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Banquet for Fools News

Patch 1.55

Additions, updates, UI, FIxes, and Controller tweaks noted below!

[h2]Additions:[/h2]

~ Added: Check Point Save updates with save data when leaving a map (except during active combat)
~ Added functionality: When you tell companions to stay back they remain in their position instead of following 50 poles behind (during combat they will only attack if an enemy is near their wait position)
~ Added: Bound and pagan summoned creatures have small portraits in character docks that show health
~ Added: Favorites functionality for spells — in spellbook you can mark favorites and companion AI will prioritize spells on this list
~ Added: Characters attacking without any weapons or shields will automatically punch with left hand if Multi-Hand skill >= 50

[h2]Updates:[/h2]

~ Ruleset Adjustment: Increased number of frogs, lizards and rollies that come from fauna spells
~ Increased potency of Vine Cocoon block chance
~ Flying creatures are no longer affected by ground spell effects
~ Multi-hand has second attack during rally attacks

[h2]UI:[/h2]

~ Items will stack when moving them between characters
~ When crafting arrows and they stack, the stack has a highlight effect for feedback clarity
~ Pin to dock button is larger and easier to see

[h2]Fixes:[/h2]

~ Fixed bug where you could open Assembly Kit in intercession menu
~ Fixed portrait positions for bakkas, shroomer flyer, bats and Lord Grave Keeper
~ Fixed bug where fox crown doesn’t disappear when enemy disappears
~ Fixed issue where map exits don’t show on mini-map when you come into level
~ Fixed bug where you could get victim badge for Deago but couldn’t pay a bribe
~ Fixed issue where you split ground items and item on ground becomes non interactable
~ Fixed bug where inn fighters camp site didn’t appear correctly when they leave inn
~ Fixed bug where inn fighters dialogue where you can send them to exile island without proof
~ Fixed bug where spellcrafting menu says missing rune if you change spells after drawing the rune
~ Fixed bug where Bakkas on trail north of Forten Lazure not all sleeping
~ Fixed area near cemetery/river where characters can get stuck
~ Fixed combat bar flicker when attacking a breakable object outside of combat
~ Fixed some overlapping text visual issues with character detail card
~ Removed inapplicable durability stat from fist description
~ Fixed Sela dialogue bug where if you slay greva before talking to her it skipped intro text
~ Ciprian has circlet as an item that can drop and be stolen
~ Fixed bug where overworld map fog clears when you change to fullscreen on Invimona map
~ Fixed bug where game feed inaccurately printed crop goblin evaded crop goblins attacks
~ Fixed visual issue where NPCs disappeared when party died
~ Chanter quest checks if sick guards are alive
~ Fixed text error with character details that switched “Too far” and “Hidden” message
~ Fixed bug where you could hover over map/door exits while in combat dome but not interact with them
~ Fixed bug where you could hover over items out of immediate range while in combat dome but not interact with them
~ Fixed bug where if you have committed a crime but you have other crimes to report, you’ll turn in first instead of bribe first when commencing bribe dialouge
~ Fix bug where a stunned dying during wait period didn’t take away badge posthumously
~ Fixed collision issue with stunned shroomers and crop goblins
~ Optimized pooling to prevent memory loss during long play throughs
~ Ghosts crawl back to original spots if they chase you so they stay near their grave keepers
~ Shrooomers spawned by mushroom in caves have rigid body deaths
~ Fixed graphics issue where shadows flickered when going to the top of the lighthouse
~ Fixed bug where foxes would hop after a charge attack was interrupted
~ Fixed bug with rally attacks where they were not removing full damage to enemy health
~ Fixed a bug where in rare instances items could not be picked up
~ Fixed a bug where resting was interrupted when underground but there weren’t enemies nearby
~ Fixed bug with notes where the scroll field was longer than the note
~ Fixed bug with fauna summons disappearing too early
~ Fixed bug where skill progress bars during level up didn’t match recorded progress from that level
~ Fixed a bug with Nelu’s dialogue where he was giving food to the wrong companion
~ Resting in cot/inn heals in percentage like blankets and shows correctly in Rest menu

[h2]Controllers:[/h2]

~ Controller: Fixed bug with navigating map note pins
~ Controller: Updated controller scheme note for on screen keyboard
~ Controller: Moved pin note up so it can be seen over controller selection box

Patch 1.54

Hello! We've added in a myriad of controller support updates to patch 1.52 and it's been viable to play through the existing content and all systems with controllers on our end. That is specifically testing with a ps5 and switch controller.

