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Old World June 4th Updated Test Build

[h2]Test Branch 1.0.78165 Test 2025-06-04[/h2]

[h3]Design[/h3]

  • Clerics Seat can now build Disciples of any religion founded by any nation. Removed free Monasticism and Found Religion Project from Clerics
  • Projects and specialists that are automatically removed from the build queue because they are no longer valid now add any progress to the player's yield stockpile
  • AI governors now emphasize growth and build fewer growth units when city has no citizens
  • Opulence project now requires a luxury in addition to estates (Behind the Throne)
  • Reduced probability of Occurrence ready events (Wrath of Gods)


Multiplayer Turn Style changes

  • Loose turn style can be selected only with a turn timer
  • Renamed normal turn style to adaptive
  • Tight turn style is now the default
  • Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)


[h3]Programming[/h3]

  • Performance optimization
  • Bug reporting system improvements
  • Improved sprite loading thread safety
  • Added safeguards against unexpected UI resets from a game restart
  • Added 3 additional resource categories to the default map script for use by mods
  • Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)
  • Added support for upgrading rural improvements for use by mods


[h3]UI[/h3]

  • Free improvements and resources are now added to the event queue and placed by clicking a valid tile
  • Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed
  • Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip
  • Improvement net yield now includes Patrons Precious Resource culture bonus
  • Border expansion preview has the correct border colors for families
  • Added Items to Encyclopedia in their own category, with unique events listed
  • Encyclopedia now lists DLC source for traits where applicable
  • ESC clears luxury selection before opening menu
  • City luxury tooltip improvements


[h3]Bugs Fixed[/h3]

  • Fixed leader bio paragraph indentation inconsistencies
  • Fixed farm model roof bug
  • Fixed visibility load/save error from terrain height change
  • Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating
  • Fixed number of improvement ambitions becoming impossible after losing control of a city
  • Fixed mini tech tree names not being accounted for in scroll area
  • Fixed council character tooltip positioning with selection active
  • Fixed reference to Stun in Retreat helptext
  • Fixed Guilds help text inconsistency
  • Fixed top bar yield arrows for selected character
  • Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown
  • Fixed Pharoahs of the Nile scenario 4 being continuable after winning
  • UI modding fixes
  • Text and event fixes

Old World Jun 2nd Hotfix update

Main Branch 1.0.78114 Release 2025-06-02

Hotfix release that fixes a potential game hang when workers are automated

Old World May 29th Hotfix update

Main Branch 1.0.78070 Release 2025-05-29

Hotfix release that fixes a bug with some events that could cause the game to get stuck

Old World Update: Governor, Law and Improvement changes

[h2]Main Branch 1.0.78053 Release 2025-05-28[/h2]

[h3]Headline changes[/h3]

  • Governor, Law and Improvement changes
  • Ruthless AI improvements
  • 14 new events
  • New Ship icons


[h3]Design[/h3]

Garrison and Governor changes:

  • Governors no longer require a Garrison
  • Capital no longer gets a free Garrison
  • Garrison and Stronghold stone cost reduced by 20 (80/100 -> 60/80)
  • Darius dynasty now gives 50% discount to appointing Governors (Wonders and Dynasties)


Law changes:

  • Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance
  • Freedom now gives -5% Rebel chance instead of +1 happiness per city
  • Calligraphy now gives +10 culture per city instead of +4 culture per library
  • Swapped Calligraphy and Iconography upkeep costs
  • Swapped Colonies and Serfdom upkeep costs


Other design changes:

  • Library class improvements Science increase changed from 20%/30%/50% to 10%/20%/30%
  • Courthouse class improvements Civics increase changed from 20%/30%/50% to 20%/30%/40%
  • Market class improvements Money increase changed from 20%/30%/50% to 30%/40%/50%
  • Rider family Import projects allow cities to build relevant units directly instead of adding resources to map. Added extra order to rider seat (1 -> 2)
  • Increased AI penalties on The New difficulty (20% -> 25%)
  • Ruthless AI declares war on a winning player even if that player is not directly reachable
  • Ruthless AI gets more chances to conduct diplomacy when a player is close to winning
  • Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning
  • The Old World premade map edits - boundaries slightly expanded, marshes added and resources redistributed
  • When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible
  • Damaged cities cannot be gifted to another team
  • Added 'No city gifting' option to MP setup
  • Disjunction mapscript with King of the Hill option balance improvements
  • Minor cities can be created even if the site is occupied
  • Borders with team-owned tiles on opposite sites are now claimed by the city with the most adjacent tiles
  • Barbarian Horde will now spawn inside player territory if there are not enough tiles available otherwise
  • In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal
  • Drought effect tweaks (Wrath of Gods)
  • Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)
  • Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)



