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Old World May 14th Updated Test Build

[h2]Test Branch 1.0.77780 Test 2025-05-14[/h2]

[h3]Design[/h3]

  • Leaders can be assigned as a Governor without a Garrison. Free Garrison in the Capital removed. Garrisons no longer require a Law
  • Library class improvements Science increase changed from 20%/30%/50% to 10%/20%/30%
  • Courthouse class improvements Civics increase changed from 20%/30%/50% to 20%/30%/40%
  • Market class improvements Money increase changed from 20%/30%/50% to 30%/40%/50%
  • Rider family Import projects allow cities to build relevant units directly instead of adding resources to map. Added extra order to rider seat (1 -> 2)
  • Increased AI penalites on The New difficulty (20% -> 25%)
  • Damaged cities cannot be gifted to another team
  • Added 'No city gifting' option to MP setup
  • Ruthless AI no longer counts VPs of player allies as a double victory threat
  • Disjunction mapscript with King of the Hill option balance improvements


[h3]Programming[/h3]

  • The AI claims cleared city sites more urgently (with force march, if necessary)
  • Performance optimization
  • Replaced valid terrain fields by TerrainTargetType to make improvement requirements more flexible
  • Family bonuses now check whether the bonus player has that family


[h3]UI[/h3]

  • Ship unit icons replaced to make the differences between them clearer
  • Added missing improvement warning text to unique unit production buttons
  • Added opinion gain line to Make Agent tooltip
  • Religions now always show founding requirements in the Encyclopedia
  • Improved Encyclopedia entries for Captial and Citizen concepts
  • Characters entries in Encyclopedia now list unique events and missions
  • Encyclopedia, when viewed in-game, show entries based on currently enabled DLC instead of owned DLC
  • Improved German grammar for character relationships


[h3]Bugs Fixed[/h3]

  • Fixed city production text not updating after builds finish
  • Fixed founded city territory bug
  • Fixed extra mission buttons appearing in some cases
  • Fixed missing at sea bonus description
  • Fixed production text sometimes not appearing in some languages when city healthbar is visible
  • Fixed Chancellors with negative discipline not reducing money income
  • Text and event fixes

Old World May 7th Updated Test Build

[h2]Test Branch 1.0.77641 Test 2025-05-07[/h2]

[h3]Design[/h3]

Law changes:

  • Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance
  • Freedom now gives -5% Rebel chance instead of +1 happiness per city
  • Calligraphy now gives +10 culture per city instead of +4 culture per library
  • Swapped Calligraphy and Iconography upkeep costs
  • Swapped Colonies and Serfdom upkeep costs


Other design changes:

  • Ruthless AI declares war on a winning player even if that player is not directly reachable
  • Ruthless AI gets more chances to conduct diplomacy when a player is close to winning
  • Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning
  • The Old World premade map edits - boundaries slightly expanded, marshes added and resources redistributed
  • When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible
  • In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal
  • Drought effect tweaks (Wrath of Gods)
  • Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)
  • Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)


[h3]New Events[/h3]

14 new events added - 11 for base game and 3 for Behind the Throne DLC

  • A City Like No Other
  • Deadly Inheritance
  • I Love It When A Plan Comes Together!
  • New Front
  • No War Declaration
  • Not to Be Trusted
  • Offensive Remarks
  • Reaping the Whirlwind
  • The God Queen
  • Triple Cross!
  • Tutorial: Upgrade Mercenaries
  • No Longer of Use (x2) (Behind the Throne)
  • Support or Scheme (Behind the Throne)


[h3]Programming[/h3]

  • Improved AI chokepoint management and attacks with high unit density
  • Memory allocation improvements
  • Occurrence terrain change refactor, now more mod friendly
  • Changed opinion-calculating functions to return a tuple
  • Event triggers can now have an arbitrary number of subjects


[h3]UI[/h3]

  • Foreign city citizen and specialist numbers now shown if the city tile is visible
  • Foreign city tooltips no longer show defense and damaged state unless the city is visible
  • Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)
  • Stacked worker count shown on tooltip even when not actively building an improvement
  • Added "Improvements (Special)" section to the Encyclopedia, to include non-buildable Improvements
  • Added dynamic helptext for Attribute effects and tweaked Attribute helptext
  • Added Prosperity to Wrath of Gods setup


[h3]Bugs Fixed[/h3]

