1. Gaia Beyond
  2. News

Gaia Beyond News

1.0.14 Mini Update



Hey travelers,

Welcome back to another small update! We have completed some first tasks for the planned improvements of the FTA trade missions (there will be a lot more to come!), improved some ship stats, increased the chances to find energy cells and much more! As a nice gimmick the trading cards have finally been approved and released, so have fun collecting and sharing them :)

Safe space travels!





[h3]FTA Missions[/h3]
  • Show the credits reward and distance before accepting
  • Pay at delivery instead when returning
  • Reduce the time limited reward only if the remaining time is below 50%
  • Increase your reward the more missions you have completed
  • Add a separate quest description


[h3]New Encounters[/h3]
  • Leen Kova now has a third mission: Destroy the pirate drone factory!
  • Mecha-Bot can now craft energy cells if you got the materials for them
  • Professor Paragas is now a producer of energy cells, which makes them cheaper at his shop

    The Vasquez Factory – where all the happy little pirate drones come from!


[h3]New Ship: The Invader[/h3]

...but first you got to clear those drones – ALL of them ;)


[h3]More[/h3]
  • ISA Rasta portrait (Prof Paragas)
  • The 'Friendly Neighbor' achievement can finally be unlocked!
  • Trading Cards, Badges, backgrounds and emojis are now available!






[h3]Ship Balancing[/h3]
According to some of your feedback as well as our own ideas, some ships have been improved in handling and equipment.

  • Peacekeeper:
    • reduced cargo
    • reduced view range and radar range
  • Potemkin:
    • turn_rate_accel and _max increased
    • speed_max and _accel increased
    • cargo slightly increased
    • now has 5 turret slots
    • slots rearranged
    • Shield slot overlap fixed
  • Ferox:
    • increased turn_rate_accel and _max
    • increased speed_max and _accel
    • reduced view and radar range slightly
    • increased cargo slightly
  • Guardian:
    • turn_rate_accel and _max increased
    • speed_max and _accel increased
    • cargo increased
    • radar range slightly reduced
  • Aries:
    • turn_rate_accel and _max increased
    • speed_max and _accel increased
    • cargo slightly increased
  • Javelot
    • turn_rate_accel and _max increased
    • speed_max and accel increased
    • cargo increased
    • radar range slightly increased


[h3]General[/h3]
  • "Greedy Pirates" now mainly drop gold loot
  • Barnabas now hands out the Testament a second time if asked, dialog improved
  • Funkman dialog improved
  • Improved Zopa colony dialog
  • CoC barkeeper portrait minor improvements
  • Pirate Kemler now has a better spawn position so you don't miss out on meeting him after Leen Kova's 2nd mission
  • Added some descriptions



  • Zopa "mission check" during the "colonists leaving" event has been fixed
  • Xentron Revealed: Atlas moved too slowly
  • Xentron Revealed: Waechter explosion was too extreme
  • Pgt. Decimus switches now his dialog correctly, so if you choose to shoot Dr. Nadir he will pay you out like promised now.
  • Reward at Chondros for "talked about Teal about this..." is now spawned one dialog stage later, so it doesn't spoil the outcome of the dialog
  • Ulyss Ore removed 'doubled' answer options
  • Funkman now accepts Painkiller
  • Removed leading person status of some persons that shouldn't have it
  • Removed the old, broken dialog at Neelix
  • Changed and fixed some grammar and spelling errors






Let's have a chat on Discord:



Learn more & stay tuned!

1.0.12 Mini Update



Hey, folks!

Thanks for all the great feedback and support. Gaia Beyond is just getting started. We're preparing a slightly bigger patch in the next weeks, which will hopefully not only solve many of the remaining major issues but also add some small but nice stuff. We hope you're staying with us on this journey to the stars!

See you soon, space travelers!

