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Starbase - Progress Notes Week 13 (2020)


[h2]Progress Notes Week 13[/h2]
[h3](March 23rd - 27th)[/h3]

Hello everyone! Here are the progress notes of week 13:

[h3]Design[/h3] Features
  • Assembly Job tested, Bolt Profile snapping feature made the bolting really easy
  • Assembly Job tested, item blocker entities added on each doorway so objects cannot be thrown through the doorways
  • Buzzsaw power usage configured to 10/sec, which equals to 100 seconds of continuous sawing with one power pack
  • Bolt Tool and the bolt profile override feature tested, works without issues
  • Chat features worked on, default settings adjusted
  • Insurance terminals' location and parenting fixed in origin map
  • Mining Job tested in the new Work Hub, working without issues
Stations
  • Empire VIS HQ grid slot has been updated: structures inside the slot have been relocated and rotated to enable a better view of the Capital
  • Mining Job grid slot has been replaced with the Work Hub grid slot
Spaceship Designer
  • Locales fixed and updated
  • Economy design worked on
Other
  • Socket position changed in battery asset, cabling adjusted in ships with battery to fit this change
  • Locales added for objects and resources
  • New armor sets added to starting mega station economy
  • A moon rocket worked on, flights to the moon tested
[h3]Code[/h3] Gameplay
  • Rental lot blueprint unloading has been improved
  • An issue where non-loaded rental lots crashed the editor on stopping the game has been fixed
  • Blueprints appearing inside already built objects has been fixed
  • When the client stops operating a ship in a despawn area, the ship now immediately despawns
  • Sitting issue with cradle mounted chairs has been fixed
  • SawTool sound effects have been implemented and bugs surrounding it have been fixed
  • Welding Tool beam effect has been refactored
  • Restriction added to detaching to station lots that the player has access to, so players can't detach whatever parts they want
  • The detachment network synchronization has been finished, the Welding Tool is now ready for testing
User Interface
  • An issue where ore processing made only one processed entry at a time has been fixed
  • Picking up magazines now moves ammo
  • An issue has been fixed where items disappeared from the sell list when the player sold 0 amount of the item
  • Position of the damaged item indicator has been fixed
  • Containers not filling up correctly when picking up ores fixed
  • Swapping and merging ores in the mining backpack works now as well as dragging between the bank tab and the mining slots
  • Snapping to closest possible bolt profile location, when within BoltToolComponent defined area has been implemented
  • Feedback Tool has been updated and the tool's data management has been refactored
Audio
  • Missing sort button sounds have been added
  • Item shop transaction button sounds and item sell menu button sounds have been added
Spaceship Designer
  • 'Continuous placement' option has been added for asset placement. Enabling this option allows the user to keep placing the asset until cancelled
  • A bug that allowed entering the test mode while undo actions were still being execute has been fixed
  • A Blueprint type metadata has been added to blueprints. This value can be used to filter blueprints, for example to display only ship or station blueprints
  • Some of Spaceship Designer's network messages unintentionally leaking to peers not inside the Spaceship Designer session has been fixed
  • A basic paint tool with point and click colouring has been added. The tool supports undoing and redoing
  • A client timeout when attempting to join a hosted session with a large map has been fixed
  • Save selection as blueprint functionality has been fixed
Planets
  • Moon terrain rock collisions have been optimized
Renderer
  • Planet hit detection for projectiles has been implemented
  • Skybox stretching during baking caused by direction blending has been fixed
[h3]Art[/h3] Stations
  • New signs for the frame shop at back alley are underway
  • Frame shop ad adjustments are in the making
  • Job instance effects for station use: proper UV's to the basic shapes so that UV scrolling can be used with them added as well as building blocks that can be used in the making of ads
  • Prospector shop module exterior decoration has been finalized
  • Station hall LODs have been updated
  • UV scroll support added to the flat font used in ads and signs
  • New windows added to station halls
  • Landing platform lighting in the making
  • LODs updated in ship repair maps
Animations
  • New animations and polishes to ads have been made
  • Pistol run animations have been polished
  • Sitting reload animation has been polished
  • An animation for the sell shop has been updated
Other
  • New asteroid clusters have been made
  • Bulwark armoset's textures and paintjobs have been polished
  • Modular Battery's socket location has been fixed
  • More weapon flat logos have been added to the game
  • Effects and beam types have been added to Welding Tool's attach/detach mode
  • New beam end models which could replace the particle effects have been tested
  • Dashed line effects have been made for ad use
  • Some armor set piece configs that did not allow the pieces to be dropped to the game world have been fixed


