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Kingdoms News

UPDATE 0.667 [WINNING SIEGE SLIDER]

Welcome, lords and ladies of KINGDOMS!

CHANGES
  • Woodworker now can create and sell planks;
  • Now % that defines when siege will be won/lost can be changed in game settings (Settings >> Game);
  • % From the above addition now can be seen on siege screen;
  • Dialog line "What are you doing?..." was updated for meat gatherers;
  • Dialog line "What are you doing?..." was updated for herbs gatherers;
  • Dialog line "What are you doing?..." was updated for stone gatherers;
  • Dialog line "What are you doing?..." was updated for leather gatherers;
FIXES
  • Fixed annoying issue when player could accidentally hit the settler while helping to attack wild animal;
  • Fixed issue when siege couldn't be lost even if rating was
  • Fixed size of wooden watchtower;
  • AI spreading inside houses was changed a bit in order AI could take all places available;
  • Fixed issue when AI will just stand before house entrance if all animation places there are already taken;
  • Fixed rare issue when AI couldn't properly leave animation place in the house;
  • Fixed issue when settler couldn't properly sell meat in the tavern;
  • Fixed issue when settler couldn't properly collect and sell boston-fern;
  • Fixed issue when "Distance between settlements" parameter weren't properly saved and applied sometimes;
FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.665 [NEW AI JOBS]

Welcome, lords and ladies of KINGDOMS!

CHANGES
  • Now amount of goods that is added in shop after settler sells there something depends on settlers trader perks - that will boost economy in settlements with skilled traders;
  • Sieges on large distances that plyer can't observe were tweaked a bit to take less time than before;
  • Now settlers can go to the wild and gather a leather from the animals there;
  • Now settlers can mine untreated stone in the wild;
  • Now settlers can gather various herbs in the wild and sell it in shops;
  • Now settlers can buy raw meat in tavern and cook it at home;
  • Now settlers can look for various veggies in the wild and sell their seeds in shops;
  • Now settlers can take various types of meat from killed animals and sell it in shops;
  • Amount of money when settler is performing gathering actions to earn money was increased from 300g to 500g;
  • Houses selling prices were decreased a bit;
  • Now settlers wont pay full sum when buying a house if they haven't this sum;
FIXES
  • Fixed issue when money wasn't taken from settlers inventory when buying a house or manufactory;
  • Fixed issue when settlers couldn't properly enter buildings sometimes, when there were a lot of other settlers near entrance;
  • Fixed issue when player could fall down the floor sometimes when sleeping on the second floor;
  • Fixed issue when UI could show incorrect amount of bandits in the lair;
  • Fixed issue when settler spend in animation place (inside buildings) much lesser time than needed;
  • Fixed rare issue when tracking a bandit could lead to false settler, that never was in the gang;
  • Fixed rare issue when settlers could join another settlement after loading a save;
  • Fixed rare issue when settler sometimes could take players settlement after loading;
FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.664 [MUSIC REWORK]

Welcome, lords and ladies of KINGDOMS!

FIXES
  • Fixed issue when bandit could play running with sword animation during the dialog;
  • Fixed issue when settlers in conquered settlement could remain hostile after siege is over (new game needed);
  • Fixed issue when player couldn't hire guards in conquered settlement (new game needed);
  • Fixed issue when tax collector didn't collect taxes in conquered settlement sometimes (new game needed);
  • Fixed issue bandits didn't properly react to to players replicas during dialog sometimes;
  • Fixed issue when battle music could be looped even if fight was over;
  • Fixed issue when battle music could be looped even if enemy (i.e. animal) was already far away;
  • Fixed issue when settlers looped in combat animation sometimes even of combat was over;
  • Some structures Update () function were optimized and rewritten in order to improve performance;
CHANGES
  • New animations were added for talking settlers during dialog;
  • Now not hostile settler will use greetings animation during the dialog;
  • Now destroying of bandits lairs will improve commanding perks;
  • Now conquering new settlements will improve commanding perks;
  • New music tracks were added for settlements;
  • New music tracks were added for exploring;
  • New music tracks were added for fights;
  • Now caves have new music inside;
  • New music on the ship;
  • New music during loading or world generation;
  • New music in taverns;
  • New music was added for bandits lairs;
  • New music was added for farms;
  • New music was added for sieges;
  • New quest "Bring poorman's hat for settlement leader" was added;
  • Russian translation was updated;
FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.663 [DISTANCES REWORK]

Welcome, lords and ladies of KINGDOMS!

