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Star Valor News

Patch 1.1.5e

Greetings Commanders!

This patch is still from 1.1.5, but since it is a bit bigger, I decided to make a special announcement. A lot of requests were implemented for this version, I hope you all enjoy! :)

  • Added Perks: Fun with Maps, O.C.D., A True Miner, Gold Rush, The Perfect Predator, Dogfighter.
  • Added CoT station models.
  • Elite (silver star) spawn chance is now higher in high level sectors and only occur after level 10 (except for sentinels).
  • Increased Hawk cargo space by 5.
  • Starting sector will no longer have bosses.
  • Faction trade modifier no longer affects trade goods.
  • Added option to turn on/off floating numbers (damage, healing, etc).
  • Now you get a warning and extra XP after fully exploring a sector.
  • Crafting is no longer reset after building a weapon.
  • Balancing: Improved, Heavy and Ultra Laser Beams had their stats changed.
  • When you try to store weapons or equipment in cargo with no space, it will be stored in the bank instead of the local station.
  • Mercenaries now gain bonus on speed to try to keep up with the player. A new movement system is being tested also.
  • Now items in the station also count for quests.
  • Knowledge 'Fighter Pilot' changed to 'Space Pilot'.

Mining Update - 1.1.5 (updated 1 Apr)

Greetings commanders!
The Mining Update is here, along with lots of fixes and new stuff! I hope you all enjoy :)
Let me know of any issues (on discord preferably)

Note: The Social (previous 'Relations') Skill tree will have only 1 lane until Ship Crew is implemented.

Mining and Geology


Geology (knowledge) is gained through mining and determines what kind of metals and crystals you can obtain from asteroids. The higher your Geology, the higher grade metals you can get.
If you don’t have enough points for a certain metal type, you might get a basic ore instead, which can later be processed at a refinery. Geology will soon be required by some equipment and have other roles in the game.
To see a list of known metals and their requirement, hover mouse on the Geology part in the Knowledge panel (V).

Refineries


You can install Mobile Refineries on your ship (Corvette+) to process basic ores that you obtain from mining. Refineries also have a Geology level, called Geology Range, and a Refining Rate, both will determine it's success in finding special metals.

Other mining related changes:


  • 'Mining' and 'Relations' skill paths were remade and renamed to 'Business' and 'Social'. All skills were reset for no cost.
  • 'Iron' replaced 'Metal Ore' and 15 new metals were added. Most of them are used to craft weapons.
  • Added new equipment: Mining Drone Bay, Heavy Mining Drone, Mobile Refinery, Advanced Mobile Refinery and PMC Mobile Refinery.
  • Mining bonus for PMC ships reduced to 30% from 50%.
  • Tier 3 Mining skill (Business tree) was replaced with "Refinery Master", which increases refinery effectiveness.
  • Asteroid Analyzers were remade to show asteroid drop info instead of increasing mining speed.


General changes:


  • Added 2 ships for the CoT faction: BadBoy and Archimedes.
  • Every armor piece now has a % Damage Resistance.
  • Increased extra HP of Elites and bosses (silver and gold star).
  • Increased ship prices, specially those with higher rarity.
  • Equipment base sell value reduced to 25% from 40%.
  • Market items are now sorted by type and you can choose which type you want on top.
  • Stations base HP increased by 1000.
  • Increased chance to get Legendary items by 50%.
  • Green waypoints (set by the player) will disappear when you reach it.
  • Reduced laser beam sound volume.


Fixes:


  • Fixed station quests asking for items available in local market.
  • Fixed boss giving no loot.
  • Fixed loot not being picked up after freeing space while over it.
  • Fixed a BUG that allowed you to use equipment not compatible with your ship size.
  • Fixed a BUG that allowed you to swap to a ship from a different station.
  • Fixed drones colliding with jump gates.
  • Fixed "Warp loop" when entering a jumpgate with bigger ships.


Following Fixes (1.1.5d)


  • Fixed drone target distance being off after switching targets.
  • Fixed a BUG that made Asteroid Rush sectors empty.
  • When you level up Geology, you´ll receive a message if you can mine a new metal/crystal.
  • Fixed XP gain on trading profit. If the item wasn't bought from a station, the gain is halved.
  • Fixed shadow flickering.

Patch 1.1.4 (updated: Feb 27)

Hey everyone!
Lots of suggestions implemented this time, like equipment key bind, more drones, no pause when you manually open quest log, more high end equips and the Flak Cannon (very requested by X-27 on discord).
I hope you all enjoy!

