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Lionhearts News

Development Log #16

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]After a successful Kickstarter campaign and the release of our pre-alpha Visual Demo, the team took a much-needed break last week to recharge.[/p][p][/p][p]This week, we're excited to be back and looking ahead to our next big milestone: Lionhearts: Colosseum, our upcoming multiplayer combat demo.[/p][p][/p][p]Development has already begun, and this week our technical department made some foundational progress.[/p][p][/p][p]We’ve officially decided to use Steam’s native peer-to-peer networking solution for Colosseum and began prototyping session hosting and replication for character movement and actions.[/p][p][/p][p]We also experimented with implementing different parry animation styles! One is more cinematic, while the other is faster and gameplay focused as we begin tuning the feel of PvP combat.[/p][p][/p][p][/p][p][/p][p][/p][p]Meanwhile, Kickstarter backer Discord rewards have started rolling out! We’re created unique icons for each role live in the server. If you haven’t claimed your Discord rewards yet, please check your Kickstarter messages for instructions on how to do so.[/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p][p][/p][p]Thank you again to everyone who supported us. Big things are coming.[/p]

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There is still time to get in on amazing, exclusive pledges for this product - but not for long. There are only a few hours remaining on this campaign.
[/p][p]We are closing in on our final stretch goals for Lionhearts Colosseum. [/p][p][/p][p][/p][p]Don't miss your chance to help us hit these last stretch goals.[/p][p][/p][p]These rewards WILL not be available once the game is done - so if you want to GUARANTEE Lionhearts gets to the finish line and get amazing rewards in the process, NOW is the time![/p][p]https://www.kickstarter.com/projects/612741239/lionhearts[/p][p][/p][p][/p][p]Click the link to learn why IGN, Vice and many more are raving about our campaign and project. [/p][p][/p][p]Don't miss your chance to claim these incredible rewards.[/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Development Log #15

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week saw several progressions to both of our Kickstarter campaign and live free Demo, as well as beginning progress on combat improvements for Lionhearts: Colosseum! There is only one week left in our campaign, so now is the time to jump on board![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]On the technical front, we've added shortsword hit-reaction animations, greatly improving the way combat looks and feels! Additionally, we've improved camera angle for visibility based on player feedback. [/p][p][/p][p]We've also Added "ease-in" to charge times to make combat feel faster/more snappy, and added a ragdoll effect on death.[/p][p][/p][p]Most importantly as we close in on our final week of the campaign, we have NEWLY REVEALED STRETCH GOALS for Lionhearts: Colosseum all the way up to pre-alpha, including a $3,000 prize pool PvP tournament in Colosseum![/p][p][/p][p]Great progress has already been made towards our stretch goals, and we are nearly at the $115K mark at the time of writing! In the last week, we've seen hundreds of new backers and a massive increase of support. Thank you to all our backers![/p][p][/p][p]Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community![/p][p][/p][p]To support this project, again, please check out our Kickstarter campaign and donate! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #14

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]Following the successful launch of the Kickstarter and our pre-alpha Visual Demo, this week, we continued focus on optimizing the player experience and performance.[/p][p][/p][p][/p][p]On the technical side: the cinematic trailer now plays as an introduction when launching the demo, giving new players a more immersive entry into the world of Lionhearts.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Significant performance gains were made through a series of optimizations, including reducing NPC level of detail, lowering animation tick rates, refining torch and lighting effects, and improving NPC movement logic.[/p][p][/p][p][/p][p]Efforts also began to reduce the overall download size of the Visual Demo to make it more accessible.[/p][p][/p][p]If you haven’t yet, you can still play the demo and support the Kickstarter. Every bit helps as we continue building this expansive, immersive world.[/p][p][/p][p][/p][p]Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community![/p][p][/p][p]To support this project, again, please check out our Kickstarter campaign and donate! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p][p][/p][p]Written by Credenzio Studios Staff[/p]

Development Log #13

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This past week marked a major milestone for Lionhearts! Our Kickstarter campaign is now live, and with it, the release of our first pre-alpha visual demo. If you haven’t yet, you can play the demo and support the campaign on Kickstarter![/p][p][/p][p]The demo is an atmospheric slice of the world we’re building, showcasing the environment, architecture, and tone of the project. Note that it does not yet include gameplay loops.[/p][p][/p][p]We didn’t post a devlog last week due to our intense focus on preparing the launch, but the team has been hard at work throughout.[/p][p][/p][p][/p][p][/p][p]This week, several technical fixes and improvements were made to polish the demo experience.[/p][p][/p][p]NPC pathfinding was fixed. Additionally, issues with cursor control, animation playback, and weapon unequipping behavior were all addressed.[/p][p][/p][p]Wind simulations were optimized across banners and foliage to improve performance. Lighting in the Keep was also overhauled for clearer visibility.[/p][p][/p][p]A new intro screen was added to clarify that this is a visual showcase, and backend work began on bringing the demo to Steam.[/p][p][/p][p][/p][p][/p][p]We’re incredibly excited to share this early look at Lionhearts with you, and even more excited to continue development with your support.[/p][p][/p][p]Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community![/p][p][/p][p]To support this project, again, please check out our Kickstarter campaign and donate! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p][p][/p][p]Written by Credenzio Studios Staff[/p]