Patch v12.32
Changed all scenarios to work with the new mechanics in the Scary & Sexy update
- Decreased moisture in 'beach', 'disaster' and 'flower' scenarios, to better reflect what primitive leaves can handle
- Changed the milestones of the 'first animal' scenario, as sight is now required to eat
- Fixed instincts based on sights actually activating
- Made temperature rise in 'greenhouse' scenario less extreme, because evolving heat losing body parts has become harder
- Changed the helper notification in the 'greenhouse' scenario to focus on skin and eggs (instead of body parts) to beat the heat
- Fixed plants with various seed types not triggering the final 'flower' scenario objective
- Finally removed 'ice age' scenario
- Added icon for 'swamp' scenario
Further tweaks to the scenarios
- Made the sea in the 'first animal' scenario deeper, so you can use the just introduced plankton in a larger area
- Hovering an organism over terrain where nothing is allowed (for example, because it outside the play area) will no longer show terrain stats
- You can no longer place organisms outside the play area
- Made scenario clouds less bright, so the bloom effect (to highlight bioluminescence) in the evening is less extreme
- The clouds in the greenhouse scenario are now a little higher, so they don't block the view of the plants
- Made pollination occur also if the nectar eaters choose to eat other food (making the 'flower' level way easier)
- Made 'completionist' achievement more dynamic, so it does not matter how many scenarios I add or delete
Tweaking mouth part stats
- Revised the mouth part evolution tree so you can see some air breathing mouths without using the arrow buttons
- The 'attractive mandibles' now evolve from the 'larger mandibles'
- Made the 'nectar feeder' and 'nectar feeder with external parts' much better at extracting energy from nectar
- Decreased the hitbox size for the 'semi aquatic plant eater'
Other fixes
- Various fixes to remove incorrect family tree lines in the plant and animal editors
- Eggs that are not the default land/water hybrid eggs now also have hover labels telling you what species is inside (instead of FPS eating errors in the log file)
- Fixed the archive button
- Made sure the leave buttons (to main menu or desktop) continue to work, even if the autosave right before it fails
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].