1.52 also features a native Linux build. If any Linux users get the chance to check that out please let us know if there are performance improvements or any issues.

We'll be waiting to give it the Controller Supported and Linux Supported until we hear from folks, but let it be known that those are now up and running.

[h2]Updates[/h2]

~ Updated regular dart sprite to look different than acorn dart
~ Increased range of all whips
~ Adjusted contrast on Taratorith hair
~ Added unique model for the Forten witch Valentina

[h2]Fixes[/h2]

~ Fixed dialogue issue with Valentina where you can’t speak to her after dryad’s gift if you’ve done the Lachovinian tomb chalk rubbing first
~ Fixed bug with inventory where sometimes items are not selectable and can overlap after failed drag or armor patching until another party member is selected
~ Fixed an issue where when stacking an item from the ground into inventory, item could return after switching to another party member
~ Fixed bug where a crash could occur when using blow pipe and hovering over several chests with multi-hit action selected
~ Fixed text error in Armor description
~ Fixed text error in Damage description


[h2]Controllers[/h2]

~ Fixed bug where opening menus during character creation allowed all menus to open, not just options menu
~ Fixed bug where you could select buttons in character creation when options menu was open
~ Fixed bug with character creation where yellow box stayed behind
~ Increased size of controller instruction text for notice and archetypes pop ups in character creation
~ Added icons to finish button and archetypes button in character creation
~ Equipped items have icon next to slot
~ Fixed bug where Autocast toggle didn’t work with controllers
~ Outlines around inventory items fit correctly
~ Fixed bug where after splitting, item is in drag mode
~ Can spin character in character sheet with right joystick
~ Map shows time of day, hour and days played
~ Can see full list of status effects when pushing down right joystick
~ Level up stats and skills show controller icon scheme
~ Fixed issue with blacksmith where they could only repair items in bag, not equipped items
~ Fixed issue with shrines where they could only bless items in bag, not equipped items
~ Fixed several issues with action wheel and controller use
~ Fixed bug where song and spell descriptions closed immediately
~ Defend uses North Button on controller, shows up in diamond on bottom left when defending is possible
~ Updated combat action wheel to spin for faster button selection
~ Choosing actions is separated from choosing target to avoid confusing UX (can still preview targets while choosing action)
~ Action wheel goes to partial opacity while selecting target
~ Controller icon helpers on bottom right better indicate current choices
~ Updated controller icon colors for readability
~ Fixed issue where you couldn’t attack objects in combat dome
~ Added functionality to scroll game feed
~ Added functionality to inspect NPCs for names and health
~ Added functionality to see info on badges for stunned NPCs and victim NPCs
~ Added functionality to move/increase size of game feed and a pinned note
~ Fixed bug where you couldn’t pick up items on the ground




_________________________


~ Fixed dialogue issue with Valentina where you can’t speak to her after dryad’s gift if you’ve done the Lachovinian tomb chalk rubbing first
~ Fixed bug with inventory where sometimes items are not selectable and can overlap after failed drag or armor patching until another party member is selected
~ Fixed an issue where when stacking an item from the ground into inventory, item could return after switching to another party member
~ Updated regular dart sprite to look different than acorn dart
~ Fixed bug where a crash could occur when using blow pipe and hovering over several chests with multi-hit action selected
~ Increased range of all whips
~ Adjusted contrast on Taratorith hair
~ Fixed text error in Armor description
~ Fixed text error in Damage description
~ Added unique model and animations for the witch Valentina
~ Controllers
~ Fixed bug where opening menus during character creation allowed all menus to open, not just options menu
~ Fixed bug where you could select buttons in character creation when options menu was open
~ Fixed bug with character creation where yellow box stayed behind
~ Increased size of controller instruction text for notice and archetypes pop ups in character creation
~ Added icons to finish button and archetypes button in character creation
~ Equipped items have icon next to slot
~ Fixed bug where Autocast toggle didn’t work with controllers
~ Outlines around inventory items fit correctly
~ Fixed bug where after splitting, item is in drag mode
~ Can spin character in character sheet with right joystick
~ Map shows time of day, hour and days played
~ Can see full list of status effects when pushing down right joystick
~ Level up stats and skills show controller icon scheme
~ Fixed issue with blacksmith where they could only repair items in bag, not equipped items
~ Fixed issue with shrines where they could only bless items in bag, not equipped items
~ Fixed several issues with action wheel and controller use
~ Fixed bug where song and spell descriptions closed immediately
~ Defend uses North Button on controller, shows up in diamond on bottom left when defending is possible
~ Updated combat action wheel to spin for faster button selection
~ Choosing actions is separated from choosing target to avoid confusing UX (can still preview targets while choosing action)
~ Action wheel goes to partial opacity while selecting target
~ Controller icon helpers on bottom right better indicate current choices
~ Updated controller icon colors for readability
~ Fixed issue where you couldn’t attack objects in combat dome
~ Added functionality to scroll game feed
~ Added functionality to inspect NPCs for names and health
~ Added functionality to see info on badges for stunned NPCs and victim NPCs
~ Added functionality to move/increase size of game feed and a pinned note
~ Fixed bug where you couldn’t pick up items on the ground

