Scarred Steel Devlog #20 – Incoming Map Expansion & Random Events
[p]Hey guys,[/p][p]So, this week was all about realizing the map needed to be way bigger and dealing with the chaos that came with that decision.[/p][p][/p][p]In this devlog, you’ll see:[/p][p]Figuring out how to let the player actually move around a map three times larger, especially the messy right-click movement system that took far longer than expected.[/p][p]Expanding the entire travel system, adding reactive nodes like enemies, merchants, mystery events, and hazards, and rebuilding the map so movement feels more controlled and immersive.[/p][p]Me wasting an absurd amount of time on something that “should’ve been simple” while realizing I didn’t have a clear plan going in.[/p][p][/p][p]🎥 Watch the full Devlog #20 here:[/p][previewyoutube][/previewyoutube][p]If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:[/p][p]👉 Steam Wishlist Link[/p][p]👉 My Game Dev YouTube[/p][p]Thanks again for checking this out.[/p][p]I’m looking forward to sharing progress with you each week as I work toward the full game release![/p][p]– Ethan[/p]