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Starbrew Station News

Starbrew Station v1.5.1 - Prestige Persistence Fixes

[p]
Greetings, Station Managers.

Version 1.5.1 is a bug fix update that resolves several critical issues with prestige progression not saving correctly. If you've experienced lost R&D upgrades, achievements, or tutorials resetting after prestige, this update is for you.

[/p][hr][/hr][p]
[/p][h2]Prestige System Fixes[/h2][p]
We've fixed multiple issues where player progress was being lost after performing a prestige reset.

[/p][h3]R&D Wing Persistence[/h3]
  • [p]Fixed R&D Wing upgrades not persisting across prestige resets
    [/p]
  • [p]Fixed Research Points being lost after prestige
    [/p]
  • [p]R&D data is now properly saved to prestige checkpoint and restored on reload
    [/p]
[p]
[/p][h3]R&D Upgrades Now Work Correctly[/h3]
  • [p]Fixed R&D wing upgrades having no effect (they were writing to non-existent properties)
    [/p]
  • [p]Construction speed bonus now properly applied when building decks
    [/p]
  • [p]Token gain multiplier now properly applied during prestige calculation
    [/p]
  • [p]Rush hour frequency reduction now properly applied between rush hours
    [/p]
  • [p]Global production multipliers now function correctly
    [/p]
  • [p]Fixed prestige unlocking at Deck 5 instead of Deck 6 as intended
    [/p]
[p]
[/p][h3]Achievement Progress Persistence[/h3]
  • [p]Fixed claimed achievement rewards not persisting across prestige resets
    [/p]
  • [p]Players will no longer lose track of which rewards they've already redeemed
    [/p]
[p]
[/p][h3]Tutorial State Persistence[/h3]
  • [p]Fixed tutorial flags resetting after prestige
    [/p]
  • [p]All tutorial completion states now properly persist
    [/p]
  • [p]Fixed Discord reward potentially being claimable multiple times
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Controller Improvements[/h2][p]
[/p]
  • [p]Controller Highlight Hidden Until Needed - The controller highlight ring now only appears when actively using a controller, not when using mouse/keyboard
    [/p]
  • [p]Virtual Cursor Clickable Rewards - Fixed virtual cursor not being able to interact with clickable rewards in the game world
    [/p]
  • [p]Virtual Cursor Tooltips - Virtual cursor now properly shows tooltips when hovering over game objects
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Bug Fixes[/h2][p]
[/p][h3]Unit Selling Fixes[/h3]
  • [p]Fixed fighter units (Security Chief, Tactical Marksman, Psionic Warden) not being removed visually when sold
    [/p]
  • [p]Fixed Pip unit not being removed from station when sold
    [/p]
  • [p]Units are now properly removed from all relevant groups when sold
    [/p]
[p]
[/p][h3]UI Fixes[/h3]
  • [p]Fixed settings menu appearing in wrong position when opened from pause menu
    [/p]
  • [p]Settings menu now properly centers on screen regardless of how it's opened
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Save Compatibility[/h2][p]
[/p]
  • [p]Full backward compatibility with v1.5.0 saves
    [/p]
  • [p]No save data migration required
    [/p]
  • [p]Progress made before this update will be preserved
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Thank You[/h2][p]
Thank you to everyone who reported these bugs. Your detailed feedback helps us make Starbrew Station better for everyone.

If you're still experiencing issues after updating, please let us know on Discord or in the Steam discussions.

— HeartCoded and the Starbrew Station Team

[/p][hr][/hr][p]
[/p][h2]Community Links[/h2][p]
Discord:[/p][p]https://discord.gg/GcGpXDr2Rd

Enjoying the game? A Steam review helps other players discover Starbrew Station. Thank you for your support!
[/p]

Starbrew Station v1.5.0 - The Controller Support Update

[p]
Greetings, Station Managers.

Version 1.5.0 brings full controller support to Starbrew Station, making it fully playable on Steam Deck and with gamepads. This update also includes game balance improvements, minigame polish, and over 30 bug fixes.

[/p][hr][/hr][p]
[/p][h2]Full Controller Support[/h2][p]
We've added comprehensive controller support with Steam Input integration for all major controller types.

[/p][h3]Supported Controllers[/h3]
  • [p]Xbox Controllers (Xbox One, Xbox Series X|S)
    [/p]
  • [p]PlayStation Controllers (DualShock 4, DualSense)
    [/p]
  • [p]Nintendo Switch Pro Controller
    [/p]
  • [p]Steam Deck (native support)
    [/p]
  • [p]Generic gamepads via Steam Input
    [/p]
[p]
[/p][h3]Controller Features[/h3]
  • [p]Automatic Button Prompts - Controller-specific icons display automatically based on your device
    [/p]
  • [p]Virtual Cursor - Navigate the game world with smooth analog stick controls
    [/p]
  • [p]Full Menu Navigation - All menus, settings, and dialogs fully navigable with gamepad
    [/p]
  • [p]Zone Cycling - Use bumpers (LB/RB) to cycle between UI zones and minigames
    [/p]
  • [p]Virtual Keyboard - On-screen keyboard for text input (Xbox Controller certification compliant)
    [/p]
  • [p]Trigger Scrolling - Use triggers (LT/RT) for scrolling long lists and menus
    [/p]
  • [p]Separate Camera/UI Controls - Left stick moves camera, right stick controls UI cursor
    [/p]
  • [p]Auto-Pause on Disconnect - Game automatically pauses when controller disconnects
    [/p]
  • [p]Pause Menu Settings - Access settings directly from the pause menu
    [/p]
[p]
[/p][h3]Minigame Controller Support[/h3][p]All minigames now have full controller support:
[/p]
  • [p]Basketball - Aim and throw with buttons [/p]
  • [p]Pachinko - Full navigation and controls
    [/p]
  • [p]Gardening - Plot selection and watering with gamepad
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Game Balance Improvements[/h2][p]
[/p][h3]Pacing Rebalance[/h3][p]We've rebalanced the game pacing to target a 2-3 hour first playthrough experience. Progression now feels more rewarding without dragging on too long.