Patch 1.52

[h2]Fixes[/h2]

~ Fixed bug where Inventory boxes weren’t showing darkened backgrounds when hovering over them
~ Added: Real date and time into save text *for any new saves
~ Fixed bug with Pavura animation where he jittered when during first animation vignette
~ Fixed typo with intercessions game feed message
~ Fixed shadow issue on stones outside tomb
~ Added Spear/Shield animation set for Yeti
~ Fixed bug with the possessed children where they weren’t attacking correctly if you stun them and then rest for 24 hours and they wake up
~ Can finish possessed children quest with just turning in the three rings

[h2]Controllers[/h2]

Note: Controller use is still undergoing bug fixing and UX improvements, there will be a few more updates before it’s complete for 1.6. This update largely focused on menu/UI improvements and those are available for feedback. In the next few updates we’ll be updating gameplay UX, continuing to fix bugs, and look into Steam Deck support!

~ Fixed bug with controller where you couldn’t exit spell casting mode
~ Game feed can be scrolled with R1 trigger
~ L1 trigger correctly shows item label status
~ Fixed issue with spell list where you could start moving around docks instead of spell list
~ Updated character creation for improved controller UX
~ Yellow box and icon around current interactable makes it easier to see where you are in a menu
~ Increased size of text with control scheme at bottom of menus
~ Improved keyboard UX
~ Fixed issues with spellcrafting menu not being after to confirm drawing
~ Updated scroll fields in spellcrafting menu to move as you scroll down list items
~ Updated options menu navigation for better UX
~ Fixed issue where you couldn’t get to the fullscreen button
~ When changing to controller, control scheme immediately shows in options menu and you are able to pan between menus
~ Fixed some bugs with placing pins on the map menu and updated controls text to make options more obvious
~ Updated UX for intercessions menu
~ Note for blacksmith: bug is occurring where he can only repair items in the bag
~ Fixed issues with minstrel’s shop where first list items did not always start highlighted
~ Fixed bug with stack splitting menu where split items did not show up in bag
~ Fixed issue with rest menu where you couldn’t use blankets

Vote! Monster Contest!

[previewyoutube][/previewyoutube]


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Hello again!

Ok we made some condensed notes from the descriptions provided, but please click through the links for more info! We really loved all these, thanks to everyone who submitted a monster! Just as a personal side note, some of you must have been thinking quite highly of my animation skills, and I'm nervous about that.

The winner will get their monster in the game and we told Santa to deliver them one of Geofri's manuscripts! Straight from the north pole!, as seen in our interweb stall: https://banquetforfools.com/market/


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These are in order of when they were submitted (as well as their ordering in the video).

[h2]We'll tally up all the votes under this event post.[/h2]

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#1

https://steamcommunity.com/sharedfiles/filedetails/?id=3376061947
> Hit impacts from ever changing directional movement
> Steals songs and spells from party to use against them or buff itself
> Shroomer binding
https://steamcommunity.com/app/3172700/discussions/4/4637114675689041040/



#2

https://steamcommunity.com/sharedfiles/filedetails/?id=3376418461
> Vine magic wielder
> Size of a bear with bristling spikes
> Flicks spikes to attack from afar and relies on teeth and claws for nearby enemies
> Will pounce on enemies with powerful back legs for an extra damaging attack
> Forest binding
https://steamcommunity.com/app/3172700/discussions/4/4637114871638418365/



