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Stellarcraft News

Hotfix 12

Hello dear Tower Defense community,

We have resolved an issue where a completed level was not correctly marked as finished, preventing players from progressing to further levels. This issue has now been fixed as quickly as possible. We apologize for the inconvenience and appreciate your understanding.

We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Quality of Life 6

Hello dear Tower Defense community,

We have successfully updated the user interface and completely revamped the old wave system. There are now two separate phases: a resource gathering phase and an attack phase, each controlled by its own timer. For future updates, we plan to introduce additional events that will randomly trigger a third phase, adding even more excitement to the gameplay.

In addition, we have resolved numerous bugs and made various gameplay adjustments. If no further issues are reported, this will be the final hotfix for now, as we will shift our focus entirely to base upgrades, allowing you to customize and equip your bases in future updates.

changelog

New

  • New wave system.
  • The walking sound on stone has been re-added.


Balancing

  • The crafting time for the small magazine has been reduced from 30 seconds to 15 seconds.
  • The crafting time for the large magazine has been reduced from 60 seconds to 45 seconds.


Bugs

  • The compass display issue has been fixed, as it was previously showing incorrectly.
  • Only the host could sell towers again – this issue has been resolved.
  • After finishing a level, the Escape key and access to the inventory or logbook were not working – this has been fixed.
  • Some UI elements were not closed before starting a level – this problem has been addressed.
  • When dismantling the MK1 Miner during its mining process, the visual beams would remain – this has been corrected.
  • The fire icon remained visible in the hub – this has been fixed.
  • While in the Tower Upgrade UI, and when an Endless map started, the mouse would disappear – this issue has been resolved.
  • The Railgun no longer shoots through stones.
  • The Rocket Launcher no longer shoots through stones.
  • During Tower Upgrades, stones briefly despawned – this issue has been fixed.
  • You no longer spawn on top of each other in the hub.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Quality of Life 5

Hello dear Tower Defense community,

We have fixed more bugs and implemented additional game optimizations. We carefully review all feedback, whether it comes through Steam reviews or the F1 tool, and remain committed to continuously improving the gaming experience.

changelog

NEW

  • Build Menu: New sound effects have been added.
  • Hub Design: The hub has been visually redesigned.
  • Lobby Music: The soundtrack in the player lobby has been updated.


BUGS

  • Resource Mining: Ores can no longer be mined through walls or other objects.
  • UI Adjustment: The user interface for player upgrades has been reworked.
  • Placement: The miner can once again be placed on stone.
  • Movement: Jumping onto stones is now possible again.
  • Position Bugs: All reported spots where players could get stuck in the hub or levels have been fixed.
  • Poison Area:
  • The notification text has been revised and translated.
  • The text is now only displayed to players who are actually inside the poison area.
  • Mushroom Enemies: Poison clouds created by mushroom enemies no longer show the area as a poison zone.
  • Reload Indicator: The reload indicator has been adjusted.
  • Endless Mode: Fixed a bug that allowed players to keep playing by pressing "Tab" while waiting for others.
  • Rocket Launcher: Fixed a bug where rockets could sometimes get stuck, causing the sound to play indefinitely.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Quality of Life 4

Hello dear Tower Defense community,

We have made further game optimizations to enhance performance and overall gameplay experience. Additionally, we have fixed numerous reported issues, including visual inconsistencies, sound problems, and minor gameplay bugs. Thank you for your feedback!

changelog

NEW

  • If a player loads into a level faster than others, "Waiting for Player" is now displayed.
  • A notification now appears when you are inside the poison zone.
  • Icons are now shown when you take fire, poison, or other types of damage.
  • Added new sound effects for the logbook UI.


BUGS

  • After dying, the environment was sometimes not displayed correctly.
  • A strange interference noise occurred when joining a level.
  • Decimal numbers were occasionally displayed incorrectly.
  • The lighting in Level 3 was too bright and has been adjusted.
  • Fixed an issue in the hub where ammunition was sometimes displayed incorrectly.
  • Fixed a bug where players could get stuck if they died while the base was being destroyed.
  • You couldn't mine anymore because the hand animation was stuck.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team

Hotfix 11

Hello dear Tower Defense community,

We have fixed more bugs to provide a more stable and smoother gaming experience.

changelog

  • A bug has been fixed where the game would occasionally freeze in multiplayer mode.
  • In the tutorial, players could get stuck in a cutscene – this issue has been resolved.
  • After death, poison damage is now correctly applied again.
  • Enemy turrets are now only audible to players in close proximity.
  • Exiting user interfaces (UIs) now works as expected by pressing the Escape key.
  • Enemy turrets now have a health bar.
  • Shadows have been overhauled to improve visual representation.
  • The death marker is now properly displayed.
  • The Blueprint achievement is now working again.
  • The compass on level 5 now shows dungeons available for exploration.
  • You no longer take damage when respawning.
  • The boss UI was overlapping in certain situations.
  • The shield display occasionally showed incorrect values, such as 120/100.
  • In the F1 tool, the priority display was shown in an incorrect order.


We look forward to more feedback and hope you enjoy playing!

Thank you for your support!

Best regards,
The Stellarcraft Team