Spoilers ahead:

  • Ship Crafting: Add option to only show ships where you have the blueprint
  • Blueprints are inspect-able now in the inventory
  • Show the distance when hacking the waechter
  • Link ship drops with the player level
  • Pathfinder now has a small shield slot and big turret slot
  • Improved Tate Tobin's sidequest dialog
  • Both alien ship types give a lot more xp when killed
  • Pirate fortresses now lose the respawn after their shield has been unlocked
  • Pirate fortresses now drop better rewards
  • Teal now has a new dialog after the colonists decide if they leave or stay on Pluto, there you can shop and complete McKenzie's Leg mission again.
  • Increase the effect of most skills
  • FTA rookie trade reward should be based on the distance



  • System dynamic pricing should always ignore the player cargo
  • Clear the quest reward_credits when accepting a non time limited FTA mission
  • Reduce the time limited FTA trade mission reward
  • McKenzie leg quest should still be finishable after the Convoy battle
  • Directional audio is too strong
  • Leaving a station with a a big ship (Aries, Javelot) should have a higher find free spot effort
  • FTA Trade missions show the talk icon when they should show trade
  • Add a ramming resistance to medium shields (20%) and big shields (50%)
  • Stations should not equip low range weapons like the mining tool
  • Removed the possibility for Assistant Lucca to die after he started his way back to Pluto -> this could cause a pretty devastating story loop that also could crash later main missions
  • Removed a wrong dialog block switch at Dr. Orish
  • Fixed the spawner and kill counter link at Agent Gendo and Agent Horace
  • Atlas now abandons his travel group so he's able to land for the debriefing at Atlas HQ
  • Removed a wrong dialog block switch at Dr. Orish
  • Missing Mechanic skill added (removed the duplicated hacking range skill and replaced it with the correct, third Mechanic skill)
  • Kamen and Kenrui shields now have more correct stats
  • Marcel Wallas can now be asked for his blood test after you've finished Profit!
  • Also restock credits of persons without restocking cargo
  • Player dropped items should spawn farther away from the ship
  • "Tortuga Turtle" should not be spawned
  • Reduce the weapon tooltip max precision for homing, accel, and speed
  • Message box portrait frame seams in 1080p
  • Trash Panda should not trade with the player
  • Cenix_Dialog_Handler_1_2 is crashing






Let's have a chat on Discord:



Learn more & stay tuned!

1.0.7 Mini Update

Hey there, space traveler!

We're excited to see so many new explorers around and are thankful for all the constructive feedback.

1.0 has been released but development is far from over. Right now we're working hard to fix the bugs still present and to create additional content. Plans for 1.1 are already underway and here are some first steps we have taken on the weekend to improve the experience further.

We will regularly expand the game with additional story content covering the different factions in the form of new main arcs. At the moment you're able to play the first chapter and defeat its final boss, dive into dozens of side quests, become a trader or hunt down pirates. If you've reached the current endgame, you can try unlocking the pirate fortresses!

If you find bugs or got any other feedback on the current version, please let us know in the forum or on discord. Stay with us for incoming updates, it will be worth it!


Note: Spoilers ahead.


  • More trade item producers for better price fluctuations
  • Added money restocking to traders so that players can keep selling their stuff to NPCs
  • An additional sidequest to Leen Kova
  • Added an additional line to Leen Kova's Pirate Drone Quest that warns you of the difficulty
  • Added the Testament 1.43 to Fr. Dachs inventory
  • An opportunity to ask Ben about the joke for Erich after you've done the shield sidequest for Ben
  • A way to finish Creed of Corruption now with only The Vanished Transporter finished (there's more coming though and sorry for the mess-up on this one)
  • Increase the cargo space for static persons on a planet
  • Stop the autopilot with the "Reverse Velocity" key
  • Show a "Cargo full" notification when trying to collect drops without enough free space



  • Number keys can select unselectable dialog answers. Breaks Camerons dialog (and other dialogs that hat answers that were "greyed out")
  • Another FTA pilot mission can be accepted while you have one active
  • Missing Dr. Abeer dialog switch after you've finished the Vanished Transport
  • The "Requesting Funds" quest and broken dialog stage at Mr. Dachs
  • Professor Paragas wrong dialog
  • fixed the FTA Pilot mission trade partner dialogs
  • Bigger ships couldn't use normal passive devices
  • Increase the FTA trade mission randomized cargo amounts
  • FTA Trade missions do not check for free cargo space
  • O-Dog kills himself at beginning of "The Disposal"
  • Improve the auto suicider/pilot: Support testing all nearby sprites and pick the worst one
  • Rename the planets stat to celestial bodies
  • Rename Quest to Mission
  • Upgrading an equipped weapon shows the stats including skill changes
  • FTA hubs do not restock after loading
  • Weapon range is not compared
  • Restock trader money (to the initial value)
  • You can get a second Rajid thruster if you equip it yourself
  • Arakni Kkrik Blueprint should not be tradable
  • Analysis: Show the hull and shield points
  • Weapon upgrade can crash with the second upgrade if the slot is selected
  • Only allow talking when the person is nearby
  • Quest target setting for sprites can be removed if the linked quest removes it but there are still other quest that link to it
  • Mouse double click autopilot controls assignment is broken
  • Radar HUD: Do not draw waypoint dots
  • GUI renderer buffers are now completely separate and are uploaded only once per frame (GUI flickering)
  • Tardy Mechanic SOS perma noti is never removed
  • A wrongly swapped line in a Council Gun upgrade, that makes the L2 upgrade worse
  • An incorrect dps calculation in a tooltip
  • The pirate wave at Rajid can get the player stuck in the mainquest under certain circumstances
  • Some spelling mistakes
  • Improve the dialog at the FTA Info Nodes
  • A possible script crash with O-Dog
  • Removed a wrongly placed description line
  • Removed "free" Ferox from Rajid's crafting