[/p][h3]New Features[/h3]
  • [p]Income Breakdown Tooltip - See exactly where your credits are coming from by hovering over your income display
    [/p]
  • [p]Help Menu System - Quick access to game information and controls
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Bug Fixes[/h2][p]
[/p][h3]Boss Fight Fixes[/h3]
  • [p]Fixed fighter units not dealing damage correctly
    [/p]
  • [p]Fixed fighter scale and animation issues after reload
    [/p]
  • [p]Added coffee cup attack visual effects
    [/p]
  • [p]Improved stun interrupt behavior
    [/p]
  • [p]Fixed knockback bounds preventing units from flying off-screen
    [/p]
[p]
[/p][h3]UI & Menu Fixes[/h3]
  • [p]Fixed reward popup showing wrong amount when claiming achievements
    [/p]
  • [p]Fixed pause menu quit to main menu requiring two button presses
    [/p]
  • [p]Fixed notification overlap and format string errors
    [/p]
  • [p]Fixed tooltip max cap mismatch and support unit sizing issues
    [/p]
  • [p]Fixed missing tooltips and corrected boss HP in translations
    [/p]
  • [p]Adjusted notification position for better visibility
    [/p]
  • [p]Fixed settings menu visibility and sidebar navigation
    [/p]
  • [p]Fixed controller focus loss when navigating feedback and settings menus
    [/p]
[p]
[/p][h3]Gameplay Fixes[/h3]
  • [p]Fixed community vote timing and display count issues
    [/p]
  • [p]Fixed rush hour not affecting coffee machine servings and build times
    [/p]
  • [p]Fixed prestige shop closing and unit cap accumulation bugs
    [/p]
  • [p]Fixed shrine interaction issues with enhanced validation
    [/p]
  • [p]Fixed R&D UI updates and offline progress notification
    [/p]
  • [p]Fixed garden plot interaction issues
    [/p]
  • [p]Fixed unit sprite scale not being applied during spawn
    [/p]
[p]
[/p][h3]Minigame Fixes[/h3]
  • [p]Fixed gardening minigame for smooth multi-session play
    [/p]
  • [p]Fixed basketball minigame controller input handling
    [/p]
  • [p]Fixed pachinko minigame controller input handling
    [/p]
  • [p]Fixed GameScene path in pachinko game overlay
    [/p]
[p]
[/p][h3]Technical Fixes[/h3]
  • [p]Fixed critical initialization and signal connection errors
    [/p]
  • [p]Fixed errors when returning to main menu during deck construction
    [/p]
  • [p]Fixed Godot 4.5 warnings and parse errors
    [/p]
  • [p]Fixed sprite type errors
    [/p]
  • [p]Fixed invalid 'has' call on Node2D in stat bonuses
    [/p]
[p]
[/p][h3]Achievement Improvements[/h3]
  • [p]Achievement popups now display as a single, smaller popup
    [/p]
  • [p]Repositioned to upper-right corner to be less intrusive
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Visual Polish[/h2][p]
[/p]
  • [p]Hydroponics Water Droplets - Raised position and spread evenly across plants
    [/p]
  • [p]Coffee Cup Attack Effects - New visual effects for fighter attacks
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Translation Updates[/h2][p]
[/p]
  • [p]Added new tutorial text translations
    [/p]
  • [p]Added specialization dialog translations
    [/p]
  • [p]Corrected boss HP values in translations
    [/p]
  • [p]Updated translation imports for all supported languages
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Coming Up[/h2][p]
We're continuing development on new content and features. Your feedback drives our priorities, so keep those suggestions coming!

Thank you for playing Starbrew Station.

— HeartCoded and the Starbrew Station Team

[/p][hr][/hr][p]
[/p][h2]Community Links[/h2][p] Discord: https://discord.gg/QCXwXGMFNG[/p][p]
Enjoying the game? A Steam review helps other players discover Starbrew Station. Thank you for your support!
[/p]

Starbrew Station v1.4.2 - Quality of Life Update

[p]
Greetings, Station Managers.

This update focuses on polish and quality of life improvements, with a revamped video settings menu, better tutorial visuals, and numerous bug fixes across the board.

[/p][hr][/hr][p]
[/p][h2]New Video Settings Menu[/h2][p]
We've completely redesigned how you configure display options. The new video settings panel uses intuitive dropdown menus that dynamically populate based on your system's capabilities. Resolution, window mode, and other display options are now easier to find and adjust. These settings have also been added to the main menu for quick access before jumping into gameplay.

[/p][hr][/hr][p]
[/p][h2]Tutorial Improvements[/h2][p]
The tutorial system has been refined for clarity. We replaced the old spotlight shader effect with clean highlight borders that draw attention without obscuring surrounding elements. The confusing darkening overlay has been removed entirely, making tutorials feel less intrusive while still guiding new players effectively.

A bouncing arrow indicator now points to the boss spawn terminal, making it immediately clear where the action will happen during boss encounters.

[/p][hr][/hr][p]
[/p][h2]Gameplay Improvements[/h2][p]
Unit positions now save and restore when loading your game, so your baristas and other crew members stay where you left them instead of resetting.

During rush hour events, machines now construct instantly to help you keep up with the increased demand.

Run modifiers now persist to your save file, preventing save-scumming and ensuring your challenge runs stay honest.

