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Deck of Haunts News

From launch in May to wishing you all happy holidays in December!

[h2]Before release[/h2][p]Before we went into full release on the 7th of May 2025, we managed to push a demo for Deck of Haunts live to Steam, that you can still find here:

[dynamiclink][/dynamiclink]The demo performed pretty well, and we were very happy and motivated by all the feedback we got from players. We had tested out the game with random people from conventions and meetups, but this was the first real big public test.[/p][p][/p][p]Then, to keep the Steam posts rolling out, besides demo updates and patches, we released some developer blogs. If you're interested you can find them here:[/p][h2][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]
Release[/h2][p]Finally, the day we all had been waiting for had arrived... RELEASE DAY!
On the 7th of May 2025, we pressed the famous green "Release App" Steam button... And boy did feedback come in fast.[/p][p]In the first day alone, we welcomed more than 5,000 players.[/p][p]We garnered some neat reviews from several media out there as well, here's three:[/p][p]"Deck of Haunts is a roguelike deckbuilder where you play as a malicious haunted house, and everyone should play it. It’s utter bliss."[/p][p]​- VICE[/p][p]"A deckbuilder where you play as a haunted house is such a brilliant idea." ​[/p][p]​- PC Gamer[/p][p]“Deck of Haunts makes you a literal haunted house in a fun twist on deckbuilding roguelikes.”[/p][p]- PCGamesN[/p][p][/p][p]Here you can find our journey from prototype to release, along with some statements from our teammembers: [dynamiclink][/dynamiclink][/p][h2]Post release[/h2][p]It soon became clear that not only our team, but also our players had a lot of ideas how the game could develop from here on out. So, we set out to not only fix bugs and crashes but also to add a ton of content to Deck of Haunts (We have now grown the game by +50% since release).[/p][p]This led us to 4 major updates we've done since release day. We have added things here and there along the way, but the following updates take the cake:[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]And of course, we just had to add Steam Deck Verification.[/p][p][/p][p]More recently we had a Steam Daily deal and we're now in the middle of Steam's Winter Sale.[/p][p]All of these updates and a sale here and there, have made it so that from starting on release day with those 5.000 players, Deck of Haunts has now grown to over 40.000 haunted domains in total.[/p][p][/p][h2]Whats next?[/h2][p]As some of you might have read already, we're currently working on a Scenario Builder with Steam Workshop integration.[/p][p]This way, players will be able to make their own custom runs and share them with other players so there can be an infinite amount of future haunting![/p][p]Besides selecting (and customizing) the amount of nights, waves, humans and traits in a run, players will also be able to choose a starting deck, starting Essence, setup the starting layout of the house themselves and more...[/p][p][/p][p]In 2026 we'll also be releasing Deck of Haunts on consoles![/p][p][/p][p]We've had and are still having a blast making content for Deck of Haunts. And, if you want to support future development, please leave a review for the game, as it helps more than you think 😊.[/p][p]If you have any questions for the development team, feel free to ask them in the comments or better yet, in our Discord: https://discord.gg/MhcDeypzne.[/p][p][/p][h3]Wishing all of you very happy holidays! ☃️🎄🎇[/h3][p][/p][p][/p]

V1.21d: Crashfixes & more.

[p]Almost time for the weekend again, and we're happy to say we've fixed most crashes that some people were encountering this week![/p][p]We've also added in a "New gamemode unlocked: Nightmare" to the win-endscreen, so more players can see that there is another gamemode besides the default starting one.[/p][p][/p][p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)[/p][p][/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p]Changes[/p]
  • [p]Added in a "New gamemode unlocked: Nightmare" to the win-endscreen.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed a Crash that sometimes happened when a Human is turned Insane and Killed at the same time.[/p]
  • [p]Fixed another cause of the first Human not spawning on a new run.[/p]
[p]If you saw some regular updating of Deck of Haunts in the past weeks, that's because we've been at it![/p][p]Here is a list of all the things we changed and fixed since the big Winter Update:[/p][p]Changes[/p]
  • [p]Card balance: Echoing Screams. Default: Now draws 1 instead of 2. Upgraded: Now draws 2 instead of targeting any human.[/p]
  • [p]Added audio cue for the winning state.[/p]
  • [p]Lowered victory and loss screen resolution by half.[/p]
  • [p]Replaced snow piles with snow covered rocks.[/p]
  • [p]Added SFX when unlocking new cards.[/p]
  • [p]Some meshes in the workshop have been adjusted or deleted to allow more space for the humans and Krampus to navigate.[/p]
  • [p]Readjusted some meshes in the kitchen tiles to allow more space for the humans to navigate.[/p]
  • [p]Readjusted the spawn offset for Krampus in the workshop room.[/p]
  • [p]Disabled collisions at the entrance to solve some human spawning issues.[/p]
  • [p]Disabled collisions of outside tiles in the winter theme that messed with pathfinder spawning.[/p]
  • [p]Changed the cursor to use a hardware cursor since some users were experiencing some issues.[/p]
  • [p]Make the healthbar and essence count visible during rest nights.[/p]
  • [p]Added SFX to the restscreen options.[/p]
  • [p]Reworked fence walls for the Well and Pumpkin patch to improve performance.[/p]
[p]Fixed Bugs[/p]
  • [p]Foresee card crash.[/p]
  • [p]Some missing controller support on the new event night screens.[/p]
  • [p]Card grey-out not triggering with the Pumpkin Patch. (When not enough AP left)[/p]
  • [p]Fixed "Pick a card to upgrade" showing during a rest night event where you need to sacrifice/remove a card.[/p]
  • [p]Fixed visual foresee bug where random cards were added to the selection.[/p]
  • [p]Fixed a crash when Krampus tries to retrieve a corpse after being killed by a hunter and respawned from a card.[/p]
  • [p]Fixed some German translation issues.[/p]
  • [p]Fixed some missing controller inputs for the Rest screen.[/p]
  • [p]Fixed room cards unlocking before the required level is reached.[/p]
  • [p]Fixed 2 issues that could cause the first Human to not spawn on a new run and thus crashing the game.[/p]
  • [p]Fixed German description of “grollende Verlockung” (Rumbling Lure) to better express movement towards the target room, not into the target room.[/p]
[p](Oh meanwhile, we've also been working on that Scenario Builder button you might have noticed in the main menu 👀)[/p][p][/p][p][/p]