[h3]Working On Known Issues[/h3]
  • Epilog additions after the CAD endboss and fixes for the ending
  • Time limits for FTA Rookie missions are too easy
  • Pluto colony sidequests and Dr. Orish towel quest don't get cancelled
  • Some persons are showing up at locations / in certain moments when they shouldn't (Kalypso after the end and Dr. Orish during the Doctor is Out mission)





Let's have a chat on Discord:



Learn more & stay tuned!

Genesis Update (1.0)!

[previewyoutube]https://youtu.be/F0tx0cQQHZM[/previewyoutube]

Welcome back, space traveler – to our 1.0 release!

During some sleepless nights we did our best to fix a lot of bugs and put as much fine tuning as possible into this release. The Caduceus Arc is now finally complete and fully playable. The 1.0 release offers you an involving storyline, where your decisions matter and may lead to unforeseen consequences. Branching out is of course always an option! Explore the solar system in a distant future – now more populated and polished than ever before. Equip countless weapons, shields and devices, discover mysterious artifacts, old wrecks and other secrets. Maybe you'll even spot an extraterrestrial...

As always, we welcome any feedback and ideas, while we're still working on some of the things we're asked to bring to the game. Have a blast flying and don't bump into asteroids... or pirates... or mad scientists.

Big thanks to Sergalicious and cdutson for some last-minute testing and of course to all of you who supported us during the early access time!






[h2]Missions[/h2]

  • Reworked the Supreme Court sequence, a positive outcome is now more than possible
  • If Supreme Court is won, the Sphere will send a squad and one of their generals to help during the final battle
  • added two new BG5000 sidequests
  • added a new Nookrium mission (more to come)


[h2]Giant Shields for Pirate Fortresses[/h2]
  • Unlock them with rare modulator keys and fight their leaders


[h2]World[/h2]
  • Added dozens of NPCs, new items etc.
  • Added new locations to planets and stations
  • Obira Water has a system dynamic trade price
  • Congress Station is now landable
  • Added a new ISA Research Station (removed the old templates that were empty)
  • Added new wrecks with a lot of background story to check on and chests to loot
  • Added the ISA Collector ship for a later story arc
  • Turrets have a tiny hull regeneration


[h2]Trading Cards[/h2]
All the cool kids have trading cards! Currently waiting for approval, you should be able to collect 10 fancy motives from this first set, craft your badges and get some wallpapers and chat emojis within the next couple of days!

  • Badges & Foil Badge
  • 5 Wallpapers
  • 10 Emojis
And while we're at it, hardcore fans can now use the Steam emojis as Telegram stickers! ;)




[h2]FTA trade missions[/h2]
  • Show mission timer in MM:SS format
  • Trade partners use random portraits
  • Mission briefing text formatting


[h2]World[/h2]
  • O-Dog spawns a ring of mines around his boss fight location
  • Some faction spawners reworked
  • Graphic reassignments
    • Don Gorgon Farms
    • Many random NPCs
  • Background nebulas to SMD Woodrow and Sperrholz Fortress
  • More background asteroid fields
  • More freight spawners to FTA stations
  • Improved and added a lot of descriptions to NPCs and locations


[h2]UI[/h2]
  • Main menu background rework
  • Weapon upgrade HUD polishing
  • Various big font optimizations
  • Ace Pilot has a custom skill icon


