(Midway Branch) Penkura Patch 0.1.9.3 MW 2

Dev-Com
Hello, world! Midway Branch of Penkura is now updated to 0.1.9.3 MW 2
Midway Patch 0.1.9.3 MW 2 focuses on adding even more items to the pull of objects affected by the corrosion/dirt, graphically improving the look of the Small Landing Area, and fixing bugs found by our community.
The patch is also featuring an experimental object merging sub-system, for the moment it focuses generally on smaller objects such as holo signs, cave pipes, boxes, barrels, and other similar meshes.
Thanks to this system players should feel a minor performance boost, later on, we will work on adding this system to even smaller objects.
A small tutorial on how to access the Midway branch is available in the link below.
Link ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2357998690
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
In case of problems/bugs/glitches appearing in the Midway Branch version of Penkura, please contact us on Discord (Link above) or post in the "Midway Branch of Penkura" section of the Steam Forum.
LINK ----> https://steamcommunity.com/app/739720/discussions/4/
Till the next Dev-Com over and out.
-------------------------------------------------
Patch 0.1.9.3 MW 2
-------------------------------------------------
/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////
- Wrong names on some of the personal computers.
- Animation error in Tirix Power Plant (light flicker at end of animation).
- Buildings give Ambient Occlusion, even if not build.
- Large items when drop from inventory, rubs the player collision slowing its fall down.
- There was a chance connected to RTS system, that would not save or register building on stage 0. (Hologram would not appear).
////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////
- Graphical Update to Small Landing Area.
- Cave Support pipes are now affected by the dirt from the cave.
- All door activators, now can be affected by dirt and corrosion just like the buildings.
- Reductions in calls by 70% in all holographic signs.
- Added new items to the randomly generated loot (furniture/chests)
- Eliminated over 400 drawcalls by model optimization (small performance boost).