UPDATE 0.602 [AI PROFESSIONS MATTER]
Welcome, lords and ladies of KINGDOMS!
0.602
Today's update is about some core changes in AI behavior. When AI spawns in the world he or she gets random perks from start. A bit of history: in older versions of the game player could learn all perks that settler had, what made teaching process and interaction with AI not so deep as it initially supposed to be - with single "all-in-one-teacher" player could basically forget about other settler. So it was changed at some point - settler became one single profession, that was calculated on perks settler has, if some perks were both good - random chose one to define profession. That's why the situation when settler builds a smith (depend on perks) but having not blacksmith profession was so common. The time has come to change it. Now settlers profession defines what will be build and what will be crafted. And now player can be 100% sure when visiting a blacksmith to learn smithy perks. Perks are not totally forgotten though. Manufactory gradation depends on perks - for those having various types - smiths, shops and taverns - the better settlers perk, the better the building. So, following professions are now building following manufactories:
Farmers were also changed this way - no more blacksmiths ruling the farms.
Another thing I wanted to point are options sliders for vegetation and rocks, rocks distance can be slightly increased now - to 200m.
CHANGELOG & BUGFIXING
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.602
Today's update is about some core changes in AI behavior. When AI spawns in the world he or she gets random perks from start. A bit of history: in older versions of the game player could learn all perks that settler had, what made teaching process and interaction with AI not so deep as it initially supposed to be - with single "all-in-one-teacher" player could basically forget about other settler. So it was changed at some point - settler became one single profession, that was calculated on perks settler has, if some perks were both good - random chose one to define profession. That's why the situation when settler builds a smith (depend on perks) but having not blacksmith profession was so common. The time has come to change it. Now settlers profession defines what will be build and what will be crafted. And now player can be 100% sure when visiting a blacksmith to learn smithy perks. Perks are not totally forgotten though. Manufactory gradation depends on perks - for those having various types - smiths, shops and taverns - the better settlers perk, the better the building. So, following professions are now building following manufactories:
- Trader - shops
- Smith - blacksmiths
- Hunter - bakery
- Woodcutter - woodcutter's house
- Traveler - taverns
- Miner - stoneworker's house
Farmers were also changed this way - no more blacksmiths ruling the farms.
Another thing I wanted to point are options sliders for vegetation and rocks, rocks distance can be slightly increased now - to 200m.
CHANGELOG & BUGFIXING
- Fixed issue when vegetables were unable to gather when grass distance was set to low;
- "Vegetation distance" slider was added to settings menu;
- "Rocks distance" slider was added to settings menu;
- Fixed issue when shop history showed "+" amount of gold when AI sold something and it should be displayed as "-" gold;
- Rocks max distance was increased to 200m;
- Now AI house level is more random than before and less Architect perks depended - to make AI settlement and houses build in players settlement more various;
- Now AI manufactory level 100% depends on settlers profession (visible in settlers list) but not random value calculated from best perks;
- Now AI decision to build or not to build manufactory logically depends on profession but not Trader perks like it was before;
- Now AI builds a farm when having a farmer profession, not only Gardener perks;
- Melee impact effect was removed, full strike animation is back;
- Now snow amount is calculated every day, not every month;
- Fixed issue when tax collector could start collect taxes again after loading even if they were already collected this month;
- Fixed issue when tax collector didn't skipped values properly when month starts and didn't collect taxes properly;
- Português translation was updated;
- Russian translation was updated;
FULL LIST OF UPDATES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd