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Per Aspera News

Patch #5 is live now!



Patch #5 Notes

The following changes are now live for all users!

Version: V1.0.0.0.5.10336.2020.12.2
Compatible with existing save games.

Bugs Resolved:
  • Fixed a bug that caused Storage Centers to hoard resources continuously.
  • Fixed a bug that prevented some quests from displaying their location widget.
  • Fixed an issue with resource distribution that caused some resources to become stuck between buildings.
  • Fixed an issue that unlocked sectors in an incorrect order.
  • Improved resource balance: Added Uranium in Huolong Zone
  • Rebalanced resources to guarantee the presence of scarce resources
  • Fixed a bug that caused music to no longer play after a certain set of events.
  • Improved Saving Widget and fixed an issue that replaced save game files when using the enter key instead of clicking.
  • Fixed an issue that displayed an incorrect amount of Worker Hubs.
  • Improved Sabotage balance to scale with game difficulties.
  • Fixed issue that sometimes reset worker routes upon loading.
  • Fixed issue that caused quests to display an incorrect description.
  • Fixed an issue that would break the game when sending bulk actions to buildings in "scrapping" state.
  • Workers now begin construction immediately after delivering the last resource
  • Fixed a Sandbox save issue: saving in Sandbox before placing any buildings produced a savegame with a broken data model.


[h2]Recap on our Advanced Branch[/h2]

Last week we released this patch onto our Advanced branch! Users were able to opt into the branch in order to try out the patch before it went public. Using the Advanced branch gives you the flexibility to try out these new changes while also giving us time to assess the impact of our new patch! This is especially helpful as we begin to tackle more complicated issues.

Ad Astra,
Tlön Industries

Introducing our first Advanced Branch patch!



Happy 2021! From all of us here at Tlön Industries and Mars, we hope that you had a relaxing holiday season. We’re really looking forward to what we have in store for you this later year.

[h2]Meet our new Advanced branch[/h2]

Today we’re releasing a new patch onto our new Advanced branch! You’ll need to opt into the branch in order to access this patch. Why are we doing this? As we begin to solve more complicated issues and tweak integral features for balancing, we need time and testing to ensure our public build remains as stable as possible. Using the Advanced branch gives you the flexibility to try out these new changes while also giving us time to assess the impact of our new patch!

Once we’re assured that the patch is working as intended, we’ll publish it to the public branch of the game (which pushes it out to all users.)

How to access the Advanced branch
If you’re interested in trying out these new changes, then you’ll need to switch over to the proper branch. Changing a branch is simple and easy!

  1. Find “Per Aspera” in your Steam Library and access its properties by right clicking and selecting “Properties”.
  2. Navigate to the “Betas” sub-menu.
  3. In the drop-down menu, select the “Advanced” branch.
  4. That’s it! Your game should begin downloading the new patch.


If you’d ever like to return to the Public branch, simple select “None” under the submenu and Steam will handle the rest!

Advanced Branch - Patch #1 Notes

Without further ado, the following changes are now live on our Advanced Branch!

Version: V1.0.0.0.5.10336.2020.12.2
Compatible with existing save games.

Bugs Resolved:
  • Fixed a bug that caused Storage Centers to hoard resources continuously.
  • Fixed a bug that prevented some quests from displaying their location widget.
  • Fixed an issue with resource distribution that caused some resources to become stuck between buildings.
  • Fixed an issue that unlocked sectors in an incorrect order.
  • Improved resource balance: Added Uranium in Huolong Zone
  • Rebalanced resources to guarantee the presence of scarce resources
  • Fixed a bug that caused music to no longer play after a certain set of events.
  • Improved Saving Widget and fixed an issue that replaced save game files when using the enter key instead of clicking.
  • Fixed an issue that displayed an incorrect amount of Worker Hubs.
  • Improved Sabotage balance to scale with game difficulties.
  • Fixed issue that sometimes reset worker routes upon loading.
  • Fixed issue that caused quests to display an incorrect description.
  • Fixed an issue that would break the game when sending bulk actions to buildings in "scrapping" state.
  • Workers now begin construction immediately after delivering the last resource
  • Fixed a Sandbox save issue: saving in Sandbox before placing any buildings produced a savegame with a broken data model.


Ad Astra,
Tlön Industries

Patch #4 is out today! Here's what's new.



