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WRAITH OPS News

New Playtest Build Live | Server Crashing Fix

[p]Hello everyone,[/p][p]We’ve just pushed a new Playtest build live with a fix to curb the server crashing issue that’s persisted since we went live on Thursday.[/p][p][/p][p] When X amount of stats eventually got queued up, the server would see that its getting busy and then attempt to do a flush of data, thus flushing the stat requests with it.

Wraith Ops Public Playtest is LIVE | Full Details and Changelog

[p]Hello again, everyone! [/p][p][/p][h3]Wraith Ops Public Playtest is now LIVE on Steam for boots on the ground![/h3][p][/p][p][/p][p][/p][p]This Playtest will run until Monday, December 1st and will be the second in the series of monthly playtests we are running through to early 2026.[/p][p]WRAITH OPS delivers snappy gunplay, fast movement, and objective-based combat with a focus on teamwork and skill. No grind, no gimmicks. Just pure infantry action where every fight matters. Get in, squad up, and take control. [/p][p][/p][h3]Existing Players[/h3][p]Please clear your save files if you have participated in a previous Wraith Ops Playtest.[/p][p]Head to: \\AppData\\Local\\Wraith\\Saved[/p][p][/p][h3]How to join the playtest (new players only): [/h3]
  1. [p]Head to the Wraith Ops Steam Store Page [/p]
  2. [p]Click 'Request Access' [/p]
  3. [p]Check your Steam Notifications and/or Email for access instructions [/p]
  4. [p]Install the 'Wraith Ops Playtest' in your Steam Library [/p]
[p][dynamiclink][/dynamiclink][/p][p]If you played any of the previous Playtest, you should have access in your Steam Library as of right now. There is also no limit on the number of Steam friends you can invite to this series of monthly playtests. [/p][p]For any and all feedback on the Playtest, please use the form located in the main menu — bottom right on start-up — of the game so we can process it accordingly. [/p][p]Thank you again for playing! Please note that this is a pre-beta test and everything is a work in progress.[/p][p] [/p][h3]Playtest Contents[/h3]
  • [p]7 Maps — Airfield has been overhauled since August — including Training Grounds (Reworked shooting range); [/p]
  • [p]4 Game Modes; Team Deathmatch (8v8); Arena (6v6); Overlord (8v8); and Gun Game (Solo, 10 players); [/p]
  • [p]3 Classes; Specialist; Assault; and Heavy (Tactical Sprint removed for a more grounded movement system); [/p]
  • [p]3 Class Gadgets; Specialist x2; Assault x2; Heavy x2; [/p]
  • [p]26 Weapons; Assault Rifles; DMRs; SMGs; Sniper; Shotgun; and LMG; [/p]
  • [p]System Improvements and Updates; Vaulting Mechanic; Quests; Map Visuals; Weather States; and more; [/p]
  • [p]Core system improvements; Lean Mechanic; Firearms; Dynamic Weather; Interactable Doors; Ping & Spotting; Revised EXP level curve; [/p]
  • [p]Major sound overhaul across the board, for a variety of weapons, gameplay actions, and improved directional sounds; [/p]
