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Forest Heroes News

Patch Notes 0.3.0

Hello from Hoochoo Game Studios!

[h2]Major Updates[/h2]

[h3]40+ New Artifacts Added[/h3]

Based on the feedback we’ve received since the early access launch, we’ve decided to add a large number of artifacts. These additions aim to improve the following aspects of the game:
  • Provide a wider range of victory plans and playstyles
  • Offer more ways for your team to grow stronger
  • Enhance the utilization of existing keywords (poison, bleed, stealth, etc.)

This large-scale addition was a challenging choice for both development and balancing, but we’re delighted to bring you a much richer experience. We have adjusted it so that an artifact is unlocked every time a curse is cleared.

[h3]Final Boss "The Oak" Reworked[/h3]
The Oak was intended to be the ultimate challenge in early access, but its current skill set and unit usage up to stage 7 made it less threatening. We’ve reworked its skills and associated units to make the stage much more challenging and enjoyable.

[h3]New Components[/h3]
  • New skill “The Pale Elf”
    - Void of Life
    - Dead-Card Pile
    - Condense
  • New crown “Flask Crown”


[h2]Minor Updates[/h2]

[h3]System Changes[/h3]
  • Fixed damage indicators have been added to some skills. Fixed damage ignores fortitude and evasion and is applied directly to the enemy.
  • Some artifacts will no longer appear at stages that are too high or too low.


[h3]Ally Changes[/h3]
  • The charm duration of “Lurer Peacock” has been reduced.


[h3]Artifact Changes[/h3]
  • The effect of the artifact “Gold Flag” has been changed.
  • The effect of the artifact “Delicious Cheese” has been changed.
  • The artifact “Sandbag” now deals damage equal to the attack power of the “Stormer Mole.”
  • The artifact “Snail Shell” has been changed from a boss artifact to a rare artifact.
  • The effect of the artifact “Bubbles” has been changed.
  • The mana gained from the artifact “Flute” has been reduced.
  • The effect of the artifact “Chestplate” has been changed.


[h3]Skill Changes[/h3]
  • The cost of “Pale Follower” has been reduced.
  • The health consumed and increased by “Infusion” has been reduced.
  • The mechanics of the card “Buffer” have been reworked.
  • The range increase provided by “Standstill” has been improved.
  • “Rage” now deals fixed damage, and its additional scaling has been removed.
  • The effect of “Wind Blast” has been changed.
  • The cost of “Violent Shadow” has been reduced.
  • The cost of “Trap of the Dead” has been reduced.
  • “Trap of the Dead” and “Curse of the Dead” now affect areas.
  • The mana provided by “Unearth” has been increased, and it now has an exhaust effect.
  • “Desperate Charge” now deals fixed damage, but its damage has been reduced.
  • The attack power increase from “Last Stand” has been reduced.


[h3]Bug Fixes[/h3]
  • Fixed an issue where the exclusive artifact “Spoon” for the “Brave Baby Pig” was applied multiple times when continuing a game.
  • Fixed an issue where the “Plant a Mine” skill created Fungus Mines that could remain on the field indefinitely.
  • Fixed overlapping death triggers
  • Fixed an issue where the artifact “Shovel” did not work properly.
  • Multiple issues related to ally group HP bars have been resolved.
  • Option save files are now excluded from Cloud Save.
  • Fixed an issue where the game could not be launched if the save file was corrupted.

0.2.0.6 Hotfix

The bug that oak boss is able to give stun with no time limit upon awakening has been corrected.

A bug has been corrected in which saving the curse level may not have been successful.

The bug that the poison damage display UI was displayed more than the actual amount in the HP bar has been corrected.

Apology for the inconvenience caused to the play.
Thank you.

0.2.0.3 Patchnotes

[h2]✨ Major Changes ✨[/h2]

  • 🌰 New Stage: Chestnut
    A new stage themed around chestnuts and Spikess.


[h2]🔧 Keyword Adjustments & New Keyword: Bleed 🔧[/h2]

  • 🧪 Poison
    Poison is a powerful theme that focuses on stacking damage but was too strong against melee allies due to its indiscriminate area attacks. The poison mechanic has been adjusted to maintain its delayed AoE fixed damage while reducing the damage dealt to large allies.

  • 🕵️‍♂️ Stealth
    Previously, stealth only prevented targeting but did not protect against area attacks. Now, stealth ignores all types of attacks (including their effects). As a unique player effect, we hope players will utilize it in creative ways.



  • 🩸 Bleed
    The new status effect Bleed was added alongside the Chestnut stage. Enemies with Bleed take fixed damage with every attack. Additional skills and artifacts related to Bleed are under development.


[h2]🎯 Difficulty Adjustments 🎯[/h2]

  • During early access, we received many feedback points regarding difficulty. We are adjusting difficulty to create an enjoyable experience.
  • Current focus points:
    • To address the variance in experience due to component appearances (artifacts, allies, skills), we adjusted appearance rates based on stage progression. Additionally, we are considering adding more fun relics at the common and uncommon levels seen early in the game.
    • While making the curse lvl 0 more accessible to new players, we aim to keep high lvl curse challenging. Buffs for enemies in later stages will be strengthened.
  • Note that these difficulty changes are not final and will continue to improve during early access based on your feedback.


