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(Midway Branch) Penkura Patch 0.1.9.3 MW 6

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 6


For the moment this is the biggest Midway patch released since the Midway Branch started. We will provide a detailed report on the Midway Branch results since it was open to the public with the full release of patch 0.1.9.3 to the Main Branch.

Till then, in this Midway Patch, we introduced a new building called Magnetic Wind Turbine. It is one of the power production buildings we wanted to add in the patch 0.2.0 but because of the balance issues and reports from our community, we not only decided to add it sooner but also rebalance the power consumption of MMC when creating certain items. With these changes, the early game should be a little bit more manageable.



With the addition of Magnetic Wind Turbines, we needed to create an entirely new weather system, for the moment weather system will control only the wind (its power and direction) and foliage on the map, but with the development of the game, we will be adding more systems to it. As of now, we plan to add standard weather behaviors that can be found in nearly all games such as, rain, heavy rain, storm, snow, dust storms, and so on. We plan to add a few Penkura only related weathers but, more on that in patch 0.2.+.

After extensive comments from the community, tips, and even ideas, we will be making changes to the RTS, RPG, Inventory System, and progression systems. We will make sure that the game feels as it felt at the start of the development to not alienate players that are with us from the start, but we will be adding new base management systems that will make the game more interesting. All the changes will be introduced after the full release of the 0.1.9.3 patch, in the Midway Branch 0.2.0 MW 1.

A small tutorial on how to access the Midway branch is available in the link below.

Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.

LINK ----> https://steamcommunity.com/app/739720/discussions/4/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.9.3 MW 6
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

  • Main Menu was offset off the screen on 4k monitors.

  • Archeological base doors were affected by the environment from both sides.

  • Bots didn't activate proper functions on power management after loading the game.

  • Not all collision triggers were loading at Command Center Armor Mesh.

  • Oculus Bot was capable of glitching through collision, which triggered in-game security systems pushing the bot on top of the model (in this case buildings) to not allow it to fall under the ground.

  • Player was able to interact with Lazarus Bed through its outer armor.

  • Solar Panel and Ore Extractors animations didn't trigger properly when the player spawns after game load.


////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

  • Magnetic Wind Turbine added to the game.

  • Added Magnetic Wind Turbine to the construction list.

  • Added auto UI adjustment system for 4k and above screens.

  • C.A.T is now clickable in the RTS mode.

  • Added 6 new consumable:
    /// Dark Matter Cola Malloc Extreme
    /// Dark Matter Cola Sour Acid
    /// Dark Matter Cola Neuron Breaker
    /// Dark Matter Cola Malloc Extreme Expired
    /// Dark Matter Cola Sour Acid Expired
    /// Dark Matter Cola Neuron Breaker Expired

  • Added new global wind system.

  • Added 4 weather types (for the moment affecting only foliage, wind, and all objects affected by the wind, for example, magnetic wind turbines).
    /// Calm Weather
    /// Windy
    /// Strong Wind
    /// Extremely Windy

  • Wind system will now change its wind power.

  • Wind now will change its direction each time there is a shift.

  • Added wind effect to all non pickable foliage in the game.

  • Added new wind animation on all types of grass.

  • Improved wind system on all trees, now trees bend according to their density from top to bottom.

  • Global wind system takes a gas giant location on the sky to change its wind power.

  • Whenever taking over a bot, it will trigger a global check to activate all animations, AI, triggers, and every visual effect at the view distance to reduce errors in sudden camera position change.

  • Graphicly improved Dark Matter Cola Original, Aqua Jelly, and Rotten Aqua Jelly.

  • Added Gamma settings to the Video Options.

  • Options settings not properly save each time the main menu is closed. Even if the player forgot to apply and save it directly in the main menu.

  • Player jump range increase by 15%.

  • Added Sprint Toggle to the Key Binding Menu.

  • Crouch is now more smooth. (added additional check to make sure there aren't hitches in the animation).

  • Added Crouch Toggle to the Key Binding Menu (on by default).

  • Added Walk Toggle to the Key Binding Menu.

  • Optimization off over 29 background calculations (minor performance boost, reduction of game hitches).

  • Energy Balance Changes:
    /// Liquide Construction Component energy requirement lowered from 2000 to 1250.
    /// Refined Polan Crystal energy requirement lowered from 5000 to 2000.
    /// Refined Xavoc Crystal energy requirement lowered from 3000 to 1500.
    /// Crystalized Construction Component energy requirement lowered from 4000 to 2000.
    /// Battery ST-1 energy requirement lowered from 10 000 to 5 000.