  • Fixed occurrence notification localization when playing MP with players using different languages
  • Fixed tech names not showing up on cards in some languages
  • Fixed changing a tile improvement affecting city build queue specialists on other tiles
  • Fixed character card not selecting tribe leader
  • Fixed occurrence overlay getting stuck in some cases
  • Fixed temporary overlays not getting cleared when blocking popups are active
  • Fixed units being bounced by an Occurrence before taking damage from it
  • Fixed bug with Player.canEverHaveEffectCity
  • Fixed tile territory assignment in game editor
  • Fixed Grand Vizier interfering with automated unit management
  • Fixed camera zooming to fog when clicking foreign character with job
  • Fixed Towers giving extra height instead of extra range
  • Fixed movement bug that resulted in allied units not getting bounced out of your territory
  • Fixed some AI retreat confusion
  • Fixed promotion button icons not aligning to right of button
  • Fixed nation crest color issues
  • Fixed tooltip positioning issues with HUD scaling
  • Fixed missing source traits on some effectCity entries
  • Fixed Opulence project not granting family opinion bonus
  • Fixed tooltip for event options that marry away characters
  • Fixed Learn to Play ambitions not displaying correctly in Hall of Fame
  • Fixed mods not showing in Upload tab in some cases
  • Fixed map mod attributes not being checked in setup screen
  • Fixed Rise of Carthage scenario 3 Epic Victory achievement sometimes not unlocking
  • Fixed Pharaohs of the Nile scenario 2 Tribal peace/truce/war missions
  • Fixed Pharaohs of the Nile scenario issues with Urusalim not being a city site
  • Fixed Pharaohs of the Nile overlapping goals UI
  • Fixed unwanted VPs in The Hill scenario
  • Fixed "Wrath of Gods" map script showing with "show hidden map scripts" enabled and content not owned
  • Fixed occurrences causing rivers with deltas flowing into land tiles (Wrath of Gods)
  • Text and event fixes

Old World Update: Rejuvenation map script added and naval combat tweaks

[h2]Main Branch 1.0.77503 Release 2025-04-30[/h2]

[h3]Headline Changes[/h3]

  • New map script Rejuvenation added to the Wrath of Gods DLC. A barren desert that becomes more temperate and acquires resources over time
  • Ships can now enter defensive formation, which works in the same way as Fortify for melee infantry. Ship promotion balance tweaked
  • Added upgrade icon to city production buttons for specialists that replace an existing specialist


[h3]Design[/h3]

  • Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%. A counterattack is gained at maximum level and each attack against the ship removes one level.
  • Grappler promotion immobilizes ships instead of stunning them and no longer has an attack penalty
  • Fireship promotion no longer gives +10% attack
  • Cockswain promotion gives +20% strength in National Territory instead of Rout
  • AI more likely to break alliances with poor opinion
  • Ruthless AI declares war on a winning player even if it's not completely ready to do so
  • When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
  • When a national alliance ends, a unit in its own territory never gets bounced
  • Expose Agent mission takes 1 turn to complete (was 2)
  • Rise of Carthage campaign tweaks and rebalancing
  • Heroes of the Aegean scenario 2 rebalanced
  • Slums worker discount removed and militia discount increased (Behind the Throne)
  • New map script Rejuvenation added (Wrath of Gods)
  • Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
  • Hurricanes remove Anchored status from ships (Wrath of Gods)


[h3]Programming[/h3]

  • Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame
  • AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit
  • Pathfinder performance optimization
  • Moved project spread to the Player class
  • Memory refactor
  • Testudo is now a unit effect
  • Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID
  • Added support for showing images of workshop maps in Manage Mods tab
  • Added support for council positions that don't require any traits
  • Added support in the game class for adding visual effects to tiles independently from the occurrence system
  • Added support for yields with negative demand
  • Added backwards compatibility for mods with zero-cost projects (notably fixes freezes in Projects+ mod)


[h3]UI[/h3]