[h2]Portraits[/h2]
  • Some more polishing
  • More Atlantic males (and a new Samuel Isaac)
  • Bloodstained terminals



  • FTA pilot trade missions broken
  • Upgrading a weapon from the inventory list keeps the old one in a broken state
  • The Seraphim attackers during Fakir's mission can not call for help from other Seraphim ships
  • During the Bat-Mission, when O-Dog dies, he won't respawn close to Zion Station anymore and finish the mission
  • Autopilot evasion ignores stations sometimes
  • Waechter actual hacking range is bigger than visible one
  • One-Eyed Swanson spawns in plasma field and dies
  • Zion Farms don't have shields
  • Don't spawn Hokucho weapons
  • O-Dog battle peaceful route & Bat Trip music infinite loop
  • Background asteroid fields are drawn behind background wrecks
  • Nortnex(Event) hacking should show the default icon instead of the cargo icon
  • Inventory HUD: Dropping a part of a stack does not select the same list item again
  • Use the correct trade price adjustments in tootlips
  • Radar gets reactivated after savegame load
  • Tutorial gives too much XP
  • Passive self-repair skill is too strong
  • FTA Trade Node is broken after failing a timed quest
  • Punctual Mechanic becomes Cad Station leading person after O-Dog fight
  • Rebels & Tyrell randoms have no portraits
  • Lucca now switches dialog as planned when entering Pluto
  • Most of the Pluto missions are now canceled shortly before the "Leaving Event", if you haven't finished them by now
  • removed a broken quest for now (it will return very soon)
  • Find a way into Caduceus HQ quest marker now points to Caduceus Station, not Lashkar Gah
  • Destroyable mine damage can overflow
  • Link_Dialog_Handler_1_1() crashes
  • Update the person location tooltip instantly when it changes
  • Cargo limit is ignored for trading (rare)
  • Do not ignore the restocking cargo group max_amount
  • Erich stoltz dialog handler 1_1 can crash
  • Do not allow to quick travel with an active FTA pilot mission
  • fixed two barkeepers that got stuck after you asked them for drinks
  • If you get a "special drink" at Bartholdys you actually can keep it in your inventory now
  • Agent Gendo's generic kill quest should now be finishable
  • Atlas doesn't get stuck/looped in his dialog stage after the final battle
  • After leaving Pluto, Shiro - if destroyed - spawns now at his target location to stop him from wandering around endlessly
  • Limit the DPS hit count calculation to one second
  • Use (energy_regen / energy_usage) instead of fire_interval if it's lower for DPS
  • Ramming ships causes hull damage when the shield is still online
  • Radar HUD is not shown with some Tutorial_Skip() calls
  • Luke Razmus does not repair your ship
  • The XP needed to level up test should ignore the fraction
  • AI Ships should stop trying to reach a target that is dead
  • Old saves: Caduceus Distribution Hall is J-12





Let's have a chat on Discord:



Learn more & stay tuned!

Apophysis Update (0.19)

Welcome back, space travelers!

We hope y'all had a decent summer so far. Things are definitely heating up on our side as the 1.0 release is more than around the corner – it is a WEEK away!

As you would expect from a last early access update, Apophysis goes many ways at once - focusing on details and filling gaps. It adds alternative paths and consequences to the main story, based on your decisions, and cleans up some things we've had in our backlog for a while. We did our very best to make the whole experience as smooth as possible – hope you enjoy it!

From now until 1.0, small patches could come in with high frequency - allowing us to react to every little bit immediately, so please leave us your feedback in the forum or on discord.

Special thanks to cdutson and Kazarus for their many hours of streaming and tons of valuable feedback at the right time!





[h2]Main Story[/h2]
  • Chondros has a fully developed arc now. Depending on your decisions, the outcome will change a lot
  • Kalypso has a fully developed arc now for the Caduceus main story - your choices can have fatal consequences!
  • 'The Doctor is Out' has been reworked with additional events, tasks and a lot of new dialog
  • 'Diversionary Tactic' has been reworked with an additional event
  • New and improved dialog pieces here and there


[h2]Shock Grenades![/h2]
Brandnew technology from the ISA!

[h2]New missile turret with upgrades[/h2]
That previous thing didn't look like it was able to carry missiles or even launch them... ;)


[h2]Show the solar system date[/h2]
How many years did you venture around?