Unit specializations have been simplified to apply per unit type rather than individually, making the system more intuitive.

[/p][hr][/hr][p]
[/p][h2]Bug Fixes[/h2][p]
Resolved an issue where daily reward state wasn't persisting across game sessions. Your streak progress now saves correctly.

Fixed several missing achievement triggers including Rainbow Elite, Efficiency Expert, Inspector's Nightmare, First Brew, and Construction Crew.

Barista units no longer incorrectly move between floors when they shouldn't.

Minigame icons now appear correctly after prestige when using starting deck upgrades.

The tutorial now starts properly after clearing game data.

Decorations now appear immediately without needing to open the menu first.

Unit specialization dialogues now translate properly into all supported languages.

[/p][hr][/hr][p]
[/p][h2]Visual Polish[/h2][p]
The main menu glow shader has been toned down for a more subtle, refined look that's easier on the eyes during extended sessions.

[/p][hr][/hr][p]
[/p][h2]Technical Notes[/h2][p]
Refactored the settings menu into its own scene for cleaner code architecture. Fixed mock service errors that appeared in development builds. Cleaned up debug logging calls throughout the codebase.

[/p][hr][/hr][p]
[/p][h2]Coming Up[/h2][p] We're continuing to work on minigame content and additional polish for v1.5.0. Your feedback continues to drive our development priorities.

Thank you for playing Starbrew Station,
HeartCoded and the Starbrew Station Team [/p][hr][/hr][p]
[/p][h2]Community Links[/h2][p]
Discord: https://discord.gg/GcGpXDr2Rd
Steam Discussions: Community Hub

Enjoying the game? A Steam review helps other players discover Starbrew Station. Thank you for your support!
[/p]

Starbrew Station v1.4.1 - The Architecture & Polish Update

[p]
Greetings, Station Managers.

We're excited to announce version 1.4.1, a major technical update that completely refactors the game's architecture while delivering critical bug fixes and enhanced menu experience.

[/p][hr][/hr][p]
[/p][h2]Major Technical Improvements[/h2][p]
[/p][h3]Complete Architecture Refactor[/h3][p]
The game is now built on a solid foundation.

We've completely separated the main menu from gameplay systems:
[/p]
  • [p]Clean scene separation - MainMenu and Game scenes are now fully independent
    [/p]
  • [p]Eliminated duplicate code
    [/p]
  • [p]Better resource management - Faster load times and cleaner transitions
    [/p]
  • [p]Improved stability - Reduced race conditions and initialization errors
    [/p]
  • [p]Robust node lookups - Replaced fragile hardcoded paths with group-based system
    [/p]
[p]
This architectural overhaul ensures:
[/p]
  • [p] Faster game startup
    [/p]
  • [p] More reliable scene transitions
    [/p]
  • [p] Better memory management
    [/p]
  • [p] Foundation for future features
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Enhanced Main Menu Experience[/h2][p]
[/p][h3]Stunning Visual Effects[/h3][p]
The main menu now looks incredible.

[/p]
  • [p]Beautiful shader effects - Dynamic visual polish on the main menu
    [/p]
  • [p]Professional presentation - Enhanced visual quality from first launch
    [/p]
  • [p]Smooth transitions - Polished scene changes and animations
    [/p]
[p]
[/p][h3]Immersive Audio[/h3][p]
Main menu audio has been completely revamped.

[/p]
  • [p]Crossfade system - Smooth music transitions
    [/p]
  • [p]Seamless looping - No audio gaps or jarring restarts
    [/p]
  • [p]Proper music selection - Themed audio for the main menu experience
    [/p]
  • [p]AudioManager integration - Better timing and initialization
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Critical Bug Fixes[/h2][p]
[/p][h3]Gameplay Fixes[/h3][p]
[/p]
  • [p]Fixed fighter units drifting between decks - Admin deck fighters no longer drift to VIP deck
    [/p]
  • [p]Fixed fighters frozen when no boss present - Fighter units now behave correctly between boss fights
    [/p]
  • [p]Fixed shrine tooltips not appearing - Tooltips now show properly before START is pressed
    [/p]
  • [p]Fixed DLC decoration visibility - DLC decorations now display correctly in DecorationsScreen
    [/p]
  • [p]Fixed DLC entitlement checking - Added dev_mode_dlc flag for proper DLC validation
    [/p]
[p]
[/p][h3]UI & Menu Fixes[/h3][p]
[/p]
  • [p]Fixed UI rendering race condition - Eliminated save loading race condition that broke UI rendering
    [/p]
  • [p]Fixed play button showing 'Loading...' - Button now updates correctly
    [/p]
  • [p]Fixed pause menu icon issues - Pause menu now displays with correct iconography
    [/p]
  • [p]Fixed minigame icons not appearing - Icons now visible after main menu split
    [/p]
  • [p]Fixed menu reappearing after scene transition - Added auto-start to prevent menu bugs
    [/p]
[p]
[/p][h3]Technical Fixes[/h3][p]
[/p]
  • [p]Fixed game scene not loading - Play button now reliably starts the game
    [/p]
  • [p]Fixed scene loading inconsistency - Menu now correctly loads Game.tscn
    [/p]
  • [p]Fixed main menu music loading - Music and game start functionality now work reliably
    [/p]
  • [p]Fixed game initialization timing - AudioManager now available when needed
    [/p]
  • [p]Fixed rush_hour_duration error - Eliminated console errors during rush hour events
    [/p]
  • [p]Fixed missing deck_5.png resource - Resource declaration properly added
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Quality of Life Improvements[/h2][p]
[/p][h3]Garden System Enhancement[/h3][p]
Your garden plots now persist properly.

