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No Captain Allowed! News

Fixes - Patch Notes (13/Apr 2020)

The most important part of this patch are the fixes, but we are already preparing for the next update with some changes to the Laser and to the Rotating Laser. The increase to the players respawn time is to make dying more meaningful.

Gameplay
- Changed for the initial cinematic to play when the loading screen ends.
Balance
- Increased time to respawn in all vehicle.
- Slide Goo now move player every 1 second from 0.5.
- Rotating laser now take 2 seconds to start rotating and now has an end effect.
Fix
- Fixed all laser damage been higher because of a bug.
- Fixed some laser positions.
- Fixed bug with slow goo not stopping the slow.

Big game changes, Cinematics and New Tutorial - Patch Notes (02/Apr 2020)

We are making big changes on the gameplay to make the game more fun to play, adding cinematic outside and during the game to make the game better and a complete new tutorial to make the game easier to understand.

Cinematic
Cinematic on the enemy, at the shop and in Quests.

- Added Cinematic visual to all events. Quest, Enemies, Shop and Start of the game.
- Added option to cancel any Cinematic with ESC.
- Added new Main Menu background with Cinematic.
- Added 3D visual representation to all Quests. They show when the vehicle is getting near it.
- Added widget while playing a cinematic to remember that you can skip it.

Balance
Enemies now invade on damage and not over time.

- Decreased enemy laser multiplier against players from 10 to 5.
- Enemies now invade when take damage, not over time.
- Enemies that only invade and don't attack, invade on start and on death. Add a delay before it invade.
- Rebalanced enemies to fit better in the new invasion system.
- Changed masks to not reduce the player speed anymore.
- Changed for vehicles not lose energy over time anymore, but energy sphere use energy to be generated.
- Increased time to create energy while without energy from 3 to 5 seconds.
- Changed to all items to always recharge but rechange slower when the vehicle have no energy.
- Increased Overcharded Laser Gun damage from 15 to 25.
- Increased Beam Gun damage from 5 to 10.
- Increased Chainsaw Byt V1 damage from 3 to 5.
- Increased Chainsaw Byt V9k damage from 5 to 10.
- Increased Cracked Sword damage from 5 to 10.
- Increaser Laser Spear Damage from 2 to 5.

Tutorial
Complete new tutorial to explain the game and the vehicle.

- Added new Tutorial for the vehicle Sikker Spaceship. From moving to using the vehicle.
- Added new Menu at the Main Menu with both tutorials inside.


Fixes

- Fixed enemy invading after already been destroyed.
- Fixed Cleaner to use green light like the repair tool when dropped.
- Fixed widgets not following the vehicle.
- Fixed Enemies quest position.
- Fixed Shield spending energy 2 times.
- Fixed some mini map issues.
- Fixed spheres not in vote still been brighted.
- Fixed Invader focusing too much the cargos
- Fixed invaders getting stuck.

Game Modes and Balance - Patch Notes (10/Mar 2020)

Today we are adding 3 new modes to the game, it is a way to play the game without making big changes to the game and in addition we are making big changes to the balance to make the game way more balanced than before.

Select the game mode at the Create Game/Lobby window.

Game Modes

[h3]• Normal Mode[/h3]
Don't change the game.

[h3]• Fast Mode [/h3]
It's normal mode but after a event move and repair all modules, no time to waste.

[h3]• Burst Mode[/h3]
Very different mode where you start buying upgrades and fight powerful enemies and ambushes in succession with a mini Boss at the end. Always moving after events and enemies.



[h2]Changelog[/h2]
- Added 3 new Game Modes.
- Added Normal Mode: don't change the game.
- Added Fast Mode: It's normal mode but after a event move and repair all modules, no time to waste.
- Added Burst Mode: Very different mode where you start buying upgrades and fight powerful enemies and ambushes in succession with a mini Boss at the end. Always moving after events, no time to waste.
- Added Game Modes to select when creating game/lobby.
- Added for the vehicle to automatically move after change level
- Increased Ettar vehicle player life from 50 to 75.
- Increased Sniper damage from 15 to 20.
- Nerf to the life of almost all enemies and invaders. Changes from up to -30%.
- Decreased maximum number of waves of invaders from 4 to 3.
- Removed shop animation.
- Decreased bouncing goo effect and slide goo time.
- Fixed camera not calculating all players some times.
- Fixed Ettar vehicle not able to use upgrade with Blue Card.
- Fixed upgrades for Ettar vehicle not working.
- Fixed small issue while creating an enemy.

New type of Camera and Bug Fixes

Today we are reverting the fixes back and adding the camera that is used in the Local Co-op to the normal game!
How the camera works.

We added the option to turn off the new camera and use the old camera.


[h3]Changelog[/h3]
New
- Added new camera mode for normal play.
- Added option to use the old camera at the Video Settings.
- Changed some particle effects to show better.
- Added effect when Ettar Vehicle's damage is increased by the blue sphere.
- Shorted name Sikkerhet to Sikker.
- Fixed angle of the particle of Sikker's loader.
- Fixed Chinese letters been broken by the engine.

Reintroduced
- Added new Cargo 3D models.
- Added feedback when player step in the goo.
- Changed vehicle's names from Ship to Spaceship.
- Changed Drone upgrade to spend 3 energy when a projectile is destroyed from spend 15 energy when energy come back.
- Fixed not been able to create a game on Steam Offline mode.
- Fixed minimap color widget.
- Fixed drone module always appearing without energy.
- Fixed emergency lights module always appearing without energy.
- Fixed camera too low at Local Co-Op.

Bug Fix and Small Changes - Patch Notes (03/Mar 2020)

[h3]Changelog[/h3]
- Added new Cargo 3D models.
- Added feedback when player step in the goo.
- Changed vehicle's names from Ship to Spaceship.
- Changed Drone upgrade to spend 3 energy when a projectile is destroyed from spend 15 energy when energy come back.
- Fixed not been able to create a game on Steam Offline mode.
- Fixed minimap color widget.
- Fixed drone module always appearing without energy.
- Fixed emergency lights module always appearing without energy.
- Fixed camera too low at Local Co-Op.