  • [p]Improved and expanded weapon roster across 7 weapon packs — Including new sights, weapon camo, and updates to the recoil, material and handling of each weapon; [/p]
  • [p]All progression systems have been updated and improved for a better player experience; [/p]
  • [p]Dress your soldier your way with 25 clothing camos, 35 weapon camos, and 15 hand gestures — Give the middle finger to the enemy team!; [/p]
[p] [/p][p]❗Note: Change your shadow settings to Low, because Medium and High can cause performance drops on the Submarine map only – a fix is in the works and will be resolved soon. [/p][p] [/p][p][/p][h2]Changelog[/h2][p][/p][h3]Key Features:[/h3]
  • [p]Improved ean system[/p]
  • [p]Updated firearms system[/p]
  • [p]Dynamic Weather System [/p]
  • [p]Interactable doors[/p]
  • [p]Updated Ping + Spotting systems[/p]
  • [p]EXP gain feedback improvements[/p]
  • [p]Revised EXP level curve[/p]
  • [p]Recoil and scoped-weapon improvements[/p]
  • [p]Major sound overhaul[/p]
  • [p]All 3 classes and abilities improved[/p]
  • [p]Improved and expanded weapon roster across 7 weapon packs [/p]
    • [p]Can provide exact weapons if needed, but its a lot of numbers![/p]
  • [p]Additional weapon improvements include:[/p]
    • [p]New sights[/p]
    • [p]New weapon camo[/p]
    • [p]Recoil, material, handling updates[/p]
[h3]Networking & Systems:[/h3]
  • [p]Player progression & levelling[/p]
  • [p]Weapon progression[/p]
  • [p]Replay system[/p]
  • [p]Preset customisation[/p]
  • [p]Preset perks[/p]
  • [p]Quest system (updated lines + unlocks)[/p]
  • [p]Steam achievements[/p]
  • [p]Colour filters[/p]
  • [p]DLSS / Reflex / FSR[/p]
  • [p]QuickMatch[/p]
  • [p]Session join/leave[/p]
  • [p]Steam invites[/p]
  • [p]Deployable servers[/p]
  • [p]Stat tracking + metrics[/p]
  • [p]P2P session creation (password option included)[/p]
[h3]Cosmetics[/h3]
  • [p]15 hand gestures[/p]
  • [p]35 weapon camos[/p]
  • [p]25 clothing camo presets[/p]
[h3]Other Improvements[/h3]
  • [p]Gameplay UI improvements[/p]
  • [p]Map improvements (multiple locations)[/p]
  • [p]Fixed ragdoll spin issues[/p]
  • [p]Fixed tree branch collision[/p]
  • [p]Backend stability & security updates[/p]
  • [p]Lean rework to prevent wall clipping[/p]
  • [p]Various polish/fixes[/p]
[h3]Known Issues:[/h3]
  • [p]Submarine performance drops on High Shadows (occasional on Medium)[/p]
    • [p]This will be resolved soon[/p]
  • [p]Combat Zone indicator inaccurate or missing (WIP)[/p]
  • [p]Melee/Gadget/Throwable preview rotation issues[/p]
  • [p]Ammo perks currently have no gameplay effect[/p]
  • [p]Vaulting animations not final[/p]
  • [p]Some weapons show incorrect magazine visuals[/p]
  • [p]Certain stats not fully tracked yet[/p]
  • [p]Additional bugs/QIs expected in a pre-beta build[/p][p][/p]
[h3]Feedback[/h3][p]For any and all feedback on the Playtest, please use the form located in the main menu — bottom right on start-up — of the game so we can process it accordingly. [/p][p]You can also Join us on Discord to chat with us and share your thoughts![/p][p][/p][p]See you out there on the field![/p]