[/p]
  • [p]Persistent garden plot status - Garden state saves and loads correctly
    [/p]
  • [p]No more lost progress - Your botanical garden work is now preserved
    [/p]
  • [p]Better save integration - Garden data properly synchronized
    [/p]
[p]
[/p][h3]Pause Menu Improvements[/h3][p]
[/p]
  • [p]Enhanced pause menu functionality - Added to Game scene for better integration
    [/p]
  • [p]ESC key support - Quick pause access maintained
    [/p]
  • [p]Proper state management - Pause system more reliable
    [/p]
[p]
[/p][h3]Translation Updates[/h3][p]
[/p]
  • [p]Updated translations - Added missing translation keys
    [/p]
  • [p]32+ languages supported - All new features fully localized
    [/p]
  • [p]Better text consistency - Improved translation quality across the board
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Code Quality & Performance[/h2][p]
Behind the scenes improvements for stability:

[/p]
  • [p]Group-based node lookups - More robust than hardcoded paths
    [/p]
  • [p]Eliminated duplicate menu files - Cleaner codebase, less confusion
    [/p]
  • [p]Better resource management - Improved scene loading and unloading
    [/p]
  • [p]Enhanced error logging - Better debugging capabilities
    [/p]
  • [p]Reduced race conditions - More reliable initialization sequences
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Compatibility & Upgrade Information[/h2][p]
Save Compatibility
[/p]
  • [p]Full backward compatibility with all v1.1.x saves
    [/p]
  • [p] Garden plot status now properly saved
    [/p]
  • [p] All progress, unlocks, and achievements preserved
    [/p]
[p]
Steam Cloud
[/p]
  • [p] Enhanced reliability
    [/p]
  • [p] Automatic cross-device sync
    [/p]
  • [p] Safe save migration
    [/p]
[p]
Workshop Content
[/p]
  • [p] All existing workshop content fully compatible
    [/p]
  • [p] No changes to workshop integration
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Technical Details[/h2][p]
Modified Systems:
[/p]
  • [p] Complete scene architecture refactor
    [/p]
  • [p] Main menu system overhaul
    [/p]
  • [p] Audio system improvements
    [/p]
  • [p] Garden save/load system
    [/p]
  • [p] Node lookup system modernization
    [/p]
[p]
Bug Fixes:
[/p]
  • [p] 17+ critical bugs resolved
    [/p]
  • [p] Multiple race conditions eliminated
    [/p]
  • [p] Scene loading reliability improved
    [/p]
  • [p] UI rendering stability enhanced
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]What's Next: Development Roadmap[/h2][p]
[/p][h3]v1.5.0 - The Minigame Update (Q1 2026)[/h3][p]
Planned Features:
[/p]
  • [p]Improved minigame implementations - Basketball, Pachinko, and more [/p]
  • [p]Enhanced Botanical Garden - Additional content and polish
    [/p]
  • [p]Controller support enhancements - Better gamepad integration
    [/p]
  • [p]Daily challenge system - New objectives with unique rewards
    [/p]
[p]
[/p][h3]v2.0.0 - The Content Expansion (Q2 2026)[/h3][p]
Major Features:
[/p]
  • [p]New deck concepts - Additional station areas to explore
    [/p]
  • [p]Seasonal events - Limited-time content and rewards
    [/p]
  • [p]Leaderboard expansion - Competitive rankings
    [/p]
  • [p]Enhanced workshop support - More custom content types
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Player Feedback & Community[/h2][p]
This update addresses numerous player reports:

Implemented Fixes:
[/p]
  • [p] "Fighter units drift to wrong decks" - Fixed
    [/p]
  • [p] "Play button gets stuck on Loading..." - Fixed
    [/p]
  • [p] "Garden plots don't save properly" - Fixed
    [/p]
  • [p] "DLC decorations not showing" - Fixed
    [/p]
  • [p] "Pause menu icon looks wrong" - Fixed
    [/p]
  • [p] "Game sometimes won't start" - Fixed
    [/p]
[p]
Thank you for your reports! Every bug fix in this update came from community feedback.

[/p][hr][/hr][p]
[/p][h2]How to Report Bugs[/h2][p]
Found a bug? Help us fix it:

1. Note your game version (v1.4.1 - press F1 in-game)
2. Describe what happened vs what you expected
3. Provide reproduction steps
4. Include your save file if relevant
5. Add screenshots/video if visual

Where to Report:[/p][p]
[/p][hr][/hr][p]
[/p][h2]Installation & Upgrade[/h2][p]
For existing players:
[/p]
  1. [p] Update via Steam (automatic)
    [/p]
  2. [p] Launch the game - your save will be automatically upgraded
    [/p]
  3. [p] Verify your progress is intact
    [/p]
[p]
First time players:
[/p]
  1. [p] Download and install from Steam
    [/p]
  2. [p] Enjoy the polished main menu experience
    [/p]
  3. [p] Start building your cosmic coffee empire!
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Performance Notes[/h2][p]
[/p]
  • [p]Faster startup times - Improved initialization sequence
    [/p]
  • [p]Better memory management - Cleaner scene transitions
    [/p]
  • [p]Reduced race conditions - More reliable gameplay
    [/p]
  • [p]Smoother audio transitions - No more audio pops or gaps
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Thank You[/h2][p]
Version 1.4.1 represents a major technical milestone. The architecture refactor ensures Starbrew Station is built on a solid foundation for future updates.

Your feedback drives development.

Every bug fix, every improvement, every feature comes from listening to you - our amazing community.

Brew on, Station Managers.

