Spring Update R061
Hi all,
We ended up taking a little bit of time off from development over the winter months but are now back and have been hard at work cooking up a new update for you all to enjoy.
Update R061 is a relatively big one too, and introduces a whole array of improvements to our fledgling AI (compstomp) mode, as well as a first implementation of an all new Soviet Urban Combat Doctrine alongside a number of other smaller fixes and changes.
With this update going live, we're pleased to say the Soviet faction is now fully in place, though it is of course still very much in beta so do bear with us while we iron out the kinks in terms of bugs and balance issues.
A big thank you to Olazaika and Jstek in particular for making this new patch happen, and to all of you for your continued support and interest in the mod without which we wouldn't still be developing this mod 15 years on after it was first released!
Expect to see some more PvP games happening european evening time in the next weeks as we betatest the new doctrine, and otherwise feel free to just jump in anytime for some compstomps instead ;). For any help with the mod, questions or suggestions on design and balance, do check out our discord.
- The EIR team
[h2]General[/h2]
Various improvements to AI (see below)
Fixed a bug with map positions affecting pop calculation
Fixed a bug preventing small AI games being played on larger player maps
Fixed a vCOH bug causing games crashes
Added 6p and 8p Amfreville (thanks to Ivsh)
Added 2p Road to Carentan
Discord integration for enhanced matchmaking currently in private beta testing
Migrated certain tasks in launcher to leverage more reliable Steamworks integration
Numerous launcher bug fixes and QOL updates
AI Enhancements
AI now has access to a limited number of powerful offmap abilities with more expected to be added over time now that the base framework of how these are to be coded has been laid down. AI difficulty tiers Easy, Normal, Hard, Expert have been reworked to allow additional accessibility for newer players while providing additional challenges to seasoned veterans.
[h2]Americans[/h2]
Greyhound Spahis reward unit:
Health reduced to 350 (from 450)
Weapon penetration values reduced to more closely match that of a regular greyhound
Armor doctrine changes:
[h2]Panzer Elite[/h2]
Fixed a bug with the elite grenadier reward unit not having any sound
[h2]Soviets[/h2]
Various soviet model and skin changes (with thanks to Volsky)
Katyusha: barrage range reduced to 125 (down from 250)
M1938 Mortar: population cost increased to 4 (from 3)
SU-76: population cost reduced to 5 (from 6)
PPSH suppression values reduced to 0.001/0.0015/0.0025 (from 002/003/005)
Speznaz spotter:
BA64:
T-70:
T60:
T34-76mm:
Bugfixes:
Breakthrough doctrine:I
IS2: move speed increased to 5 (from 4.1)
Handheld AT changes:
VPG grenade: removed 100% critical chance. Now has 40% engine critical chance on yellow health, 50% destroyed engine critical chance on red health.
PTRD:
PTRS:
Urban Combat doctrine:
Is now available for selection, includes various infantry centered combat buffs as well as new units such as SU-85, KVs (1, 2 and 8!), Shturmoviki assault infantry and Shtrafniki conscript units.
Rapid Reload ability cooldown reduction for KV2 reduced to -15s (from -30)
Reworked SU-85 penetration tables so that it no longer has a 100% pen rate
We ended up taking a little bit of time off from development over the winter months but are now back and have been hard at work cooking up a new update for you all to enjoy.
Update R061 is a relatively big one too, and introduces a whole array of improvements to our fledgling AI (compstomp) mode, as well as a first implementation of an all new Soviet Urban Combat Doctrine alongside a number of other smaller fixes and changes.
With this update going live, we're pleased to say the Soviet faction is now fully in place, though it is of course still very much in beta so do bear with us while we iron out the kinks in terms of bugs and balance issues.
A big thank you to Olazaika and Jstek in particular for making this new patch happen, and to all of you for your continued support and interest in the mod without which we wouldn't still be developing this mod 15 years on after it was first released!
Expect to see some more PvP games happening european evening time in the next weeks as we betatest the new doctrine, and otherwise feel free to just jump in anytime for some compstomps instead ;). For any help with the mod, questions or suggestions on design and balance, do check out our discord.
