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Starbase - Progress Notes Week 12 (2020)


[h2]Progress Notes Week 12[/h2]
[h3](March 16th - 20th)[/h3]

Hello everyone! Here are the progress notes of week 12:

[h3]Design[/h3] Features
  • Instancing area configured and added to ship showroom
  • Mining Job instancing issues with parent hierarchy fixed
  • Buzzsaw damage configured and tested, the tool is now more balanced
  • Pickaxe testing and adjusting: no longer a good weapon against materials with high armor value
  • Mining Hall rotation fixed in Work Hub grid slot
  • Ore zone weight configurations that were producing unwanted outcomes in ore distribution were fixed
  • New items added to the economy, old economy configurations fixed and adjusted and locales worked on for economy
  • New updated design worked on for Universal tool: incorporating device network operator systems and evaluating potential commonalities with transponder visuals
  • Hinge bolt profiles updated
Stations
  • All Spaceship Design Workshops have been updated, Workspaces rotated, relocated and their amounts raised from 6 to 8, LOD update is still pending
  • 'Large Hall 6' added to Station Designer. Thumbnail, windows and exterior decoration still pending
  • The "destroyed" grid slots have been added to the Kingdom Outpost B -station
Spaceships
  • Gunship Lancer: older hinge replaced with newer model
  • Spaceship Kodiak: older hinge replaced with newer model
Spaceship Designer
  • Asset names and locales updated
[h3]Code[/h3] Gameplay
  • Massive lot blueprint memory usage has been fixed
  • Reloadable tools and ammo conversion have been tweaked
  • Beam effect support and network sync have been added for the Welding Tool
  • Welding Tool now highlights objects that can be welded and its timer visualizations are finished
User Interface
  • A bug that caused dragged items to stretch has been fixed
  • Icons and ammunition amounts being in the wrong place for right hand and leg have been fixed
  • Slot rendering to handle special cases in backpack has been refactored
  • A bug that allowed modular limbs to overlap with other items in the backpack has been fixed
  • Material UI slot rendering code has been refactored
  • Mining backpack slots' hovering problems have been fixed
  • Snapping to closest possible bolt profile location, when within BoltToolComponent defined area has been implemented
  • Bolt profile visualizations have been adjusted so that snapping target is visible
  • Feedback Tool's sidebar menu has been finished and localizations are underway
Audio
  • Sound issues when releasing buttons inside inventory have been fixed
  • A damage audio event for 'armor damage' has been added
  • Audio support has been added to sorter buttons, 3D menu tabs and lists
  • The most of the list item interaction sounds have been finished
  • Insurance menu tab buttons for proper audio support refactoring underway
Spaceship Designer
  • Saving a blueprint when editing custom ship no longer disables changes to the in-game ship
  • Selecting modules no longer selects components behind them in Spaceship Designer
  • Rotational stability of object chains in Spaceship Designer has been improved
Planets
  • Weapon down scoping heavily dropping FPS on planet surfaces has been fixed
Renderer
  • Double buffering has been added for skyboxes
  • Applying environmental damage on the planet is in the making
[h3]Art[/h3] Stations
  • Final fixes to VIS decal bleed have been made
  • VIS HQ empire grid slots' additional art has been added
  • Assembly Hall LODs have been finished, some LOD updates made to modules
  • Asteroid Hall farLODs have been finished and tintmask coloured
  • New windows have been added to mega stations
  • FarLODs have been added for all shop modules
  • An UV mirroring issue with Market Station has been fixed
  • Commercial signs for Sunny Ship Center are underway: perspective fixes, final touches and optimizations made
Animations
  • More animations have been added to Market Station, an animation for sell shop is in the making
  • 'Offers ad' rotation direction has been fixed
  • Pickaxe relaxed run/walk animations have been polished
  • Pilot aim and pistol aim animations have been polished
  • Sit aim animation updates are in the making
Other
  • Bastion armor set's elbow position has been fixed
  • Bulwark armor set's textures and paintjobs polished
  • Object (rock) placements for asteroids updated and new asteroid clusters have been finished
  • Modular battery redesign in the making that includes a status bar indicator
  • New job instance effects have been added
  • Weapon flat logos are in the making
  • New logos for laser and auto-cannon turrets have been made
  • Buzzsaw hit effect has been updated


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 11 (2020)


[h2]Progress Notes Week 11[/h2]
[h3](March 9th - 13th)[/h3]

Hello everyone! Another week is here and another post of progress notes along with it!