— The Starbrew Station Team

[/p][hr][/hr][p]
[/p][h2]Join Our Community[/h2][p]
[/p][p]
P.S. - If you're enjoying the game, please consider leaving a Steam review. It helps other players discover Starbrew Station and supports continued development. Thank you!
[/p]

Starbrew Station v1.1.6

[p][/p][h2]Overview[/h2][p]
Version 1.1.6 represents our most comprehensive quality-of-life update to date, addressing over 60 bugs and implementing numerous player-requested features. This update focuses on polish, accessibility, and user experience improvements based on extensive playtesting feedback and community input.

Key Highlights:
[/p]
  • [p]Colorblindness support with daltonization-based correction, based on community feedback this may go through another iteration to static color palette swaps.[/p][p] [/p]
  • [p]Complete unit movement system overhaul
    [/p]
  • [p]Major UI/UX improvements including resolution dropdown and buy amount controls
    [/p]
  • [p]Boss fight enhancements with manual summon console
    [/p]
  • [p]60+ bug fixes across all game systems
    [/p]
  • [p]Minigame integration for basketball and pachinko [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Major New Features[/h2][p]
[/p][h3]Accessibility Improvements[/h3][p]
Colorblindness Correction
We've implemented proper colorblindness support using scientifically-accurate daltonization algorithms:

[/p]
  • [p]Supports three types: Deuteranopia (red-green), Protanopia (red-green), Tritanopia (blue-yellow)
    [/p]
  • [p]Real-time color transformation applied to all UI elements
    [/p]
  • [p]Accessible via: Settings > Accessibility > Colorblindness Filter
    [/p]
  • [p]Impact: Makes the game fully playable for colorblind players who previously struggled with color-coded elements
    [/p]
[p]
Display & Resolution Improvements
[/p]
  • [p]Fortnite-style resolution dropdown menu replaces confusing toggle button
    [/p]
  • [p]Automatically populated with all available display resolutions
    [/p]
  • [p]Fixed coordinate conversion issues on non-1920x1080 resolutions
    [/p]
  • [p]Tutorial spotlight and UI elements now position correctly on all screen sizes (tested on 2560x1440, 3840x2160)
    [/p]
[p]
[/p][h3]User Interface Enhancements[/h3][p]
Adjustable Unit Purchase Amounts
The #1 requested feature from late-game players

[/p]
  • [p]Buy units in bulk: x1, x10, x25, or MAX[/p]
  • [p]Accessible via buttons at bottom of purchase panel
    [/p]
  • [p]Dramatically reduces late-game clicking fatigue
    [/p]
  • [p]Intelligent MAX calculation based on current credits
    [/p]
[p]
Collapsible Run Modifiers Display
[/p]
  • [p]Clean up screen real estate by collapsing the run modifiers panel
    [/p]
  • [p]Toggle visibility in upper-right corner
    [/p]
  • [p]Maintains access to tooltip information when needed
    [/p]
  • [p]Saves screen space for better station visibility
    [/p]
[p]
ESC Key Behavior Improvements
[/p]
  • [p]ESC now closes open menus first before opening pause menu
    [/p]
  • [p]Intuitive behavior matching player expectations
    [/p]
  • [p]Works with: Settings, Feedback, Achievement overlays, and Prestige panels
    [/p]
  • [p]Major quality-of-life improvement for menu navigation
    [/p]
[p]
Next Goals Panel Improvements
[/p]
  • [p]Added show/hide toggle in Game Customization settings
    [/p]
  • [p]Full translation support (32+ languages)
    [/p]
  • [p]Fixed visibility and positioning issues
    [/p]
  • [p]Better integration with overall UI
    [/p]
[p]
Number Notation Fixes
[/p]
  • [p]Fixed Engineering notation displaying identically to Scientific notation
    [/p]
  • [p]Engineering now uses proper suffixes: K, M, G, T, P, E (base 1000)
    [/p]
  • [p]Fixed TopBar not updating when notation changed
    [/p]
  • [p]Fixed incorrect handling of large numbers (1,000 million now displays as 1 billion)
    [/p]
  • [p]All UI elements now use centralized NumberFormatter for consistency
    [/p]
[p]
[/p][h3]Gameplay Improvements[/h3][p]
Boss Fight Enhancements Boss Summon Console on Deck 6

[/p]
  • [p]Players now control when to fight the Health Inspector
    [/p]
  • [p]Console appears on Admin Floor after deck construction
    [/p]
  • [p]Click to manually summon boss at your convenience
    [/p]
  • [p]Removed automatic respawning that could catch players off-guard
    [/p]
  • [p]Better console positioning (50px higher, 10px left adjustment)
    [/p]
[p]
Boss Fight Fixes
[/p]
  • [p]Fixed Level 11+ Shrine of Fury causing game crashes (Added attack speed cap max 20.0, Added minimum attack cooldown 0.05s, Prevents rapid-fire attack errors)
    [/p]
  • [p]Fixed shrine upgrade validation errors
    [/p]
  • [p]Improved fighter unit targeting and behavior
    [/p]
[p]
Unit Movement System Overhaul All units now move as smoothly as Jovian Barista

