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Rising Lords News

Update 0.5.8 + Tournament reminder!

Weekend tournament starts tomorrow! Battle and Scenario. Win items, money and keys! join here: https://discord.gg/NAqnsFx


Update 0.5.8 (June 25)

Bugfixes:
- Fixed the MP battle sliders (XP and strength) to sync again
- Fixed hover over dynamic token cursor not changing.
- Fixed dropped dynamic tokens not updating the HUD.
- Fixed bailiff not stealing gold sometimes.
- Fixed a trace crash with armies moving.
- Fixed stone castle preventing army invasion in some cases.
- Modified A Winter Neverending to be a single extra winter as that doesn't glitch into being winter during the spring and or summer.
- fixed AI name after kicking a human player
- Prevent start game if players are not in the correct sequence
- Remove assign general message on load
- fixed some problems with morale penalties
- fixed a problem with the escape flags.
- Fixed obj_dqellingquarters not changing seasons at the same time as the other tiles.
- a few other rare crash fixes
- Draw camp as castle in siege battle.

New:
- added teams for scenarios
- Added bailiff's gold thieving to appear as income before the turn ends.
- Added battle end screen to allow clicking anywhere or press the escape
- Modified clickable tiles to disappear when player is hovering over a dynamic object to pick up.
- Can use cards on allies
- Added mouse lock dll extension for mouse scrolling on more than one screen.
- Make mouse lock optional
- Added Skip button in crash reporter.
- Save last added, so the savegame just before you end the turn is saved in slot 3.
- Crash reporter now include save last.
- Let mercenary use cards depending on their base type.
- Fixed villages not changing seasons at the same time as the other tiles.

Changes:
- Tokens now take a route to their taget instead of being dropped immediately.
- Place ranged in second row or behind walls instead of front row in battle.
- Reduce general pool data.
- Make sure you can not end turn until mid game data is uploaded.
- Let mercenaries get correct sounds.
- No more ram cards for Garrison troops
- english corrections
- Reskin online battle menu
- Don't allow diplomacy for players that have lost all armies and regions
- Added new french community language update
- Modified merchant prices font size to be larger.
- Modified options text to look better, but other options menus still need the same tweaks once approved.
- steam invite will now automatically join the game after starting.
- changed the "play for AI" procedures in MP not avoid weird setups
- Prevent options menu to open if we uplaod data to server.
- AI improvements for Battle and Scenario
- Make longer Chinese tutorial text fit on cards

Reminder: Tournament This Weekend

Reminder for the tournament! June 26th till 28th 2020.

2 Modes, Battle and Scenario.

Apart from the fun and thrill of Multiplayer and being part of an awesome community, you can win an extra copy of Rising Lords for a friend and the Golden Lance as exclusive Item for your Lord! Also both winners will get 25$ !

How to participate? Post your nickname and the format you want to play in the Arena Channel on our discord: https://discord.gg/NAqnsFx


We would love to see you join the fight! It's a small tournament, so give it a shot :)

Cheers!

Update 0.5.7 (June 15)

Update 0.5.7 (June 15)


Bugfixes:
- solved some reconnection issues
- Make sure reconnects is in sequence to avoid issues in 3-4 player games.
- fixed AI stuck in attack loop.
- fixed initiative when 3 large armies meet
- fixed another rare battle AI crash
- Removed allowing "hamlet" obj_dwellingquarters to be upgraded.
- Fixed AI placing obstacle crash from not having obstacle HP set.
- Fixed merchant being too close to the water to be clicked.
- Fixed AI to make courtyards and passive AI to make inns.
- Fixed AI to make stables once specific weaponry is aquired that knights and cavalry would use.
- Moved the cursor in the name input boxes
- Diplomacy cards now reappear after battle or reloading game
- Fixed AI liquidating livestock to be eaten.
- Fixed a crash with scr_formatNumber getting an undefined.
- Fix conflict handler sending the wrong player to battle in rare cases.
- Fixed an issue with loading 2 players in individual battles
- Fixed bug preventing P2 to save while P1 is in Campaign.
- Fixed a rare crash when wedge killed a unit before the real attack sequence attacking
- Fixed an issue with armies still existing after a battle when loading a save
- Fixed bears being called wolves in two situations.
- Fixed max army resulting in the final slider bar knob flickering.
- Fixed bug where castles were not recognized when mirrored
- fixes missing retaliation sounds

New:
- enabled diplomacy again for further testing (BETA only)
- Added a script to have more complex path finding for provisions and disbanded armies.

Changes:
- Modified provisions + disbandment pathfinding to the army waypoint pathfinding system, but this time it goes region to region.
- Only OpenBorders treaty has a maximum turn limit now. Rest does not expire anymore
- Exiting audio menu or graphics menu now goes back to options menu
- Don't move in to attacked wooden walls on second turn (now requires 2 attacks to destroy wooden walls as intended)
- Export game button in game now exports current log
- nerved 300 birth rate event
- less wool cost for buildings
- corrected harvest prediction
- minor german language improvements
- corrected food happiness bonus
- changed food diversity health bonus from 6 to 4


Update 0.5.5 (June 9)

Update 0.5.5 (June 9)

Bugfixes:
- Fixed a crash after losing or conceding battles
- Fixed merchant to sell maximums being based on current region
- Fixed merchant max selling to one less of the maximum if the player has the exact amount of gold
- Fixed skill tree's icons, buttons, display card, and avatar to be where they should be no matter what the view.

New:
- more chinese language updates

Changes:
- Modified merchant to work based on its region without having the player to be in its region.

Update 0.5.4 (June 8)

Update 0.5.4 (June 8)
Currently in beta branch, if no new problems show up it should be on the normal branch tomorrow!

Bugfixes:
- Fixed army (that got region as destination) moving to region waypoint when mustering a new army.
- Fixed a garrison crash.
- Adjust conquered neutral regions garrison to 0 + buildings.
- Fixed player stuck in 3 player battle when one player loses.
- fixed incorrect xp from capturing camps
- Fixed obj_move_object from crashing when coming out of a battle.
- Fixed AI armies to now conquer castles rather than passing by them.
- Fixed AI armies not avoiding competitive players until neutrals are neutralized.

New:
- Adjusted password box in scenario.
- gold from inn peasants

Changes:
- German language file update
- Chinese language file update
- AI adjustments
- building cost balancing
- more neutral garrison diversity and strength
- valor attack from 2x damage to 1.5x damage
- population indicator arrows instead of ugly green/red outlines
- tooltip adjustments
- population prediction adjusted to match the new population calc