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Souls End News

Weekly Update #3 - Wings, Sand and Flames

[p]This week I introduced two new events to Act 1, a new rare unit group the Valkyrie and some On Fire build related items. I also spent a good chunk of time adding in the new tag system for traits to also pave the way for more interesting build ideas, you can see an example of this with the new Sundial item. [/p][p]Last week I said I was going to add more builds and now that I've laid some groundwork I can finally make good on that, so be on the lookout for some new items and relics.[/p][p][/p][p]Here's all the patch notes, but if you'd like to discuss the game, see patch notes earlier, or post your armies, join the Discord! [/p][p][/p]
New Content
[p]✦ Added The Pit and Beneath Shifting Sands events to Act 1. [/p][p]✦ Valkyrie (Rare Unit Group) [/p][p]✦ Avernic Claw (Uncommon Relic) [/p][p]✦ Bottled Dragon's Breath (Common Item) [/p][p]✦ Sundial (Uncommon Item) [/p][p][/p]
Balance Changes
[p]✦ Carcass Flingers [/p]
  • [p]Attack Speed 0.29 -> 0.27 [/p]
  • [p]Splash Radius 0.65 -> 0.6 [/p]
  • [p]Critical Damage 150% -> 125% [/p]
[p]✦ Boar Riders [/p]
  • [p]Health 700 -> 500 [/p]
  • [p]Damage 40 -> 20 (Due to their trait, at base movement speed this effectively means they've gone down from 66 dmg to 33) [/p]
  • [p]Attack Speed 0.4 -> 0.37 [/p]
  • [p]Crit Multiplier 175% -> 150% [/p]
  • [p]Cost 30 -> 29 [/p]
[p]✦ Scholars [/p]
  • [p]Damage 50 -> 60 [/p]
  • [p]Cost 30 -> 28 [/p]
[p]✦ Banshees [/p]
  • [p]Necromancer Wisps now have a 50% chance to spawn rather than 100%. [/p]
[p]✦ Sobek [/p]
  • [p]Removed the tile debuff effect Nile Curse. [/p]
[p]✦ Bloody Coin Chance to gain one Soul Coin 25% -> 20% [/p][p]✦ Iodrogan Ruby Damage 50 -> 25 Now applies 1 stack of On Fire. [/p][p]✦ Soul Jar Implosive Soul trait now applies 3 stacks of On Fire. [/p]
Bug Fixes
[p]✦ Fixed Necromancer trait tooltip. [/p][p]✦ Fixed Wyrm Burrow particles lingering after finished playing.[/p][p][/p]
Other Changes
[p]✦ Battle health bars now stay on battle end. [/p][p]✦ Added a tag system to traits.[/p]

Weekly Update #2 - New Act 1 Boss, Enemy and more Variety

[p]This past week I spent some time adding more encounters to Act 1, a new enemy the Earth Wyrm and a new boss Aghani the Flame Lich! Animating/drawing the new enemies took some time but next week I plan on banging out some more "builds" to the game as well as some events to further improve variety in Act 1.[/p][p]Here's all the patch notes, but if you'd like to discuss the game or post your armies try joining the Discord! [/p][p][/p]
New Content
[p]✦ Added a new boss to Act 1 - Aghani the Flame Lich[/p][p]✦ Added a new enemy to Act 1 - The Earth Wyrm [/p][p]✦ Various Act 1 encounters have been added, besides those with the new enemy.[/p][p][/p]
Balance Changes
[p]✦ Djinn Medium Difficulty 6 units -> 5 [/p][p]✦ Djinn Hard Difficulty 10 units -> 9 [/p][p]✦ Arbiter Medium Difficulty 14 units -> 13[/p][p][/p]
Bug Fixes
[p]✦ Fixed critical damage and chance stat formatting.[/p][p]✦ Fixed an Act 1 Mummy Bat Hard Encounter having one too many groups.[/p][p]✦ Fixed Runebearer Believer upgrade name. [/p][p]✦ Fixed Fools Clover Crit Chance upgrade icon. [/p][p]✦ Fixed Zerker shop sprite. [/p][p]✦ Fixed fog in relic and rest menu not appearing while in Act 2. [/p][p]✦ Fixed UI bug with upgrade and choice board options.[/p][p][/p]
Other Changes
[p]✦ Adjusted Ragnorakian Hunter Sprite. [/p][p]✦ Enraged status effect icon changed. [/p][p]✦ Adjusted act 1 environmental art.[/p][p]✦ Renamed Scaled trait to Ignite. [/p][p]✦ Removed Green Dragon relic SFX.[/p][p]✦ Increased battle end effect delay speed.[/p]