Patron Movement Fixes:
[/p]
  • [p]Fixed Blue Spacer and other patrons teleporting around the station
    [/p]
  • [p]Fixed units getting stuck on walls or glitching through obstacles
    [/p]
  • [p]Fixed rapid flipping/rotation causing visual jank
    [/p]
  • [p]Increased wander speeds from 30-80 to 100-125 pixels/second
    [/p]
  • [p]Movement now matches walk animation cycle for smooth visuals
    [/p]
[p]
Speed Changes:
[/p]
  • [p]Blue Spacer: 30 → 100
    [/p]
  • [p]Purple Voyager: 35 → 110
    [/p]
  • [p]Deck 2-5 Patrons: 40-70 → 105-125
    [/p]
  • [p]Golden Barista: 80 → 120
    [/p]
  • [p]DLC Units: 25-55 → 100-120
    [/p]
[p]
Technician Fixes:
[/p]
  • [p]Fixed stuttering movement by adjusting idle timers
    [/p]
  • [p]Changed rapid state changes (0.1-0.3s) to smooth transitions (1.0-2.0s)
    [/p]
  • [p]Prevents visual jittering during placement operations
    [/p]
  • [p]Smoother pathfinding and animation coordination
    [/p]
[p]
Animation Quality:
[/p]
  • [p]Removed state_timer interruptions that caused teleporting
    [/p]
  • [p]Units now complete movement paths before changing states
    [/p]
  • [p]Walk animation (1.2s cycle) properly synchronized with movement speed
    [/p]
  • [p]Natural-looking variation through randomized timing
    [/p]
[p]
Tutorial Improvements Tutorial Validation System

[/p]
  • [p]Game now validates tutorial unit purchases[/p]
  • [p]If player buys wrong unit, it's automatically refunded
    [/p]
  • [p]Prevents tutorial soft-locks from mistakes
    [/p]
  • [p]Better instruction clarity
    [/p]
[p]
Tutorial Fixes
[/p]
  • [p]Fixed tutorial replaying on second game opening
    [/p]
  • [p]Fixed tutorial achievements triggering during forced purchases
    [/p]
  • [p]Fixed tutorial spotlight positioning on all resolutions
    [/p]
  • [p]Better tutorial flow and pacing
    [/p]
[p]
[/p][h3]Minigame Integration (Placeholders)[/h3][p]
Visual stubs for upcoming minigames:
[/p]
  • [p]Basketball minigame on Engineering Deck (Deck 2)
    [/p]
  • [p]Pachinko minigame on Reactor Deck (Deck 4)
    [/p]
  • [p]Botanical Garden already functional on Hydroponics Deck (Deck 3)
    [/p]
[p]
These appear as interactive sprites that show "Coming Soon" panels when clicked. Full minigame implementations coming in v1.2.0 (Q1 2026).

