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Wretch: Divine Ascent News

Bullseye. | Steam Points Shop items available now

[p]Hello everyone!
Community items for Wretch: Divine Ascent are now available in the Steam Points Shop! You can use your Steam Points to add characters like the General and the Pirate to your collection and let them dance away in your chat.[/p][p][/p][p]The set includes:[/p]
  • [p]5 Profile Backgrounds[/p]
  • [p]5 Animated Stickers[/p]
  • [p]5 Static Emoticons[/p]
[p][/p][p]By the way, we're already working on the next major update, which should be ready in the near future. Please keep an eye on our official channels for news, and don't forget to share your feedback with us![/p]

[1.1.1 Patch Update]

[p]Hello everyone, it has been a day since the new update, and we have been paying attention to some recent issues, bringing you a new patch.[/p][p][/p][p]New Character Weak, Emblems Underwhelming
Regarding the performance of the new character, Pirate, and the strength of related items, we initially saw many players stating that she feels weak and can easily fail in the early rounds. Some Emblems also feel extremely weak before acquiring firearm-specific skills since they only enhance certain gun-type attacks.[/p][p]From our internal perspective, this character is indeed on the more difficult side to master, with relatively low room for error, but she is not an extremely underpowered character.[/p][p]Of course, we have also seen a small number of mentions in the community about Pirate being strong or players being defeated by her. This shows that Pirate’s build has some potential for development, but for the broader player base, the initial impression in a short time is still leaning toward weakness.[/p][p]Therefore, we have already started working on buffing the Pirate. Specific changes can be found in the update log below.[/p][p]Discussion on Future Gameplay Extensions
As a continuously updated game, replayability is a very important issue. Since the official launch a month ago, we have seen many complaints about the current lack of replayability. We want to let you know that we have been paying attention and are working on solutions.[/p][p]While updating content normally, we are also exploring additional improvements. We have started a poll to collect your thoughts. For details, please refer to the post on our community platform:https://www.xiaoheihe.cn/app/bbs/link/173061612[/p][p]Cheating
Regarding cheating, we previously mentioned the difficulties of anti-cheat in asynchronous online play—being too strict or too lenient can both have significant impacts.[/p][p]Currently, we have found a preliminary solution that can reduce the probability of normally playing players matching against modified data saves. This patch has already been implemented, and the specific effects will need to be observed after it goes live.[/p][p][/p][p]Update Log 1.1.1:[/p][p]Character Balance Adjustments[/p]
  • [p]Increased the transition speed of some of Pirate’s attacks.[/p]
  • [p]Sped up the Side Dodge animation, extended invincibility frames (i-frames), and shortened recovery time.[/p]
  • [p]Increased the appearance rate of \[Quick Draw] in the Shop.[/p]
[p]Pirate Starting Emblem Adjustments[/p]
  • [p]\[Nimble Stance]: Cooldown reduced from 5 → 3 seconds.[/p]
  • [p]\[Overcharge]: When Blast or Quick Draw hits, cannot crit, but deals additional Toughness Damage based on your Critical Hit Chance (now 1% extra Toughness Damage per 1% Critical Hit Chance, previously 2%).[/p]
[p]Issues Fixed & Optimizations[/p]
  • [p]Fixed incorrect effect reduction for \[Elemental Echo].[/p]
  • [p]Fixed incorrect fusion previews for some of Pirate’s attacks.[/p]
  • [p]Fixed an issue where attacks linked to \[Nimble Stance] could still cool down naturally.[/p]
  • [p]Fixed incorrect effect for \[Elemental Echo].[/p]
  • [p]Fixed an issue where non-current character attacks could appear in the starting backpack.[/p]
  • [p]Fixed an issue where fusion formulas could not be displayed.[/p]
  • [p]Fixed some achievements that could not be completed.[/p]
  • [p]Enhanced cheat detection.[/p]

The "Pirate" update is now live!

