1. Siegeturtle
  2. News

Siegeturtle News

v0.40 - New skill: Shell care!

[p]v0.40 is released![/p][p][/p]
New passive: Shell Care!
[p][/p][p]HP regen has been a bottleneck in early game and if you don't unlock the overpowered 'Dolphin Blessing' skill, you tend to struggle much more. So I will introduce a skill that will increase HP regen passively. Since this is a passive, the effect is weaker than the dolphin blessing buff.[/p][p][/p][p][/p][p][/p][p]This one mainly affects the full version content that I am working on, but also improves offline progress eventually: When adding Treasure Seeker and Jackpot, they did not increase the average gold gained, which often under-valued your gold gain in late game from offline progress, so this has been rectified! [/p][p][/p][p]A few changes have been made to the demo. I also fixed a bug where typing a savefile name (added back in v0.35) triggers shortcut keys to buy attributes.[/p][p][/p][p]Full changelog below:[/p][p][/p][h3]Content[/h3]
  • [p]Added new “Shell Care” passive skill[/p]
[hr][/hr][h3]Balancing[/h3]
  • [p]Reduced dark matter cost to upgrade sentinel summoning by 5x[/p]
  • [p]Potion tiers adjusted: T1 potions can now drop at all levels (with level 0 potion skill)[/p]
  • [p]Home Shop EXP given increased: 20% → 25% of current EXP to level up[/p]
  • [p]Minimum Shop EXP: 1000 → 300[/p]
  • [p]Temporarily reduced dungeon boss auto-summon cooldown: 1.8s → 1s[/p]
[hr][/hr][h3]UI / QoL[/h3]
  • [p]ESC now closes boss dungeon[/p]
  • [p]Bonus companion popup now clarifies double SP is for first adventure[/p]
  • [p]Home red dot only shows when you can afford an upgrade (after first ascension)[/p]
[hr][/hr][h3]Fixes[/h3]
  • [p]SP [/p]
    • [p]Best SP per second now calculates upon death instead of upon respawn[/p]
    • [p]Fixed infinite Best SP per second due to 0s runtime[/p]
  • [p]Bosses / Summons[/p]
    • [p]Fixed bosses starting with last boss’s rage amount (mainly for the final boss)[/p]
    • [p]Fixed dungeon bosses not spawning unless auto-sentinel was ticked at high darkness gains[/p]
    • [p]Fixed auto dungeon bosses and auto sentinels spawning without cooldown[/p]
    • [p]Enemy rage is now saved[/p]
  • [p]Buffs / Combat[/p]
    • [p]Fixed buffs not applying on first enemy spawned upon game load (Gold Pot not applying to first kill)[/p]
    • [p]Fixed enemy damage in tooltip not updating with Tough Skin buff[/p]
  • [p]Shop / Fishing[/p]
    • [p]Home shop gold now correctly affected by Treasure Seeker and Jackpot skills (for Home feature)[/p]
    • [p]Fixed mass-buy fishing upgrade causing negative gold or pearls (for fishing feature)[/p]
  • [p]Other[/p]
    • [p]Fixed BuffManager.instance null error[/p]
    • [p]Fixed typing savefile name triggering shortcut keys[/p]
[p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v0.39 - New skill & Hold to click!

v0.39 is released!
[p][/p][p]New skill: Continuous clicks[/p][p][/p][p][/p][p][/p][p]This allows you to hold to click enemies, without having to stress your fingers, and upgrading the skill makes it click faster.[/p][p]This update also introduces several improvements to the early game progression, such as having Lv 0 INT and VIT enhancements unlock at Level 50 instead of 100, making the first upgrade cost about 10% of its current cost. Existing players will also unlock a new level of enhancements for these two stats.[/p][p][/p][h3]Full changelog[/h3]
  • [p]New skill: Continuous clicks![/p]
  • [p]First VIT enhancement unlocks earlier: 100 -> 50[/p]
  • [p]First INT enhancement unlocks earlier: 100 -> 50[/p]
  • [p]First VIT enhancement gold cost decreased: 271k -> 14k[/p]
  • [p]First INT enhancement gold cost decreased: 13.78M -> 117k[/p]
  • [p]Bonus companion popup appears at second companion, not first[/p]
  • [p]Cannon MP cost decreased by 5 at all levels[/p]
  • [p]Add Boss Dungeon summon cooldown of 0.9s[/p]
  • [p]Boss dungeon bosses drop EXP orb at 100% chance[/p]
  • [p]Fishing unlocks at 201m instead of 200m[/p]
  • [p]Fix home unlocking at 200m instead of 300m[/p]
  • [p]Fix bug where tutorial ring forced you to click skills unintentionally[/p]
[p][/p][p]The changes here were made thanks to your feedback so keep letting me know your thoughts and thank you for playing![/p][p]-YYZ[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v0.38 - Faster progression!

v0.38 is released!
[p][/p][p]I hope everyone is having a good Friday![/p][p][/p][h2]Faster Progression[/h2][p][/p][p][/p][p][/p][p]This update introduces several improvements to the early game progression, such as having Lv 0 INT and VIT enhancements unlock at Level 50 instead of 100, making the first upgrade cost about 10% of its current cost. Existing players will also unlock a new level of enhancements for these two stats.[/p][p][/p][h3]File Name flexibility[/h3][p]Save file names now allow you to use underscores and dashes.
[/p][p][/p][p][/p][p][/p][h3]Full changelog[/h3]
  • [p]Chomp and Fury damage numbers now appear lower[/p]
  • [p]File names can now have underscores and dashes[/p]
  • [p]Holding Shift/CTRL adds multiple fishing upgrade levels[/p]
  • [p]Add EXP Orb Drop Rate to turtle stats[/p]
  • [p]Fix EXP dropping in the demo before it is unlocked[/p]
  • [p]Fix skill icon borders not updating if SP is gained while it is open[/p]
  • [p]Fix bug where you get pearls each time you visit dream island[/p]
  • [p]Fix display bug in exp bar tooltip saying {0}m[/p]
  • [p]Fix info icon beside Equip Drop Rate instead of Item Drop Rate[/p]
  • [p]Fix EXP bar disappearing after each ascension[/p]
  • [p]Fix 'Not enough darkness' message appearing every 50m when dungeon boss is spawned[/p]
  • [p]Fix bug where EXP bar shows dummy values instead of lock when not available[/p]
[p][/p][p]The changes here were made thanks to your feedback so keep letting me know your thoughts and thank you for playing![/p][p]-YYZ[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v0.37 - New gold numbers + Mini Roadmap

