Building clipping has been added, this currently only works when trying to place buildings side by side, other angles will be added in the future.
Building clipping can be turn on/off by Z.
Added mine deaths.
Added mine upgrade that reduces mine deaths.
Changed orphanage visual bound size to be correct.
Added fences to wood house, currently no plants have been added will be completed over the next week.
Fixed forester having different position to ghost forester.
Fixed Lod issue on wood house.
Fixed building collision on thatched hut not updating to correct location.
Fixed building collision sizing issue.
Fixed a few differences between ghost and building bounds.
Fixed blacksmith upgrade save and load.
Building loading smoothed.
[h3]Next week:[/h3]
Carts for carrying resources to building plots.
Finish off gardens.
People will interact with campfires and possibly outhouses.
Weekly update #49
[h3]This weeks update:[/h3]
Honey can now be used to make mead.
Blacksmith, Brewery, Bakery, Mill and tailor can be upgraded to improve production speed slightly, this costs iron, copper or lumber depending on building.
Balanced gatherer to find a little less food and more herbs.
Increased update speed of medicine progress.
Each night plots complete a number reset to prevent buildings not being built.
Removed smoke from plots.
Fixed resources not being refunded when a labourer carrying resources to a plot has their task cancelled.
Fixed door location of some houses.
Fixed an issue with buildings on load with all resources needed were then not being built.
Fixed an issue with construction caused by people leaving due to happiness.
Fixed honey duplication.
Fixed a rare issue where bread could be made without a worker.
Fixed tavern issue.
Fixed brewery crash issue.
Fixed house upgrade requiring the wrong amount of resources.
Fixed manor house rotation for upgrading.
Balanced crop weather destruction.
Adjusted manor house size.
Firewood worker will now roam when there is nothing for them to do.
Added name highlights for blacksmith icons.
[h3]Next week:[/h3]
Building clipping.
Building clipping on/off.
Front gardens at some houses.
Mine deaths and mine upgrade.
Weekly update #48
[h3]This weeks update:[/h3]
Apiary has been added.
Honeycomb has been added currently used for food and soon can be used to make mead.
Added right click camera pan movement.
Added snow to the stone mason, orphanage and wood house.
Reworked almost every job for improved cancelation, stopping multiple executions, better searching of warehouses and improved movement.
Changed thatched huts rotation so that after upgrading the door is at the same location.
Slightly improved GPU performance.
Reduced search cost of some jobs.
Fixed production numbers resetting to 0 on load.
Fixed stonemason hud showing wood and lumber when highlighting over stone and cut stone.
Fixed decals from showing on falling trees.
There is currently an editor issue with directx11 cards causing crashes. I have been trying to get around the issue but have only managed to fix a few of the crashes, may be able to fix a few more but there is no easy way to quickly fix this until an editor update fixes the issue.
[h3]Next week:[/h3]
Honey can be used to make mead.
Mine deaths.
Fix sizing for when children grow up.
Upgrade buildings, resources can be used to increase productivity.
Improve the look of building plots.
Weekly update #47
[h3]This weeks update:[/h3]
Added outhouse into decorations.
Can now upgrade homes all the way into a manor house, cannot upgrade into a thatched hut due to its size but can upgrade a thatched hut into a wood house.
New visual for wood house.
Houses now use up the same amount of space so that they can upgrade without causing overlapping.
Stone houses have been rotated 180 degrees so that upgrades work correctly, so on load they will be backwards sorry about that.
Added build multiple by holding down shift when placing structure.
Building area is now shown this is mainly for when building clipping is set up in the future.
There is now less breeding as kids were starting to fill up most spaces.
Changed game setting sliders to go from 1 - 100.
Fixed a fatal crash issue with loading games (not procedural fatal issue).