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Going Medieval News

Patch Notes (1.0.53)

[p]Greetings, medievalists![/p][p][/p][p]The newest patch (1.0.53) is now live on all platforms on the main branch and experimental branch. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h3]Bugs and fixes[/h3]
  • [p]Fixed several crash occurrences.[/p]
  • [p]Fixed the weird issue where upon caravan return the game would freeze and settlers names would turn into Jonathan, accompanied by placeholder icons. Many thanks for providing detailed info and videos regarding this issue.[/p]
  • [p]Fixed the issue where the construction elements would have strange visual behaviors if they were placed while holding Ctrl on the keyboard.[/p]
  • [p]Fixed the issue that caused settlers to be drafted upon their caravan return.[/p]
  • [p]Fixed the issue where settlers would end up stuck if they fainted during the roping animal action.[/p]
  • [p]Fixed the issue that caused animals to prefer eating herbs rather than hay.[/p]
  • [p]Fixed the issue where changing the building rotation keys with game keybindings wouldn’t display those new keys in the game’s UI.[/p]
  • [p]Fixed minor text issues.[/p]
[p][/p][h3]Check the official 1.0 log if you missed important news, improvements and fixes.[/h3][p][/p][p]DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.[/p][p][/p][p]Foxy Voxel [/p][p][/p][p]Discord Reddit X/Twitter Bluesky TikTok Facebook[/p]

Experimental Branch Patch (1.0.53)

[p]Greetings, players! The newest patch (1.0.53) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. [/p][p][/p][h3]Bugs and fixes[/h3]
  • [p]Fixed several crash occurrences.[/p]
  • [p]Fixed the weird issue where upon caravan return the game would freeze and settlers names would turn into Jonathan, accompanied by placeholder icons.[/p]
  • [p]Fixed the issue where the construction elements would have strange visual behaviors if they were placed while holding Ctrl on the keyboard.[/p]
  • [p]Fixed the issue that caused settlers to be drafted upon their caravan return.[/p]
  • [p]Fixed the issue where settlers would end up stuck if they fainted during the roping animal action.[/p]
  • [p]Fixed the issue that caused animals to prefer eating herbs rather than hay.[/p]
  • [p]Fixed the issue where changing the building rotation keys with game keybindings wouldn’t display those new keys in the game’s UI.[/p]
  • [p]Fixed minor text issues.[/p][p][/p]
[h3]Known issues:[/h3]
  • [p] Assigned Pets don't sleep with owners.[/p]
  • [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][p][/p]
[p]DISCLAIMERS: [/p][p]⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.[/p][p]⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.[/p][p][/p][p]As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you![/p][p][/p][p]Foxy Voxel[/p]

Patch Notes (1.0.52)

[p]Greetings, medievalists![/p][p][/p][p]The newest patch (1.0.52) is now live on all platforms on the main branch and experimental branch. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p][h2]Quality of Life improvements[/h2]
  • [p]As per your notes, the steel research icon in the research panel is now more in line with the rest of the icons there.[/p]
[p][/p][h3]Bugs and fixes[/h3]
  • [p]Fixed the issue where enemy carcasses would be marked as settlers' carcasses and would not get buried because of that.[/p]
  • [p]Fixed the issue that prevented the tending function from working as intended.[/p]
  • [p]Fixed the issue where a wounded settler would be sliding while they were carrying and dropping another settler to the bed.[/p]
  • [p]Fixed the issue where animal handling skill description in character creations screen wouldn't mention that this skill affects fishing.[/p]
  • [p]Fixed continuous flickering of some objects.[/p]
[p][/p][h3]Check the official 1.0 log if you missed important news, improvements and fixes.[/h3][p][/p][p]DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.[/p][p][/p][p]Foxy Voxel [/p][p][/p][p]Discord Reddit X/Twitter Bluesky TikTok Facebook[/p]

Experimental Branch Patch (1.0.52)

[p]Greetings, players! The newest patch (1.0.52) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. [/p][p][/p][h2]Quality of Life improvements[/h2]
  • [p]As per your notes, the steel research icon in the research panel is now more in line with the rest of the icons there.[/p]
[p][/p][h3]Bugs and fixes[/h3]
  • [p]Fixed the issue where enemy carcasses would be marked as settlers' carcasses and would not get buried because of that.[/p]
  • [p]Fixed the issue that prevented the tending function from working as intended.[/p]
  • [p]Fixed the issue where a wounded settler would be sliding while they were carrying and dropping another settler to the bed.[/p]
  • [p]Fixed the issue where animal handling skill description in character creations screen wouldn't mention that this skill affects fishing.[/p]
  • [p]Fixed continuous flickering of some objects.[/p][p][/p]
[h3]Known issues:[/h3]
  • [p] Assigned Pets don't sleep with owners.[/p]
  • [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][p][/p]
[p]DISCLAIMERS: [/p][p]⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.[/p][p]⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.[/p][p][/p][p]As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you![/p][p][/p][p]Foxy Voxel[/p]

Experimental Branch Patch (1.0.51)

[p]Greetings, players! The newest patch (1.0.51) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. [/p][p][/p][h3]Bugs and fixes[/h3]
  • [p]Fixed several crash occurrences.[/p]
  • [p]Fixed the issue where the game would freeze every couple of seconds for some players.[/p]
  • [p]Fixed the issue where some players were not able to connect twitch account within the game. If the issue persists even after this, log out of twitch in-game, add Going Medieval to Windows firewall whitelist and try again. Let us know how it goes.[/p]
  • [p]Fixed the issue where destruction of brazier, either in blueprint/foundation/final phase, would cause appearance of fire in its place.[/p]
  • [p]Fixed the issue where heraldry would sometimes turn white on banners & stalls.[/p]
  • [p]Fixed the issue that caused some structures to become invisible upon placement.[/p]
  • [p]Fixed the issue that caused flickering of shrubs and buildings.[/p][p][/p]
[h3]Known issues:[/h3]
  • [p] Assigned Pets don't sleep with owners.[/p]
  • [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][p][/p]
[p]DISCLAIMERS: [/p][p]⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.[/p][p]⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.[/p][p][/p][p]As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you![/p][p][/p][p]Foxy Voxel[/p]