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Bastide News

Weekly update #50

[h3]This weeks update:[/h3]



  • Building clipping has been added, this currently only works when trying to place buildings side by side, other angles will be added in the future.



  • Building clipping can be turn on/off by Z.

  • Added mine deaths.

  • Added mine upgrade that reduces mine deaths.

  • Changed orphanage visual bound size to be correct.

  • Added fences to wood house, currently no plants have been added will be completed over the next week.



  • Fixed forester having different position to ghost forester.

  • Fixed Lod issue on wood house.

  • Fixed building collision on thatched hut not updating to correct location.

  • Fixed building collision sizing issue.

  • Fixed a few differences between ghost and building bounds.

  • Fixed blacksmith upgrade save and load.

  • Building loading smoothed.



[h3]Next week:[/h3]



  • Carts for carrying resources to building plots.

  • Finish off gardens.

  • People will interact with campfires and possibly outhouses.

Weekly update #49

[h3]This weeks update:[/h3]



  • Honey can now be used to make mead.



  • Blacksmith, Brewery, Bakery, Mill and tailor can be upgraded to improve production speed slightly, this costs iron, copper or lumber depending on building.

  • Balanced gatherer to find a little less food and more herbs.

  • Increased update speed of medicine progress.

  • Each night plots complete a number reset to prevent buildings not being built.

  • Removed smoke from plots.

  • Fixed resources not being refunded when a labourer carrying resources to a plot has their task cancelled.

  • Fixed door location of some houses.

  • Fixed an issue with buildings on load with all resources needed were then not being built.

  • Fixed an issue with construction caused by people leaving due to happiness.

  • Fixed honey duplication.

  • Fixed a rare issue where bread could be made without a worker.

  • Fixed tavern issue.

  • Fixed brewery crash issue.

  • Fixed house upgrade requiring the wrong amount of resources.

  • Fixed manor house rotation for upgrading.

  • Balanced crop weather destruction.

  • Adjusted manor house size.

  • Firewood worker will now roam when there is nothing for them to do.

  • Added name highlights for blacksmith icons.



[h3]Next week:[/h3]



  • Building clipping.

  • Building clipping on/off.

  • Front gardens at some houses.

  • Mine deaths and mine upgrade.



Weekly update #48

[h3]This weeks update:[/h3]



  • Apiary has been added.



  • Honeycomb has been added currently used for food and soon can be used to make mead.



  • Added right click camera pan movement.

  • Added snow to the stone mason, orphanage and wood house.

  • Reworked almost every job for improved cancelation, stopping multiple executions, better searching of warehouses and improved movement.

  • Changed thatched huts rotation so that after upgrading the door is at the same location.

  • Slightly improved GPU performance.

  • Reduced search cost of some jobs.

  • Fixed production numbers resetting to 0 on load.

  • Fixed stonemason hud showing wood and lumber when highlighting over stone and cut stone.

  • Fixed decals from showing on falling trees.

  • There is currently an editor issue with directx11 cards causing crashes. I have been trying to get around the issue but have only managed to fix a few of the crashes, may be able to fix a few more but there is no easy way to quickly fix this until an editor update fixes the issue.



[h3]Next week:[/h3]



  • Honey can be used to make mead.

  • Mine deaths.

  • Fix sizing for when children grow up.

  • Upgrade buildings, resources can be used to increase productivity.

  • Improve the look of building plots.

Weekly update #47

[h3]This weeks update:[/h3]



  • Added outhouse into decorations.



  • Can now upgrade homes all the way into a manor house, cannot upgrade into a thatched hut due to its size but can upgrade a thatched hut into a wood house.

  • New visual for wood house.





  • Houses now use up the same amount of space so that they can upgrade without causing overlapping.

  • Stone houses have been rotated 180 degrees so that upgrades work correctly, so on load they will be backwards sorry about that.

  • Added build multiple by holding down shift when placing structure.

  • Building area is now shown this is mainly for when building clipping is set up in the future.

  • There is now less breeding as kids were starting to fill up most spaces.

  • Changed game setting sliders to go from 1 - 100.

  • Fixed a fatal crash issue with loading games (not procedural fatal issue).

  • Removed a few start up issues.

  • Improved house refund system.

  • Improved performance of campfire placement.

  • Improved barracks, healers hut, fishing hut, firewood and gatherers placement collision.

  • Fixed a balancing issue with orchard and field cold destruction.

  • Fixed an infinite wood glitch when placing campfires.



[h3]Next week:[/h3]



  • Add bee hives

  • Will spend most the week redoing jobs and trying to eradicate as many glitches as possible while also adding a bunch of improvements.

  • Will try to fix the procedural crash.

  • Will get snow to work on some of the new buildings.

Weekly update #46

[h3]This weeks update:[/h3]



  • Added orphanage, all kids not living with their parents will try to move into an orphanage, house changes happen once every day.

  • Orphanage has a capacity of 15.





  • Improved housing assignment so that kids with no orphanage available will try to group up better than before.

  • Added max production sliders for blacksmith, tailor and mine (Stone only for now), along with production tabs.

  • Moved from DirectX 11 to DirectX 12 this fixes the crash issue with procedural maps.

  • Improved save and load for tannery so it is visually correct on start up.

  • Improved save and load for house inventory.

  • Improved pear corn and cotton visual performance.

  • Improved lumber mill visual performance.

  • Improved firewood slider visuals.

  • Improved marriage system.

  • Stopped procedural maps from putting start location on sand.

  • Removed a few errors when starting up a new game.

  • Fixed a few construction issues.

  • Fixed issue with save and load for partners and family.

  • Fixed an issue caused by destroying homes would not let them look for a new home after.

  • Fixed an issue that caused all food stored in homes to be consumed over night.

  • Fixed tannery delivery issue.

  • Fixed an issue when people searched for an initial home.

  • Fixed mill placement performance issue.

  • Fixed intro text being changing itself now and then.

  • Removed multiple math issues.

  • Changed hide icon size on pasture hud.

  • Improved performance of houses slightly.

  • Armory has been pushed back as it's not needed right now.



[h3]Next week:[/h3]



  • Will try to quickly fix adults trying to stay in orphanages when their are available houses.

  • Change visual for wood house.

  • Build multiple option.

  • Set twig hut, wood hut, wood house, stone house and manor house to share the same area.

  • Houses upgrades.

  • Show building size better.

  • Add outhouse to decorations.