#3

https://steamcommunity.com/sharedfiles/filedetails/?id=3376717285
> Its strength makes it impervious to physical damage
> Prone to throwing and pushing enemies that get too close
> Forest binding
https://steamcommunity.com/app/3172700/discussions/4/4637114871638445847/



#4

https://steamcommunity.com/sharedfiles/filedetails/?id=3378043207
> Slashes obstacles and enemies with his blade arm
> Aims for eyes with peaky spike nose
> Invulnerable to range weapon projectiles with his near-perfect catching skills
> Fish binding
https://steamcommunity.com/app/3172700/discussions/4/4637115050041073920/



#5

https://steamcommunity.com/sharedfiles/filedetails/?id=3381636995
> Created and forgotten by a sorcerer long ago, left to wander and dig in sorrow
> Travelers are alerted to his presence by series of large holes
> Will first retreat when spotted and hurl clogs of dirt from a distance
> If engaged in close proximity, his massive arms deal a heavy amount of damage to his enemies, and his natural armor breaks weapons and projectiles alike, though it is susceptible to magic
> After decomposing, every golem leaves behind a token belonging to its creator, often a gem of great value or a song close to their heart
https://steamcommunity.com/app/3172700/discussions/4/603016087419843938/



#6

https://steamcommunity.com/sharedfiles/filedetails/?id=3382289474
> Approaching this creature means risking wounds from its sharp pointy beak
> They walk around tail first with their necks resting on their back
> When alert they will extend themselves to a more imposing height
> Forest binding
https://steamcommunity.com/app/3172700/discussions/4/595135025461072403/



#7

https://steamcommunity.com/sharedfiles/filedetails/?id=3382753685
> A quadrupedal shroomer best known for its prominent gills that frame its head like a collar of gossamer-thin silk
> Generally passive, but severely territorial
> When threatened, the Vuuko will circle and weave around its aggressors, whipping its head frantically in order to disperse toxic spores from its collar
> After paralyzing their prey, the Vuuko will resort to biting to finish them off
> The spores are also reproductive, and will seed dead flesh to create their offspring several weeks later
> Shroomer binding
https://steamcommunity.com/app/3172700/discussions/4/595135025461120090/



#8

https://steamcommunity.com/sharedfiles/filedetails/?id=3382208594
> They appear in dark places, cellars, cemeteries, swamps and wetlands, and can disappear and reappear several poles away
> Their appearance is a mixture of gas and smoke, and are sensitive to magic
> Sometimes a thread of light appears between them, with different effects depending on their color
https://steamcommunity.com/app/3172700/discussions/4/595135025461084735/




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Merry Christmas and warm wishes to all of you! Thanks for the support and making Banquet more awesome

We've got a controller update and weapons update coming up as mentioned in the last pipeline splash image, and then the first new map to start the year off right.

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Update 1.5: Dryads

1.5 Notes (additions from testing branch in bold):

[h2]New Content[/h2]

~ New quests and NPCs added to spore forest in the caves map

[h2]Updates[/h2]

~ Updated animations for Yetis for polearms, shield+onehanded and dual-wielding polearms
~ Updated animations for Yeti for single handed weapon(two handed sword and scepter)
~ Streamlined enemy loot so the only items that will randomly drop are items used in assembly kit (fangs, nails, mushrooms, etc)

[h2]Fixes[/h2]

~ Fixed bug where stunned NPCs do not remain in position they were stunned in
~ Fixed issue where sometimes stunned enemies have extra items when they wake up (will not work for stuns in previous versions)
~ Fixed issue where sometimes exile island badge portraits were not displaying correctly
~ Fixed a bug with Yeti character creation and the berserker archetype
~ Fixed a graphics issue with the pre-rendered backgrounds near the tomb
~ Fixed an issue where quips show wrong text after long gameplay session
~ Fixed a bug where starting a quest with a timed element at the end of the day could trigger time length to be 24 hours longer than expected
~ Fixed a bug where underground maps had duplicate pins of Forten Lazure and Abandoned Farm in existing saves
~ Fixed a bug with scene map where in some cases the Invimona map showed Abandoned Farm for Forten Lazure
~ Fixed issue with underground maps where map was not correctly deactivating when moving between world and local maps
~ Fixed bug where Kalasia’s cup were phasing through table (in testing branch only)
~ Fixed bug with Valentina’s dialogue after turning in chalk rubbing and speaking to her again
~ Fixed bug with one of the map exits not showing up on cave underground map
~ Fixed a visual bug with spear animations