Technical Preparation:
[/p]
  • [p]Fixed all minigame script paths and UID conflicts
    [/p]
  • [p]Added MinigameManager autoload system
    [/p]
  • [p]Integrated save/load functionality
    [/p]
  • [p]Resolved basketball and pachinko integration errors
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Bug Fixes[/h2][p]
[/p][h3]Critical Fixes[/h3][p]
Achievements & Progress
[/p]
  • [p]Fixed achievement notification spam on game restart - Pre-populated unlocked_in_session dictionary prevents duplicate notifications, Players no longer spammed with 20+ notifications on second launch
    [/p]
  • [p]Fixed achievement buffs applying immediately - Buffs now activate instantly after unlock, Fixed collapsed panel UI when buff notifications appear
    [/p]
  • [p]Fixed achievement notification positioning - Notifications no longer teleport after appearing, Proper offset tweening for smooth entrance/exit
    [/p]
  • [p]Fixed "Achievement Unlocked!" showing backslash escape character - Removed unnecessary escape from notification text
    [/p]
[p]
UI & Display
[/p]
  • [p]Fixed "Number Notation" setting not updating TopBar - Centralized NumberFormatter class ensures consistency
    [/p]
  • [p]Fixed Engineering notation identical to Scientific notation - Engineering: K, M, G, T, P, E (base 1000), Scientific: Standard scientific notation with exponents
    [/p]
  • [p]Fixed TopBar occasionally shrinking - Added minimum container sizes, Increased button minimum sizes to prevent wrap loss
    [/p]
  • [p]Fixed progress bars overlapping on coffee machines - Hide machine's progress bar during construction
    [/p]
  • [p]Fixed Space Basketball popup expanding to screen bottom - Set explicit panel size (300x150)
    [/p]
  • [p]Fixed Continue button on notifications doing nothing - Added proper functionality with smooth animation, 4-second auto-dismiss implemented
    [/p]
[p]
Gameplay Issues
[/p]
  • [p]Fixed escape button not opening pause menu - ESC now closes overlays before pause menu
    [/p]
  • [p]Fixed tutorial replaying on second game opening - Added save file check, Prevents repeated tutorial for returning players
    [/p]
  • [p]Fixed floaters and rewards appearing on main menu - Added game_started check to reward spawn timer
    [/p]
  • [p]Fixed frozen aliens appearing on main menu - Only spawn during active gameplay
    [/p]
  • [p]Fixed construction buoy showing wrong deck on load - Improved deck reference tracking
    [/p]
  • [p]Fixed super speed issue affecting multiple unit types - Patrons, support units, and technicians speed normalized
    [/p]
[p]
Movement & Animation
[/p]
  • [p]Fixed Blue Spacer movement issues - Teleporting eliminated, Wall glitching fixed, Random flipping resolved, Speed increased from 30 to 100
    [/p]
  • [p]Fixed technician stuttering - Increased idle timers from 0.1-0.3s to 1.0-2.0s, Smoother transitions
    [/p]
  • [p]Fixed patron movement feeling janky - All patron speeds increased to 100-125 range
    [/p]
[p]
Boss Fight
[/p]
  • [p]Fixed Level 11+ Shrine of Fury crash - Added attack speed cap (max 20.0), Added minimum attack cooldown (0.05s)
    [/p]
  • [p]Fixed Level 2+ Shrine triggering thousands of errors - Added validation in ShrineManager
    [/p]
  • [p]Fixed boss console position - Adjusted 50px higher, 10px left for better visibility
    [/p]
  • [p]Fixed automatic inspector respawning - Players now control boss fights via console
    [/p]
[p]
[/p][h3]Minor Fixes[/h3][p]
Translation & Localization
[/p]
  • [p]Fixed "Next Goals" panel not translating - Full support for 32+ languages
    [/p]
  • [p]Fixed VersionLabel not translating - Added VERSION_TAG translation support
    [/p]
  • [p]Fixed Voter panel not translating - All text properly localized
    [/p]
  • [p]Fixed various translation keys displaying raw - Fixed PRESTIGE_UPGRADE_* and RUN_MODIFIERS keys
    [/p]
[p]
Visual Polish
[/p]
  • [p]Fixed notification size for deck construction - Title: 28px → 36px, Subtitle: 22px → 26px, Better readability
    [/p]
  • [p]Fixed frozen alien floater duration - Extended from 15s to 22s (+7 seconds)
    [/p]
  • [p]Fixed voter panel positioning - Moved to absolute upper left (16, 16)
    [/p]
  • [p]Removed "Floor 1" tag from coffee machines - Cleaner visual design
    [/p]
  • [p]Removed emojis from settings - Cleaner, more professional appearance
    [/p]
[p]
Settings & Menu
[/p]
  • [p]Reduced feedback minimum from 10 to 3 characters - Allows short feedback like "BAD" or "BUG"
    [/p]
  • [p]Removed "Apply Settings" button - All settings now save immediately
    [/p]
  • [p]Changed "Change Accessibilities" to "Accessibility" - More concise labeling
    [/p]
  • [p]Updated feedback placeholder text - Better guidance for players
    [/p]
[p]
Audio & Effects
[/p]
  • [p]Improved rush hour music fade transitions - Smoother cross-fading, Better music variety
    [/p]
  • [p]Fixed notification dismissal animation - Shrinks to center instead of sliding off-screen
    [/p]
[p]
Performance
[/p]
  • [p]Removed obsolete UnitPerformanceOptimizer - Code cleanup, Reduced complexity
    [/p]
  • [p]Reduced achievement notification overhead - More efficient tracking system
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]UI/UX Polish[/h2][p]
Visual Consistency
[/p]
  • [p]Applied "NEXT GOALS" sleek styling to additional UI components
    [/p]
  • [p]Consistent panel designs across all UI elements
    [/p]
  • [p]Better visual hierarchy and organization
    [/p]
[p]
Removed Visual Clutter
[/p]
  • [p]Removed smoke transition intro video (compression artifacts made it look rough)
    [/p]
  • [p]Removed construction crosses/scaffolding horizontal beams (didn't look like real scaffolding)
    [/p]
  • [p]Cleaner, more polished visual experience
    [/p]
[p]
Z-Index Fixes
[/p]
  • [p]Fixed construction buoy z-index to render above engineering deck
    [/p]
  • [p]Proper layering prevents visual glitches
    [/p]
  • [p]Better visual feedback during construction
    [/p]
[p]
Animation Improvements
[/p]
  • [p]Fixed deck fade-in animation during construction
    [/p]
  • [p]Deck now smoothly fades in during construction timer
    [/p]
  • [p]More satisfying visual feedback
    [/p]
[p]
Panel Visibility
[/p]
  • [p]Fixed Next Goals panel visibility issues
    [/p]
  • [p]Improved community voting panel placement
    [/p]
  • [p]Better overlay management
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Technical Improvements[/h2][p]
Code Quality
[/p]
  • [p]Centralized NumberFormatter class for consistent number display
    [/p]
  • [p]Removed duplicate code across UI components
    [/p]
  • [p]Better error handling throughout
    [/p]
  • [p]Cleaner notification queue management
    [/p]
[p]
Save System
[/p]
  • [p]Enhanced save reliability (building on v1.1.1 checkpoint system)
    [/p]
  • [p]Better state preservation for UI elements
    [/p]
  • [p]Proper validation during load operations
    [/p]
[p]
Performance
[/p]
  • [p]Removed obsolete performance optimizer
    [/p]
  • [p]More efficient unit management
    [/p]
  • [p]Better memory usage patterns
    [/p]
  • [p]Optimized notification system
    [/p]
[p]
Error Handling
[/p]
  • [p]Fixed multiple runtime errors in minigames
    [/p]
  • [p]Better null checking throughout
    [/p]
  • [p]Improved instance validation
    [/p]
  • [p]Fewer edge case crashes
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Compatibility & Upgrade Information[/h2][p]
Save Compatibility
[/p]
  • [p]Full backward compatibility with all v1.1.x saves
    [/p]
  • [p]Forward compatible (v1.1.0-1.1.5 saves work perfectly in v1.1.6)
    [/p]
  • [p]No save data migration required
    [/p]
  • [p]All progress, unlocks, and achievements SHOULD be preserved [/p]
[p]
Steam Cloud
[/p]
  • [p]Enhanced Steam Cloud save reliability
    [/p]
  • [p]Automatic backup before updates
    [/p]
  • [p]Cross-device sync maintained
    [/p]
[p]
Workshop Content
[/p]
  • [p]All v1.1.x workshop content fully compatible
    [/p]
  • [p]No changes to workshop integration
    [/p]
  • [p]Custom content works seamlessly
    [/p]
[p]
Localization
[/p]
  • [p]All new features fully translated
    [/p]
  • [p]32+ languages supported
    [/p]
  • [p]Translation quality maintained across all changes
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Known Issues[/h2][p]
Minor Issues (Targeted for v1.1.7)
[/p]
  • [p]Some minor visual glitches on ultra-wide displays (3840x1080)
    [/p]
  • [p]Occasional notification stacking with very rapid achievement unlocks
    [/p]
  • [p]Minor translation inconsistencies in Czech locale[/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Performance & System Requirements[/h2][p]
Performance Notes
[/p]
  • [p]Improved frame pacing on mid-range systems
    [/p]
  • [p]Better memory management reduces late-game stuttering
    [/p]
  • [p]Optimized unit movement calculations
    [/p]
[p]
System Requirements No changes to system requirements.
The game continues to target:
[/p]
  • [p]Minimum: Intel i3 / Ryzen 3, 4GB RAM, Integrated Graphics
    [/p]
  • [p]Recommended: Intel i5 / Ryzen 5, 8GB RAM, Dedicated GPU
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]What's Next: Development Roadmap[/h2][p]
[/p][h3]v1.2.0 - The Minigame Update (Q1 2026)[/h3][p]Major Features:
[/p]
  • [p]Botanical Garden Polish - Additional content for existing minigame
    [/p]
  • [p]Controller Support Enhancements - Better gamepad integration
    [/p]
  • [p]Daily Challenge System - New daily objectives with unique rewards
    [/p]
[p]
[/p][h3]v1.3.0 - The Content Update (Q2 2026)[/h3][p]Planned Features:
[/p]
  • [p]New Deck Concept - Deck 7 or alternative station area
    [/p]
  • [p]Seasonal Events - Limited-time content and rewards
    [/p]
  • [p]Leaderboard Expansion - Weekly and all-time rankings
    [/p]
  • [p]Enhanced Workshop Support - More custom content types
    [/p]
[p]
Long-Term Vision
[/p]
  • [p]Additional DLC units and content packs
    [/p]
  • [p]More accessibility features
    [/p]
  • [p]Expanded prestige system
    [/p]
  • [p]New game modes
    [/p]
  • [p]Quality-of-life improvements based on community feedback
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Testing & Quality Assurance[/h2][p]
This update underwent extensive testing:
[/p]
  • [p]160 commits since v1.1.0
    [/p]
  • [p]500+ hours of playtesting across multiple sessions
    [/p]
  • [p]60+ bugs identified and resolved
    [/p]
  • [p]Multiple screen resolutions tested (1920x1080, 2560x1440, 3840x2160)
    [/p]
  • [p]All 32+ languages verified for translation quality
    [/p]
  • [p]Save/load cycles tested extensively to prevent data loss
    [/p]
  • [p]Performance profiling on minimum and recommended specs
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Player Feedback Impact[/h2][p]
This update is entirely player-driven. Every feature and fix came from community feedback:

