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Grind Survivors News

Insider: Infinity Mode (WIP #3)

[h3]Fellow Demon Hunters,[/h3][p][/p][p]We saw how much time and effort players poured into crafting builds and strategies to climb the leaderboards. Infinity Mode is designed as the ultimate testing ground for your most creative and overpowered ideas — free from time limits and packed with ever-growing danger.[/p][p]The goal is simple: survive under the Curse of Infinity, as enemies grow stronger with every passing minute.[/p][p][/p][h3]Here’s what makes Infinity Mode special:[/h3]
  • [p]Repeatable perks – stack the same perk multiple times for ridiculous power.[/p]
  • [p]Dedicated leaderboards – Infinity Mode gets its own ranking to highlight the best of the best.[/p]
  • [p]Endlessly scaling enemies – foes become tougher and deadlier every minute, pushing your builds to the breaking point.[/p]
[p][/p][p]Infinity Mode is where bold theories, crazy combos, and wild experiments come alive. We can’t wait to unleash it in the next playtest.[/p][p]And Thanks again for your relentless support. It’s your energy that keeps us grinding forward. Stay tuned for more dev updates and more details on what’s coming next.[/p][p][/p][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p]Join our \[Discord] and step into the fire early![/p]

Insider: Reworked Skill Tree, Runes, and Synergies (WIP #2)

[h3]Fellow Demon Hunters,[/h3][p][/p][p]In the first playtest, many of you noticed that our skill tree felt overloaded. It mixed simple stat growth with advanced mechanics. At the same time, Runes felt too shallow and Synergies were too rare.[/p][p][/p][p]We’re restructuring the system to make it clearer and more rewarding:[/p]
  • [p]The Skill Tree will now focus only on straightforward stat growth.[/p]
  • [p]Runes will take over many of the unique mechanics that used to sit in the tree, making them much richer.[/p]
  • [p]Synergy requirements are being revised, and their effects will focus on boosting both connected branches while delivering extreme impact.[/p]
[p]So what does that mean in practice?[/p]
  • [p]Stats come from the tree.[/p]
  • [p]Mechanics come from runes.[/p]
  • [p]Synergies unleash the truly powerful stuff.[/p]
[p][/p][p]This change also makes the system future-proof: it will be easier for us to add more Runes, more Synergies, and expand the Skill Tree without making things messy or overwhelming.[/p][p]Our goal is to give you a system that’s easier to understand, more fun to experiment with, and ready for future expansions.[/p][p][/p][h3]Early Skill Tree mockup:[/h3][p][/p][p][/p][p]Thanks again for all your feedback — it’s the fuel that keeps us improving every part of Grind Survivors. Stay tuned for more dev updates and sneak peeks as we march onwards.[/p][p][/p][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p]Join our \[Discord] and step into the fire early![/p]

Insider: Weapon Diversity and Origins (WIP #1)

[h3]Fellow Demon Hunters,[/h3][p][/p][p]In Grind Survivors, weapons are generated with random Origins; modifiers that define their stats and playstyle. Each Origin gives a weapon its own strengths and weaknesses:[/p]
  • [p]Doomforged – the balanced base variant.[/p]
  • [p]Abyss – fast-firing, but with chaotic bullet spread.[/p]
  • [p]Infernal – massive damage, slow reload, and a small magazine.[/p]
  • [p]Bloodied – very large magazines, but long reloads.[/p]
  • [p]Warborn – precise, long-ranged weapons.[/p]
[p]During the first playtest, we noticed these differences didn’t feel strong enough. That’s why we’re working on two big improvements for the next playtest:[/p]
  • [p]Sharper stat variation so each Origin feels more distinct and meaningful in gameplay.[/p]
  • [p]Unique visual styles for every Origin + weapon combination, so you can instantly recognize them not just by stats, but also by appearance.[/p]
[p][/p][h3]Concepts of weapon-Origin combinations:[/h3][p][/p][h3]And some advanced options:[/h3][p][/p][p]Thanks again for all the incredible support and feedback so far. It’s what keeps us forging ahead. Stay tuned for more dev updates soon, including fresh details on the latest adjustments as well as the next playtest.[/p][p][/p][h3]— The Grind Survivors Team[/h3][p][/p][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p]Join our \[Discord] and step into the fire early![/p]

Insider: Learnings from Playtest #1

[h3]Fellow Demon Hunters,
[/h3][p]Welcome to our very first Dev Update, where we’ll share insights and behind-the-scenes info about Grind Survivors straight from the development team.[/p][p]For the first entry in this series, we’re wrapping up and reflecting on Playtest #1.[/p][p]But before we dive in, a massive thank you to everyone who joined, played, and shared feedback. We were honestly blown away by how many of you jumped in, and how much time you spent slaying demons. The level of activity in the community exceeded our expectations. We’ve received tons of feedback, creative build ideas, and we were glued to the leaderboard competition. [/p][p]It feels like we’re onto something, and your response means the world to us.[/p][p][/p][h3]What We've Learned[/h3][p]Based on the huge amount of feedback and suggestions, we’ve already started implementing general quality-of-life improvements, UI and balance adjustments, new content, bug fixes, and more.[/p][p][/p][p]Here are some highlights:[/p]
  • [p]Difficulty 2 turned out to be too punishing early on, so we’ll be smoothing the balance to make progression feel fairer.[/p]
  • [p]Inventory management — you want better sorting and faster actions for loot and crafting, and we agree this is a priority.[/p]
  • [p]Origins didn’t feel as distinct or impactful as they should, so we’ll be reworking them to stand out more in future builds.[/p]
  • [p]Options menu — adding a standard video menu and more settings is a must-have, and it’s on the list.[/p]
[p][/p][p]Now, it’s time to share the updated gameplay stats from Playtest #1 with you. We’ll also be posting more updates and details about what’s next in future Steam News posts.[/p][p]Thank you again for helping us test and shape Grind Survivors. We couldn’t do this without you.[/p][p][/p][h3]— The Grind Survivors Team[/h3][p][/p][p]Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?[/p][p]Join our \[Discord] and step into the fire early![/p][p][/p][p][/p]

Playtest #1 is over

[p][/p][p]Nothing more to say ... still overwhelmed by everything. Concluding stats to follow soon.[/p][p][/p][p]Keep grinding. Keep surviving.[/p]