It's the final patch of the year! Since we launched the game two weeks ago, we've been collecting all of your sentiments. Thanks to everyone's feedback and reports, we were able to get to the bottom of several tricky issues and figure out fixes. This patch also introduces several quality of life improvements that we think everyone benefits from.

[h2]Patch #4 Notes:[/h2]
Version: V1.0.0.0.5.10159.2020.12.2
Compatible with existing save games.

QOL
  • Added Key bindings support
  • Added configurable autosave frequency and backing up of previous autosave
  • Resources will now try to go to the construction sites that are closest to completion
  • Added specific O2 flammability icons to O2 level widget
  • Traffic Lens: Added drone decay widgets
  • Added Vein quantities and depletion indicators to Scanner Lens
  • When colonies are turned off, colonists will try to go to other colonies as fast as possible
  • Several improvements in Knowledge Base (localization improvements and sprite integration)


Bugs Resolved
  • Considerably reduced loops and weird logistical behaviors in both hyperloops and regular roads
  • Improved performance
  • Fixed a bug that inverted the fabrication speed in Easy and Aspera difficulties
  • Sandbox: fixed hazards not disappearing after atmosphere was developed (requires 300mb)
  • Cargo assignment reset -introduced in last patch- now skips cargo already at destination
  • Fixed several dialogues to avoid lock-outs and out of place sequences
  • Fixed a bug that caused Airships to go to in-construction Colonies
  • Terraforming buildings will now show the generated quantities
  • Fixed Research Outposts not being placeable in too close special sites
  • Fixed worker logic when dropping cargo for other workers
  • Fixed a bug in road generation that caused some roads to become corrupted
  • Several texture and asset corrections
  • Fixed playlist for Sandbox mode
  • Rebalancing: Nuclear Carbonate Extractor and Oxygen Release Plants now release more microbars (0.5 each) into the atmosphere per production cycle (10 days)


Please note: there is no need to begin new games for these changes to take effect.

We've been blown away by the amount of community support, feedback, and activity. As the development team, we carefully review all of our player's thoughts as we plan post-launch schedules. As always, please continue to report issues and share your ideas, feedback, suggestions, and bug reports.. We hope that in time, you'll see how the community’s collective feedback guides and informs our development plans.

We have a lot of exciting things in store for 2021. We plan on continuing to support the game in the weeks and months to come. We'll see you all again in the middle of January (in the new year!) with a new patch and, later down the road, an exciting content update. We are wishing each and every one of you a happy holiday season! See you next year~

Ad Astra,
Tlön Industries

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[h2]Hotfix to address new bugs[/h2]
Tonight at 12/19, we pushed a hotfix for Patch #4, to solve the following issues:
  • Performance problem while constructing new roads
  • Performance problem with the Worker Lens
  • Balancing problem with Aspera difficulty (construction times are now 10% longer than normal difficulty)
  • Bug that showed NaN instead of current Research Points
  • Bug that prevented the Buildings table to be sorted alphabetically


The complete version number for this hotfix is v.1.0.0.0.5.10176.2020.12.2; it is save game compatible!

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[h2]Hotfix to address new bug[/h2]
Tonight at 12/31, we pushed a hotfix for Patch #4, to solve a bug that messed up the priorities of resources.

The complete version number for this hotfix is v.1.0.0.0.5.10183.2020.12.2. It is save game compatible!

Patch #3 is live! Read the notes here.



It’s been a week since we launched our game. We never imagined welcoming so many players to Mars! It’s been overwhelming and inspiring to see all of you sharing your colonies, experiences, and feedback. Thank you to all of our players for coming on this journey with us!

We’ve been hard at work prioritizing our post launch plans and implementing improvements. We hope that it shows: this is our third patch in seven days! The first two patches were hotfixes that immediately addressed issues our players reported. This patch is the first of many more to come that tackles the more complex bugs and complications being reported by our community.