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 12 (2020)


[h2]Progress Notes Week 12[/h2]
[h3](March 16th - 20th)[/h3]

Hello everyone! Here are the progress notes of week 12:

[h3]Design[/h3] Features
  • Instancing area configured and added to ship showroom
  • Mining Job instancing issues with parent hierarchy fixed
  • Buzzsaw damage configured and tested, the tool is now more balanced
  • Pickaxe testing and adjusting: no longer a good weapon against materials with high armor value
  • Mining Hall rotation fixed in Work Hub grid slot
  • Ore zone weight configurations that were producing unwanted outcomes in ore distribution were fixed
  • New items added to the economy, old economy configurations fixed and adjusted and locales worked on for economy
  • New updated design worked on for Universal tool: incorporating device network operator systems and evaluating potential commonalities with transponder visuals
  • Hinge bolt profiles updated
Stations
  • All Spaceship Design Workshops have been updated, Workspaces rotated, relocated and their amounts raised from 6 to 8, LOD update is still pending
  • 'Large Hall 6' added to Station Designer. Thumbnail, windows and exterior decoration still pending
  • The "destroyed" grid slots have been added to the Kingdom Outpost B -station
Spaceships
  • Gunship Lancer: older hinge replaced with newer model
  • Spaceship Kodiak: older hinge replaced with newer model
Spaceship Designer
  • Asset names and locales updated
[h3]Code[/h3] Gameplay
  • Massive lot blueprint memory usage has been fixed
  • Reloadable tools and ammo conversion have been tweaked
  • Beam effect support and network sync have been added for the Welding Tool
  • Welding Tool now highlights objects that can be welded and its timer visualizations are finished
User Interface
  • A bug that caused dragged items to stretch has been fixed
  • Icons and ammunition amounts being in the wrong place for right hand and leg have been fixed
  • Slot rendering to handle special cases in backpack has been refactored
  • A bug that allowed modular limbs to overlap with other items in the backpack has been fixed
  • Material UI slot rendering code has been refactored
  • Mining backpack slots' hovering problems have been fixed
  • Snapping to closest possible bolt profile location, when within BoltToolComponent defined area has been implemented
  • Bolt profile visualizations have been adjusted so that snapping target is visible
  • Feedback Tool's sidebar menu has been finished and localizations are underway
Audio
  • Sound issues when releasing buttons inside inventory have been fixed
  • A damage audio event for 'armor damage' has been added
  • Audio support has been added to sorter buttons, 3D menu tabs and lists
  • The most of the list item interaction sounds have been finished
  • Insurance menu tab buttons for proper audio support refactoring underway
Spaceship Designer
  • Saving a blueprint when editing custom ship no longer disables changes to the in-game ship
  • Selecting modules no longer selects components behind them in Spaceship Designer
  • Rotational stability of object chains in Spaceship Designer has been improved
Planets
  • Weapon down scoping heavily dropping FPS on planet surfaces has been fixed
Renderer
  • Double buffering has been added for skyboxes
  • Applying environmental damage on the planet is in the making
[h3]Art[/h3] Stations
  • Final fixes to VIS decal bleed have been made
  • VIS HQ empire grid slots' additional art has been added
  • Assembly Hall LODs have been finished, some LOD updates made to modules
  • Asteroid Hall farLODs have been finished and tintmask coloured
  • New windows have been added to mega stations
  • FarLODs have been added for all shop modules
  • An UV mirroring issue with Market Station has been fixed
  • Commercial signs for Sunny Ship Center are underway: perspective fixes, final touches and optimizations made
Animations
  • More animations have been added to Market Station, an animation for sell shop is in the making
  • 'Offers ad' rotation direction has been fixed
  • Pickaxe relaxed run/walk animations have been polished
  • Pilot aim and pistol aim animations have been polished
  • Sit aim animation updates are in the making
Other
  • Bastion armor set's elbow position has been fixed
  • Bulwark armor set's textures and paintjobs polished
  • Object (rock) placements for asteroids updated and new asteroid clusters have been finished
  • Modular battery redesign in the making that includes a status bar indicator
  • New job instance effects have been added
  • Weapon flat logos are in the making
  • New logos for laser and auto-cannon turrets have been made
  • Buzzsaw hit effect has been updated