0.663
First of, sorry there weren't any updates last week, the reason was given in this post. The worst thing here was that I had some cool content and fixes prepared, that couldn't be uploaded just because my physical condition and this fact pissed me more than covid itself. Anyway, today I decided that its enough and you know "I can". So here is todays update.
The main addition is basically a gamechanger for many of you - possibility to tweak distances between various types of settlement for AI. With distance control it's possible now to control amount of settlements farms and lairs on the map,. There are 3 sliders:
  • Settlement -- Settlement;
  • Settlement -- Farm (Bandits lairs are here too);
  • Farm -- Farm;

Now the whole map can be filled with farms with only several big settlements - it's all in new tweaks now.
Besides I've fixed various siege issues, some of those were quite serious like settlers that didn't stop to aggro and disappearing walls after conquering a settlement. The rest list follows:

CHANGELOG & BUGFIXING
  • Fixed issue when "siege effectiveness" points weren't properly calculated after killing attackers soldiers;
  • Fixed issue when settlers could remain aggressive towards player even after conquering a settlement;
  • Fixed issue when settlement wall could disappear after conquering a settlement;
  • Now player can tweak various distances between location using sliders in game options or during world creation;
  • Default distance between settlements was tweaked to 600m;
  • Default distance between settlements and small locations (farms and bandit lairs) was tweaked to 350m;
  • Default distance between small locations (farms and bandit lairs) was tweaked to 150m;
  • Fixed issue when farms couldn't spawn between settlements properly;
  • Fixed issue when AI didn't use trebuchets during sieges sometimes;
  • Now AI will 100% build at least 1 trebuchet for siege;
  • Economy tweak - now settlers will buy and sell more or less equal amounts of goods in order to keep local shops economically healthy;
  • Now aggressive settlement can actually loose siege when all soldiers in army are dead;
  • Settlers profession randomizer now works more smooth in order to introduce all AI professions on the island in more or less smooth correlation;
  • Fixed issue when player couldn't change day duration using in game options;
  • Amount of farmers and trader was increased a bit in order to boost economy in some settlements;
  • Fixed issue when attackers could sometimes stand still, without attacking sieged settlers;
  • Fixed issue when city defender could stuck at place in combat animation during siege;
  • Fixed issue when settler could stuck at place in combat animation when fighting an animal;
FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.653 [SIEGE #3 - ATTACKERS VS DEFENDERS]

Welcome, lords and ladies of KINGDOMS!

0.653
New siege update has come. Changelog is quite large, mostly containing sieges and AI fighting fixes. Some important things I want to mention:
  • Attackers and defenders now can properly react to each other;
  • Soldiers now can properly use trebuchet animation places;
  • Barricades and gates now can be destroyed with a sword or other weapon;

We're still missing siege towers and rams, but I'm working on it at the moment - with settlers acting properly against each other during siege it became more epic than before, so we're almost at finish line of wars = diplomacy updates are very close.

CHANGELOG & BUGFIXING
  • Fixed issue when settler could still receive a damage after siege is over;
  • Fixed issue when settlers list was calculated incorrect sometimes after loading the game;
  • Fixed issue when settler could join the settlement when being very far away from it;
  • Now general can not only hire army and soldiers but also fire already hired ones;
  • Animals behavior script was changed a bit in order to increase overall performance;
  • Now player can see separate army and guards amount on milita management window;
  • Now size of an army that general can hire in players settlement depends on players commanding perks;
  • Now player can't send an army to enemy settlement without having war-camp build;
  • Fixed false warning notification when declaring a war;
  • Fixed issue when "Create a war-camp" button text went missing after pressing "Diplomacy" button;
  • Now settlers of sieged settlement will be aggressive to the player during siege if player is a leader of attackers;
  • Fixed issue when "Recall army" button didn't work properly;
  • Fixed performance issue when after unpausing the game all AI animators could be enabled for a moment causing a lag;
  • Fixed visual issue when AI could start flickering when being at march after game was unpaused;
  • Camera movement on global map was 2x times increased when using "Run" button;
  • Fixed issue when non-soldiers could march to war-camp sometimes;
  • Fixed issue when some soldiers could stay in the war-camp after sending an army to enemy settlement;
  • Fixed issue when player could assign soldiers to trebuchets even if there weren't enough of soldiers;
  • Soldiers now can use trebuchets and play animations there during sieges;
  • New quest was added "Bring healing herbs for wounded soldier";
  • Russian translation was updated;
  • French translation was updated;
  • Some errors in English translation were fixed;
  • Now barricades HP depends on wall type (100, 200, 400, 750, 1000);
  • Now Barricades can be damaged with sword or other weapon;
  • Distance when settlers of a settlement will attack aggressive player was increased from 30m to 100m;
  • Now after killing a settler player will improve siege effectiveness;
  • Trebuchet target choice was changed a bit - now it will mostly attack the houses, the wall and barricades;
  • Fixed issue when AI could start to vanish during the fight sometimes;
  • Fixed issue when AI could stuck near house entrance during the fight sometimes;
  • Fixed issue when settlers could be killed by invisible enemy during siege;
  • Now player receives no damage when being attacked in god mode by AI;
  • Now attacking army can kill civilians;
FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd