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Cell Command News

Update 1.0.4

[h3]🧬 BALANCE[/h3]
  • [p](The Abyss): Minor buffs to some of its eyes.[/p]
[p][/p][h3]♻️ CHANGES[/h3]
  • [p]From now on, only updates where the middle version number increases will require a run reset.[/p]
    • [p]For example, this update won't reset paused runs since it's going from 1.0.3 → 1.0.4.[/p]
    • [p]Once 1.1.0 hits, that update will reset paused runs.[/p]
    • [p]I'll always put a warning up top if an update resets runs anyways.[/p]
    [p][/p]
[h3]🛠️ FIXES[/h3]
  • [p](Boss) Covert Chameleon: It could be won without actually eliminating Chameleon (by simply attempting to move through it), which wasn't intended. If this happened to you, you'll discover the Chameleon boss cell on boot.[/p]
  • [p]Edited/removed some outdated tips.[/p]
  • [p]Fixed an Abyss transmission that would show a blue upwards arrow in it.[/p]
  • [p](Commander) Joker: 🃏[/p]
[p][/p][hr][/hr][p][/p][h2]Play The First Game: Genome Guardian[/h2][p]Combine ːadnaːːcdnaːːgdnaːːtdnaː DNA for 70 different weapons in the roguelite turret shooter that takes place before Cell Command, and survive 6 modes with an astounding array of turrets, perks, mutations & power-ups as you descend to the heart of the Abyss.[/p][p]GET GENOME GUARDIAN[/p][p]GET BOTH: 20% OFF BUNDLE[/p][previewyoutube][/previewyoutube]

Update 1.0.3

[p]WARNING: Updates reset in-progress runs (not save data). Appologies for how often I have to do this - just par for the course having just launched 3 days ago 😅[/p][p][/p][h3]🧬 BALANCE[/h3]
  • [p]Abyss Cells:[/p]
    • [p]ːadnaːːcdnaːːtdnaːːtdnaː Deflector: Size Max 45.[/p]
    • [p]ːcdnaːːgdnaːːgdnaːːgdnaː Motivator: Command 1: Range Max 23.[/p]
[p][/p][h3]♻️ CHANGES[/h3]
  • [p]Both LShift and RShift now count as "Shift".[/p]
  • [p]There's now a popup explaining what just happened when a cell falls to its death (by losing Fly with body parts over gaps).[/p]
[p][/p][h3]🛠️ FIXES[/h3]
  • [p]Cloaked Abyss Cells:[/p]
    • [p]The last update accidentally allowed moving through Abyss cells, which causes all sorts of problems (from softlocks to crashes).[/p]
    • [p]Since you shouldn't be able to move through them, it's essentially a way to spot them - I'm making it so that attempting to move through them simply uncloaks them. If I don't do this, it honestly just looks like a bug ("why can't I move here???").[/p]
  • [p]Perk:[/p]
    • [p]Pill: Sometimes wasn't unlocking when it should.[/p]
    • [p]Mask: Clarified in the description that it won't trigger when using commands on towers.[/p]
    • [p]Bipod: Was possible to unlock via conditions not described in the stated unlock conditions.[/p]
    • [p]Juicer/Grapple: Some Steam Achievement / in-game unlock confusion between these.[/p]
    • [p]Vaccine:[/p]
      • [p]Using a life to reset the mission would result in mutations affecting Abyss cells instead again.[/p]
      • [p]It was only unlocking upon discovering 30 (unique) mutations, not enduring 30.[/p]
  • [p](Commander) Devil: Fixed some uh... unlock condition weirdness.[/p]
  • [p](Commander Cell) ːadnaːːadnaːːadnaːːadnaː Sprintula: Fixed description (said it was faster than the second-fastest cell, which is a silly thing to say considering ːadnaːːadnaːːadnaː Scurrachnid's speed is close).[/p]
  • [p]Records Menu: "Mutations" value fixed (it previously represented the amount discovered).[/p]
  • [p](Status) Fly:[/p]
    • [p]Various fixes relating to losing Fly while parts of a cell are over an empty space.[/p]
    • [p]Plays a unique sound when this occurs.[/p]
  • [p]Chips:[/p]
    • [p]The ones for "if cell has Armour/Swift/Arc" now also work when a cell gains/loses those statuses mid-mission.[/p]
    • [p]Before/After stats on hover (which you should pay attention to) now factor in chips like the above ones turning off and on.[/p]
  • [p]"DEVS"-type tips would become unread upon re-opening the game.[/p]
  • [p]Filter buttons in the cell evolution button would sometimes be hidden when they shouldn't be.[/p]
  • [p](Mode) GLOOM: Fixed a case where you could see the command range of an Abyss cell that's obscured by Gloom.[/p]
  • [p]Selecting an unhighlighted part of your active cell would undo all the way back (was supposed to only be for switching to a different cell).[/p]
  • [p]A rare case where black "TELEPORT" text can appear when hovering over a cell with a Teleport command selected.[/p]
  • [p]Updated some achievement descriptions to match their current conditions.[/p]
  • [p]The white trim when selecting a gadget target is now hidden when in submenus.[/p]
[p][/p][hr][/hr][p][/p][h2]Play The First Game: Genome Guardian[/h2][p]Combine ːadnaːːcdnaːːgdnaːːtdnaː DNA for 70 different weapons in the roguelite turret shooter that takes place before Cell Command, and survive 6 modes with an astounding array of turrets, perks, mutations & power-ups as you descend to the heart of the Abyss.[/p][p]GET GENOME GUARDIAN[/p][p]GET BOTH: 20% OFF BUNDLE[/p][previewyoutube][/previewyoutube]

