Starbase - Progress Notes Week 8 (2020)

[h2]Progress Notes Week 8[/h2]
[h3](February 17th - 21st)[/h3]
Hello everyone! Here are the progress notes of week 8:
[h3]Design[/h3] Features
- Inventory testing, trying to reproduce issues regarding the drag and drop feature
- Thruster exhaust damage areas configured and tested
- Maneuver thrusters exhaust damage configured to ignore players
- Electricity usage calculations worked on for refining raw ores
- Economy configurations and insurance/terminals fixed in a mega station
- Detailed designs worked on for updated equipment UI elements and interactions
- Inventory icons added for objects: all objects in the shops now have icons
- Design for company ownership functions (ships and bank accounts) worked on
- A fix regarding turrets starting to move by themselves after being detached tested and verified
- More bolts added to Wing to fix an issue where the ship loses Ship warp class and gets a loose plating after opening hatch
- An issue where tractor beam model wasn't showing until it grabbed something has been fixed
- Tractor beam doesn't target objects carried by the player anymore
- The planet kill zone re-killing players who use insurance after dying in the zone has been fixed
- Net pose extrapolation reliability has been improved in cases where the host's framerate varies greatly
- Various fixes made related to cargo held by Cargo Beams
- Autobolter support added for existing attachment plates
- An issue fixed where ammo stacks appeared only after second component was collected
- Snapping works now with Cable and Pipe tools in a moving ship
- Promote and demote toggle functionality to Company Ranks is in the making
- Everyone can now invite people to groups and not only the group leaders
- An issue where social tab remove button was not removing group members fixed
- Company news are now sorted so that the most recent is on top
- Added button press/release audio support that works as intended with different interactions
- Localization support for the remaining mission and directory names has been added
- A bug that allowed certain parts to be placed in overlapping positions has been fixed
- Autobolter tool crashing when applied to certain maps has been fixed
- Issues with ship spawning locations and rotations with SSC terminal have been fixed
- New lights have been placed and lighting updated
- Storage floor LOD has been finished
- Station farlods and hall modules have been updated
- Farlods have been added for all shop modules
- Market station interior ads for the shops in the making
- Window LODs have been updated
- Advertisement assets: Assets for Ares Weapons ad underway
- LOD generation distance setting tests for small and medium asteroid rocks underway
- Some tweaks have been made to rock placements
- Moon rocks have been optimized and XL rocks for alpha moons are in the making
- New weapon/tool lockers for spaceships in the making, older models have been updated
- Resource Port: Asset finished, high poly, low poly and materials done.
- Inventory icons have been made for loose cable and loose pipe items.
- Modular Ore Cargo Crate: Asset finished, concept and preliminary model are done as well as high poly, low poly and materials
- Armorsets: Pathfinder set textures and paintjobs have been polished
- Tests on how to improve the feel of flying animations have been made
[h3]Gallery[/h3]










[h3]Videos[/h3]
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Don't forget to check our official Starbase forums and Frozenbyte's blog for more pictures and videos of the weekly development.
Until next time! 🪐