[h3]New Events[/h3]

14 new events added - 11 for base game and 3 for Behind the Throne DLC

  • A City Like No Other
  • Deadly Inheritance
  • I Love It When A Plan Comes Together!
  • New Front
  • No War Declaration
  • Not to Be Trusted
  • Offensive Remarks
  • Reaping the Whirlwind
  • The God Queen
  • Triple Cross!
  • Tutorial: Upgrade Mercenaries
  • No Longer of Use (x2) (Behind the Throne)
  • Support or Scheme (Behind the Throne)


[h3]Programming[/h3]

  • The AI claims cleared city sites more urgently (with force march, if necessary)
  • Performance optimization
  • Replaced valid terrain fields by TerrainTargetType to make improvement requirements more flexible
  • Family bonuses now check whether the bonus player has that family
  • Improved AI chokepoint management and attacks with high unit density
  • Memory allocation improvements
  • Occurrence terrain change refactor, now more mod friendly
  • Changed opinion-calculating functions to return a tuple
  • Event triggers can now have an arbitrary number of subjects
  • Added EffectUnits miAdjacentDifferentModifier, maeBuyTile, mbPillage, mabHideTerrainTarget and miMarchCostModifier
  • Added EffectCity aiYieldRateSpecialistRural
  • Allow the road pathfinder to accept TeamType.NONE, returning a road path which ignores visibility or diplomacy
  • Promoted Infos validator from ModPath to GameFactory so mods can supply custom validators
  • Added support for Religions to have a law opinion directly, not just through theologies


[h3]UI[/h3]

  • Ship unit icons replaced to make the differences between them clearer
  • Added improvement net yields in tooltip
  • Foreign city citizen and specialist numbers now shown if the city tile is visible
  • Foreign city tooltips no longer show defense and damaged state unless the city is visible
  • Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)
  • Added missing improvement warning text to unique unit production buttons
  • Added opinion gain line to Make Agent tooltip
  • Improved German grammar for character relationships
  • Stacked worker count shown on tooltip even when not actively building an improvement
  • Added "Improvements (Special)" section to the Encyclopedia, to include non-buildable Improvements
  • Added dynamic helptext for Attribute effects and tweaked Attribute helptext
  • Added Prosperity to Wrath of Gods setup
  • Ambitions display no longer gets minimized when clicking on listed ambitions
  • Pin Character icon has higher saturation when character is pinned
  • General traits which only affect some unit types now display affected unit types
  • Character relatives display now left-aligned
  • Improved border expansion predictions
  • Leader now shown on Court tab
  • Leader concept added to Encyclopedia
  • Horse trait now shown in Encyclopedia
  • Improved Encyclopedia entry for Citizen concept
  • Religions now always show founding requirements in the Encyclopedia
  • Characters entries in Encyclopedia now list unique events and missions
  • Encyclopedia, when viewed in-game, show entries based on currently enabled DLC instead of owned DLC


[h3]Bugs Fixed[/h3]

