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Patch Notes for V0.988 (Updated)

[h3]Here are the patches since the main update last week![/h3][h3]Enjoy time traveling![/h3]
  • [p]Post Main Update[/p][p]p1[/p]
  • [p]Fixed arrow buttons in the trade menu not updating the offer list[/p][p]p2[/p]
  • [p]Added ability to undress costume and head gear via simple click, no need to drag n drop[/p]
  • [p]Fixed a bug that would allow you to use vertical thrusters without hover conversion[/p]
  • [p]Fixed the drag timer in the plc ui inventory taking too long[/p]
  • [p]Fixed interaction between box and glove box in car[/p][p]p3[/p]
  • [p]Fixed a wrong translation of the "weighing you down" line for the plc inventory[/p]
  • [p]Fixed the russian translation overlap in the save load system[/p]
  • [p]Fixed interacting with ride objects from the plc[/p][p]p4[/p]
  • [p]Fixed the world travel menu that broke after the trader bulk revamp[/p]
  • [p]Fixed offer lists with offers smaller than 4 displaying empty default buy buttons that do nothing[/p]
  • [p]Fixed the bug that would not allow you to load the other two auto saves[/p][p]p5[/p]
  • [p]Added a bit fluorescence to the plc labels, so they glow in the dark[/p]
  • [p]Removed the inventory stash tootlip to avoid confusing new players who still need to get a grip of the older quick menu[/p]
  • [p]Fixed Edward and company hovering above the elevator when first going down in DUUUTU, [/p]
  • [p]and a couple more softlocks and issues with npc's getting stuck, falling into the lava during the sequence[/p]
  • [p]Fixed the stats button in the russian translation from being empty[/p]
  • [p]Fixed computers from existing during the 1950s at the mechanic place[/p]
  • [p]Fixed the player from having an invisible head in the plc inventory display[/p]
  • [p]Fixed being able to clip into st thomas school during time travel[/p]
  • [p]More fixes to the stash inventory interaction[/p][p]p6[/p]
  • [p]Revamped the Aurora(Jupiter) texturing and added a way to climb back up in case you fell down the ship in the 90s[/p]
  • [p]Fixed travel options trader from displaying burger buttons[/p]
  • [p]Fixed potentially the falling through ground issue when switching into gamma timeline[/p]
  • [p]Fixed potentially the issue with money stats not being displayed in russian language[/p]
  • [p]Fixed wild west poncho clipping though player[/p]
  • [p]Fixed a bug that would not display the rent a room option at all, if you got no money[/p]
  • [p]Fixed the inability to craft the weather core in act 3[/p]
  • [p]Fixed putting off hand item into box will break your animation[/p]
  • [p]Fixed soup and other drinkable objects from breaking the stash inventory upon interaction[/p][p]p7[/p]
  • [p]Fixed being able to get stuck by time traveling into the church[/p]
  • [p]Fixed the missing map marker to the pipe entry for act 3's kraken base[/p]
  • [p]Fixed the placing of the robots during the ai battle act 3, as the roads have been replaced, misplacing many of the npc's spawns[/p]
  • [p]Fixed the native at the end of act 2 from potentially floating mid air and the bad natives in 300bc[/p]
  • [p]Fixed campfire diappearing into thin air once ignited[/p]
  • [p]Fixed it so melee enemies won't get stun locked every time by melee attacks[/p]
  • [p]Fixed npc's fighting each other with swords, being locked in perpetual faint attacks[/p]
  • [p]Fixed second defeat in arena breaks cycle and you are stuck indefinitely[/p]
  • [p]Fixed being able to sell items indefinitely after the first round of selling[/p][p]p8[/p]
  • [p]Added a recipe to create high power caps[/p]
  • [p]Added the ability to exit the computer password prompt via escape key and exit chairs via interaction[/p]
  • [p]Added a couple dollars as reward from helping Westwood in Wild West Quest[/p]