[p]Hello everyone, today brings version 1.1.0 – the first major update of the new year, featuring a new character and new functionalities. This also marks the first new historical low for Wretch:Divine Ascent since its launch discount. If you're interested, don’t miss this chance to grab it![/p][p][dynamiclink][/dynamiclink]With this, the first part of our update roadmap – “2025 Q4” – is now complete.
We will continue to follow the planned schedule in the first half of 2026, bringing more new characters, new items, as well as important features like Steam Workshop support and seasonal rotation mechanics. Thank you, warriors, for accompanying us all this way.
May your climb in the new year be smooth and successful.[/p][p]For details, please refer to the full update log below:[/p][p]New Character: Pirate[/p]
  • [p]Unique Mechanics[/p]
    • [p]Dodge: During certain attack animations, cannot be hit by enemy attacks.[/p]
  • [p]Exclusive Emblems[/p]
    • [p]\[Plunderer]: Gain 1 Gold at the start of the Shop phase.[/p]
    • [p]\[Nimble Stance]: Linked Attack damage reduced by 90%, does not cool down naturally, but instantly refreshes when the enemy uses an attack.[/p]
    • [p]\[Armor-Piercing Shot]: When Blast or Quick Draw hits, ignores 50% of enemy Armor.[/p]
    • [p]\[Fragmentation Shot] (unlocked at 100 points): When Blast or Quick Draw hits, damage increases if the enemy is close, decreases if the enemy is far.[/p]
    • [p]\[Overcharge] (unlocked at 250 points): When Blast or Quick Draw hits, cannot crit, but deals additional Toughness Damage based on your Critical Hit Chance.[/p]
    • [p]\[Citrus Potion] (unlocked at 250 points): When a linked Potion is used, gain 2 stacks of "Regeneration".[/p]
  • [p]Attack Chain Bonuses[/p]
    • [p]2-hit chain: When Blast or Quick Draw hits, apply up to 10 stacks of a random debuff to the enemy.[/p]
    • [p]3-hit chain: Each hit from a non-Blast/non-Quick Draw attack in a 3+ hit chain increases the next Blast or Quick Draw damage by 3%.[/p]
[p]New Features[/p]
  • [p]Steam Achievement System[/p]
  • [p]Keyboard Shortcuts[/p]
    • [p]Can be viewed and customized in the Controls tab of the Settings menu.[/p]
  • [p]Battle Preview[/p]
    • [p]Available in the Shop interface in Ranked or Casual mode. Test combat with your current backpack setup – results do not affect the current run.[/p]
[p]Item Balance Adjustments[/p]
  • [p]Mythic Items[/p]
    • [p]\[Elemental Echo]: Each Elemental Burst effect reduced by 50% → 70%.[/p]
    • [p]\[Scarlet Pact]: Enemy "Bleed" trigger interval changed to 2 → 2.5 seconds.[/p]
    • [p]\[Sharp Edge]: Linked Attack ignores 60% → 40% of enemy Armor.[/p]
    • [p]\[Swift as Wind]: Cooldown 10 → 15 seconds.[/p]
    • [p]\[Bastion]: Block Damage Reduction increased by 5% → 7%.[/p]
    • [p]\[Anatomy]: Attacks from the 3rd hit onward in a chain deal 20% → 30% increased damage.[/p]
    • [p]\[Duelist]: Effect of "Attack Damage Up" increased by 20% → 30%, but effect of "Armor Enhancement" reduced by 20% → 15%.[/p]
    • [p]\[Thunderous Move]: Number of link points 2 → 3.[/p]
  • [p]Legendary Items[/p]
    • [p]\[Thorned Cross]:[/p]
      • [p]On Attack Hit: Apply 3 stacks of Bleed to the enemy. Per linked \[Blood] item, apply an additional 2 → 1 stack.[/p]
      • [p]When you take Attack Damage: Apply 2 → 1 stack of Bleed to the enemy. Per linked \[Blood] item, apply an additional 2 → 1 stack.[/p]
  • [p]Epic Items[/p]
    • [p]\[Blacksmith's Hammer]: Per linked Armor, gain 16 → 20 stacks of "Attack Damage Up".[/p]
  • [p]Rare Items[/p]
    • [p]\[Orichalcum Armor]: Number of link points 2 → 1.[/p]
[p]Issues Fixed & Optimizations[/p]
  • [p]Fixed description not matching actual effect for \[Twilight's Judgment].[/p]
  • [p]Fixed incorrect effect for \[Iridescent Scale].[/p]
  • [p]Fixed description error for \[Pocket Notes].[/p]
  • [p]Fixed damage adjustment for Wujiang's \[Stone Splitter] not being applied.[/p]
  • [p]Fixed description not matching actual effect for \[Crimson Iron Gauntlets].[/p]
  • [p]Fixed issue where Armor value could display as negative in the character panel.[/p]
  • [p]Fixed abnormal Energy recovery speed during combat.[/p]
  • [p]Optimized trigger intervals for narration voice lines.[/p]
  • [p]Optimized combat sound effects.[/p]
  • [p]Optimized weapon swing VFX for all weapons.[/p]
  • [p]Optimized English and Japanese localization content.[/p]

Hello 2026!