Update 1.0.2

[p]WARNING: Updates reset in-progress runs (not save data).[/p][p][/p][h3]✨ NEW[/h3]
  • [p]9 new mission layouts (all by community members) added to official rotation.[/p][p][/p]
[h3]🧬 BALANCE[/h3]
  • [p](Commander Cell) ːadnaːːcdnaːːcdnaːːgdnaː Chiropter:[/p]
    • [p]Command 1: Range Max 54.[/p]
  • [p](Commander Cell) ːcdnaːːtdnaːːtdnaːːtdnaː Orcannon:[/p]
    • [p]Command 1: Damage +1 if Size > 2Size = Size Max.[/p]
  • [p](Commander Cell) ːadnaːːcdnaːːcdnaːːcdnaː Orthocular:[/p]
    • [p]Command 1: Range Max 108.[/p]
[p][/p][h3]♻️ CHANGES[/h3]
  • [p]Minor tweaks to the "Tile Styles".[/p]
  • [p](Chip) Commands with Range 1: Damage +1: Now specifies it's only for attack commands.[/p]
  • [p]The first shop offer picked during runs is free, but now it'll show its regular price too.[/p]
[p][/p][h3]🛠️ FIXES[/h3]
  • [p](Mode) GLOOM:[/p]
    • [p]Will no longer show command effect hover hints on tiles with Gloom.[/p]
    • [p](Perk) Amoeba: Will no longer show move highlights on tiles with Gloom.[/p]
    • [p]Growing (instead of moving) onto a tile will now clear nearby Gloom.[/p]
  • [p]VIRUS DEPTH 3 12-Sample Run:[/p]
    • [p](Boss Cell) Sovereign: Boss Info now states that it only has a regular Shield during the 12 sample run.[/p]
    • [p](Boss Cell) Rattler: Building Radiation trait (as stated in its Boss Info) now functions.[/p]
  • [p]Database / Files: Incorrect colour for Dieter Petrovske's name.[/p]
  • [p](Commander) Hollow: Cells were only gaining Cloak if they also didn't move during the turn.[/p]
  • [p](Commander) Demon: Would sometimes unlock slightly before or after it should.[/p]
  • [p](Commander) Synapse, (Chip) cells with Swift: commands gain SELF Move +2: Now works as expected. (Note that both the topmost cell and cell using the command would need Swift to actually get any value of this still)[/p]
  • [p](Mutation) Tiny, Move Max +4: Various cases where the "Tiny" part was being overridden.[/p]
  • [p]Menus will now run at a maximum of 60 FPS.[/p]
  • [p]Cases where the evolution menu (when clicking on a cell's name between missions) would show cells with DNA letter counts that wouldn't be possible on that cell's mount.[/p]
  • [p]Fixed various exploits for spotting Cloaked Abyss cells.[/p]
  • [p]Crash when clicking "Prepare" button after a mission victory when you have many shop offers banished.[/p]
  • [p]Cell body squares would sometimes be stuck "shrunken" if Move Max = 0.[/p]
[p][/p][hr][/hr][p][/p][h2]Play The First Game: Genome Guardian[/h2][p]Combine ːadnaːːcdnaːːgdnaːːtdnaː DNA for 70 different weapons in the roguelite turret shooter that takes place before Cell Command, and survive 6 modes with an astounding array of turrets, perks, mutations & power-ups as you descend to the heart of the Abyss.[/p][p]GET GENOME GUARDIAN[/p][p]GET IT 20% OFF[/p][previewyoutube][/previewyoutube]