  • [p]Slightly increased forward thrust in plane mode, so that non extra boosted cars fly well enough too[/p]
  • [p]Fixed some memory usage through more texture compression[/p]
  • [p]Fixed the floating citizen bug for most cases currently occurring[/p]
  • [p]Fixed mid arena fight leaving to menu and restarting a new game, loads into arena mode[/p]
  • [p]Fixed departure BC dates from looking bugged on the display[/p]
  • [p]Fixed right clicking on equipped costume will make it disappear[/p]
  • [p]Fixed a bug that would make it impossible to drag a costume out of its used slot[/p]
  • [p]Fixed departure time display of bc years and a fix to present year in bc time, not filling out empty digits by zero[/p]
  • [p]Fixed the car falling and activating the wings with all the momentum translating forwards [/p]
  • [p]Fixed the aurora from not having any recipes in its unlockable shelf[/p]
  • [p]Fixed a bug in which the guys from the dam meeting, noir quest, would consist even after traveling into the future[/p]
  • [p]Fixed being able to put yourself into inventory space if using a board or horse and pressing "I"[/p]
  • [p]Fixed it so the blinking enter date note scales with resolution[/p]
  • [p]Fixed the player from playing the falling animation when being knocked out[/p]
  • [p]Fixed the npc's sitting inside horses[/p]
  • [p]Fixed Gold Selling not giving you any money[/p]
  • [p]Fixed the hillmen post quest books not being translated from english [/p][p](this happened when viewing those versions of the book before finishing the quest)[/p]

March 4th V0.988 | Beta 2

Hello fellow time travelers!
[h2][/h2][h2]Today marks the second major beta update.[/h2][p][/p][h2]Inventory and Trading oriented improvements and many bug fixes and many smaller cool additions![/h2][p][/p][h3]Here is a small preview newspaper made by Odebla.[/h3][p][/p][h2]Inventory & PLC Revamp[/h2][p][/p][h3]The PLC got a slightly new look![/h3][p][/p][carousel][/carousel][p]All sections of the plc can be accessed on the right side. It is kind of based on my old portable Unversum/Sanyo Tv Radio (second image), which also has these kinds of knobs[/p][h3]The stats window now has the player stash subsection, where you can stow away more items, at the cost of slower movement.[/h3][p][/p][h3]Pressing 'I' stashes away objects in your hand into your inventory stash! You can also interact with boxes from there via double click. The quick access menu still works like before![/h3][p][/p][h2]Trade revamp & Box Interaction![/h2][h3]Offer list traders now allow you to buy a couple items at a time, and place them into boxes or your inventory if space is available![/h3][p][/p][h3]You also move items in between boxes and or into inventory![/h3][p][/p][h2]More box types![/h2][p][/p][h3]Dimension boxes are no longer crafted, instead you enhance existing boxes on the workbench, with the dimension expansion.[/h3][h3](Your crafty recipe has it installed automatically if dim box was unlocked)[/h3][h3]Box compartments now come in the forms of chests, crates and the old original boxes, which can be bought in various time periods![/h3][p][/p][h2]Save System has more auto save slots and preview images![/h2][h3][/h3][h3]All new saves will have a preview image to help you in seeing where you left off, I re-textured the cassette slots.[/h3][h3]The slots -1 and -2 are now also slots delegated to auto saves. In case one auto save gets you stuck some where and you got no manual save, you can load one or two auto saves back! [/h3][h3]Auto saves are textured white, and manual saves are now textured as black.[/h3][p][/p][h3]Trooper agents deploy small seekers![/h3][p][/p][p]If a trooper agent time travels to you, he may deploy a little robot to attack you![/p][p]I also revamped the trooper agents look.