- The EIR team
Full R061 changelog:
[h2]General[/h2]
Various improvements to AI (see below)
Fixed a bug with map positions affecting pop calculation
Fixed a bug preventing small AI games being played on larger player maps
Fixed a vCOH bug causing games crashes
Added 6p and 8p Amfreville (thanks to Ivsh)
Added 2p Road to Carentan
Discord integration for enhanced matchmaking currently in private beta testing
Migrated certain tasks in launcher to leverage more reliable Steamworks integration
Numerous launcher bug fixes and QOL updates
AI Enhancements
AI now has access to a limited number of powerful offmap abilities with more expected to be added over time now that the base framework of how these are to be coded has been laid down. AI difficulty tiers Easy, Normal, Hard, Expert have been reworked to allow additional accessibility for newer players while providing additional challenges to seasoned veterans.
[h2]Americans[/h2]
Greyhound Spahis reward unit:
Health reduced to 350 (from 450)
Weapon penetration values reduced to more closely match that of a regular greyhound
Armor doctrine changes:
- Armored Fist: Scatter bonuses removed from halftrack aura, sight and range bonuses increased instead.
- Rangefinding:
- Calliope Barrage Now effected by Pour it on Em cooldown bonus. Improved vs garrison and bunk cover
- Now also allows units with the upgrade to have gunner loss criticals repaired
- Let em Have it: New ability for Riflemen with the BAR upgrade. Allows them to significantly increase firepower for a short period on their BARs, but will then lose the weapons for the rest of the match.
- M9 bazooka: rear critical damage increased to 60 (from 40)
[h2]Panzer Elite[/h2]
Fixed a bug with the elite grenadier reward unit not having any sound
[h2]Soviets[/h2]
Various soviet model and skin changes (with thanks to Volsky)
Katyusha: barrage range reduced to 125 (down from 250)
M1938 Mortar: population cost increased to 4 (from 3)
SU-76: population cost reduced to 5 (from 6)
PPSH suppression values reduced to 0.001/0.0015/0.0025 (from 002/003/005)
Speznaz spotter:
- Sight radius increased to 55 (from 45)
- Detection increased to 17 (from 12)
BA64:
- Sight radius increased to 70 (from 55)
- Detection increased to 25 (from 12)
T-70:
- Health increased to 500 (from 400)
- Damage increased to 90 (from 60)
T60:
- Health increased to 425 (from 350)
- Weapon cooldown increased to 4 - 5 (from 2 - 2.5).
- Damage increased to 20 - 25 (from 10 - 12.5)
T34-76mm:
- Penetration values increased to 0.83/0.92/1 (from 0.72/0.83/1)
- Penetration tables against various targets rebalanced
Bugfixes:
- Attempted to fix a bug with treadbreaker not working on the Sherman Emcha and T70
- Fixed a bug causing Rasputitsa not to trigger
- Fixed a visual bug with the za rodinu on T34s
- Fixed a number of unlocks not working on the T34-85 in breakthrough
Breakthrough doctrine:I
IS2: move speed increased to 5 (from 4.1)
Handheld AT changes:
VPG grenade: removed 100% critical chance. Now has 40% engine critical chance on yellow health, 50% destroyed engine critical chance on red health.
PTRD:
- Deflection damage multiplier reduced to 0.25 (from 0.35)
- Max range reduced to 37.5 (from 40)
- Reload duration increased to 7 - 8 (from 5 - 5)
PTRS:
- Cooldown duration multiplier reduced to 0.5 (from 0.66)
- Deflection damage multiplier reduced to 0.15 (from 0.35)
- Pentration values reduced to 0.6/0.8/1 (from 0.85/1/1.1)
Urban Combat doctrine:
Is now available for selection, includes various infantry centered combat buffs as well as new units such as SU-85, KVs (1, 2 and 8!), Shturmoviki assault infantry and Shtrafniki conscript units.
Rapid Reload ability cooldown reduction for KV2 reduced to -15s (from -30)
Reworked SU-85 penetration tables so that it no longer has a 100% pen rate