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Stellarcraft News

Quality of Life 4

Hello dear Tower Defense community,

We have made further game optimizations to enhance performance and overall gameplay experience. Additionally, we have fixed numerous reported issues, including visual inconsistencies, sound problems, and minor gameplay bugs. Thank you for your feedback!

changelog

NEW

  • If a player loads into a level faster than others, "Waiting for Player" is now displayed.
  • A notification now appears when you are inside the poison zone.
  • Icons are now shown when you take fire, poison, or other types of damage.
  • Added new sound effects for the logbook UI.


BUGS

  • After dying, the environment was sometimes not displayed correctly.
  • A strange interference noise occurred when joining a level.
  • Decimal numbers were occasionally displayed incorrectly.
  • The lighting in Level 3 was too bright and has been adjusted.
  • Fixed an issue in the hub where ammunition was sometimes displayed incorrectly.
  • Fixed a bug where players could get stuck if they died while the base was being destroyed.
  • You couldn't mine anymore because the hand animation was stuck.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Hotfix 11

Hello dear Tower Defense community,

We have fixed more bugs to provide a more stable and smoother gaming experience.

changelog

  • A bug has been fixed where the game would occasionally freeze in multiplayer mode.
  • In the tutorial, players could get stuck in a cutscene – this issue has been resolved.
  • After death, poison damage is now correctly applied again.
  • Enemy turrets are now only audible to players in close proximity.
  • Exiting user interfaces (UIs) now works as expected by pressing the Escape key.
  • Enemy turrets now have a health bar.
  • Shadows have been overhauled to improve visual representation.
  • The death marker is now properly displayed.
  • The Blueprint achievement is now working again.
  • The compass on level 5 now shows dungeons available for exploration.
  • You no longer take damage when respawning.
  • The boss UI was overlapping in certain situations.
  • The shield display occasionally showed incorrect values, such as 120/100.
  • In the F1 tool, the priority display was shown in an incorrect order.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Quality of Life 3

Hello dear Tower Defense community,

We have received extensive feedback from you, and we sincerely thank you for it. While working on a content update in parallel, we have promptly addressed the reported issues. Additional reported bugs are also being worked on and will be resolved soon.

changelog

  • Players can now vote on whether to start a level or skip a wave.
  • Fixed an issue where the quest display was not visible for some players.
  • Static noise at the blueprint table has been removed.
  • The new star achievements are now functioning correctly.
  • Resolved a bug where the game would freeze when earning skill points.
  • Enemy spawns have been stabilized to ensure proper game progression.
  • Fixed an issue in Level 5 where a collectible could not be picked up, preventing level completion.
  • The map in Level 5 has been improved for better readability.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Hotfix 10 (Multiplayer Crash)

Hello dear Tower Defense community,

We have fixed the reported issue that caused crashes for some players when starting a multiplayer game. Additionally, we have resolved other lobby-related bugs that caused buttons to be misplaced.

If you encounter any further issues, please let us know so we can address them as quickly as possible.

We are currently working on new content, while a second team is dedicated to fixing reported bugs. This ensures that you can enjoy a smooth gaming experience without having to wait too long for new content.

We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Multiplayer outnow

Hello dear Tower Defense community,


Multiplayer is finally available! But that’s not all – we have made numerous adjustments and added many new features. You can read the full list of changes in the detailed changelogs.

To celebrate this major update, we’re also offering you a **50% discount**! Perfect for sharing the experience with your friends. Play **Stellarcraft** together with up to 4 friends and experience the adventure in a whole new dimension.

Join now and start your journey together! 🚀

Changelog

New Features


  • Multiplayer 4-player co-op has been added.
  • Radio added: You can now change the music at the radio in the hub.
  • New Achievement - Collect 1,111,111 Credits: This achievement has been added.
  • New Achievement - Collect 4 stars in Endless Mode: This achievement has been added.
  • New Achievement - Collect 8 stars in Endless Mode: This achievement has been added.
  • New Achievement - Collect 12 stars in Endless Mode: This achievement has been added.
  • New Achievement - Collect 16 stars in Endless Mode: This achievement has been added.
  • New Achievement - Collect 20 stars in Endless Mode: This achievement is now available.


Adjustments

Tutorial


  • Texts have been revised to make instructions clearer and more understandable.


Tower Upgrade UI


  • Texts that were too long have been adjusted to display correctly.


Text Corrections


  • The text "Inventory" in the workbench was misaligned and has been properly positioned.
  • The description text for the Splitting Rocket Upgrade of the Rocket Tower was too long and has been shortened.
  • In the skill system, the towers were only displayed in German. This has been corrected.


Main Menu


  • A bug was fixed where ores in the save file were displayed as decimal numbers.


Endless Mode


  • The spaceship now moves at normal speed again.
  • When crafting, cards from Endless Mode appeared, causing a UI overlap. This issue has been fixed.


Mining Laser


  • A construction sound has been added.
  • A construction animation has been added.


Workbench


  • The "Inventory" text was incorrectly placed and has been corrected.


Escape Key Improvements


  • The inventory can now be exited with the Escape key without opening the pause menu.
  • The tower upgrade UI can now be closed directly with the Escape key.
  • The target-setting UI can now also be exited directly with Escape.
  • In the relic view of the inventory, Escape can now be used to close the menu.
  • In the player upgrade menu, pressing Escape now takes you back directly instead of opening the pause menu.


Blueprint Table


  • Towers that can be unlocked for purchase are now highlighted in color.
  • A bug was fixed where an info text was displayed even though all towers had already been unlocked.


Animations


  • XP animations now play faster.
  • The animation for unlocking new towers has been sped up.


Ore Sales Table


  • A display issue was fixed where ores were sometimes incorrectly shown during the animation.
  • Ores are now displayed in the correct order.


Fixed Bugs

Gameplay Bug Fixes


  • Logbook entries are now correctly displayed again when unlocking a new one.
  • A bug was fixed where towers could sometimes no longer be placed.
  • Rapidly mining resources could lead to ore duplication – this has been corrected.
  • If a tower was destroyed during an upgrade, the player remained stuck in the upgrade UI. This issue has been fixed.
  • While in the crafting UI, if the base was destroyed, the crafting UI remained open. This has been fixed.
  • The mining laser was only active on Level 1 and 2, depending on placement. This issue has been fixed.
  • The enemy
  • *"Elite 1 Explorer"** exploded too quickly for some towers. This has been nerfed.
  • The tower UI remained open when dying inside it. This issue has been fixed.
  • When leaving a level, a noise sometimes occurred. This has been removed.
  • A song in the main menu was abruptly cut off. This issue has been fixed.


Enemy Display


  • The health bar of the
  • *Elite Serpent** was displayed below the enemy. This error has been corrected.


We look forward to further feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
Your Stellarcraft Team