fun to use to help others, we always had an issue where people were throwing it at their own feet, and sustain forever. We do not like the camping style, so we're trying to remove the sustain part, while still keeping the skill useful. Will keep an eye on it, and make additional changes, if it still distrubts the game.
  • (Experimental)Stasis field

    • VFX is team colored now
  • (Experimental)Shield (weapon)
    • Changed the model. It's still a placeholder, but closer in design what the final model will be
    • Added some placeholder sounds

Patch notes for version 0.1.1.0

[h2]New character is now available[/h2]
Creating a new character will provide an option to select which character type you want to create. This is because the new character is not final, and does not have all the customizations that the old one had.
We would like to hear any feedback regarding the new character, it's equipments and animations!

[h2]Balance changes[/h2]
[h3]Energy Blade[/h3]
  • Increased the dash and heavy slash hitbox
  • Distance for the jump attack stun has been increased to better match the visuals

[h3]Power Katana[/h3]
  • Charge distance slightly lowered
  • Duration to charge fully increased from 0.75 to 1.25
  • Delay after charge has been increased
  • Added a maximum duration for charge, it will automatically let go after 2.5 seconds

[h3]Scar[/h3]
  • Attack speed has increased by 20%

[h3]Rocket Fists[/h3]
  • Recovery after the right click attack is much faster now

[h3]Shotgun[/h3]
  • Will now move slower while shooting, to better match visuals


[h2]General fixes[/h2]
  • Adjusted the calculation of the Game Over Titles
  • Game over title screen is now longer by 3 seconds
  • Stats for the titles are now correctly reset between matches
  • Adjusted the end screen visuals
  • End screen now properly shows Steam icons
  • The character switcher widget no longer appears when there is only 1 character available
  • Quickplay servers no longer shut down when a player leaves
  • Fixed an issue where sometimes the localisation of the missions did not load properly
  • If a player levels up during a match, returning to lobby will now send a notification about new weapon and skill unlocks. You will still need to return to main menu for the additional rewards
  • Added a few optimizations for Tunnels and Skyline Station
  • Dying while shooting will no longer result in constant camera shake
  • Jump pads will now ignore dead characters
  • When clicking on character change in the lobby, it will no longer go on cooldown, if the change did not happen (e.g. clicking on the same character as currently used)
  • Holding right click while switching on a weapon that can zoom (Assault Rifle) will now instantly put it into zoom mode
  • Added a new "Match started" message for those, who did not ready up in time
  • Fixed an issue with Detect where it put the extra information effects on allied characters too (it should be always on enemies)
  • The sliders in option now properly snap to value. You can still manually input more precise values
  • You can now open the character change panel in the lobby with the H button (by default)
  • Fixed a bug where looking at an ally showed that they are on 100% HP, even though they weren't
  • Added camera shakes to all the melee weapon attacks
  • Fixed a bug where some melee weapons jump attack would sometimes failed to register hits
  • Fixed a bug where using special attack with Rocket Fists would sometimes land multiple
  • (Experimental) Fixed a bug when the Rewind skill did not teleport back to the correct location

Patch notes for version 0.1.0.7

Version 0.1.0.7

    [h2]Redesigned the Game End Screen[/h2]
    • Removed the scoreboard. You can still check the scores by pressing TAB during the end screen.
    • Added a new Title system, which will show interesting stats about every player in team.
    • Actual titles may be changed in the future, feedback is appreciated

      [h2]Implemented a challenge system[/h2]
      • You will receive 3 challenges every day
      • Completing a challenge will net you 3.000 XP. One level up after level 15 is 10.000 XP, so completing all of them will give you 90% of the needed XP to level up.
      • Actual mission tasks are subject to change, feedback is appreciated
  • Assist in TD is more forgiving now. Previously, if an enemy picked up the ball after our ally dropped it, it cleared all the assist history. It will now remember for a set duration.
  • Human ear is no longer in shop and reward. Since it's the default, there is no point buying it.
  • Redesigned the first room of the tutorial, making it less forgiving. The goal is to remove the frustration of having to restart all the tasks after one failed jump, while still teaching how to execute them properly.
  • After getting disconnected from the game, there will be now a popup window, showing the reason ( e.g. You've been kicked from the room)
  • After interrupting a dodge with a jump, you can now execute a jump attack again
  • Adjusted the press and hold input for melee weapons, it should be now easier to do a dodge heavy attack (e.g. with Energy Blade), instead of a jump attack
  • You can walljump again, if you dodge after falling down
  • Removed the Coop tab from Editing Room panel, since it was empty
  • Finally fixed (hopefully) the end screen issue, where the hexagonal background sometimes faded incorrectly
  • Changed the notification text for when you score in TD to "Touchdown" instead of "Your team scored"
  • Fixed the end screen camera on Crossways
  • Added spawn protection to Crossways