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 11 (2020)


[h2]Progress Notes Week 11[/h2]
[h3](March 9th - 13th)[/h3]

Hello everyone! Another week is here and another post of progress notes along with it!

[h3]Design[/h3] Features
  • Components and locales configured for the Assembly Job
  • Instancing areas added to the Assembly Job workstations
  • Spawners and component arrangements configured, so more products can be spawned
  • Decals added to the Assembly Job workstation floor, to indicate where to drop the assembled products
  • New special ore zones added to the asteroid belt, there are now 13 special ore zones
  • Icons added for rails and other objects, missing inventory icons added for missile parts and two plates
  • Chat bug and feature fixes: incorrect opening and closing of the context menu, highlights and missing or incorrect elements fixed
Stations
  • VIS Headquarters grid slots have been added to mega stations: Capital Imperial A and Empire Headquarters B
  • ShipTransportAreaEntities and ShipSpawnTerminalEntities have been added into Ship Design Workshop
  • Vertical Bridges have been added into build
Spaceship Designer
  • Total object limit configured so that attachment plates, cables and pipes are excluded from total object count
[h3]Code[/h3] Gameplay
  • An issue where built lot objects were not saved has been fixed
  • Grabbing Tool's invalid pose highlights causing FPS drops has been fixed
  • Lot blueprint unload not unloading whole blueprints has been fixed
  • Ship despawning is now allowed for a group member if the ship owner is not present
  • Client issues when buying a large amount of items have been fixed
  • Buying more items than inventory has room for has been prevented
  • Various aspects related to Grabbing Tool's pose validity checks have been fixed
  • Normals of collisions involving LODs have been fixed
  • Blueprint snapping issues have been fixed
User Interface
  • CV profile page has been updated to match current design, unused variables deleted
  • Bolt Tool has been improved, bolt profile visualization worked on
  • Assembly Job has been updated, locales changed
  • Feedback Tool's text inputs and menu structure have been updated
Audio
  • Various UI sounds have been added to the game
Spaceship Designer
  • Esc menu now has button for exiting test flight mode when in Spaceship Designer
  • Asteroid pieces in Mining Job won't turn to debris anymore
  • An issue where ships would not fit into Spaceship Designer has been fixed
Planets
  • Grabbing Tool issues with planets have been fixed
  • Asteroid rock spawning has been fixed
[h3]Art[/h3] Stations
  • More animated signs have been added to Market Station
  • New logos are in the making
  • Sign and advertisement gradients have been updated with dithering to reduce banding
  • Animated pointing arrows and holographic area have been added to Asteroid Hall
  • 'Sell' advertisement has been made for Market Station
  • Skyscraper roof building is underway
  • New farLODs are in the making
  • New commercial signs are in the making
Moons and Asteroids
  • More asteroid clusters have been worked on
  • Planet terrain height tests are in the making
Animations
  • Small improvements have been made for various animations
  • All tools/weapons now have sit animations
  • Pistol and tool aim animations have been fixed
  • Jumping and landing animations have been polished
Other
  • Inventory icons for alloy materials (Velidenum, Armored Velidenum and Bastonium) have been made
  • Assets and inventory icons for the current alloy materials have been made
  • Job Instance effects have been made for station use
  • Floating decals and decal bleeds fixes have been made
  • Armorsets: Hammerhead set textures and paintjobs have been polished
  • First iteration of the new area indicator cube for certain areas in space is in the making


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 10 (2020)


[h2]Progress Notes Week 10[/h2]
[h3](March 2nd - 6th)[/h3]
Hello everyone! It's time for another week of progress notes:

[h3]Design[/h3] Features
  • Three new special ore distribution zones configured: there are now five special zones where ores are distributed with different weights compared to the rest of the universe
  • Marketplace terminals fixed
  • Economy configurations fixed for torpedoes
  • Design for a Spaceship Designer Coloring Tool worked on
  • Spaceship Designer multiplayer issue: removing cable with Cable Tool breaks if client and host is removing cable simultaneously fixed and verified
Stations
  • Kingdom Headquarter station and Kingdom Outpost Ruins added to the universe
  • Ship and shop terminal issues fixed for Kingdom stations
  • Vertical hallways' offsetting priority snap points have been fixed
  • Three hall modules' base structures have been modified to disable any possible collisions with each other (Large hall 2; Ship weapon shop 2 A; Armor shop 1 A)
  • Temporary "very-farlods" have been removed from grid slot scenes, and will be replaced if and when needed
Spaceships
  • Issue where Ithaca V4 used up its coolant too quickly was fixed by adding more coolant cells
[h3]Code[/h3] Gameplay
  • Instancing area visualization disappearing when changing groups has been fixed
  • Ore nuggets are now immune to the mining laser
  • Blueprint code refactoring is underway
  • Entering the game with a broken profile (invalid or missing character data) is now prevented
  • Explosion shock waves were fixed to not affect players inside safe zones
  • Player stuck recovery system has been enabled to be active at all times
  • Nearby ship acceleration/deceleration sounds have been added
  • Cargo Frame wall/field was refactored into being supported by the current physics processing
  • SawTool can now target and cut properly
User Interface
  • A bug where material disappeared when dragged to existing stack in inventory has been fixed
  • Netsyncing added for beam effect so that other people could see the effect
  • Company Rank names not changing correctly when player changes them has been fixed
Audio
  • Item pick-up and drop audio support has been implemented
  • Multiposition ambient system fixes have been finished
Spaceship Designer
  • Mining job now correctly gives money from asteroids with cables/bolted things on them, syncing fixed
  • Cell translation not working when jumping more than 1 cell has been fixed
  • Range Finders being active in Spaceship Designer has been fixed
Planets
  • Incorrect moon terrain object visibility fading fixed
[h3]Art[/h3] Stations
  • Decal tweaks, collision and parent checks, VIS HQ grid slot finalization
  • Farlods, module halls, and mega station gridslot updated
  • Work hub: Signs and adverts made for different work hub jobs
  • Asteroid hall decorations and polishes underway
  • Sub modules and their LODs coloured
  • Skyscraper base modules in the making
  • Commercial boards in the making
  • New windows have been added
  • Farlods added for all shop modules
Moons and Asteroids
  • Alpha moons have been updated
  • Asteroid cluster tests have been made
  • Spherical height maps tests underway
Animations
  • New sign animations made, robot logo and animation adjustments in the making
  • Sit animations for Rocket Launcher and Reaper Cannon have been made
  • 1st person animations for Saw Tool are in the making
  • Jumping and shooting animations have been polished
  • The new LOD distances added for large asteroid rocks and formations
Other
  • Turret Utility Body: Asset redesign that fixes collision has been finished
  • Turret Arm Saw Tool: Concept, assets and textures have been finished
  • Turret Arm Saw Tool: Larger versions of the blade and tool have been made to test how large assets the robot arms can support
  • Tools: Saw textures polished, paintjobs added
  • Devices: Resource bridge hose nozzle textures updated
  • A spark effect for the mining saw has been finalized
  • LODs made for multiple assets, railgun barrel LODs have been optimized


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Spaceship Designer Feature Video



A new Starbase feature video has been released! This video focuses on the Spaceship Designer, which enables you to design your spaceship from scratch, take the ship for a test ride and more and all this can be done either alone or with friends. In the video we’ll demonstrate the building process by building a basic ship and by explaining how the Spaceship Designer works while doing so.

https://youtu.be/ggSH5vDBCPI

Watch us build a ship from scratch using the Spaceship Designer by checking out Starbase -Spaceship Designer Feature Video above.

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/