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Star Valor News

Patch 1.1.1

Will probably have fixes pretty soon... But Happy New Year everyone! :)

  • Added new ships: 3 for Venghi (2 replacing old ones), 2 for Red Skull (replacing old ones) and 2 for Children of Terra.
  • Red Skull ships have ramming (melee) weapons integrated with each model. The damage increases according to relative velocity of impact, your ship's mass, if using impact boosters and has a bonus if doing a spinning roll.
  • Added 3 Venghi exclusive weapons (For now they will still use other weapons).
  • Civilian stations are now hostile if you have 'Marauder' Perk.
  • Increased 'Lone Wolf' reputation caps to better suit it's intended Sandbox style.
  • Red Skulls will no longer attack mercenaries for no reason.
  • Now you can buy any ship from your background faction regardless of reputation.
  • Added a rotating turret for Dorothy ship model.
  • You can no longer acquire the perk 'Indoctrinated' from 'Pirate'.
  • Now you can type weapon name without triggering game commands.
  • Crafting: Continuous modifier Tech Level requirement reduced to 3 from 5.
  • Fixed towing ships that was way too low and increased slowing mode effectiveness.
  • Added option to turn Auto-Save On/Off.

Patch 1.1.0d (updated)

  • Added Perks: 'Pirate', 'Rebel', Indoctrinated', 'Anaximander' and 'Acquired Wisdom'.
  • Fixed Boss drops that were being too high level sometimes.
  • Increased minimum level for AI ships to use "Hit and Run" tactic, from 6 to 10. Elites can still use it after level 5.
  • Reduced strafe and acceleration cap for small ships (some were moving way too fast).
  • Fixed tractor beam immobilizing and slowing effects to use the same force calculations. You´ll need more than one to affect bigger ships with stronger drives.
  • Fixed Drone damage to count as his owner.
1.1.0e
  • Fixed Perk effect that set reputation to neutral to not reduce it when it's positive.
  • Fixed error when starting a new game with 'Traitor' and similar Perks.

Patch 1.1.0c

  • Now you can also store weapons in the bank.
  • Reduced 'Scavenging' skill loot bonus from 20% to 12% per point.
  • Added 'Temperate' Perk to counter 'Aggressive'.
  • Added 'Guardian Angel' Perk.
  • Changed effects from 'Aggressive' and 'Marauder' Perks.
  • Changed 'Sloppy' Perk to have no reputation changes, added other effects instead.
  • Fixed 'Sloppy' Perk being triggered much faster than intended.
  • Fixed a bug that locked reputation limits even after losing the Perk which caused it.
  • Fixed 'Genocidal' Perk being acquied more than once.
  • Marauder Hideout renamed to Pirate Lair and Marauders no longer attack you if you are friendly with the Red Skull.
  • Changed tractor beam to use towing by default and immobilize when activated with shift.
  • Warp cooldown time is now higher for bigger ships. There will be ways to reduce this time in the future.
  • Fixed weapon heat cooling calculations (was cooling a bit more than intended).
  • Mouse cursor now changes color to reflect the highest heat count from your weapons, making it easier to know when it is about to overheat (might need to increase cursor size depending on feedback).
  • Crafting: Slightly reduced heat generated by crafted weapons and improved several components.
  • Slightly increased Station Weapons energy cost.
  • Reduced AI difficulty from level difference by half.


Follow up updates:
  • Fixed Tech Level being increased higher than character level (after TL 10).
  • Finally fixed Marauder base names: Stations are 'Pirate Lairs' and hideouts are 'Pirate Hideouts'.

Perks Patch - 1.1.0 (updated)

Hey everyone!

Sorry it took so long for this patch but it was for a good reason, a lot of work into a new cool feature: Perks.

There are 5 kinds of Perks: Background, Experience, Feat, Karma and Volatile. Most of them will need to be unlocked by playing (old save games won’t be able to do it, sorry), and every time you decide to start a new game, each unlocked perk will be there for you to choose right from the start. Although for now there are just some initial Perks and more work to be done, the idea is to introduce new challenges and play styles, and specially to encourage players to start over for a different experience. For this purpose, I want to add more “Speed run” based Perks soon.

NOTE: Perks won’t be translated right now, until everything is solid. I hope you all understand.

Enjoy people!

Patch 1.1.0 changes:
  • Introduced Perks (read above).
  • Removed Tech Level requirements for spaceships (other requirements will be added in future updates).
  • Ship Graveyards will not drop Metal Ore anymore, and instead of microchips, other trade items might drop, like robotics or explosives. Equipment drop chance remains 20% without skills.
  • Red Skull Stations are now Marauder Stations, which are protected by the pirates. They function just like before.
  • Improved loot from destroying stations.
  • Fixed boss guardians being able to be bribed/hired.
  • Fixed some projectile hits not showing blast FX.


Follow up fixes (02 Dec):
  • For spaceship unlocks to take effect you´ll need to save the game.
  • Fixed "Aggressive" Perk being acquired for defeating Marauders or when you are attacked first.
  • Fixed "Sloppy" Perk being acquired when not intended.
  • Fixed "Battle Rush" Perk not acquired if you level up to 10 when defeating the boss.

Russian Patch

Just a small patch to release Russian Language (Thanks Anastasia and Alexander)!

Next one will introduce unlockable perks and new options for better replayability, stay tuned! :)