[h3]Design[/h3] Features
  • Components and locales configured for the Assembly Job
  • Instancing areas added to the Assembly Job workstations
  • Spawners and component arrangements configured, so more products can be spawned
  • Decals added to the Assembly Job workstation floor, to indicate where to drop the assembled products
  • New special ore zones added to the asteroid belt, there are now 13 special ore zones
  • Icons added for rails and other objects, missing inventory icons added for missile parts and two plates
  • Chat bug and feature fixes: incorrect opening and closing of the context menu, highlights and missing or incorrect elements fixed
Stations
  • VIS Headquarters grid slots have been added to mega stations: Capital Imperial A and Empire Headquarters B
  • ShipTransportAreaEntities and ShipSpawnTerminalEntities have been added into Ship Design Workshop
  • Vertical Bridges have been added into build
Spaceship Designer
  • Total object limit configured so that attachment plates, cables and pipes are excluded from total object count
[h3]Code[/h3] Gameplay
  • An issue where built lot objects were not saved has been fixed
  • Grabbing Tool's invalid pose highlights causing FPS drops has been fixed
  • Lot blueprint unload not unloading whole blueprints has been fixed
  • Ship despawning is now allowed for a group member if the ship owner is not present
  • Client issues when buying a large amount of items have been fixed
  • Buying more items than inventory has room for has been prevented
  • Various aspects related to Grabbing Tool's pose validity checks have been fixed
  • Normals of collisions involving LODs have been fixed
  • Blueprint snapping issues have been fixed
User Interface
  • CV profile page has been updated to match current design, unused variables deleted
  • Bolt Tool has been improved, bolt profile visualization worked on
  • Assembly Job has been updated, locales changed
  • Feedback Tool's text inputs and menu structure have been updated
Audio
  • Various UI sounds have been added to the game
Spaceship Designer
  • Esc menu now has button for exiting test flight mode when in Spaceship Designer
  • Asteroid pieces in Mining Job won't turn to debris anymore
  • An issue where ships would not fit into Spaceship Designer has been fixed
Planets
  • Grabbing Tool issues with planets have been fixed
  • Asteroid rock spawning has been fixed
[h3]Art[/h3] Stations
  • More animated signs have been added to Market Station
  • New logos are in the making
  • Sign and advertisement gradients have been updated with dithering to reduce banding
  • Animated pointing arrows and holographic area have been added to Asteroid Hall
  • 'Sell' advertisement has been made for Market Station
  • Skyscraper roof building is underway
  • New farLODs are in the making
  • New commercial signs are in the making
Moons and Asteroids
  • More asteroid clusters have been worked on
  • Planet terrain height tests are in the making
Animations
  • Small improvements have been made for various animations
  • All tools/weapons now have sit animations
  • Pistol and tool aim animations have been fixed
  • Jumping and landing animations have been polished
Other
  • Inventory icons for alloy materials (Velidenum, Armored Velidenum and Bastonium) have been made
  • Assets and inventory icons for the current alloy materials have been made
  • Job Instance effects have been made for station use
  • Floating decals and decal bleeds fixes have been made
  • Armorsets: Hammerhead set textures and paintjobs have been polished
  • First iteration of the new area indicator cube for certain areas in space is in the making


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 10 (2020)


[h2]Progress Notes Week 10[/h2]
[h3](March 2nd - 6th)[/h3]
Hello everyone! It's time for another week of progress notes:

[h3]Design[/h3] Features
  • Three new special ore distribution zones configured: there are now five special zones where ores are distributed with different weights compared to the rest of the universe
  • Marketplace terminals fixed
  • Economy configurations fixed for torpedoes
  • Design for a Spaceship Designer Coloring Tool worked on
  • Spaceship Designer multiplayer issue: removing cable with Cable Tool breaks if client and host is removing cable simultaneously fixed and verified
Stations
  • Kingdom Headquarter station and Kingdom Outpost Ruins added to the universe
  • Ship and shop terminal issues fixed for Kingdom stations
  • Vertical hallways' offsetting priority snap points have been fixed
  • Three hall modules' base structures have been modified to disable any possible collisions with each other (Large hall 2; Ship weapon shop 2 A; Armor shop 1 A)
  • Temporary "very-farlods" have been removed from grid slot scenes, and will be replaced if and when needed
Spaceships
  • Issue where Ithaca V4 used up its coolant too quickly was fixed by adding more coolant cells
[h3]Code[/h3] Gameplay
  • Instancing area visualization disappearing when changing groups has been fixed
  • Ore nuggets are now immune to the mining laser
  • Blueprint code refactoring is underway
  • Entering the game with a broken profile (invalid or missing character data) is now prevented
  • Explosion shock waves were fixed to not affect players inside safe zones
  • Player stuck recovery system has been enabled to be active at all times
  • Nearby ship acceleration/deceleration sounds have been added
  • Cargo Frame wall/field was refactored into being supported by the current physics processing
  • SawTool can now target and cut properly
User Interface
  • A bug where material disappeared when dragged to existing stack in inventory has been fixed
  • Netsyncing added for beam effect so that other people could see the effect
  • Company Rank names not changing correctly when player changes them has been fixed
Audio
  • Item pick-up and drop audio support has been implemented
  • Multiposition ambient system fixes have been finished
Spaceship Designer
  • Mining job now correctly gives money from asteroids with cables/bolted things on them, syncing fixed
  • Cell translation not working when jumping more than 1 cell has been fixed
  • Range Finders being active in Spaceship Designer has been fixed
Planets
  • Incorrect moon terrain object visibility fading fixed
[h3]Art[/h3] Stations
  • Decal tweaks, collision and parent checks, VIS HQ grid slot finalization
  • Farlods, module halls, and mega station gridslot updated
  • Work hub: Signs and adverts made for different work hub jobs
  • Asteroid hall decorations and polishes underway
  • Sub modules and their LODs coloured
  • Skyscraper base modules in the making
  • Commercial boards in the making
  • New windows have been added
  • Farlods added for all shop modules
Moons and Asteroids
  • Alpha moons have been updated
  • Asteroid cluster tests have been made
  • Spherical height maps tests underway
Animations
  • New sign animations made, robot logo and animation adjustments in the making
  • Sit animations for Rocket Launcher and Reaper Cannon have been made
  • 1st person animations for Saw Tool are in the making
  • Jumping and shooting animations have been polished
  • The new LOD distances added for large asteroid rocks and formations
Other
  • Turret Utility Body: Asset redesign that fixes collision has been finished
  • Turret Arm Saw Tool: Concept, assets and textures have been finished
  • Turret Arm Saw Tool: Larger versions of the blade and tool have been made to test how large assets the robot arms can support
  • Tools: Saw textures polished, paintjobs added
  • Devices: Resource bridge hose nozzle textures updated
  • A spark effect for the mining saw has been finalized
  • LODs made for multiple assets, railgun barrel LODs have been optimized