[/p][p][/p][h3]Little time chip revamp![/h3][p][/p][p]I found this old board in my stash, which was used in the 80s to improve performance of some HDDs.[/p][p]It had the the general shape of a time override chip, so I thought it fit as a remodel.[/p][p][/p][carousel][/carousel][h3]And so we continue on our journey towards the full version, with the next beta update focusing on more bug fixes and multiplayer improvements![/h3][p][/p][h3]Now there were many more additions and bug fixes/ improvements, which I have not presented above[/h3][h3]but you can check full changelog is listed below![/h3][p][/p][h3]Good luck on your time travel adventures and God bless![/h3][p][/p][p]March 4th V0.988[/p]
  • [p]Added bulk buying[/p]
  • [p]Added time travel log command called gettravelentry, allows you to print out a log that spans up to 20 entries[/p]
  • [p]Added an inventory stash and equipment menu, that can be viewed from the plc[/p]
  • [p]Added more basic info into the helloworld plc program for new players[/p]
  • [p]Added ability to add items into inventory stash through the rebindable 'I' hotkey[/p]
  • [p]Added ability to recolor plc from code with the command: systemcolor "red" (blue, cyan etc) (0-8)[/p]
  • [p]Added a tutorial line by the narrator for the save tool tip, displaying the save and load ui, when entering 2014[/p]
  • [p]Added an option for ui to move pixels every couple seconds to presserve old monitors from burning out[/p]
  • [p]Added two additional auto save slots, so that the player can jump back in case the prior save slot got broken[/p]
  • [p]Added screenshot previews of save files[/p]
  • [p]Added the ability for trooper agents to deplay mini seekers[/p]
  • [p]Added lost bob in 1650s and muscle house advert notes to the muscle house[/p]
  • [p]Added ability to fuel a campfire via interaction whilst holding a fuel item & added more items that can be used as campfire fuel[/p]
  • [p]Added more places to unlock the space core item, since it is now necessary to build the dimension enhancement[/p]
  • [p]Added late medieval chests and cardboard boxes as storage items, can be enhanced by dimension upgrade respectively[/p]
  • [p]Added a possibility for trooper agents to spawn instead of regular agents, via time incident in the past[/p]
  • [p]Changed the dimension box upgrade to be now an upgrade item that can be applied to all box types on the workbench, instead of crafting a separate dimension box[/p]
  • [p]Revamped the save load system, differentiating save slots via coloration (white is auto, black is manual)[/p]
  • [p]Revamped the box interaction menu to allow for transfer from box a to box b[/p]
  • [p]Revamped the trade menu to allow for bulk buying, and direct transfer into boxese or inventory stash[/p]
  • [p]Revamped the PLC mesh[/p]
  • [p]Revamped the override chips mesh and texturing[/p]
  • [p]Made mim notes unloadible by default to avoid their clogging in memory and safe file size[/p]
  • [p]Fixed glass items possibly getting destroying from collision when at high velocity[/p]
  • [p]Fixed the ability to buy two dimension gates, should only be able to buy one[/p]
  • [p]Fixed missing collision in the hover lane conduit antennas[/p]
  • [p]Fixed it so at act 2 start the car is set to hover by default[/p]
  • [p]Fixed the cooked state item that respawns will be dropped[/p]
  • [p]Fixed the native's 300 bc flags to be at a right angle[/p]
  • [p]Fixed after last stage quest starts, damage info stays on screen[/p]
  • [p]Fixed the broad tree cap texture from floating off the branches[/p]
  • [p]Fixed enemies phasing through the ground once knocked out[/p]
  • [p]Fixed a bug of bringing two or more bounties in at once the second one breaks the family tree loader[/p]
  • [p]Fixed some performance issues stemming from the main Gameplay Loop handling light sources and the sandbox menu causing some overhead outside it's active state[/p]