  • Improved M.P.B textures.

  • Improved texture of small foliage.

  • All tree collisions are now much more precise.

  • Added new storyline pages, to Epsilon Base, and Underground Temple Base.

  • Improved grass rendering (minor performance boost).

(Midway Branch) Penkura Patch 0.1.9.3 MW 5.1

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 5.1


In this Midway patch, we are adding a minor security code that presumably should fix bugs with steam activating SteamVR whenever Vive or Oculus Rift is connected to PC.

We also changed how the Maintenance Platform calculates characters located on the recharge platform. From now on, first entering character (bot or player) will receive Platforms focus trigger. Each additional bot on the platform will also be taken into calculation but not printed on the main screen. The moment the main trigger bot/character leaves, the platform will trigger additional checks to make sure that there is no other bots/characters on the platform, if it detects an additional bot, the focus trigger will be switch on to them. This solution fixes few bugs, and makes the entire recharge process smoother.

A small tutorial on how to access the Midway branch is available in the link below.

Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.

LINK ----> https://steamcommunity.com/app/739720/discussions/4/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.9.3 MW 5.1
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

  • Possible fix for SteamVR activating when Vive or Oculus Rift is connected to PC.


////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

  • Modification to main character UI (UI size is changed to eliminate content being cut from smaller resolution).

  • Added light to Maintenance Platform Screen.

  • Maintenance Platform will now detect the first entering character and trigger a constant scan each second.

  • All particle effects are now activated and deactivated per player camera frustum and distance from the center of the effect. (minor performance boost).

  • Color improvement and Ore Extractors and Maintenance Platform.

  • Improved close distance texture rendering on Ore Extractors and furnitures.

  • MPS will now inform the player if Ore/Crystal type in the Ore Vein is depleted.

  • Minor changes to Saras Dialog.

(Midway Branch) Penkura Patch 0.1.9.3 MW 5

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 5


In this Midway Patch we focused on the atmosphere in the game, the colors, lights intensity, texture rendering, updating few models, but most of all. We moved from generated color correction system to created by hand with over 21 color curves LionsDome system.

Thanks to this we were able to make the look of the game, more vibrant (albeit less realistic), adding more color to nights time of the game, increasing overall brightness but most of all, making the main gas giant moveable.



The gas Giant movement will now affect day and nighttime brightness of the entire level, color intensity, and it's now programmable by our modular sky system. This improvement will allow us to add special events and triggers that can happen only when the gas giant is in a specific place in the night sky. Increasing aggression in some of the creatures or affecting some of the buildings.

Night light coming from Gas Giant (reflected from the main star) also changes its position correctly to the gas giant position, thanks to that shadows generated by that light respect planetary and star rotation night and day.

A small tutorial on how to access the Midway branch is available in the link below.

Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.

LINK ----> https://steamcommunity.com/app/739720/discussions/4/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.9.3 MW 5
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

  • Player was able to trigger bio-meter check animation while holding the map, glichthing map into the view screen.


////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

  • Solar panels provide 12% more energy at a full day peak.

  • Days are now 18% brighter.

  • Falling Stars added to the night sky.

  • Added Experimental Helmet Effect.

  • Improved camera dirt effect. I will now change color depending on the dominating light, and the center of the screen will always be clean to not hinder player visibility.

  • Day-night cycle is now 15% shorter.

  • Transition between the night and day (the complete darkness moment right before the sun rises) is now shorter by 70%.

  • Fog color now depends on the sun color, planet color, and environmental effects.

  • Planet is now moveable, properly reflecting light from the star.

  • Depending on the position of the planet, nights can become 50% of its normal brightness to 200%.

  • We removed the automatic color adjustments from the sun position, and created by hand entire world coloring. (entire 24-hour sun rotation).

  • Visual update to Double Door mesh.

  • LionsMat system updated to version 3. LionsMat is now able to render multiple textures on a single drawcall while still providing high-quality textures with different resolutions.

(Midway Branch) Penkura Patch 0.1.9.3 MW 4

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 4


In this Midway patch, we made drastic changes to the CCC UI. Not only we refresh it to adjust it to the new in-game model, but we also added a lot of new functionality. Some that were requested by the community, and a few that we planned to add since the beginning.