Implemented Player Requests
[/p]
  • [p]"Add a MAX button for buying units" - Implemented adjustable buy amounts
    [/p]
  • [p]"Colorblind mode doesn't work" - Completely rebuilt with daltonization + layering[/p][p] [/p]
  • [p]"Blue Spacer movement is broken" - Full movement system overhaul
    [/p]
  • [p]"ESC should close menus" - Fixed ESC key behavior
    [/p]
  • [p]"Resolution toggle is confusing" - Added Fortnite-style dropdown
    [/p]
  • [p]"Achievement spam on restart" - Fixed notification system
    [/p]
  • [p]"Tutorial keeps replaying" - Added save file check
    [/p]
  • [p]"Boss fight is too unpredictable" - Added manual summon console
    [/p]
  • [p]"Number notation not updating" - Centralized formatter
    [/p]
  • [p]"Notifications jump around" - Fixed positioning system
    [/p]
[p]
Community Testing
Special thanks to our Discord community for:
[/p]
  • [p]Detailed bug reports with reproduction steps
    [/p]
  • [p]Screenshots and videos of issues
    [/p]
  • [p]Testing builds and providing feedback
    [/p]
  • [p]Suggesting quality-of-life improvements
    [/p]
  • [p]Supporting development with patience and enthusiasm
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]How to Report Bugs[/h2][p]
Found a bug? Help us fix it quickly:

1. Note your game version (press F1 in-game or check main menu)
2. Describe what happened vs what you expected
3. Provide reproduction steps (how to make it happen again)
4. Include your save file if the bug affects gameplay
5. Add screenshots/video if visual

Where to Report:
[/p]
  • [p]Discord: Fastest response, community can help confirm
    [/p]
  • [p]GitHub: Best for detailed technical reports with logs
    [/p]
  • [p]Steam Discussions: Good for general issues and discussions
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Credits & Acknowledgments[/h2][p]
Development Team
[/p]
  • [p]Lost Rabbit Digital - Development, design, and implementation
    [/p]
[p]
Community Contributors
[/p]
  • [p]Discord Playtesters - Bug finding and feedback
    [/p]
  • [p]Steam Community - Reviews, suggestions, and support
    [/p]
  • [p]Accessibility Advocates - Pushing for colorblind support
    [/p]
  • [p]Localization Team - Maintaining 32+ language translations
    [/p]
[p]
Special Thanks
[/p]
  • [p]Every player who submitted a bug report
    [/p]
  • [p]Everyone who left honest feedback
    [/p]
  • [p]The patient community during v1.1.0 save system issues
    [/p]
  • [p]Players who tested pre-release builds
    [/p]
[p]
[/p][hr][/hr][p]
[/p][h2]Closing Notes[/h2][p]
Version 1.1.6 represents our commitment to polish and player satisfaction. We've listened to your feedback, fixed the bugs you reported, and implemented the features you requested.

The game is more stable, more accessible, and more polished than ever before. But we're not done yet - v1.2.0 will bring the minigames you've been waiting for, and v1.3.0 will expand the game in exciting new directions.
[/p][p] Thank you for being part of the Starbrew Station community. I appreciate you! [/p][p]
Your feedback shapes this game. Your patience supports our development. Your passion drives us to make Starbrew Station the best cosmic coffee empire simulator it can be.

Now get back to your station, Manager. Those coffee orders aren't going to fill themselves!
[/p]
  • [p]HeartCoded and the Starbrew Station Team [/p]