  • [p]Fixed a missing translation of the Ragnar.txt line "now I know how Edward felt like"[/p]
  • [p]Fixed bulletin board being broken after 2100[/p]
  • [p]Fixed the dude selling soup with dollars in 2050[/p]
  • [p]Fixed safehouse computers low placement and exploding into infinity, when hit[/p]
  • [p]Fixed a bug where adriano would not escape up the fire ladder, if the Noir quest is inactive[/p]
  • [p]Fixed meddoc has barbotte dialoge[/p]
  • [p]Fixed cape dun trainer has pine city greeting dialogue[/p]
  • [p]Fixed buying and selling wine at antique store gains too much money, and fixed missing ages on all items in that store[/p]
  • [p]Fixed the resolution drop down not showing the full resolution with the hz rating for the setting[/p]
  • [p]Fixed hover convo dialogue has dollar currency as payment post 2030[/p]
  • [p]Fixed some text in russian translation overflowing from note books[/p]
  • [p]Fixed ng plus item cardboard box is always visible no matter the year[/p]
  • [p]Deprecated the old Dimension Box item, since it is now possible to enhance normal boxes with the dimension enhancement[/p]

Patch Notes, past two weeks

[h2]Hello fellow time travelers![/h2][h3]There were a couple patches these past weeks also in regards to the vanishing inventory items bug and some performance improvements.[/h3][p][/p][h3]I will start work on the next beta update, potentially next week. It will cover item handing/ bulk buying and potentially a small inventory/ equipment system that would act as another sort of storage area.[/h3][p][/p][h3]Hope you enjoy![/h3][p][/p][p]p5[/p][p]-Added a requested feature to be able to ride cars on top[/p][p]-Added medistation at arena and medical sector in 2300AD[/p][p]-Added boat shaped cave as map marker[/p][p]-Added meta abilities to meta car engines[/p][p]-Added city plan maps to 2300[/p][p]-Revamped snackbox icon[/p][p]-Fixed the car's max speed not to be speed of sound[/p][p]-Fixed the bug that would make you stuck if using a musical instrument and opening plc[/p][p]-Fixed being able to trigger third person when handling an instrument[/p][p]-Fixed a bug that would make it easy for items made of glass to break inside the car[/p][p]-Fixed a bug that would destroy the planet generator terrain and script in some very small cases[/p][p]-Fixed a performance overhead caused by bens chat script in 2014[/p][p]-Fixed a bug that would not apply the ee robo head to the robo main frame[/p][p]-Fixed not being able to rename boxes if they are inside the car[/p][p]-Fixed vending machine display cost of minus dollar[/p][p]-Fixed the orange glow in some sci fi texture objects like guns and robots[/p][p]-Fixed being able to get softlocked by getting stuck in the 300 bc platy arena[/p][p]-Fixed the elevator labeling on north district elevator leading down[/p][p]-Fixed the 2300 star port hologram from being vertical[/p][p]p6[/p][p]-Disabled hdri by default[/p][p]-Fixed a bug that would allow you to get softlocked on Eleeh by entering the planet prematurely without any companions[/p][p]-Fixed the choppyness of the light source loader[/p][p]-Fixed a bug that made the linux game unplayable due to the program being case sensitive[/p][p]p7[/p][p]-Increased fuel consumption by a tad[/p][p]-Changed Rendering Mode to forward for some performance tests[/p][p]-Fixed some out of date notes mentioning Eleanor[/p][p]-Fixed the faulty translateion of Sandy Cave under MapMarkers for the Russian translation[/p][p]-Fixed a couple frame performance issues in 2014[/p][p]-Fixed performance issues caused the old unoptimized speed tree shaders[/p][p]-Fixed the mod loader cog wheels overlapping with the load detail text[/p][p]p8[/p][p]-Fixed direct translation of Duutu and Eleeh into russian letters[/p][p]-Fixed potentially the loss of inventory items upon save load and during time travel[/p]