V1.21c: Fixing the "no human spawn"-crash.

[p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)[/p][p]Changes[/p]
  • [p]Make the healthbar and essence count visible during rest nights.[/p]
  • [p]Added SFX to the restscreen options.[/p]
  • [p]Reworked fence walls for the Well and Pumpkin patch to improve performance.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed 2 issues that could cause the first Human to not spawn on a new run and thus crashing the game.[/p]
  • [p]Fixed German description of “grollende Verlockung” (Rumbling Lure) to better express movement towards the target room, not into the target room.[/p]
[p][/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p][/p][p](Oh meanwhile, we've also been working on that Scenario Builder button you might have noticed in the main menu 👀)[/p][p][/p][p][/p]

V1.21b: Some fixes after the weekend, including a crashfix!

[p]Welcome to all the new players flowing in from the Steam Daily Deal.
(And of course welcome to all our awesome recurring players!)[/p][p]We hope you've already had some hours of happy haunting, and made those pesky humans' lives miserable.[/p][p][/p][p]A fresh week means fresh fixes:[/p][p]Changes[/p]
  • [p]Changed the cursor to use a hardware cursor since some users were experiencing some issues.[/p]
[p]Fixed Bugs[/p]
  • [p]Fixed a crash when Krampus tries to retrieve a corpse after being killed by a hunter and respawned from a card.[/p]
  • [p]Fixed some German translation issues.[/p]
  • [p]Fixed some missing controller inputs for the Rest screen.[/p]
  • [p]Fixed room cards unlocking before the required level is reached.[/p]
[p]If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)[/p][p][/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p][/p][p](Oh meanwhile, we've also been working on that Scenario Builder button you might have noticed in the main menu 👀)[/p][p][/p][p][/p]

V1.21: A small Winter Update patch before we go into the weekend ☃️

V1.21 Patch.
[p]Changes[/p]
  • [p]Card balance: Echoing Screams.
    Default: Now draws 1 instead of 2.
    Upgraded: Now draws 2 instead of targeting any human.[/p]
  • [p]Added audio cue for the winning state.[/p]
  • [p]Lowered victory and loss screen resolution by half.[/p]
  • [p]Replaced snow piles with snow covered rocks.[/p]
  • [p]Added SFX when unlocking new cards.[/p]
  • [p]Some meshes in the workshop have been adjusted or deleted to allow more space for the humans and Krampus to navigate.[/p]
  • [p]Readjusted some meshes in the kitchen tiles to allow more space for the humans to navigate.[/p]
  • [p]Readjusted the spawn offset for Krampus in the workshop room.[/p]
  • [p]Disabled collisions at the entrance to solve some human spawning issues.[/p]
  • [p]Disabled collisions of outside tiles in the winter theme that messed with pathfinder spawning.[/p]
  • [p]Reverted the cursor back to a hardware one instead of a software one (Windows cursor). This should remove any feeling of mouse smoothing or lag. We'll work coming workweek on giving the hardware cursor a custom texture. (And most likely also add a toggle option in the settings)[/p]
[p]Fixed Bugs[/p]
  • [p]Foresee card crash.[/p]
  • [p]Some missing controller support on the new event night screens.[/p]
  • [p]Card grey-out not triggering with the Pumpkin Patch. (When not enough AP left)[/p]
  • [p]Fixed "Pick a card to upgrade" showing during a rest night event where you need to sacrifice/remove a card.[/p]
  • [p]Fixed visual foresee bug where random cards were added to the selection.[/p]
[p][/p][p]If you like the game and the direction we're headed in, feel free to leave a review, as this helps us more than you think!👻[/p][p]And again, a big thank you for playing and all your feedback ❤️[/p][p][/p][p][/p]