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Spaceship Designer Feature Video



A new Starbase feature video has been released! This video focuses on the Spaceship Designer, which enables you to design your spaceship from scratch, take the ship for a test ride and more and all this can be done either alone or with friends. In the video we’ll demonstrate the building process by building a basic ship and by explaining how the Spaceship Designer works while doing so.

https://youtu.be/ggSH5vDBCPI

Watch us build a ship from scratch using the Spaceship Designer by checking out Starbase -Spaceship Designer Feature Video above.

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 9 (2020)


[h2]Progress Notes Week 9[/h2]
[h3](February 24th - 28th)[/h3]
Hello everyone! Here are the progress notes of week 9:

[h3]Design[/h3] Features
  • Hauling Hall instances fixed: they now support group instancing
  • Ship ownership menu for companies reworked: filters improved and new lists made
  • Economy configs worked on for virtual manufacturing: calculations for different kinds of resource crafting data
  • UI design worked on for Station storage
  • Component configuration and testing for utility connection devices
Stations
  • SafeZoneDespawnAreaEntities' dimensions have been updated
  • Spaceship Factory is now called Spaceship Design Workshop
  • Grid slots now have their locale names added into the Mega Station Designer
  • 'Work Hub' grid slot now has its base structure done, level art and LODs pending
  • Hall base has been made for the upcoming "ship demolition" job
  • Trading hall modules have been removed from Station Designer, leaving only empty halls and hallways for purchase
  • Priority snap issues caused by the previous station asset rotation update have been fixed
  • Elevators have been removed from stations
Spaceships
  • Gofer variant worked on for a mining upgrade
  • Spaceship sell values adjusted
[h3]Code[/h3] Gameplay
  • Tractor beam snapping issues and cable tool fixes made
  • Inventory server issue fixes made
  • An issue where grabbing was not working in third person if no tool was equipped has been fixed
  • Grabbing doesn't allow dropping objects on top of players anymore
  • Disconnection has been added to beam effect when too far away or when player takes off the mining backpack. Offset and scale added too for putting the beam in the right direction
User Interface
  • Item dragging now works with the Station Storage
Audio
  • Multi-position audio system refactored for distance and priority tracking
Spaceship Designer
  • Entity warping issues in Spaceship Designer have been fixed
  • Developer saving features have been fixed
  • Rare multi-user undo system issue that caused Spaceship Designer to freeze indefinitely has been fixed
  • UI layout loading being registered as an undoable action has been fixed
  • Interior creator access has been removed from the station creator
  • Cable placing getting stuck mid-air if object is removed/moved after first placement has been fixed
  • Asteroids can no longer be spawned if a player is standing within the spawn area
  • Despawn button has been added to Spaceship Designer terminals
  • Station creation selection choosing all pieces from behind of what's being pointed at has been fixed
  • Spaceship Designer cable/pipe tool now uses the same visualization as in-game one
  • Multiple ships should no longer be able to be bought in a single Spaceship Designer Terminal session
Planets
  • Static collisions added to moon terrain objects
[h3]Art[/h3] Stations
  • Mega Station level art has been updated
  • Issue with decal bleeding fixed on the floor, elevator and pillar skyscraper pieces
  • Lighting tweaks and optimizations to stations underway
  • Spaceship Design Workshop's farlods have been updated
  • Models have been updated with voxel collision fixes and LOD updates
Moons and Asteroids
  • Large rocks, large cluster and large flat updated
  • Rock collisions have been implemented and tested
  • Asteroid fog belt tests underway
  • New variations of large asteroid rocks and rock formations have been created
  • Asteroid cluster concept work is in the making
Other
  • New animated signs have been created
  • A new window version of basic plates has been made
  • Cargo crates: Roughness maps fixed to match better between the crate assets
  • Resource Port Hose Nozzle: Design, high poly, low poly, UV's and bakes finished
  • UI: Inventory icon for the saw has been created
  • New rig and basic 1st person animations made for Saw Tool
  • Jump animations are being worked on
  • Aim animations have been fixed


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