Patch Notes for 0.987

[p]Hello there![/p][p][/p][p]Here are the patch notes for the past two weeks![/p][p]Good luck on your time travel adventures![/p][p][/p]
  • [p]p1[/p]
  • [p]Fixed the black screen death at the end of the act 3 time tunnel sequence[/p]
  • [p]p2[/p]
  • [p]Added hint that tells you contrast and brightness blocked by HDR Eye Adaption[/p]
  • [p]Revamped bridgetown & appartment look to be more distinct and final[/p]
  • [p]Switched out bridge town lift with gravi lifts[/p]
  • [p]Fixed the ability to access the telescope from outside in 1795[/p]
  • [p]Fixed the weird handling of the accordion man case note in archives[/p]
  • [p]Fixed the lightmap incongruity in edwards basement[/p]
  • [p]Fixed the blackhole effect in the safehouse acting up[/p]
  • [p]Fixed being able to control the arcade whilst not sitting on the chair[/p]
  • [p]Fixed imperial currency going into minus when not having enough money for arcade[/p]
  • [p]Fixed the bug that would not allow you to drop patties onto buns in the burger job[/p]
  • [p]Fixed the flickering shadow effect when inside the car[/p]
  • [p]Fixed the toon edges at the window views bugging during the kraken base level[/p]
  • [p]p3[/p]
  • [p]Added a uranium dispenser to the beginning room of the tutorial level[/p]
  • [p]Increased distance to explode the car during Welcome in Pine Lake Sequence[/p]
  • [p]Changed landing cam to display depth instead for better visual aid of distance to ground[/p]
  • [p]Fixed a load of typos thanks to the help of Laxbum25[/p]
  • [p]Fixed a bug that would break the fonts upon switching back from russian localization[/p]
  • [p]Fixed Manhofer from missing level objects during the last stage quest[/p]
  • [p]Fixed missing textures for bridge town after revamp[/p]
  • [p]Fixed steering wheel hold animation lerping from being a bit buggy (switched from blendtree to time offset play anim)[/p]
  • [p]Fixed steering wheel not turning in locked hover steering[/p]
  • [p]Fixed hover text overlapping with display mesh by being too big[/p]
  • [p]Fixed the bug that broke the hill men not moving towards the fort[/p]
  • [p]Fixed a bug that would allow the player to infinitely gain money via viking gold trade[/p]
  • [p]Fixed clipping ruins for vikings in the 14th century[/p]
  • [p]Fixed being able to trigger the end sequence in the hill men quest with jano still being too far from the cave[/p]
  • [p]Fixed potentially Westwood remaining floating in air after act 3 ends[/p]
  • [p]Fixed steam trophy for far future cannot be triggered post 2080[/p]
  • [p]Fixed the graphics options in start menu not being able to be changed[/p]
  • [p]Fixed being able to get the bc achievement from being in the cutting room floor[/p]
  • [p]Fixed it so you cannot continue the wild west quest post 1972[/p]
  • [p]Fixed tiny guards in cape dun[/p]
  • [p]p4[/p]
  • [p]Fixed car physics at higher speeds[/p]
  • [p]Fixed the matter replicator breaking after one use[/p]
  • [p]Fixed landing cam view just being white in safehouse[/p]

V0.987 Mini Update for new year | Toon Edges & HDR | Russian Language

[h2]Hello fellow time travelers.[/h2][p][/p][h3]Here is a cool list of new features and bug fixes to start off the new year![/h3][p][/p][p]newspaper by Odebla[/p][hr][/hr][h3]Toon Edges & Eye Adaption[/h3][p][/p][p]Toon edges are back, after I managed to fix the issue with the effect clipping with the ocean shader.[/p][p]It can be disabled in the graphics menu![/p][p][/p][p]Fixes to the Eye Adaption Feature should make it now possible to use it in your normal Gameplay.[/p][p]It is defaulted to be enabled when selecting the highest graphics setting. [/p][p][/p][p]Similar to the human eye or a camera, the view will slowly adapt to dark spaces or grow dim when looking at bright sources of light.