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Hunters Inc News

NextFest 2025 - 'Ere We Go!

[h2]The Great Next Fest Hunt Begins![/h2][p][/p][p]Our biggest and best (and Orcy-ist) demo is now live! This version of the demo is packed with new features, huge gameplay improvements and months upon months of bug fixes and polish in preparation for the event.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Here is what to expect in the Demo:[/p]
  • [p]Solo play[/p]
  • [p]Full co-op functionality (1 - 4 player)[/p]
  • [p]All 4 classes[/p]
  • [p]A tutorial to teach you the fundamentals of hunting[/p]
  • [p]Full access to the first biome[/p]
  • [p]Your very own pet tracker boar to use (and abuse) 🐗[/p]
  • [p]2 mission types - Boss Hunt and Extermination[/p]
  • [p]Monster carving resource gathering[/p]
  • [p]Ability to upgrade the primary weapons for each class up to the first 2 tiers[/p]
[p]This update represents many, MANY hours of playtesting, community feedback and development by our tiny team of 3 people. It's been quite the journey![/p][p][/p][p]For those of you that are interested you can see how much the game has evolved since the first playtest went live HERE! (We have done a whopping 20 updates since November!) [/p][p][/p][h2]Thank You Hunter Community![/h2][p]THANK YOU! to everyone who has been part of development so far - submitting feedback, reporting bugs, sharing ideas, and helping us polish every corner of Hunters, Inc. ready for this event.[/p][p]This demo doesn't mean we are done testing and gathering feedback though. We look forward to hearing from both new and returning hunters about how we can improve the game even further before we launch into early access.[/p][p]We're not some mega-corporation with massive budgets (sadly) so we need to be quite focused with how we spend our development time. Your feedback is an essential part of helping us understand which area of the game needs the most attention and ultimately determines what we work on next. If you think the game needs more enemies - we'll add more enemies![/p][p][/p][p]If you'd like to leave us feedback you can find a FEEDBACK FORM, here in the Steam Forums or on our Discord Channel.
[/p][h2]Join Hunters, Inc![/h2][p]If you're interest in keeping up with the development of Hunters, Inc. please check out our:

DISCORD[/p][p]NEWSLETTER[/p][p]WISHLIST[/p][p][dynamiclink][/dynamiclink][/p][p][/p]

UPDATE #12.1 - "Bug Fixes and Improvements"

[h2]UPDATES & IMPROVEMENTS[/h2]

[h3]Gameplay[/h3]
  • Added physics capes!
  • Improved Hunter handling to make controls feel snappier
  • Raised the height of all surrounding terrain making it harder to avoid monsters
  • Sprint no longer works when in the air
  • Tuned hitbox / ranges of weapons
  • Made attacks stagger small enemies


[h3]UI & UX[/h3]
  • Text Chat
  • Players now receive message when host quits
  • Increase time on screen for tutorial messages
  • Updated class screen to reflect new hunter vision
  • Created Scythe icon for Shaman
  • Added gem crafting to preview screen
  • Updated localisation for class screen
  • Added Newsletter button


[h3]Misc[/h3]
  • Reduced the buff enemies receive in storm
  • Updated storm extraction music
  • Added invisible ramp into lift as temporary fix for Porky's little legs
  • Increased Barrel bomb frequency
  • Reduced amount of Knockback boss monsters receive


[h2]BUG FIXES[/h2]
  • Fixed - Issue where grass disappeared :|
  • Fixed - Nasty issue where colliding with obstacle while jumping led to input bug
  • Fixed - Issue where sprinting while going DBNO led to T-posing
  • Fixed - Issue where Guildmaster Gobbo dig message was triggering incorrectly
  • Fixed - Footsteps were too quiet
  • Fixed - Floating trees in basalt module
  • Fixed - Incorrect number of raptors in Hub mission preview
  • Fixed - Issue where stun effect stayed on too long


[h2]KNOWN ISSUES[/h2]
  • [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session
  • [Rare] In high latency / packet loss situations HUD widgets for clients might disappear until you return to the HUB.

UPDATE #12 - "Bug Fixes and Improvements"

Greetings Hunters!

In this update we have been focused on bug fixes and improvements ahead of Steam Nextfest.