  • Added 20 new equipment pieces, mostly high level or Elite/Boss drops, includes better drone options.
  • Added 2 new weapons: Improved Repair Beam and X-27 Flak Cannon (elite+ drop).
  • Crafting: Point Defense modifier can now be used with Cannon.
  • Crafting: Cannon base rate of fire is now 1 second per shot, instead of 1.1 seconds.
  • Crafting: 'Explosive' modifier now increases 4 AOE each and can be used up to 8 times, but it also reduces 8% damage per use.
  • Crafting: Added 'Timed Fuse' modifier to use with 'explosive'. It makes the projectile explode where the cursor is or when reaching max range.
  • Cannon explosions now inflict full damage if inside 20% blast radius, with a minimum of 10% damage on max range.
  • Added option to bind weapons and equipment to any key you want.
  • Drones are now affected by rarity and can be mounted multiple times using different types/rarities.
  • Quest screen now only pauses the game if it was opened automatically, not by the player.
  • Sector info now shows if there is an active boss there.
  • Added special low level exploring quest that gives a warp drive as reward.
  • Removed bonus Armor from level. This kind of bonuses will later be gained through experience perks in-game.


Follow up fixes (Feb 27):

  • Fixed game not starting for certain languages.
  • Added ramming (melee) weapon for Corsair (Red Skull).
  • Added option to bind a key for alternate controls (shift), to use with energy controls.
  • Added Flak Cannon and improved X-27 Flak Cannon.
  • Fixed shield drop when warping.
  • Fixed Asteroid fields respawning after reloading the sector.
  • Fixed boss icon being visible even on unexplored sectors.
  • Fixed items showing message "Only one allowed of this type" when not intended.
  • Fixed Fido image portrait.
  • Fixed bug when generating quests on Rebel Stations.

Patch 1.1.3

Hey everyone! Some cool little changes this time, including very requested ones. Be advised that all station markets were reset and so was the player trader codex records.

    Galaxy Map now shows when you have items stored on each sector.
    Sectors were optimized to only generate certain data when they are visited/explored, drastically reducing file size and saving time. Old save games will not have it's entire data altered, however when new sectors are generated they will benefit from this change.
    Stations minimum market level raised to 4 from 3 and now they will sell items down to 35 levels lower, instead of 30.
    Station markets will no longer update item prices immediately after a purchase or sale, it will be made once every 30 minutes.
    Traders and White Collars (background perks) now see market prices as different colors according to base price: Green when good deals, yellow when neutral and red when bad prices.
    Increased starting galaxy size.
    When exiting a jump gate, now your ship will be further away from the portal to avoid going back in, the distance varies according to ship size.
    Changed experience perk "Technology" to give bonus Tech Level instead of a normal point.
    Fixed (again) tractor beam. Slow mode now really acts as a counter to target's impulse drive.
    Damage numbers from fast firing weapons will be added together just like continuous beams.
    Spotlight status is now persistent.
    Hired mercenaries will no longer become your enemy if you damage them, but they also won't give any reward if you kill them.

    Patch 1.1.2

    • Added limited arch weapon turrets and applied to many ships, specially those with slots too far apart. The angle limit is represented in red (360º turrets have a red circle).
    • Added Syndicate Dreadnought: Sanctuary. For now it is not available to players and has a predefined weapon set.
    • Enabled mouse wheel to scroll up/down item panels.
    • Added starting credits to Perks (mostly for background perks).
    • Now you need to inflict at least 50% damage for enemy kills to be considered for Perks like Aggressive and Marauder (mercs damage counts as yours).
    • Increased the number of nearby sectors in starting quadrant. Also it is more likely that each faction will control at least 1 sector in the area.
    • Increased chance of bigger freighters (Frigates+) spawning in low level sectors.
    • Fixed Sloppy Perk to only trigger when doing at least 50 damage to the station.
    • Movement and mass calculations:
    • ----- Most ships had their mass increased to better simulate reality and the new calculations. This will reduce how much small ships can push you.
    • ----- Acceleration and side strafe cap were highly increased and now the ship info shows the correct value (in units per second) for both.
    • ----- Changed calculations on turning speed. Now you actually need to stack more gyroscopes but you can achieve higher turning rates than before.
    • ----- Top Speed reduced for bigger ships. Corvettes and Frigates are intended to be the fastest.
    • ----- Removed level bonus for acceleration, top speed, turn and strafe. It is more based on your equipment now.
    • Changed Maneuverability and Acceleration perks to show actual speed value changes (in units per second).
    • Increased the amount of weapons used by AI in bigger ships, specially in higher levels (they were using less weapons than available space, even around level 50).
    • Fixed nameless weapons dropping.
    • Fixed a BUG that allowed double drop/Xp from the same enemy, when using multiple weapons.