Update 1.0.1

[p]WARNING: Updates reset in-progress runs (not save data).[/p][p][/p][h3]✨ NEW[/h3]
  • [p]15 mission layouts (some by community members) added to official rotation.[/p]
[p][/p][h3]♻️ CHANGES[/h3]
  • [p]While moving a cell (and if Undo is enabled), clicking on a different undismissed player cell will undo all the way and select that new cell now.[/p]
  • [p]Hovering over the status icons on the left cell info panel during missions will now say what they are (primarily for new players).[/p]
  • [p]Added popup for new players drawing attention to the mission count ("5 missions to go!" when on mission 11).[/p]
[p][/p][h3]🛠️ FIXES[/h3]
  • [p]Intro:[/p]
    • [p]When picking your first DNA letter upon entering the PREPARE screen for the first time, you could un-select a letter but not select a new one, resulting in a softlock.[/p]
    • [p]Chip slots would sometimes be hidden at times when they shouldn't be.[/p]
    • [p]Text saying "MOVE" above the move max / move values on the left during missions will no longer overlap with immunity text.[/p]
  • [p](Mutation) Hazard Unknown: It's supposed to show hazard tiles as floor tiles with a ? on it, but it was making them invisible.[/p]
  • [p](Commander) Lockstep + (Perk) Stroboscope: Would cause the "skip" turns to never skip (softlock).[/p]
  • [p](Settings) DNA Letter On Items:[/p]
    • [p]Renamed to "DNA Letter On Genes" since it only affects genes.[/p]
    • [p]When enabled, bleaching a gene will remove the DNA letter indicator.[/p]
    • [p]When enabled, Banished genes won't show a DNA letter indicator (since all colours of that gene are banished).[/p]
  • [p]Banishes:[/p]
    • [p]Banishing most (but not all) of either genes or chips was resulting in them no longer appearing in the shop.[/p]
    • [p]Crashes related to rerolling when lots of stuff is banished.[/p]
  • [p]VIRUS DEPTH 3 With 12 Samples:[/p]
    • [p]Various softlock-causing bugs fixed (should be able to complete the story now).[/p]
  • [p]All-ːgdnaː Cells with Swift: Could move onto an adjacent space that it made empty or into a wall.[/p]
  • [p]A couple typos.[/p]
  • [p]Joker:[/p]
    • [p]No longer counts as "alive" for Dexterity checks.[/p]
    • [p]Framerate no longer slows to a crawl when 1000 or more beavers are on screen.[/p]
[p][/p][hr][/hr][p][/p][h2]Play The First Game: Genome Guardian[/h2][p]Combine ːadnaːːcdnaːːgdnaːːtdnaː DNA for 70 different weapons in the roguelite turret shooter that takes place before Cell Command, and survive 6 modes with an astounding array of turrets, perks, mutations & power-ups as you descend to the heart of the Abyss.[/p][p]GET GENOME GUARDIAN[/p][p]GET BOTH: 20% OFF BUNDLE[/p][previewyoutube][/previewyoutube]

Cell Command is RELEASED

Cell Command fully releases with...
  • [p]All 24 Commanders, 24 Gadgets, 48 Perks, 4 Modes at launch[/p]
  • [p]Fully optimized for Steam Deck & Controller[/p]
  • [p]100 Steam Achievements[/p]
  • [p]Lots of love & polish with no known bugs (you find any, report em' in the Discord)[/p]
[p]I planned to dripfeed commander/gadget/perk releases post-release but was so ahead of schedule that I got them all added in time for launch![/p][p]Huge thanks to the beta testers in the Discord & your feedback for shaping Cell Command into what it is today - I'm incredibly pleased with the final product and hope you are too.[/p][p][/p]
Play The First Game: Genome Guardian
[p]Combine ːadnaːːcdnaːːgdnaːːtdnaː DNA for 70 different weapons in the roguelite turret shooter that takes place before Cell Command, and survive 6 modes with an astounding array of turrets, perks, mutations & power-ups as you descend to the heart of the Abyss.[/p][p]GET GENOME GUARDIAN[/p][previewyoutube][/previewyoutube][p][/p]
Cell Command + Genome Guardian Bundle
[p]Get both games in the series (or if you already own one) 20% OFF![/p][p]GET BUNDLE[/p][p][/p][p][/p]