Patch #3 Notes:

Version V1.0.0.0.5.9901.2020.12.2
Compatible with existing save games

Bugs Resolved
  • Fixed a lockout issue when the enemy base located in SA-1 was completely destroyed before the mission was assigned. (Early combat spoilers!)
  • Fixed a bug that made some enemy bases invincible. Carmine would erroneously insta-build, even right before defeat, causing the fight to be impossible. (Late combat spoilers!)
  • Fixed broken Tech Tree after placing invalid Research Outposts.
  • Cargo assignments for the different buildings and special projects will now time-out, allowing room for better assignments.
  • Fixed an issue where the Resource Allocation Matrix and High Priority combination was not correctly prioritizing resources.
  • Fixed single launch projects resetting on load.
  • Fixed Research Outpost bonus bug to be awarded only when completely full. There is now a sliding scale bonus.
  • Scanning the full planet will no longer crash the game.
  • Fixed an issue in Ultra-Wide resolutions: the Cognitive Test displayed incorrectly.
  • Fixed crash on PCs supporting Thai calendar.
  • Fixed several incorrect dialogs and strings.
  • Multiple launch projects will now self-renew upon completion.
Rebalancing
  • The Magnetic Dipole Shield now requires 15 launches.
  • Rebalanced Nitrogen import and aerobraking projects.
  • Black Polar Dust is no longer overpowered.
  • Polymers Factory II and III requirements have been updated to require steel instead of iron.
  • Crater Domes now have correct requirements and output values. (e.g. they award 300 RP)
  • Tent and Open Cities now require less water and food.


As always, please continue to report issues and share your ideas, feedback, suggestions, and bug reports.. We can’t respond to everything but we do read all of your posts! We hope that in time, you'll see how the community’s collective feedback guides and informs our development plans.



Future Plans


The game is out, but the work doesn’t stop! We plan on supporting Per Aspera for a long time to come. What does that support look like? We’ll continue working on patches that address reported issues, but later down the road we’ll also be implementing free game content updates. Everyone has already made a lot of excellent suggestions and we’re very excited about all of the possibilities!

That’s the future - what about our immediate plans? We’re working to release the next patch next week. After that the team is going to be taking some much needed time off in December to rest, recuperate, and enjoy the holidays. We’ll come back in the new year and continue working on regular patches to fix bugs, improve the user experience, and implement some QOL suggestions. For the end of January, we plan to release some new content and features.

Please remember to continue following the Code of Conduct and being respectful to each other during discussions! If things begin to cross the line, the mods will step in and lock the thread.

Ad Astra,
Tlön Industries

Patch #2 Out Now - And a word on the future of Per Aspera



We're happy to present the second patch for Per Aspera - live now!

Since the launch on Thursday, we've been absolutely overwhelmed by all the response Per Aspera has been getting. We're constantly scouring the forums, reviews, streams, videos and chats taking in all your feedback and making lists on what to prioritize next. We're committed to Per Aspera for the long term and you can expect many more updates to the game going forward - from fixes and QoL improvements, to entirely new content.

First and foremost, we'll be working to address feedback regarding Balance and User Experience. This patch contains a few changes we think you'll like, but some improvements will take a little longer to implement. Please bare with us as we continue to patch the game over the coming days, weeks and months.

2020 has undoubtedly been a strange year. Launching a game is tough, launching one during a pandemic even more so. In spite of it all, we're incredibly proud of what the team has achieved and are eager to continue our work on Per Aspera.

Thank you so much for all your support.

[h2]Patch #2 - Version: V.1.0.0.0.5.9813.2020.12.2[/h2]
Please note that some changes contain story spoilers; these are labelled as such.

Changelog
  • Increased the amount of Resource Veins on the planet. This should make it less likely to completely run out of certain resources.
  • You will now receive an alert when under attack by enemy assault drones.
  • Reduced the amount of assault drones sent in early waves.
  • Autosaves are now separate for Campaign and Sandbox modes.
  • Reduced the risk of buildings catching on fire due to high oxygen levels in the atmosphere
  • Fixed several dialogue issues.
  • Fixed an issue where disabling V-sync would cap the FPS.


Patch #1 Notes:
https://steamcommunity.com/games/803050/announcements/detail/2917733355991511739

We love our players. Please continue to give us your ideas, feedback, suggestions, and bug reports. We want this game to be the best it can be and we can only do that with your help. While we can't respond to every comment, please know that we are listening and working. We hope that in time, you'll see how the community’s collective feedback guides and informs our development plans. Until next time!

Ad Astra,
Tlön Industries

[h2]Tips & Tricks Guide:[/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=2307471419