  • Added upgrade icon to city production buttons for specialists that replace an existing specialist
  • Added year of discovery to each acquired tech on the Tech Tree
  • Can no longer see citizens, specialists, and happiness level of foreign cities without an agent
  • Selection panel tooltips appear on the left
  • Score/ambitions panel hidden with attack preview active
  • Ambition display tweaks
  • Added Net Yield Change to project build tooltips
  • Improvement and specialist tooltip tweaks
  • Added reminder count on tooltip for pillage reminders
  • Decreased size of religion icons on city widgets and archetype/family icons near leader portrait
  • Discord/Steam rich presence now updated after loading a save
  • Added Save button to cloud host controls screen
  • Notification URL icon shown in cloud game list
  • Observer hosts of MP games can send messages only to everyone
  • Added notification icon for City Damaged
  • Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
  • Added spacing between archetype/ratings/items on character cards
  • Source of counterattack damage in the combat preview is more specific
  • Improved tooltip alignment and positioning
  • Law tooltips now show F1 Encyclopedia links
  • Encyclopedia updates
  • Localization text updates
  • Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player
  • Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions
  • Agent networks with agents now shown in Spymasters Agent Networks submenu
  • Improved helptext for traits that can replace other traits
  • Removed the Text tab from the Event Browser


[h3]Bugs Fixed[/h3]

  • Fixed DLC that is not owned being marked as disabled
  • Fixed bug that forced some map scripts to put all players on the same continent
  • Fixed increasing player count disabling Allow Duplicate Nations option
  • Fixed Governor gendered helptext issue
  • Fixed event browser not using selected language for event preview
  • Fixed a bug that sometimes prevented the AI from declaring war to expand
  • Fixed broken river segments in mirror maps
  • Fixed missing available luxury highlights
  • Fixed enlisted unit of eliminated nation becoming a rebel
  • Fixed bug with AI understanding of how city attacks work
  • Fixed character mission tooltip positioning inconsistency
  • Fixed left unit healthbar always showing 0 damage in attack preview
  • Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
  • Fixed tile tooltips revealing yields for foreign improvements when at Peace
  • Fixed restarting a hotseat game losing player information
  • Fixed map selection clickthrough issues
  • Fixed F7 city list not sorting when agent tab is selected
  • Fixed incorrect default number of opponents set in single player setup screen
  • Fixed configuration of female scout and female worker combat portrait prefabs
  • Fixed city recommendation icons appear for non-visible production buttons
  • Fixed agent networks submenu player colors
  • Fixed issues with city widget capture text
  • Fixed data issue for culture on city tab
  • Fixed data issues for specialist widgets and pings
  • Fixed improvements placed in the map editor always getting raised to the hill height offset
  • Fixed irrelevant tribes appearing in the tooltip of some character bonuses
  • Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes
  • Fixed event text/goal mismatch
  • Fixed incorrect number of players stored in the options file for multiplayer settings
  • Fixed hotseat games restarting with the wrong active player
  • Fixed modio maps not showing in mod browser
  • Fixed modio maps not updating properly
  • Fixed a couple of issues with maps on Workshop
  • Fixed Modio API errors on uploading mods
  • Fixed modio uploading all files in Maps folder
  • Fixed modio maps reporting version issues if modVersion is blank
  • Fixed modio maps sometimes not getting metadata embedded in the mapfile
  • Fixed modio maps images not showing on manage mods tab
  • Fixed possible null reference when map filename isn't the same as map display name
  • Fixed mods with file information showing private full path filename
  • Fixed mod uninstall button not working on Install tab immediately after an installation
  • Fixed issues with loading mod units from asset bundles
  • Fixed UI exception for non-civics projects when AI build recommendations are enabled (affects mods only)
  • Fixed non-civics projects displaying the incorrect yield above the build queue (affects mods only)
  • Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low (affects mods only)
  • Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion
  • Fixed Rise of Carthage scenario 3 issue with rebels capturing cities
  • Fixed Civil War affecting all players (Behind the Throne)
  • Fixed missing Clergy in Wrath of Gods scenario
  • Fixed Stele appearing in improvements list when it cannot be built manually (Wrath of Gods)
  • Fixed crash caused by Inferno (Wrath of Gods)
  • Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
  • Fixed map Occurrences not being added to mirror maps (Wrath of Gods)


[h3]Notes for Modders[/h3]

  • Five separate memory types (MemoryCharacter, MemoryTribe, MemorReligion, MemoryFamily, MemoryPlayer) are now one type, Memory. The base file name is memory.xml
  • Mods that add memories need to rename files, e.g. memoryCharacter-add.xml should be memory-character-add or just memory-add. The dash after memory is the important part
  • Event bonuses are now just Memory / Forget, for all memory types. Events should take care to apply the bonus to the right subject. For example, a Memory bonus applied to a SUBJECTCLASS_CHARACTER subject is the equivalent of the earlier MemoryCharacter bonus
  • It is recommended to upload new versions of map mods in order to take advantage of fixes and new features