[p]Happy New Year to everyone!
May we continue to walk hand in hand and climb upward together in the year ahead![/p][p][/p]

《无用之人:登神长阶》创作者激励计划

[p]各位勇士好!《无用之人:登神长阶》将在1月开启首期创作者激励活动,在B站带话题 #无用之人海盗创作者激励计划# ,投稿版本资讯、游戏实况、攻略、手书、音乐、COS等内容,参与活动即可有机会获得最高666元现金奖励和百元京东卡。想要参与本次活动的勇士不要错过![/p][p][/p]
一、活动参与方式
[p][/p][p]在发布视频作品时,选择活动话题 #无用之人海盗创作者激励计划# ,并投稿《无用之人:登神长阶》相关视频内容。[/p][p]投稿时间:2026年1月7日0:00 - 2026年2月13日23:59[/p][p]评选时间:2026年2月14日 - 2026年2月26日[/p][p]开奖时间:2026年2月27日,在B站专栏中公示获奖名单[/p][p][/p]
二、活动奖励
[p][/p][h2]播放量奖励[/h2][p]活动期间,参与话题的总投稿数≥2,单稿最高播放量≥1000,总播放量≥3,000,获得价值100元京东卡[/p][p]总投稿数≥3,单稿最高播放量≥1000,总播放量≥5,000,获得价值200元京东卡[/p][p]单稿播放量≥10,000,获得666元现金奖励[/p][p][/p][h2]优质内容奖励[/h2][p]活动期间,参与话题并投稿攻略、鬼畜、手书、音乐、COS等内容,有机会被评选为优质内容,获得价值100元京东卡和精美周边[/p][p]【优用之人】 6名:100元京东卡&精美周边[/p][p]※ 评选将根据内容质量及数据表现等多维度进行综合考虑[/p][p][/p][h2]直播奖励[/h2][p]活动期间,直播天数≥14天,每场有效直播≥1小时,累计直播时≥20小时,获得价值200元京东卡[/p][p]※ 需于活动截止前于B站上传完整的直播录像[/p][p][/p]
三、投稿规则
[p]作品必须符合以下的要求[/p]
  • [p]话题选择 #无用之人海盗创作者激励计划#[/p]
  • [p]视频必须自制,并且有较高清晰度;[/p]
  • [p]需要视频时长大于30秒,并且包含语音解说或字幕提示;[/p]
  • [p]参与征集的作品严禁恶意丑化角色或违反国家法律平台规定[/p]
  • [p]参与征集的作品需要有较高的完成度,未完成的线稿、使用AI工具、使用素材拼接等的作品将不纳入活动范围[/p]
  • [p]投稿作品禁止搬运、抄袭、微改他人的内容;禁止使用非原创内容,以上行为一经发现将被取消获奖资格。[/p]
[p][/p]
四、评选规则
[p]评选将由官方进行负责,将在所有满足基本作品要求的内容中,根据作品的内容质量、点赞浏览及热度等维度综合评价。[/p][p][/p][h2]▼ 内容选题[/h2][p]相关性:内容须与《无用之人:登神长阶》相关,评选范围不限于前述参考题材,若有创新题材有一定程度加分;[/p][p]实用性:评选时将会综合评估攻略内容的实用性,能够帮助到更多玩家的攻略内容会有一定程度加分;[/p][p]时效性:参与征集的作品为近期内创作的,围绕《无用之人:登神长阶》海盗版本相关作品会有一定程度加分。[/p][p][/p][h2]▼ 内容完成度[/h2][p]质量:需要叙事逻辑清晰,通俗易懂并且没有较多语病,视频内容表达清晰会有一定程度加分;[/p][p]准确:视频内容没有较大的理解偏差,不产生错误结论或有错误引导;[/p][p]美观:攻略中制作的图片能够辅助文字更清晰的表达文中观点,在保证质量的同时评选还会考量图片的美观程度与实用性。[/p]