[/p][hr][/hr][h3]Russian Localization[/h3][p][/p][p]All text files were translated by a talented small native speaking team! Textures will follow in the future.[/p][p]The new fonts should work with the cyrillic alphabet.[/p][p]In case of mistakes in grammar etc. Make sure to make a post in the thread and it will be fixed :)[/p][p]Enjoy![/p][p][/p][p]Все текстовые файлы были переведены талантливой небольшой командой носителей языка! Текстуры будут добавлены позже.[/p][p]Новые шрифты должны работать с кириллицей.[/p][p]В случае грамматических ошибок и т.д., пожалуйста, напишите об этом в теме, и мы их исправим :)[/p][p]Приятного использования![/p][p]I am presently searching for volunteers to make Polish and Ukrainian & French language packs. Please let me know in the comments, if you would like to lend a hand![/p][hr][/hr][p][/p][h3]New Hover Car Flares[/h3][p][/p][p][/p][p]You can add flares to your mod that light up when in hover mode![/p][p]Can be individualized in color and size.[/p][h3][/h3][h3]Landing Monitor and Visuals[/h3][h3][/h3][p]The interior of the car has seen some aesthetic improvements.[/p][p]Dashboards give off light (will be an graphics option in future beta updates)[/p][p][/p][p]When landing or taking off, you can view a monitor to your right that automatically shows you distance to ground and visual feedback, for easier flight in first person.[/p][p][/p][h3]Next Beta Update[/h3][p][/p][p][/p][p]The first beta update (which is going to be the next update) will be all about item handling, possible separate costumes slots when equipped, bulk buying &[/p][p]the ability to move items between boxes directly.[/p][p][/p][p][/p][hr][/hr][h3]Below is a log of the bug fixes and additions since last Christmas.[/h3][h3]Enjoy the new features![/h3][p][/p][h3]God bless[/h3][h3]-Erathor[/h3][p][/p][p][/p][p]Patches after the Christmas Update[/p]
  • [p]... patches one & two mentioned in previous announcement[/p][p]p3[/p]
  • [p]Added a new command to reset Quest Npc positions cocoresetnpcs[/p]
  • [p]Improved minimal critical damage due to armor[/p]
  • [p]Fixed the time machine charger overflowing the text[/p]
  • [p]Fixed car and npc reset on ng+[/p]
  • [p]Fixed the broken hover animation in multiplayer[/p][p]p4[/p]
  • [p]Added commands for font control[/p]
  • [p]editing the second line in _langsetting.txt to LCD14 to force Global font changes[/p]
  • [p]tagging a line in a text that is non dialogue with $SF$12$SF$ would scale the text to 12[/p]
  • [p]tagging a line in a text that is non dialogue with $SF$LCD14$SF$ with force the line to be displayed in that font[/p]
  • [p]Fixed the infinite money bank glitch from currency swapping[/p]
  • [p]Fixed throwing at higher framerates[/p]
  • [p]Fixed a bug which would put subscribed items into the custom section[/p]
  • [p]Fixed the timegraph from ending in 2030[/p]
  • [p]Fixed the dim gate closing for the duutu mission, during sequence[/p]
  • [p]Fixed it so mid lift sequence you cannot autosave[/p]
  • [p]Fixed autosave not happening in multiplayer[/p]
  • [p]Fixed it so you don't white screen from your past self in full powa mode[/p]
  • [p]Fixed the eternal black screen when hit by the accordion man[/p]
  • [p]Fixed the back button in the password multiplayer prompt from saying "creating"[/p]
  • [p]Fixed a bug that would break the day synch in multiplayer[/p][p]p5[/p]
  • [p]Added a command to unlock all blueprints cocoallblueprints[/p]
  • [p]Increased the spawn rate of medium capacitor drops[/p]
  • [p]Lowered Mim's health[/p]
  • [p]Fixed a bug that would allow you to trigger the car's hot keys whilst in plc[/p]
  • [p]Fixed a bug that would not allow unpacked metal rods to count as fulfilling the quest in Base of Actions[/p]
  • [p]Fixed the texturing on the westwood monument, specifically the players cloathing and the stone foundation beneath[/p]