Weekly Update #1 - Spells, Poison, and QOL

[p]This past week I've released a few updates to finally bring in some new content and flesh out some cool builds.[/p][p]Here's all the patch notes, but if you'd like to discuss the game or post your armies try joining the Discord! [/p][p][/p]
New Content
[p]✦ Hoblin Chainmail (Common Item)[/p][p]✦ Rotten Meat (Uncommon Item)[/p][p]✦ Peasant Crown (Rare Item)[/p][p]✦ Rusty Ring (Rare Item)[/p][p]✦ Green Dragon Brazier (Uncommon Relic)[/p][p]✦ Snake Ring (Uncommon Relic)[/p][p]✦ Gobbo Flute (Rare Relic)[/p][p]✦ Poisoned Rework[/p]
  • [p]Poisoned is now stackable and deals 1 damage per each stack. This rework intends to address the problem that stemmed from having multiple sources apply poison and there not being any real benefit to do so. Hopefully this will help make Poison builds a whole lot better and improve Grob's identity as a Soul. I intend to do the same to On Fire! as well.[/p]
[p]✦ Poison Cloud (Grobs Spell) now applies 10 stacks so it deals the same damage as before.[/p][p]✦ Contagious upgrade now applies 10 stacks of Poisoned when it spreads.[/p][p]✦ Twin Toxin upgrade damage 125 -> 175 [/p][p]✦ Reinforce now also gives +20 poison application.[/p][p]✦ Ragnorakian Zerkers[/p]
  • [p]Glory Upgrade reworked! (Now you’ll be choosing between short-term battle heals or long-term damage scaling.)[/p]
[p]✦ On Fire![/p]
  • [p]Now works just like Poisoned—fully stackable. (Expect synergy content updates soon.)[/p]
[p]✦ Elder Scale[/p]
  • [p]Now functions like Poisoned Dagger’s Envenomed trait.[/p]
[p]✦ Poison Dagger[/p]
  • [p]Replaced the Expunger trait with a new one: Envenomed[/p]
[p]✦ Status effect icons now show stack counts.[/p]
  • [p](Note: stacking lots of effects at once might look a bit janky. Let me know how if it looks bad.)[/p]
[p]✦ You can now hide the Upgrade UI.[/p][p]✦ Revitalize Reward [/p]
  • [p]Boss fights now reward you with Revitalize, which heals you back to full Will.[/p]
[p][/p]
Balance Changes
[p]✦ Carcass Flingers[/p]
  • [p]Health: 240 → 300[/p]
  • [p]Damage: 50 → 100[/p]
  • [p]Attack Speed: 4.06 → 3.5[/p]
  • [p]Range: 8 → 10[/p]
  • [p]Unit Count: 1 → 2[/p]
  • [p]Cost: 32 → 30[/p]
  • [p]Removed Exposed trait.[/p]
[p]✦ Mimic Slime[/p]
  • [p]Rarity: Rare → Uncommon[/p]
[p]✦ Forgotten[/p]
  • [p]Crystalis Dmg 50 -> 25[/p]
  • [p]Fixed Crystalis reflect bug that made fights harder.[/p]
[p]✦ Boar Riders[/p]
  • [p]Fervor duration: 1s → 5s[/p]
[p]✦ Scorn Bow[/p]
  • [p]Enraged duration: 1s - 3s[/p]
[p]✦ Rusty Ring[/p]
  • [p]Base Crit DMG: 300% → 275%[/p]
  • [p]Double Down Crit DMG: 700% → 600%[/p]
[p] [/p][p]✦ Poisoned[/p]
  • [p]Max stacks: 999 → 9999[/p]
[p][/p]
Other Changes
[p]✦ Added backend analytics for score and battle difficulty tracking. [/p][p]✦ Slightly increased the ramp-up speed for item sequences.[/p][p]✦ Reduced distance traveled when moving the camera during item sequences. [/p][p]✦ Monolith got a visual update.[/p][p]✦ Adjusted Act 2 environmental spawns. [/p][p] [/p]
Bug Fixes
[p]✦ Fixed swapping item/group in situations where they shouldnt have. [/p][p]✦ Fixed Rusty Ring Crit DMG Upgrade. (TY Void) [/p][p]✦ Fixed Area Damage stat icon. [/p][p]✦ Fixed another analytics issue.[/p][p]✦ Djinns no longer gain bonuses from spellcasting after they’re dead. [/p][p]✦ Fixed unintended Forgotten Crystalis trait mechanic, they no longer apply reflected effects. (ie Winters Touch applying to allies who get attacked by Crystalis) [/p][p]✦ Fixed some backend analytics issues. [/p][p]✦ Fixed Boar Riders’ dodge upgrade icon not showing correctly.[/p][p]✦ Fixed fog misbehaving and not appearing correctly in some situations. [/p][p]✦ Fixed being able to cast spells manually before a battle begins. [/p][p]✦ Fixed some UI sound effects not triggering or triggering incorrectly.[/p]

Playtest Update - Patch Notes v0.2.3

[p]This update is focused entirely on UI improvements and some small quality of life (QOL) features—most notably, auto spell casting! No balance changes or new content just yet, but be on the lookout for some fresh content and more polish (UI, QOL, balance) next week! [/p][p]As always, let me know if you encounter any bugs or have thoughts on the new UI and feature changes. Thanks & enjoy the update! [/p][p][/p][p]UI/UX Changes [/p][p]✦ Updated Main Menu [/p][p]✦ Game Panel Overhaul[/p][p]✦ New encounter tracker [/p][p]✦ Time tracker added [/p][p]✦ Health bars moved away from relic space [/p][p]✦ Spell area updated for clarity
✦ Upgrade UI polish pass [/p][p]✦ Brand new cursor (Toggleable in settings) with spell cooldown tracker! [/p][p]✦ And more![/p][p]
New Features [/p][p]✦ Auto-casting is here! No more mashing Space or clicking—just sit back and blast. [/p][p][/p][p]✦ Placeholder Leveling System: [/p][p]You can now level up and see your score at the end of runs. (Leveling doesn't impact gameplay just yet and the level curve/scoring will also likely change in future builds.) [/p][p][/p][p]✦ Added a visual sequence for item effects and unit spawning. [/p][p][/p][p]✦ Events have now become Unknowns. Events now have a chance to be a battle, a relic or a rest![/p][p]
[/p]

Playtest Update: Act 2 Has Landed

There’s been a lot of balance and gameplay changes along with the entire new act so please let me know your thoughts on it all.

Side-note: Some aspects of Act 2 are more unpolished than Id like but I wanted to get it out asap to get your thoughts on whether the game is heading in the right direction. That being said, I hope yall enjoy.

If you want to help improve the game, get patch notes or just want to chat join the Discord.

Dont forget to wishlist!
https://store.steampowered.com/app/3569020/Souls_End/