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ACTION GAME MAKER News

The official RPG Maker Chinese SNS account is now officially launched!

[p]Hello, RPG Maker creators and players![/p][p]We are delighted to announce—the official RPG Maker Chinese account is now officially launched![/p][p]Currently, the platforms opened simultaneously include: Bilibili, Weibo, and Xiaohongshu, under the account name @RPGMaker官方.[/p][p][/p][p]Bilibili:https://space.bilibili.com/3546962401954116[/p][p]微博:https://weibo.com/u/8379942506[/p][p]小红书:https://www.xiaohongshu.com/user/profile/65c00467000000000e02721b[/p][p][/p][p]■ About RPG Maker RPG Maker is a long-running series of game creation tools. Since its birth, it has embraced the concept of “zero barriers—anyone can create their own game,” accompanying countless developers and players on their creative journeys.[/p][p]From the earliest classic titles to today’s well-known indie hits on platforms such as Steam, the RPG Maker series engine has become the starting point for many aspiring game developers.[/p][p]In addition to RPG Maker, the company also offers the Action Game Maker engine and a wide variety of practical DLCs, helping creators build their own games more efficiently.[/p][p]Going forward, the latest news and updates will be shared first on our official accounts. Anyone can become a developer—start your creative journey with RPG Maker![/p][p][/p][p]■ What’s Coming Next Here, you will not only get the latest news and updates right away, but we will also launch online creative and sharing events from time to time, as well as provide tutorials, creative guidance, and recommendations of outstanding works.[/p][p]Whether you are a beginner just getting started or an experienced creator, you can find your own stage here. [/p]

ACTION GAME MAKER v1.1.0 Patch Notes

[p]Version 1.1.0 is the first major update to ACTION GAME MAKER.
This patch introduces a revamped Visual Script UI, an upgrade to Godot 4.4.1, and the re-release of the trial version.[/p][h3]🔥 Major Updates[/h3]
  • [p]Visual Script UI Overhaul[/p]
    • [p]Previously, scripts flowed only from left to right, but now you can freely connect nodes in all directions (up/down/left/right).[/p]
    • [p]You can now create multiple links between the same states.[/p]
    • [p]Link connection points can now be freely moved.[/p]
  • [p]Godot Engine Upgrade (4.3.2 → 4.4.1)[/p]
    • [p]You can now access new Godot 4.4.1 features, including running the game inside the editor and UID-based scene references.[/p]
    • [p]The “Generate Object” and similar actions now use UIDs instead of string paths to refer to scenes.[/p]
    • [p]This ensures links remain valid even if the scene files are moved in the file system.[/p]
    • [p]For full details, refer to the official Godot 4.4.1 release notes.[/p][p][/p]
  • [p]We have released a new tutorial, “Getting Started with ACTION GAME MAKER from Zero”.[/p]
    • [p]This tutorial is designed to help even those with no prior game development knowledge create an action shooting game.[/p]
    • [p]We have also updated the “Tutorial” button in the launcher to redirect to this new tutorial.[/p]
    • [p]The previous tutorial project is now redistributed as a sample project.[/p][p]URL: https://guild.rpgmakerofficial.com/t/topic/882[/p][p][/p]
  • [p]Trial Version Re-Released[/p]
    • [p]A limited-time trial version is available from today until end of October.[/p]
    • [p]It includes full access to all 1.1.0 features.[/p]
[hr][/hr][h3]✨ Improvements[/h3]
  • [p]When exporting a database to CSV, the table name is used as the filename.[/p]
  • [p]The Display Image action now supports images from the database.[/p]
  • [p]Link colors now automatically adapt to light/dark themes (applies to newly created links).[/p]
  • [p]Execution action arrays now include an icon to toggle “Apply to Instances”.[/p]
  • [p]New API to register GDScript-created GameObjects under AGMakerManager.[/p]
  • [p]GameObject nodes now have a “Start State on Spawn” property.[/p]
  • [p]In “Change Animation Resource”, you can now specify database records via variable.[/p]
  • [p]“Paste as Unique” is now available in the Input Condition array.[/p]
  • [p]“Change Property” targeting a locked object will now skip path validation.[/p]
  • [p]“Variable/Switch Changed” condition now allows targeting parent objects without path validation.[/p]
[hr][/hr][h3]🐞 Bug Fixes[/h3]
  • [p]Fixed a bug where AnimationPlayer toggling multiple CollisionShape2D under HitArea/AttackArea would malfunction.[/p]
  • [p]Fixed an editor crash when creating a group during scene transitions with shortcuts.[/p]
  • [p]Fixed an issue where GameObject filter materials would not be affected by lighting.[/p]
  • [p]Fixed a delay in facing direction matching during object generation.[/p]
  • [p]Updated some translations.[/p]

ACTION GAME MAKER v1.0.24 Patch Notes

[h3]🔧 Improvements[/h3]
  • [p]Updated default values of the bullet_base template:[/p]
    • [p]Gravity set to 0[/p]
    • [p]Disappear offscreen enabled[/p]
  • [p]In the Move Object (MoveObject) action, the movement time can now be specified up to two decimal places.[/p]
  • [p]Implemented database caching. This improves the opening speed of the database window after the first time.[/p]
  • [p]When test playing with no initial scene set, a message will now be displayed.[/p]
[h3]🐞 Bug Fixes[/h3]
  • [p]Fixed a crash that could occur when transitioning to a large scene via portal.[/p]
  • [p]Fixed an issue where the “Stop” operation in the Move by Template action was delayed by one frame.[/p]
  • [p]Fixed an issue where damage detection could occur multiple times when FPS exceeded 60.[/p]
  • [p]Fixed a crash that could occur when clicking the execution action array under certain conditions.[/p]
  • [p]Fixed an issue where game objects tracked by homing bullets would turn to match the direction of the bullet.[/p]
  • [p]Fixed an issue where only the first homing bullet would track correctly, and subsequent bullets would not.[/p]

ACTION GAME MAKER v1.0.23 Patch Notes

[h3]🔄 Changes[/h3]
  • [p]Changed the default respawn condition of the bullet_base template object to "None".[/p]
  • [p]Added an error output when attempting to open a scene other than MenuScene with the "Open Menu" action.[/p]
[h3]🛠 Bug Fixes[/h3]
  • [p]Fixed an issue where the x_position / y_position variables retained the values from the previous scene immediately after a scene transition.[/p]
  • [p]Fixed an issue where the core.tscn message could appear when launching a test play.[/p]
  • [p]Fixed an issue where HitArea deactivation during invincibility was FPS-dependent.[/p]
  • [p]Fixed an issue where one-way collision logic was being applied even to objects without one-way settings.[/p]
  • [p]Fixed an issue where variable assignments for ImageGauge / SimpleGauge could become misaligned.[/p]
  • [p]Fixed an issue where renaming animation categories caused the animation linkage in Visual Script to be lost.[/p]

ACTION GAME MAKER v1.0.22 Patch Notes

[h3]🛠 Bug Fixes[/h3]
  • [p]Fixed a crash that could occur when saving/loading while viewing database data.[/p]
  • [p]Fixed an issue where ColorRect nodes prevented screen effects from displaying properly.[/p]
  • [p]Fixed a bug where hit detection would not work when multiple HitArea nodes existed and their child CollisionShape2D counts were different.[/p]
  • [p]Fixed an error message that would appear when transitioning to a scene containing SimpleGauge or ImageGauge.[/p]
  • [p]Fixed a bug where the ignore button could become linked when rearranging actions after adding a new one.[/p]
  • [p]Updated several translations.[/p]