As we get closer to launch, expect fewer new features and content to be added to the demo. We're saving all the good stuff for our Early Access release this summer!

If you'd like a sneak peak of what to expect in early access, keep an eye on the Steam Forums and Discord Channel where we will be inviting players to take part in some pre-release playtest sessions!

Here is a list of everything we have added in Update #12:


[h2]UPDATES & IMPROVEMENTS[/h2]

[h3]Enemy AI & Navigation[/h3]
  • Bosses will now burrow into the ground and relocate if stuck for prolonged period of time
  • Bosses no longer relocate to a position they previously visited
  • Big improvements to boss navigation. Won't get stuck on overhangs and just generally get stuck less
  • Mobs are now (mostly) blocked from entering the airship lift
  • Mobs will now change target based on who damaged them most recently
  • Mobs will no longer target mission critical targets
  • Mobs no longer indefinitely follow first target they see
  • Porky will now follow an incomplete path and stop at the obstacle (as opposed to never starting the trip)


[h3]Classes[/h3]
  • Updated hunter vision. Removed red smudge
  • Hunter vision now shows position of bone piles and team mates for all classes
  • Replaced scout wisp grenade with better smoke bomb
  • Blacksmith bomb now affects small monsters and applies stun vfx
  • Weapon is now put away on sprint and carrying object
  • Added minimum distance to thrown objects
  • Made sprint feel more snappy


[h3]UI & UX[/h3]
  • Added a more visible stun effect for Boss monsters and small enemies
  • Updated Logo
  • Localized Logo into Chinese
  • Increased clarity on Tutorial offline message
  • Localised the game into 14 languages


[h3]Misc[/h3]
  • Improved navmesh for all modules
  • Reduced the amount of hits needed for bosses to break breakables
  • Extraction storm buffed enemies will only target players



[h2]BUG FIXES[/h2]
  • Fixed - Porky no longer pushes players through floor
  • Fixed - Double icon for porky in compass
  • Fixed - Porky not attacking enemies
  • Fixed - Porky tracking targets that were all ready dead
  • Fixed - Issue with stun effect persisting for 5 seconds
  • Fixed - Issue where shaman could see 16 million aggro lines in hunter vision
  • Fixed - Issue where enemies preferred to attack each other rather than players
  • Fixed - Issue with mission info not drawing in HUD in HUB
  • Fixed - Missing text string on new smoke grenade
  • Fixed - Issue where hands would flicker on clients
  • Fixed - Issue with gatherables spawning in same position
  • Fixed - Removed giant tree fracture actor that was causing big frame rate dips
  • Fixed - Issue with tenacious mutator not impacting small enemies


[h2]KNOWN ISSUES[/h2]
  • [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session


As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel

UPDATE #11 - Tracker Boar!

Greetings Hunters!

One of the more common feedback items we receive is about the tracking process and how it feels a bit... rudimentary. Previously, you would just find a bone pile, interact with it and that would show you which direction to walk in. It was functional but it was never really particularly interesting. We've actually gone through a number of iterations for tracking, and while they worked they never felt great.

Today we welcome the newest recruit to Hunters, Inc. PORKY - THE TRACKING BOAR!

Porky is an AI companion that will help you track down the target in no time. Simply find a clue in the existing bone piles and give it to Porky. Once he has the scent he will track down the monster and all you need to do is follow. As a rookie he can occasionally get confused, but we have high hopes for him and look forward to seeing him in action!

Here is a list of everything we have added in Update #11:

[h2]NEW FEATURES[/h2]

[h3]TRACKER BOAR![/h3]
  • Tracking boar now spawns with you at the start of the mission
  • Destroy bone pile to find monster remains that can be given to the boar
  • Boar will pick up the scent of the monster (! over its head)
  • Boar will show ??? when trail is lost
  • Can keep giving him monster clue bones until target monster(s) are found
  • Boar can take a real beating, but isn't invulnerable (yet)
  • Boar can be picked up and thrown - useful if it gets stuck
  • When mission ends boar will path back to airship


[h2]UPDATES & IMPROVEMENTS[/h2]