[h2]New Portraits[/h2]
  • Sphere loyalists
  • 5 new Sphere male variations
  • 3 more ISA male variations
  • 2 more CoC bouncer variations


[h2]New Sounds[/h2]
  • Dialog hacking and repair
  • Shock explosion hit / non-hit
  • Plasma projectile fire and hit
  • Engine jamming / jam device trigger
  • Evil buzz (Waechter hacking)


[h2]Logo Shader[/h2]
Gaia Beyond may now use up to 1% of your graphics card power!




[h2]Ships & Stations[/h2]
  • Caduceus, Hokucho, CoC Station hi-res polishing
  • AI trading now ignores low affinity targets and checks every landable person for credits or cargo
  • Some ship slot rearrangements


[h2]World[/h2]



  • Location image polishing:
    • Workshop
    • Supreme Court
    • Terminal / Bank location: added a more detailed interface, finally in 4K
    • Zopa's Greenhouse (+ version with collected plants)
    • ISA Outpost / Science Academy
  • More faction spawners added to small stations
  • FTA Hubs now have random traders, FTA Garages have mechanics
  • 4th gas cloud type with Helium-3 added
  • Some background nebulas behind pirate fortresses and O-Dog battle
  • Added a lot of descriptions and sort keys to NPCs
  • A lot of proofreading
  • More tiny stuff


[h2]Weapons[/h2]
  • The weapon tooltip shows a level progress bar
  • Added some non-homing missiles
  • Improved hit emitter scaling for lasers


[h2]Shields[/h2]
  • All shields have been rebalanced and repriced
  • Added new shields


[h2]FTA Trading Missions[/h2]
  • Added a lot more targets to the FTA Trading Missions
  • Added FTA Trading Missions with time limit for greater reward
  • Show the target name instead of the identifier
  • Improved the involving dialog


[h2]UI[/h2]
  • Landable location/dialog/person window fades in
  • Quest log shows the quest giver and location
  • Hide the fire interval progress bar for burst weapons
  • Show a confirm question box when using a skill point


[h2]Portrait polishing[/h2]
  • Nortnex, CoC portraits, J-12 males, ISA male 2, Cameron, Ben, Lume
  • Many reassignments



  • Auto pause from events/dialog should always show the input shortcut (and support controller)
  • AI: Fighting a landed ship should not fire weapons nor ram the station
  • Affinities can be duplicated (should be overwritten)
  • Plasma field and gas cloud icons should not be visible on the map until it was explored
  • Self-repair devices are broken
  • Fixed "The Vanished Transport" (talk to the questgiver again to restart the quest)
  • Device comparison: longer cooldown is displayed as better
  • Thruster tooltip: interruptable "false" is displayed as better
  • Passive devices tooltip should not show the cooldown lines
  • Tezla astronaut quest: timer is still visible (and counting) during and after the mission success dialog
  • Rockets are leading the target a little bit
  • Autopilot: Do not reduce the max ship speed for the player when near asteroids
  • Skill tooltip text is not centered when entering from the New Game Menu
  • 0 weight items can't be collected
  • 3-line quest descriptions are cut off with a large font
  • O-Dog doesn't proceed after first stop
  • Crashing into Kalypso with a thruster gives -10 affinity
  • Landable HUD: Quickbar is hidden after a player teleport
  • The in-space item collect noti can be displayed in a black box at bottom of the screen
  • Event_Shield_Equip_Invalidated() is not always called
  • Shock projectile hit sound wasn't played
  • Weapon max hit count is ignored for the DPS calculation
  • One line dialogs could be printed twice
  • Landable credits/items noti overlaps with location name
  • Mining laser hit emitter is drawn below asteroids
  • Extracted Gas (test item) shouldn't be spawned
  • 'Alloy' items (icon & color) grouped to tech category
    (so you guys can stop trying to equip them ;))
  • Asteroid emitter are not z linked
  • O-Dog fight: background lightings had old position after location was moved
  • Player radar mode update could be delayed if a sprite spawns inside the range
  • Main Menu: Only move the mouse on init when the window has focus
  • Let Sleeping Docs Lie: Hacking is not unlocked
  • Erich Stoltz dialog improvements (doesn't exit automatically anymore after choosing certain answers)
  • Some faction spawner positions were outdated
  • Added missing quest givers
  • Nancho: collision scaling fixed, landing deactivated
  • Radar gets disabled on save load





Let's have a chat on Discord:



Learn more & stay tuned!