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Swords 'n Magic and Stuff News

Development Digest August 20th-27th 2021

Hey everyone!

It's Friday! Two members of our dev team were still out for a bit of this week. Reminder that these are not patch notes, just a work in progress list of what's going on behind the scenes.

Working on:
  • A fuel bar for the forge
  • Housing
  • UI for homeowner property management
  • Status effects
  • Passive buffs
  • Placeable structures
New:
  • Seedmaker model
  • Functional seedmaker
  • Trellis model
  • Build structure sound effects
  • Spyglass
  • Audio manager throughout world
  • Food in collection tab
  • Weight Buff icon now has a tooltip
  • Small house blueprints for purchase
  • Small townhouse blueprint for purchase
  • Wooden shack blueprint for purchase
  • Set up [redacted] sword
  • Set up two [redacted] arrows
  • Set up two [redacted] staves
  • Creatures and Humanoids now affected by status effects
  • Made things go boom
  • Property permissions
  • Loading screen when joining a multiplayer world
  • Cute little sign for housing plots and matching UI panel
  • New slingshot projectiles
Improved:
  • Smoother transition into first person camera mode
  • Shields placement when sheathed
Fixed:
  • Typo in Gregg’s dialog
  • Lucy’s dialog so you can’t get locked out of her quest
  • Issue where backpacks give the wrong number of extra inventory slots
  • Leylen typo
  • Ramshackle watering can now sits on the table


See you all next week!

Development Digest August 13th-20th 2021

Hey everyone!

It's Friday! Two members of our dev team were out this week, but we're still making progress. Reminder that these are not patch notes. This list is provided to show what is coming in the next update by showing what was being worked on this week.

Working on:
  • Seed maker
  • Housing
  • Housing blueprint options
  • Windless Woods
  • Guard quests
New:
  • Particle effect for debuffs
  • Audio manager
  • Quest system improvement to show where to turn in quests on map
  • Buildable shed blueprint
  • Housing foundation
  • Models for items that currently have bags
  • Tortoise walk and swim sounds
  • Stats panel in inventory (still working on what is being shown)
  • Windless Woods outfits
Improved:
  • Save files that get corrupt have a backup to not lose your progress
  • Bernheardt’s dialog
  • Planter boxes are no longer placed on the grid
  • Equipment panel icons updated
  • Ferry upgrade saves
Fixed:
  • Various dirt piles that didn’t drop items
  • Can no longer craft over 100 of any item at one time
  • Projectiles can no longer get fine quality from crafting
  • Cecil in Sleepy Haven updates his stock
  • Sleepy Haven’s tailor shop resets daily
  • Celery juice shows all buffs in the focus info
  • Fixed crafting window to now show correctly even when you have no ingredients to craft with
  • Weapons location when sheathed
  • After getting off a ladder, your weapons will still stay sheathed
  • Splitting items in the community chests or banks does not allow you to go over the slots available


See you all next week!

Development Digest August 6th-13th 2021

Hey everyone!

Weekly development updates are back in place now that we aren't sending multiple weekly patches. A lot of the systems currently being worked on take a lot of time and effort (all the things under "working on"). But something else that we recently posted (it's updated on our Steam store page) is our new roadmap! If you haven't seen it, here it is:



Everything posted below will be included in the next update

Working on:
  • Audio Manager
  • Seed maker
  • Housing
  • Housing blueprint options
  • Windless Woods
New:
  • Joining session pop up to indicate you are loading into a multiplayer world
  • Staff
  • Mining sparks
  • Slowing effect for spider webs
  • Lava lights you on fire
  • The last few food item’s models
  • Save system to auto backup to prevent corrupted files from not allowing you to play the game
  • Sheathing/unsheathing system
  • Signs in Sleepy Haven
Improved:
  • Looted chests should stay looted on relog now
  • Smelters save both their contents and output now
  • Inaccessible houses are now boarded up
Fixed:
  • Minor issue with Lucy’s quest
  • Typos
  • Brook’s dialog
  • Added Kiwi and Mist seeds to the tree vendor at Moonberry
  • Deep Iron Hammer recipe to have correct materials
  • The cooking recipes Carter sells in Moonberry to not sell auto learn recipes and added a missing recipe


See you all next week with more updates!

Quick Patch - v1.3.18

Hey guys,

Just a quick little patch here to fix a couple things that slipped through the cracks in yesterday's patch.

Fixed: - Day/Night cycle now appropriately resets at 7am again
- Ghost chests removed
- Astral Portals now turn on and off as expected

Patch 1.3.17 - Bug Fixes

Patch 1.3.17 - Bug Fixes

Hey everyone!

I just want to say thank you for all the fantastic bug reports throughout this update. Things are bound to be missed in a massive update like this one, and I appreciate your patience with us as we do our best to get the kinks ironed out.

We're super lucky to have such a supportive and active community around this project.

Thanks!

New: New quest on Azura
3 new community chests (Hope Harbor, Ramshackle, Farmlands)
Wet effect in water (more uses coming soon)
Hotbar rebind options
Added custom icons for hats and masks
All food have correct icons now (still missing some models)


Improved: Chests now respawn more accurately
Chests are now synced on the server so all players see the same tier
Resources like lavablooms or mushrooms are now pickable by all players
XP curve for farming, crafting and combat tweaked a bit more
Performance pass on load times in Sleepy Haven
Sapling Staff is now multiplayer friendly again!
Shops are saved upon relogging
Multiplayer ferry sync improvements
Mounting now has a cooldown
Days are now shortened to 24 minutes from 30
Night time is slightly shorter now


Fixed: Hagen’s campfire is now a cooking station
Swapping weapons on ladders sheathes weapons correctly
Big Friend quest no longer steals your mud globs
Ryan’s floating tree was brought back down to earth
Amber gave up trying to learn to swim on her way to work
Players no longer get stuck in the Farmlands if their ferry isn’t fixed
Various quests not removing items properly
Cobalt Greataxe and Warhammer recipes now spawn where they should
Clothing recipes all show the correct names now
Various cooking recipes were fixed
Harper now accepts hugs once again
Sen has finally started paying attention to you and the door again
Casting bar now works through dodging again
Cobalt Gauntlet damage fixed
Various crates fixed
Coconuts and dirt piles no longer lose their loot