Wraith Ops Playtest Resumes November 27

[p]Hey everyone,[/p][p]Wraith Ops will be available to playtest this Thursday, November 27 - running through the weekend and concluding on December 1st.[/p][p][/p][p][/p][p]Sign up for playtest access on the store page.[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Stay tuned for more info! We hope to see you out there in the field.[/p]

Wraith Ops Public Playtest is LIVE

[p]Hello everyone! [/p][p][/p][p]Wraith Ops Public Playtest is LIVE and ready for boots on the ground. This playtest will run until Monday, November 3rd — and is the first in a series of playtests that will run throughout the rest of the year and into 2026. ❗This is a pre-beta test.[/p][p][/p][p][/p][p]The team has been working diligently since August, collating your feedback and implementing a vast array of improvements to the game. This playtest features four game modes and six maps – including a training ground to practise your aim. We've also made significant backend upgrades, updated visuals, fixed many bugs and introduced a new vaulting system. [/p][p][/p][p][/p][p][/p][p]Feedback[/p][p]Please use the bug report and feedback form located in-game in the bottom right on start up.[/p][p][/p][p]Simply click 'Join Playtest' on the store page to play ✅[/p][p] [/p][h2]Public Playtest Contents [/h2][p][/p][h3]Maps[/h3]
  • [p]Airfield  (Completely overhauled since the last PT for better flow and performance)[/p]
  • [p]Steelworks [/p]
  • [p]Complex[/p]
  • [p]Mall [/p]
  • [p]Submarine [/p]
  • [p]Arena [/p]
  • [p]Training Ground (Reworked shooting range with new reactive hit system and mannequin targets)[/p][p][/p]
[h3]Game Modes[/h3]
  • [p]Team Deathmatch (8v8)[/p]
  • [p]Arena (6v6)[/p]
  • [p]Gun Game (10 players)[/p]
  • [p]Overlord (8v8)[/p]
[p] [/p][h3]Classes[/h3]
  • [p]Specialist [/p]
  • [p]Assault [/p]
  • [p]Heavy [/p]
    • [p]Tactical Sprint removed for a more grounded movement system[/p][p][/p]
[h3]Class Gadgets[/h3]
  • [p]Specialist x2 [/p]
  • [p]Assault x2 [/p]
  • [p]Heavy x2 [/p][p][/p]
[h3]Weapons[/h3][p]Assault Rifles[/p][p]AK74, MK47, MALYUK 5, RD70, 416H, L85A3, MK47L, MALYUK 7, MK19H, ASH12, M4A1,[/p][p]DMRs[/p][p]MK18, 416L, SPEAR 308, MK11, R11, VINTOREZ[/p][p]SMGs[/p][p]PP-19-01, UMP45, MP7A1, AK74U, EVO-3, MP7A2[/p][p]Sniper[/p][p]BM82[/p][p]Shotgun[/p][p]M590[/p][p]LMG[/p][p]PECHENEG[/p][p] [/p][h3]Additional Improvements and Updates[/h3]
  • [p]Overhauled parts of the backend for better reliability and customizability[/p]
  • [p]Updated Character Customisation visuals[/p]
  • [p]Started tracking a lot of new data[/p]
  • [p]Updated Quest system and quests preview[/p]
  • [p]Added some key binds to the loading screens[/p]
  • [p]Moved item locking and levelling database to the cloud[/p]
  • [p]Implemented an overhauled Airfield[/p]
  • [p]Added a new tablet for the Volga faction in the Waiting To Start section[/p]
  • [p]Added force inspect when players are waiting for the match start[/p]
  • [p]Added more info about the mode in the Waiting for Players section[/p]
  • [p]Added an always visible objective tracker to the UI[/p]
  • [p]Implemented better interaction progress bar[/p]
  • [p]Removed loading bar from the tablet during objective interaction[/p]
  • [p]Updated shooting range level, replaced mannequin target and added a reactive hit screen system[/p]
  • [p]Improved visuals across all the maps[/p]
  • [p]Updated Main Menu Scene[/p]
  • [p]Improved and updated all weather states [/p]
  • [p]Extended spectate camera distance (still WIP)[/p]
  • [p]Added “Look in the killer's direction” post-death[/p]
  • [p]Variety of updated weapons sounds[/p]
  • [p]Variety of improved materials[/p]
  • [p]Tons of small bug fixes and improvements[/p]
  • [p]Removed the switch team button for game modes with no teams.[/p]
  • [p]Improved Tablet UI for single team modes[/p]
  • [p]Improved some parts of the UI[/p][p][/p]
[p][/p][p]Thanks again for playing! Please note that everything is a work in progress. [/p][p][/p][h3]Wraith Ops Launches 2026 [/h3][p][dynamiclink][/dynamiclink][/p]

Playtest | New Build Live!

[p]Hello everyone![/p][p][/p][p]Thank you for participating in the playtest this week! We've already received an abundance of useful feedback that we'll work to address for future playtests. It's been an absolute pleasure and incredibly humbling to see you all jumping into Wraith Ops. Thank you again! [/p][p]We're currently showcasing Wraith Ops at gamescom - so you may be facing off against various players. straight from the showfloor here in Cologne! [/p][p]We've just pushed a new build live, focused on addressing various gameplay elements thanks to your insight and valuable feedback so far. Please see below for the full changelog.[/p][p][/p][h2]New Build Changelog [/h2][p][/p][h3]General [/h3]
  • [p]Grenade throws reworked – more accurate & satisfying[/p]
  • [p]Faster tablet + smoother input[/p]
  • [p]Buyback bug squashed[/p]
  • [p]Audio optimizations (weapons, tails, mixing & more)[/p]
  • [p]New keybind options: crouch hold/toggle, run modes, invert mouse[/p]
  • [p]Character audio & animation polish[/p]
[p][/p][h3]Playtest is OPEN[/h3][p]The Wraith Ops Playtest is now OPEN - anyone can join and install. So please feel free to jump in and get straight into the FPS action![/p][p][/p][p]Click 'Join Wraith Ops Playtest' on the store page to download the playtest to your Steam library.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Thanks again, we'll keep a close eye on feedback.[/p][p][/p]