  • Fixed tribal diplomacy cooldown not being enforced
  • Fixed minor cities not always being created when they should be
  • Fixed Send Goods icon display
  • Fixed load/save error from border expansion
  • Fixed null reference when tribe sites sit outside map boundaries
  • Fixed incorrect default value for resource hill height offset
  • Fixed improvement culture prereqs not working with modded culture
  • Fixed family opinion penalty from the Imprison mission getting applied to the character instead
  • Fixed net yields for projects to include secondary effects
  • Fixed sign error in specialist net yield help text
  • Fixed occurrence notification localization when playing MP with players using different languages
  • Fixed tech names not showing up on cards in some languages
  • Fixed changing a tile improvement affecting city build queue specialists on other tiles
  • Fixed character card not selecting tribe leader
  • Fixed occurrence overlay getting stuck in some cases
  • Fixed temporary overlays not getting cleared when blocking popups are active
  • Fixed units being bounced by an Occurrence before taking damage from it
  • Fixed bug with Player.canEverHaveEffectCity
  • Fixed tile territory assignment in game editor
  • Fixed Grand Vizier interfering with automated unit management
  • Fixed camera zooming to fog when clicking foreign character with job
  • Fixed Towers giving extra height instead of extra range
  • Fixed movement bug that resulted in allied units not getting bounced out of your territory
  • Fixed some AI retreat confusion
  • Fixed promotion button icons not aligning to right of button
  • Fixed nation crest color issues
  • Fixed tooltip positioning issues with HUD scaling
  • Fixed missing source traits on some effectCity entries
  • Fixed Opulence project not granting family opinion bonus
  • Fixed tooltip for event options that marry away characters
  • Fixed city production text not updating after builds finish
  • Fixed founded city territory bug
  • Fixed extra mission buttons appearing in some cases
  • Fixed missing at sea bonus description
  • Fixed production text sometimes not appearing in some languages when city healthbar is visible
  • Fixed Chancellors with negative discipline not reducing money income
  • Fixed Learn to Play ambitions not displaying correctly in Hall of Fame
  • Fixed mods not showing in Upload tab in some cases
  • Fixed map mod attributes not being checked in setup screen
  • Fixed scenario victory achievements sometimes not completing
  • Fixed Heroes of the Aegean scenario 4 tech tree completion achievement triggering too early
  • Fixed Heroes of the Aegean scenario 4 state religion adoption
  • Fixed Pharaohs of the Nile scenario 2 Tribal peace/truce/war missions
  • Fixed Pharaohs of the Nile scenario issues with Urusalim not being a city site
  • Fixed Pharaohs of the Nile overlapping goals UI
  • Fixed unwanted VPs in The Hill scenario
  • Fixed "Wrath of Gods" map script showing with "show hidden map scripts" enabled and content not owned
  • Fixed occurrences causing rivers with deltas flowing into land tiles (Wrath of Gods)
  • XML ordering fixes
  • Text and event fixes

Old World May 21st Updated Test Build

[h2]Test Branch 1.0.77944 Test 2025-05-21[/h2]

[h3]Design[/h3]

Garrison and Governor changes:

  • Governors no longer require a Garrison
  • Garrisons require 1 Law again
  • Garrisons now give +1 order (up from 0.5)
  • Garrison and Stronghold stone cost reduced by 20 (80/100 -> 60/80)
  • Darius dynasty now gives 50% discount to appointing Governors (Wonders and Dynasties)


Other design changes:

  • Minor cities can be created even if the site is occupied
  • Borders with team-owned tiles on opposite sites are now claimed by the city with the most adjacent tiles
  • Barbarian Horde will now spawn inside player territory if there are not enough tiles available otherwise


[h3]Programming[/h3]

  • Added EffectUnits miAdjacentDifferentModifier, maeBuyTile, mbPillage, mabHideTerrainTarget and miMarchCostModifier
  • Added EffectCity aiYieldRateSpecialistRural
  • Allow the road pathfinder to accept TeamType.NONE, returning a road path which ignores visibility or diplomacy
  • Promoted Infos validator from ModPath to GameFactory so mods can supply custom validators
  • Added support for Religions to have a law opinion directly, not just through theologies


[h3]UI[/h3]

  • Added improvement net yields in tooltip
  • Ambitions display no longer gets minimized when clicking on listed ambitions
  • Pin Character icon has higher saturation when character is pinned
  • General traits which only affect some unit types now display affected unit types
  • Character relatives display now left-aligned
  • Improved border expansion predictions
  • Leader now shown on Court tab
  • Leader concept added to Encyclopedia
  • Horse trait now shown in Encyclopedia


[h3]Bugs Fixed[/h3]

  • Fixed lumbermills, granaries and harbors not being buildable (affected previous test build)
  • Fixed tribal diplomacy cooldown not being enforced
  • Fixed rename cities button
  • Fixed SP setup screen not reappearing after backing out
  • Fixed some ethnicity-based opinion bonuses for foreign nations
  • Fixed some incorrect breakdown listings
  • Fixed minor cities not always being created when they should be
  • Fixed Send Goods icon display
  • Fixed load/save error from border expansion
  • Fixed null reference when tribe sites sit outside map boundaries
  • Fixed incorrect default value for resource hill height offset
  • Fixed improvement culture prereqs not working with modded culture
  • Fixed family opinion penalty from the Imprison mission getting applied to the character instead
  • Fixed net yields for projects to include secondary effects
  • Fixed sign error in specialist net yield help text
  • Fixed Heroes of the Aegean scenario 4 tech tree completion achievement triggering too early
  • Fixed Heroes of the Aegean scenario 4 state religion adoption
  • XML ordering fixes
  • Text and event fixes