1. Outpost Zero
  2. News

Outpost Zero News

EA Patch #18: Bug fixes from Engine version upgrade

Greetings overseers!

Today's patch is a relatively small one due to most of the team being out for prolonged holidays, but we have some bugfixes for annoying issues and some fallout from the engine upgrade. See below

  • Increase performance of many different elements of the game based on performance profiles gathered.
  • Some fixes for VXGI settings not being setup properly on game start causing some rendering performance issues
  • Fixed for AI constantly chattering, their less important messages should be much less frequent
  • Fix for AI sending radio message with low priority messages
  • Fixed character collision issue.
  • Can't merge corporations with more than one shield
  • Made the one cheat to rule them all better.
  • Made sure a regular interact doesn't appear while placing turrets. Structure interact will be shown once placed.
  • Fixed build menu scrolling issue.
  • Prevent player from firing with an inventory or build menu open.
  • Generators all get 1 more slot to start.
  • Increase max search results during server search
  • Vehicles are now displayed on map
  • Unhooked the pirate raid and tutorial systems. Pirates will now raid any corporation over 10M value
  • Add better FX for charging station - show a tether to a player when charging.
  • Fix an issue causing charging station to not work in SP
  • Fix an issue causing charging station radius to be much larger than normal
  • Placeholder Tutorial game selection in SP/Hosted menu. Will eventually move most tutorial functionality into this selection, instead of main game mode.
  • No longer show negative HP on dead Animals in UI

EA Patch #17: Major engine upgrade



Greetings overseers!

Today we are releasing our major engine upgrade to UE4.19! This will help us continue to develop the game with the new features and improvements in the engine, as well as bring some major upgrades to you, the players!

In particular, we now have VXGI 2.0 integrated, which should make basic VXGI functionality much more accessible to the average PC! If you have a reasonably recent GPU, try the game with VXGI on low or medium to see some new lighting FX that should be much more performant!

Also, Ansel is now available in our game out of the box, meaning you can take those high res 360 screenshots of your sweet base and all your bots!

We have a number of additional bug fixes and changes listed below.

Engine
  • Updated engine to UE4.19, fixing various rendering and settings related issues
  • Updated VXGI to VXGI 2.0 bring major performance improvements
  • Updated Ansel to latest versions allowing ansel to work out of the box


Game
  • Activate cataclysm mode on all servers on a 2 week timer.
  • Cataclysm mode will not be activated on SP or Hosted games.
  • Wiped all save files for SP, Hosted, and Servers
  • Fix for scrapping stacks - scrapping will give you the stack amount of resources
  • Fixed cheat access in SP and Hosted games
  • Hot-swap key (T) will now properly swap back and forth between handy and main hand weapon
  • Night time will now be a bit darker
  • Fix the "fell out of world" detection to properly catch you and teleport you back to where you fell from
  • Major optimization pass for UI
  • Major optimization pass for SP
  • Fixed a crash bug in server list


UI
  • Major optimizations to map and compass icons
  • Added a confirmation box to delete save
  • Map icons will now refresh position in realtime so there's no lag while scrolling/zooming
  • Dead bots corpse icons will now be properly labeled with their names
  • Updated main menu newsmessage to pull from a place that can be more easily modified


AI
  • Bots will no longer be able to store non-liquids into liquid containers
  • Populated all the proper bot audio from some that were missing
  • Fixed Mauler collision size


Structures
  • Turrets are now properly counted towards colony value
  • Fix triangle ceiling attach points
  • Fixed corner support issue
  • Fixed dome support issue
  • Fix a support issue that was causing ceilings, and anything attached to ceilings, to hover forever after all foundations are removed
  • Fix wall light material and light settings
  • Fixed a bug where charging station sometimes wouldn't work in SP after reloading
  • Players can now open auto-doors while mounted on a vehicle
  • Increase HP of long pipelines by 2x


Happy holidays from all of us at Symmetric Games, we can't wait to share what we're working on in the new year!

Small Bugfix Patch

Greetings Overseers!

We have a small bugfix patch today with some more fixes to map and compass UI elements and some other small issues. Here's a full list of patch notes.


  • Fixed starting resource node values.
  • Fixed selected bot radius circle on the map.
  • Fixed the map and the bot frame so they don't overlap. Decreased the time that colony refreshes info from 10 seconds to 5 seconds.
  • Significant performance improvements for CPU related to enemy icons on the compass.
  • Fix POI icons on the compass.
  • Properly show inventory capacity as number of backpack slots, not equipment slots plus backpack slots.
  • Fixed the cost to upgrade t3 of auto wleder and repair o tron.
  • Fixed a few run time errors
  • No longer allow colonies to merge if thier bot or turret populations would be too large.
  • Colonies can't merge with multiple command centers either now.
  • Fix for enemy icons on compass.
  • Fix for a possible cheat vulnerability
  • Fix for map Icons.
  • Bot and resource manifest now overlap and use a dropdown box for selection in map view



In other news, this week and next we will be upgrading our engine to UE4.19, which will give everyone access to VXGI 2.0 (with much improved performance and fidelity), Ansel, and other performance improvements. We are going to be testing a bunch this week, so feel free to join us on our test servers if you'd like to help us out and get an early look at the new version.

Small Bugfix Patch

Greetings Overseers!

Today we have a small bug fix and optimizations patch that focuses on some specific issues - namely optimizations for the compass and map, and for servers loading large savefiles that were causing them to crash on startup.

Testing is complete on these features and the patch is being pushed live now. Later this week we hope to push another patch with a small list of bug fixes pertaining to corporation ownership, some rare single player crashes, and a few high priority gameplay bugs. Stay tuned for more info.

Below are the full patch notes for this patch

  • Fixed a bug causing some AI to think they could path into the middle of a large foundation
  • Make sure the radar sphere doesn't sometimes appear to other players
  • Fixed fire rate and reload rate being faster instead of slower during snowstorm
  • Adjusted animal XP scaling slightly so that it's based on difficulty instead of purely the level
  • Heavily optimized the worldmap and compass UI performance
  • Fixed UI runtime error/log spam in right hand inventory
  • Fixed territory circles not being cleared and showing up as if they're solid
  • Some network optimizations for corporation info when map is open
  • Fix for low HP resource nodes on start.
  • Adjusted range bonus on scanners so they are more consistent.
  • fix for weapon swap not affecting scanner properly
  • faster loading code for structures, server loads should generally be much faster
  • Fix a bug with servers not registering with steam if they take too long to load