Old World April 23rd Updated Test Build

[h2]Test Branch 1.0.77393 Test 2025-04-23[/h2]

[h3]Design[/h3]

  • Expose Agent mission takes 1 turn to complete (was 2)
  • Rise of Carthage campaign tweaks


[h3]Programming[/h3]

  • Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame
  • AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit
  • Added support for yields with negative demand
  • Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID
  • Added support for showing images of workshop maps in Manage Mods tab



[h3]UI[/h3]

  • Added upgrade icon to city production buttons for specialists that replace an existing specialist
  • Added year of discovery to each acquired tech on the Tech Tree
  • Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player
  • Can no longer see citizens, specialists, and happiness level of foreign cities without an agent
  • Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions
  • Agent networks with agents now shown in Spymasters Agent Networks submenu
  • Added minimum range to unit encyclopedia entries where relevant
  • Improved helptext for traits that can replace other traits
  • Localization text updates
  • Removed the Text tab from the Event Browser



[h3]Bugs Fixed[/h3]

  • Fixed repair recommendation and improvement ping hover issues
  • Fixed production queue buttons
  • Fixed increasing player count disabling Allow Duplicate Nations option
  • Fixed character memories also getting applied to the character's family
  • Fixed city recommendation icons appear for non-visible production buttons
  • Fixed agent networks submenu player colors
  • Fixed issues with city widget capture text
  • Fixed data issue for culture on city tab
  • Fixed data issues for specialist widgets and pings
  • Fixed improvements placed in the map editor always getting raised to the hill height offset
  • Fixed irrelevant tribes appearing in the tooltip of some character bonuses
  • Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes
  • Fixed bug that forced some map scripts to put all players on the same continent
  • Fixed event text/goal mismatch
  • Fixed incorrect number of players stored in the options file for multiplayer settings
  • Fixed hotseat games restarting with the wrong active player
  • Fixed modio uploading all files in Maps folder
  • Fixed modio maps reporting version issues if modVersion is blank
  • Fixed modio maps sometimes not getting metadata embedded in the mapfile
  • Fixed modio maps images not showing on manage mods tab
  • Fixed possible null reference when map filename isn't the same as map display name
  • Fixed mods with file information showing private full path filename
  • Fixed mod uninstall button not working on Install tab immediately after an installation
  • Fixed Civil War affecting all players (Behind the Throne)
  • Fixed map Occurrences not being added to mirror maps (Wrath of Gods)
  • Text and event fixes


[h3]Notes for Modders[/h3]

  • It is recommended to upload new versions of map mods in order to take advantage of fixes and new features

Old World April 9th Updated Test Build

[h2]Test Branch 1.0.77261 Test 2025-04-09[/h2]

[h3]Design[/h3]

  • Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%
  • Reverted Ship counterattack damage back to 1 (from 2)
  • When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
  • When a national alliance ends, a unit in its own territory never gets bounced
  • Heroes of the Aegean scenario 2 and Rise of Carthage scenario 3 rebalanced
  • New map script Rejuvenation added (Wrath of Gods)
  • Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
  • Hurricanes remove Anchored status from ships (Wrath of Gods)


[h3]Programming[/h3]

  • Added support in the game class for adding visual effects to tiles independently from the occurrence system
  • Memory refactor
  • Testudo is now a unit effect


[h3]UI[/h3]

  • Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
  • Added spacing between archetype/ratings/items on character cards
  • Source of counterattack damage in the combat preview is more specific
  • Improved tooltip alignment and positioning
  • Law tooltips now show F1 Encyclopedia links
  • Encyclopedia updates


[h3]Bugs Fixed[/h3]

  • Fixed missing yields on Council tooltip
  • Fixed missing city build recommendations
  • Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
  • Fixed tribe widget display issues
  • Fixed tile tooltips revealing yields for foreign improvements when at Peace
  • Fixed restarting a hotseat game losing player information
  • Fixed map selection clickthrough issues
  • Fixed F7 city list not sorting when agent tab is selected
  • Fixed incorrect default number of opponents set in single player setup screen
  • Fixed configuration of female scout and female worker combat portrait prefabs
  • Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low
  • Fixed modio maps not showing in mod browser
  • Fixed modio maps not updating properly
  • Fixed a couple of issues with maps on Workshop
  • Fixed Modio API errors on uploading mods
  • Fixed Rise of Carthage scenario 3 not taking into account the final turn's yields for determining goal completion
  • Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
  • Text and event fixes


[h3]Notes for Modders[/h3]