[h3]UI & UX[/h3]
  • Guild-master Gobbo messages added for Boar tracking status
  • Added compass icon for boar so it is easier to find
  • Update loading and welcome screen text
  • Updated HUD quickbar icons
  • Localization - Japanese supported
  • Localization - Chinese (traditional and simplified) supported
  • Localization - Spanish supported
  • Localization - Russian supported
  • Localization - Brazilian Portugese supported


[h3]Misc[/h3]
  • Improved stun visualization
  • Bone piles will now be destroyed


[h2]BUG FIXES[/h2]
  • Fixed - Mission rewards not accurately reflected in after action report and player inventories
  • Fixed - Engineer charge attack not breaking rocks
  • Fixed - Raptor hunt secondary mission text not present in hub for clients


[h2]KNOWN ISSUES[/h2]
  • [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session


As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel

UPDATE #10 - Mutation Events!

Greetings Hunters!

In this update we wanted to focus on improving the replayability of the game by changing up the mission parameters each time you load into a hunt. The levels are already procedurally generated, meaning their layout changes each time you play, but we also wanted to mix up the gameplay by adding mutators.

The world of Hunters, Inc. is constantly at risk from a malevolent corrupting force. This force can effect anything in the game world; from big boss monsters to traps or even the world itself. When looking at missions on the map table you will see that some (not all) of the available missions have been exposed to this corruption.

Where does this corruption come from, and more importantly, how does it affect the guilds Q3 cash flow projections? Who knows!? That is the guild masters problem. Your problem is figuring out how to deal with this new menace!

As always, please let us know you think about this update here in the forums or over in our Discord Channel. Your feedback really helps us identify the areas that need improvment and what to work on next.

Here is a list of everything we have added in Update #10:

[h2]NEW FEATURES[/h2]

[h3]Mutators![/h3]
  • All mission types can now receive mutators
  • Visible on the map screen in the HUB - indicated by the "!!!' icon
  • Specific information about the mutator is visible in the mission detail panel on the right
  • Name and colour of the mission reflects the active mutator
  • Mission rewards are increased if mutator is active
  • Mutators include:
  • -- Monster HP Doubled
  • -- Gather points more frequent
  • -- Floor is lava!
  • -- Increased mob spawns
  • -- Fewer healing items
  • -- Low gravity
  • -- Giant mobs


[h3]Random Secondary Objectives![/h3]
  • Added 8 new secondary objective missions that will be randomly selected
  • -- Kill 25 spiders
  • -- Kill 100 spiders
  • -- Kill snails
  • -- Kill rare shield spider
  • -- Gather 2 terranite
  • -- Gather 4 permafrost
  • -- Collect 8 orkyte
  • -- Collect 6 iron ore


[h2]UPDATES & IMPROVEMENTS[/h2]

[h3]Missions & World[/h3]
  • Mission Rewards now scale based on difficulty
  • Overhauled how gatherable items spawn
  • Resupply barrels now procedurally generated (not manually placed anymore)
  • Added 3 new resource types: Terranite, Iron and Permafrost (Snow biome only)
  • Added new collectible Sulphur - for reloading Shaman Skull and Blacksmith Blunderbuss
  • Adjusted Spawn room so you never need to go around a corner to enter / exit
  • Created new Eliter Raptor variant and added to world population
  • New world hazard - Barrel Bomb! Spawns in the world and can be throw


[h3]UI & UX[/h3]
  • Disabled damage numbers on dead boss monsters for non-choppable parts
  • Class Select - Mouse off event reverts to previous selected class
  • Added scroll bar to inventory
  • Localisation v1 Chinese and Japanese (VERY WORK IN PROGRESS!)
  • Pass on Mutator text descriptions
  • Pass on Objective titles and hud descriptions
  • Reduced footprint of collection widget


[h3]Misc[/h3]
  • Improved damage state on all boss monsters
  • Improved Dash for players



[h2]BUG FIXES[/h2]
  • Fixed - Nuclear yellow grass on corruption storm


[h2]KNOWN ISSUES[/h2]
  • [Common] After action report shows 0 for a number of entries
  • [Rare] Loot and XP awarded from mission may not be accurately reflected in hub inventory
  • [Rare] Returning to hub may cause upgrade station to be missing content. To fix leave and rejoin session


As always if you would like to talk with us or have any questions about the game, we look forward to chatting with you in our Discord Channel