1. Rolling Line
  2. News

Rolling Line News

Automated signals! - v1.162



Today's update adds something everyone's been waiting for since the games release, working automated signals in custom track!

These signals are just visual, and trains will not automatically stop/start based on signals (this is something for a future update!)

You can now choose to "setup" and "edit" signal heads to make them respond to trains automatically. you can set the distance down the track that the light will appear orange and red.



Unfortunately any signals with more the one head on pre-exisiting layouts will need to be replaced, as signal heads are now their own prop, which can be snapped on to signal posts.
You can find these new signal parts in the same drawers that contained the old signals:



You can also control the lights on each signal head using a set of controls on the back. Before you "setup" a signal with automation this is the default way of controlling what a signal shows.



Along with these new signal features, this update also includes:
  • Hid terrain that was accidentally left visible in that random extra room.
  • Fixed issue where the horn control was not hidden in certain quickmods.
  • Fixed bug with loading a save that has quickmod drawers open, without quickmod enabled.


I'm going to be away for the next week on a proper holiday around the South Island, which includes the Coastal Pacific train (which is the exact route the main layout is based on!).

Updates will resume when i get back, so in the mean time I hope everyone enjoys the new automated signals!

Custom 3D terrain modding! - v1.16



Today's update adds something pretty special!
you can now import your own 3D models to be used as terrain, much like how the QuickMod locomotives work.

You can use real-world height data, hand-made terrain or pretty much anything with this new system. You can even now make maps with the same level of terrain complexity as the main layout & Santa Fe (which were made in the same way!)

If you want to create your own terrain, make sure you have the "-quickMod" launch tag, then place your .OBJ model files in the "Rolling Line/Modding/quickTerrain/[your custom folder]" folder (use the example terrain as a guide).

You can have a look at an example of what you can do with the new terrain with this map made using real height data on the Steam workshop

Along with the QuickTerrain feature, this update also includes:
  • Ability to export track & scenery of your layout to an OBJ 3D model. You can find these options in the quickMod drawer. This is really useful for designing terrain around track! (these files are exported to "Rolling Line/Modding/Export".
  • QuickMod now has options for "soundPreset" and "hornPreset" which you can use to set the locomotive sound effects and horn/whistle effect respectively.
  • Boats on the main layout are fixed (after being broken on the previous update)


Go over to https://rollinglinemodding.com/ to upload your terrain mods, and download other peoples creations.
Enjoy!

Berkshire liveries - v1.158



I hope you all had a great Christmas!
Custom liveries for the Berkshire and it's tender are now available.
Next up is the Pullman carriages, which will be getting custom liveries separately in the next update.

Along with the new liveries, here are the rest of the features included in this update:
  • Boats are now paintable! the two small boats can now be painted
  • Using the "-basic" launch tag will now force the game to use minimal settings (e.g. shadows and render distances are automatically set to lowest). this is useful for improving performance if you are unsure as to what you need to adjust
  • The missing quickmod locomotive now looks different (this will show up in replacement when a map uses mods that you do not have)
  • Fixed wheels being in the wrong position on quickmods when picked up
  • Fixed alignment of rails on the sharp set of points
  • changed the painter models for track colors & points position painters (now with clearer icons to show what they do)
  • The Christmas menu is now back to normal


The next update will be based around the Pullman liveries, and will also include a range of smaller bug fixes and such.
Enjoy!

Christmas magazine! - v1.157



Time for another Issue of Model Rolling Line!
This one is a special Christmas issue, and talks about the new Berkshire & Pullman carriages (and more).

You can find the new magazine issue in-game or you can also read it on the Gaugepunk Games website

Along with the new magazine issue, there are a couple of small fixes included in this update:
  • Fixed train wheels being displayed incorrectly in the distance on custom livery wagons
  • Fixed a couple of mistakes in the previous magazine
  • Made small changes to the train movement which should help prevent "frozen trains" that some people have been experiencing at very low framerates (trains would stop moving completely)
  • Added red light to the back of the green Pullman car (i forgot to in the last update)


There's going to be shift in focus to gameplay features & improvements after Christmas, and I'm thinking of starting with making a brand new item drawer system!
I'll also be working on a new "themed update" based on the Weka Pass in New Zealand throughout January! This update will be adding a new official map & trains, and something everyone's been asking for since the games release, turntables!

Enjoy!

And Merry Christmas!