Players will be able to change the base name, read operations logs, check base stats, and more.



We also put a lot of care into increasing the quality of environmental effects such as gasses clouds created by spores from new foliage added in patch 0.1.9.2.



The entire area surrounding new gasses clouds should see a massive performance boost by up to 74% as we created our own material based emitters. Those emitters will drastically increase quality and performance in the upcoming new levels (that focus more on swamps and marshes).

A small tutorial on how to access the Midway branch is available in the link below.

Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.

LINK ----> https://steamcommunity.com/app/739720/discussions/4/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.9.3 MW 4
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

  • Player was unable to change key input settings in the main menu.

  • Improved 3d widget translation from systems mouse to in-game widget cursor representation. (cursor should not shake as much).

  • Collision fixes in Gemini Base.

  • Player was head bobbing when interacting with the map.

  • Fixed player position to ground detection, player won't head bob when in the air.


////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

  • Save system will now save players and other bio characters thirst.

  • Added save adjustments protocol to maximize player thirst after first game load to make sure that older saves adjust to new player statistics.

  • Tirix Fusion Power Plant construction requirement lowered till new items are added to the game. ( Liquide Construction Component lowered from 80 to 65).

  • Gas Planes removed from the game, switched with new localized fog emitters.

  • Drasticly improved environmental gas zone distance calculation. (calculations needed for effecting players stats based on player distance, type of gas, amount of gas .etc).

  • CCC bot list now shows bot name and bot type.

  • Speed up interaction with the screen when weapon/tool is equipped.

  • Graphical modification to the camera rendering (text sharpening on UI) will be activated after the map is shown not before.

  • Complete rebuild of CCC UI.

  • CCC now features Base Status, Bot Control, Crew Status, Planetary Map, RTS (Base Construction) as separated screens.

  • Added Base Statistics to the Base Status window in CCC.

  • Added Operations logs to Base Status window in CCC.

  • Construction bot will now print all of his movement triggers, commands, and errors in the Operations Log.

  • Added ability to change the base name.

  • Base name is now connected to Map Points of Interest Detection.

  • Bots will now read points of interest and base beacons by name and not by code. Allowing the player to use his own base name as the target location.

  • Bots will now trigger messages to the player only when in close proximity.

  • Player is now able to read bots logs from CCC.

  • Added new messages to Bot AI (to improve communication):
    /// Bot will now inform what he was ordered to follow.
    /// Turning Off.
    /// Turning On.
    /// Detecting Manual Control.
    /// Lifting Manual control.
    /// Returning to the home beacon.

  • Dark Matter Cola and Expired Dark Matter Cola now provides 100 Hydration from 40.

  • Vivi Drink and Expired Vivi Drink now provides 330 Hydration from 250.

  • Aqua Jelly now provides 60 Hydration from 50.

(Midway Branch) Penkura Patch 0.1.9.3 MW 3

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 3


In this Midway patch, we focused on MPS (scanning tool) and the ability to scan more objects in the environment. Most of the objects within the game are now scan-able. Some of them provide useful information, and others important to the plot elements (for those interested in the in-game story).



We added new systems to allows us to add even more scan-able objects in the future. Thanks to this immersion should increase and story creation should become much easier in the future patches.

A small tutorial on how to access the Midway branch is available in the link below.

Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.

LINK ----> https://steamcommunity.com/app/739720/discussions/4/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.9.3 MW 3
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

  • All Tunnel Types were unscannable from inside.


////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

  • Completely redone scanning light effect on MPS.

  • Glass is now also affected by environmental degradation (dirt/dust).

  • Set objects are now scan-able by MPS.
    /// Metos Drone.
    /// Metos Warrior.
    /// Metos Grower.
    /// Alien Obelisks.
    /// Alien Temple.
    /// Alien Square.
    /// Alien Sarcophagus.
    /// Vanduti Crystal Beacon.
    /// All Door Controls (buttons).
    /// Cave Support Beams (with light).
    /// Holo Signs.
    /// Holo-Viewers.
    /// Corporate Containers.
    /// Metos Nest.

  • Minor graphical improvement to MRT.

  • MPS information can now change depending on the object's live properties (MPS will reset data each second when scanning even after the initial scan to change the information provided if needed).

  • MPS will now provide "container dimension" (class size) when scanning any type of storage container.

  • Added additional scan-able objects into the Ancient City.

  • Minor adjustments to Gemini Section of the game.