[h2]⚙️ Fixes ⚙️[/h2]

  • Node event “Yoradi’s Classroom”: prevented upgrade card duplication
  • Node event “Yoradi’s Classroom”: lowered unlock conditions
  • Adjusted projectile locations for ranged area units
  • Added missing VFX for some bosses
  • Added UI for displaying cards gained during battle


[h2]🛠️ Skill Changes 🛠️[/h2]

  • Morale Boost: increased cost, increased buff
  • Blessing: changed healing to fixed value, reduced cost
  • Vitality of Death: changed healing to fixed value
  • Injection: reduced cost
  • Replicate: changed effect


[h2]🛡️ Ally Changes 🛡️[/h2]

  • Warrior Raccoon: +3 health
  • Slingshot Squirrel: +2 health
  • Mute Swan: decreased attack
  • Bullfrog: reduced buff effect


[h2]🪙 Artifact Changes 🪙[/h2]

  • Open Jar: decreased range increase
  • Oaken Waster: increased rarity
  • Unripe Acorn: increased stun chance
  • Taker Stone: removed recovery effect
  • Vial of Hardship: reduced cost
  • Oaken Shield: increased rarity
  • Fork: increased attack
  • Sleigh: increased cost
  • Broken Mirror: increased healing
  • Sandbag: increased pit duration
  • Flowerless Pot: increased rarity


[h2]📌 Other Changes 📌[/h2]

  • Hiim Mushroom & Yoradi’s Classroom: cannot be applied simultaneously
  • Hiim Mushroom: adjusted buff effect
  • Yoradi’s Classroom: reduced unlock requirement
  • Skull Soldier: +1 health, +1 poison
  • Ranged AoE attacks now target the enemy center


[h2]🐞 Bug Fixes 🐞[/h2]

  • Ballista Tortoise relic “Lock”: fixed issue where reduced range became shorter than the base range
  • Hat “Sombrero”: fixed issue where certain enemy patterns (e.g., Oakquake) caused issues
  • Pale Elf skill “Empty Graves”: fixed issue where no graves were generated

0.1.11.3 Patch Notes

[h2]🎄 0.1.11.3 Patch Notes 🎄[/h2]

[h2]🆕 Key Updates 🆕[/h2]
  • 🎅 Added 13 new hats, including the Santa Hat
  • Changed the status effect Panic to Charm
    - Charmed enemies will not attack or use attack effects and will slowly walk forward.

[h2]🐞 Bug Fixes 🐞[/h2]
  • Fixed an issue where the mouse did not work during the node event “Hiim Mushroom” when selecting cards
  • Fixed a save/load error related to the node event “Flame of Loss”

0.1.10.3 Patch Notes

[h2]🌹 New Battle Theme: Rose 🌹[/h2]
A new thorn-themed battle theme.



[h2]⚔️ Ally Changes ⚔️[/h2]
  • 🐺 Assassin Wolf: Increased health
  • 🦌 Battle Reindeer: Reduced cost
  • 🕊️ Phoenix: Reduced health / Increased revival interval
  • 🦔 Hedgehog: Reduced spike effect
  • 🐢 Ballista Tortoise: Increased required hits, no need to target the same enemy, reduced range


[h2]🔮 Skill Changes 🔮[/h2]
  • 🤜 Strike: Reduced stun duration
  • 🕳️ Unearth: Reduced mana gained
  • 🌀 Replicate: Increased cost


[h2]👹 Enemy Changes 👹[/h2]
  • 🎯 Shootwig: Changed effects of curse-triggered abilities


[h2]🪙 Artifact Changes 🪙[/h2]
  • 🧵 Thread: Adjusted rarity
  • 🧂 Salt Cube: Increased cooldown
  • 🔑 Key: Increased required attacks
  • 🔥 Red Flame: Increased time to decrease effects


[h2]Bug Fixes[/h2]
  • Fixed an issue where the Stage 6 Boss “Helltooth” did not eat the living “Chomper”
  • Fixed an issue where the deck UI became unresponsive when exceeding a certain card count
  • Fixed an issue where the relics “Apple Juice” and “Empty Acorn” did not work properly in Stage 8
  • Fixed overlapping UI issues with tooltips and related card displays
  • Fixed an issue where the enemy unit “Sluggarlic” did not function properly
  • Fixed an issue where hat prices sold by “Sdik the Executioner” were reset upon continuing a game
  • Fixed an issue where the relic “Club” incorrectly discounted shop reroll costs
  • Fixed an issue where increased Mushroom Tower HP requirements for fairy revival caused by curses were not reflected in the UI
  • Fixed an issue where allies created by the skill “Replicate” did not copy movement or attack speed correctly