  • [p]Fixed potentially the constant losing of carried bounties[/p]
  • [p]Fixed time fragments not resetting for NG+[/p]
  • [p]Fixed manhofer ruins having the cooling tower smoke[/p]
  • [p]Fixed npcs riding horses mid air and npcs hoverin in air upon spawn[/p]
  • [p]Fixed cape dun horse riders going underground[/p]
  • [p]Fixed Bob from existing in both a dead and alive state[/p][p]p6[/p]
  • [p]Modified the Car Dashboard UI to look a bit like the citroen gsa dashboard[/p]
  • [p]The tutorial routes you now back to the main menu, to avoid a bug after the tutorial which would break engines from spawning into the car[/p]
  • [p]Made it possible for you to sleep during the day and skip to night[/p]
  • [p]Fixed the door to the bathroom at the tiki hotel[/p]
  • [p]Fixed dg research notes display as being from 2007 instead of 1984[/p]
  • [p]Fixed fort dun guards are invisible in pre modern times[/p]
  • [p]Fixed encoding for radio call talks breaking cyrillic[/p]
  • [p]Fixed Edward not continuing into the core vault End Quest, if the door is already opened[/p]
  • [p]Fixed fighters of the arena spawning out of their time[/p]
  • [p]Fixed name of the prologue stack of books and Mansion Crimson in beginning not being able to be translated[/p]
  • [p]Fixed floaty horse riders[/p]
  • [p]Fixed (potentially) floating items from past traveled times, that npc's were holding, remaining in game and in air (ice cream, news papers)[/p]
[p][/p][p][/p][p]January 16th V0.987[/p]
  • [p]Added russian localisation (Made by STIRLICO, TRILO, Eyeffect)[/p]
  • [p]Added missing posters of Paul Clearman (By Odebla)[/p]
  • [p]Added back toon edges as option[/p]
  • [p]Added rum and made sky milk a craftible recipe to be unlocked somewhere in 2300[/p]
  • [p]Added an earlier stage of the natives in sunny beach that is later under water[/p]
  • [p]Added landingstage automatic lights[/p]
  • [p]Added flares for cars that activate during hover mode (can be added in editor)[/p]
  • [p]Added automatic hover landing camera[/p]
  • [p]Made it so selecting Nasa Quality, automatically enables Eye Adaption[/p]
  • [p]Revamped more of the cars interior look, including display luminance and more model details and texturing[/p]
  • [p]Revamped grass texture[/p]
  • [p]Revamped the pet capsule look[/p]
  • [p]Increased fuel consumption a tad[/p]
  • [p]Lowered max shadow distance for better resolution of shadows[/p]
  • [p]Lowered the vertical head bobbing inside the car when driving [/p]
  • [p]Increased the time, midnight fog is played to give the morning setting a hazy feeling[/p]
  • [p]Fixed can access plc in prologue ng+[/p]
  • [p]Fixed the ui of the end quest computer in the boss room[/p]
  • [p]Fixed it so that the meeting yourself gameover won't happen whilst in a menu (trading, etc.)[/p]
  • [p]Fixed the ability to open car wings whilst in chat box[/p]
  • [p]Fixed that floating box in the water at sunny beach district[/p]
  • [p]Fixed animal, unpack drops floating in air for a time[/p]
  • [p]Fixes to certain objects dropping through the terrain (items,npcs,animals)[/p]
  • [p]Fixed overload program has the wrong name in files[/p]
  • [p]Fixed destroyed computers going on zapping for ever[/p]
  • [p]Fixed a bug that made the dark clouds scene in end of act 3 framerate based[/p]
  • [p]Fixed boatmode cars switching to boatmode for a second when getting in and out of the time travel sequence[/p]
  • [p]Fixed the collision sounds from playing during the switching sequence of cars (car store)[/p]
  • [p]Fixed the open air cinema not playing video[/p]
  • [p]Fixed wheels clipping through the ground in hover mode[/p]
  • [p]Fixed Manhofer burning down for some players when in the End Quest[/p]
  • [p]Fixed some of the obstacles causing your friends to get stuck in the nav mesh of DuUtu[/p]