v0.37 is released!
[p][/p][p]Siegeturtle is a game that looks simple but has many hidden mechanics that make it increasingly complex as you progress.[/p][p]A couple of improvements have been made after I watched LadyShelab play my game, which has been awesomely inspiring.[/p][p]The full changelog is at the end but I hope this makes it easier for new people to understand the game.[/p][p][/p][p]I did make a change: Since I did new damage numbers in v0.33, I wanted to improve the gold texts too, so I have done it this update! This makes gold numbers shine like gold :)[/p][p][/p][p][/p][p][/p][p][/p]
Roadmap
[p]The next few updates will focus on improving progression![/p][p][/p][h3]v0.38 will reduce early game costs[/h3][p]This update will introduce several improvements to the early game progression, such as having Lv 0 INT and VIT enhancements unlock at Level 50 instead of 100, making the first upgrade cost about 10% of its current cost. Existing players will also unlock a new level of enhancements for these two stats.[/p][p][/p][h3]v0.39 will add a new ability: 'Continuous Clicks'[/h3][p]This allows you to hold to click enemies, without having to stress your fingers, and upgrading the skill makes it click faster.[/p][p][/p][h3]v0.40 will add a new skill: Shell Care[/h3][p]HP regen has been a bottleneck in early game and if you don't unlock the overpowered 'Dolphin Blessing' skill, you tend to struggle much more. So I will introduce a skill that will increase HP regen passively. Since this is a passive, the effect is weaker than the dolphin blessing buff.[/p][p][/p][h3]v0.41* (?) - New enhancement skills[/h3][p]Enhancing attributes is expensive, so 2 new skills will be added - one to decrease gold cost, and one to decrease attribute requirement to unlock enhancement levels. This gives you more flexibility and strategy on how you want to pick your skills, depending on what your current bottleneck is! Either way, you get either earlier or cheaper enhancements.[/p][p][/p][p]*Exact version to release subject to changes[/p][p][/p][h3]Full changelog[/h3][p][/p][p]Improvements:[/p]
  • [p]Gold gain text style greatly improved[/p]
  • [p]Epic unlock now costs 500 dark matter, Legendary 50k[/p]
  • [p]Epic equip chances changed from L8 to L14: 0.2 > 0.4 > 0.6 > 1 > 2 > 3 > 5%[/p]
  • [p]Demo now shows 0/30 instead of 0/11 companions[/p]
  • [p]First distance objective reduced: 20m -> 10m to encourage dying[/p]
  • [p]Add tutorial ring to add Skill Points if SP spent is 0[/p]
  • [p]Add tutorial ring to wear equipment during equipment objective[/p]
  • [p]Hovering on companion cards now show skill description, rather than just the skill icon[/p]
  • [p]SP description now says it can be obtained from hiring companions[/p]
[p]Fixes:[/p]
  • [p]Dungeon bosses no longer stop area bosses from spawning[/p]
  • [p]Fix wrong autocast: OFF message when it should say ON[/p]
[p][/p][p]I work hard to push updates frequently based on your feedback, and will continue to improve progression speed over time, including the addition of an EXP system which is in the works :)[/p][p][/p][p]Thank you for playing![/p][p]-YYZ[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v0.35 - Save slots!

[p]v0.35 is released![/p][p][/p][h2]Save slots![/h2][p]To make it easier to switch between savefiles, and save progression points (e.g. between ascensions), a brand new save system has been added for the desktop version![/p][p][/p][p][/p][p]You can now save and load multiple savefiles, and start a new game much easier than before.[/p][p][/p][h2]Menu Convenience[/h2][p][/p][p][/p][p][/p][p][/p][p]The menu now has \[Play] and \[Continue] buttons.[/p][p]Continue lets you continue your last game easily. While play lets you view and load specific savefiles.[/p][p][/p][h2]New import/export feature[/h2][p][/p][p]A new import export system that does not replace your current savefile has been added. You can backup savestrings directly for easier exporting and importing.[/p][p]The old 'replace' function shown below will be removed in a future update as the new method is superior and simply adds a new file slot, without replacing the existing save.[/p][p][/p][p][/p][p][/p]
Full Changelog:
  • [p]Add savefile slots[/p]
  • [p]Add \[Play] button to main menu[/p]
  • [p]Add new  save/load menu buttons[/p]
  • [p]Format MP cost with commas in skill descriptions[/p]
  • [p]After the 5th ascension, tutorial no longer shows[/p]
[p]Balancing:[/p]
  • [p]Dark Matter reward from Pearl Bonus halved[/p]
  • [p]Horn of the Abyss now caps crit rate at 194%[/p]
  • [p]Ascension potion upgrade drop rate bonus reduced[/p]
  • [p]Seahorse Elixir duration: +700% -> +600%[/p]
[p]Fixes:[/p]
  • [p]Fix autocast indicator not appearing on passives[/p]
[p][/p][p]I hope this helps make it easier to play and enjoy the game~[/p][p]-YYZ[/p][p][/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]