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Dune: Awakening News

Dune: Awakening - 1.3.5.0 Patch Notes

[p]Hey Sleepers,[/p][p][/p][p]This patch requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p]
Features & Changes
[p][/p][h2]Resources, Building, and Crafting[/h2]
  • [p]The Dueling Ring vendor changes:[/p]
    • [p]Changed the cost of the Iodine Pill from 80 to 800 Solari.[/p]
    • [p]Added a limited stock of the Iodine pill of 10 units per week.[/p]
[h2]Combat[/h2]
  • [p]Dungeon bosses are no longer affected by slowing effects on ranged and melee hits to address the issue of melee bosses being easily subdued by big player parties.[/p]
  • [p]Overmap dungeons bosses' energy weapon damage mitigation increased from 50% to 72.5%.[/p]
  • [p]Slightly reduced the difficulty of the Wreck of Tyche encounters by replacing a portion of rapier-wielding NPCs with sword-wielding ones.[/p]
[h2]Vehicles[/h2]
  • [p]Missing ornithopters have been restored to the Vehicle Backup Tool if they were lost under the following condition: the player traveled to the Neo Carthag Duelling Ring via the Overland Map and then used the NPC to travel to Harko before access to the Duelling Ring via the Overland Map was disabled in Hotfix 1.3.0.3.[/p]
    • [p]The issue occurred only if the player had previously mounted and dismounted a bike during the Smugglers Run mission before traveling to the Neo Carthag Duelling Ring.[/p]
[h2]Worldbuilding and Exploration[/h2]
  • [p]Updated the dungeon entrance pop-up to display the recommended item tier and Augment grade required to complete the selected difficulty level.[/p]
  • [p]To prevent confusion, the pentashield door in the starting area of the Ruins of Old Carthag during the Deadly Poison journey was replaced with a wall, since the area behind it cannot be accessed.[/p]
[h2]User Interface[/h2]
  • [p]Added functionality to hide messages coming from specific text channels in HUD.[/p]
  • [p]The message describing the requirements to access Landsraad and Specializations was updated to be clearer to the player.[/p][p][/p]
Fixes
[h2]Technical and Stability[/h2]
  • [p]Improved server and game client stability, including fixing a crash that could occur before players reached the ornithopter to escape the Old Carthag facility.[/p]
  • [p]Fixed several edge cases where Character Transfers could fail with error M72.[/p]
  • [p]Fixed an issue where players could not redeem their returning player packs if they had transferred their character to another World without first logging in their origin World to receive the gifts.[/p]
  • [p]Fixed an issue where traveling to the password-protected Hagga Basin could prompt for the password when it was not necessary.[/p]
    • [p]This should also fix an issue where players could get stuck in or fail to access Chapter 2 missions.[/p]
[h2]Resources, Building, and Crafting[/h2]
  • [p]Fixed an issue that made the Crew Chief Stillsuit Garment and the Dune Dancer Stillsuit Garment disappear from the game, including players' inventories. The missing stillsuits were added back.[/p]
  • [p]Fixed an issue that prevented crafted Augmentations from being recycled. They can now be recycled to recover a portion of their crafting cost and to benefit from recycling-related Traits that support Augmentation crafting.[/p]
  • [p]Fixed an issue where a backed-up base could fail to snap to its origin if the sub-fief console was intersecting with the environment.[/p]
[h2]Combat[/h2]
  • [p]Fixed several issues with the Magnetic Attractor affecting a player where:[/p]
    • [p]The player was unable to aim abilities or aim and lock on with a rocket launcher.[/p]
    • [p]Thrown grenades would collide with the attractor field.[/p]
    • [p]Mines would get attached to the attractor field.[/p]
  • [p]Fixed an issue where the boss in Testing Station 195 could deal damage to himself during combat.[/p]
[h2]Vehicles[/h2]
  • [p]Fixed an issue that caused mining yield bonuses for vehicular mining to be granted even without any training in the Gathering specialization track.[/p]
[h2]Worldbuilding and Exploration[/h2]
  • [p]Fixed an issue with missing collisions in Testing Stations 24, 136, 152, and 195 that allowed a shortcut to the bosses.[/p]
[h2]Story, Journey, and New Player Experience[/h2]
  • [p]Fixed an issue where players could not complete the Harnessing the Power of the Storm mission if they killed the boss before collecting all items.[/p]
[h2]Landsraad and Deep Desert[/h2]
  • [p]Fixed an issue where some players who reached Rank 5 with a faction were not aligned with it.[/p]
[h2]User Interface[/h2]
  • [p]Fixed an issue where the player menu toggle could get stuck on controllers in Chapter 3 dungeons until a shortcut for another tab was used.[/p]

Dune: Awakening - 1.3.0.5 Hotfix Patch Notes

[p]Hey Sleepers,[/p][p][/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p][p][/p][h2]FEATURES AND CHANGES[/h2][h3]Resources, Building, and Crafting:[/h3]
  • [p]Durability changes[/p]
    • [p]Death Durability Penalty: Reduced durability loss on death for all items from 5% to 2%.[/p]
    • [p]Use Durability Drain: Reduced durability drain from use for all equipment by 50%. Thus tools, weapons, powerpacks, and suspensor belts, etc. last 2 times longer before breaking.[/p]
    • [p]Repair Wear: Reduced maximum durability reduction from repairs for all equipment from 20% to 15%.[/p]
[h3]Combat:[/h3]
  • [p]Reduced the overall power of baseline Plastanium-tier enemies found in both the new Overland map locations and Testing Stations.[/p]
    • [p]The stat scaling displayed in the dungeon difficulty selection UI has been adjusted accordingly.[/p]
    • [p]Plastanium-tier enemies now deal less damage and shield damage, and their health scales less aggressively in dungeons at higher difficulty levels.[/p]
  • [p]Adjusted the available starting difficulty for all Chapter 3 dungeons to 1–3.[/p]
    • [p]Difficulties 4 and 5 are no longer available from the start. Players must first clear the initial three difficulty levels to unlock Difficulty 4.[/p]
  • [p]Drillshot rebalance:[/p]
    • [p]Increased the time between shots for NPCs using Drillshot weapons. This prevents cases where a single NPC could land two darts in one burst, dealing enough damage to instantly down a player.[/p]
    • [p]Reduced the damage dealt by NPC Drillshot weapons when penetrating shields. This should ease the pressure from Drillshot NPCs without making them trivial to deal with.[/p]
  • [p]Reduced the shield damage dealt by NPCs using LMGs and Disruptors. This change softens the difficulty spike when facing these enemies while ensuring they remain a threat if left unchecked.[/p]
[p] [/p][h2]FIXES[/h2][h3]Technical and stability:[/h3]
  • [p]Fixed an edge-case issue where players could still encounter the Q52 error when traveling to a password-protected Sietch on private servers.[/p]
  • [p]Fixed several edge-case issues that could trigger the X72 error when a player performed a Character Transfer.[/p]
[h3]Resources, Building, and Crafting:[/h3]
  • [p]We have reimbursed the Scrips that were written off for the purchase of Contraband Armor Variants but were never granted, due to a bug that was fixed in Hotfix 1.3.0.4.[/p]
[h3]Combat:[/h3]
  • [p]Fixed an issue where players affected by the Attractor Field were unable to fire their weapons. Players (as well as NPCs after the fix in Hotfix 1.3.0.4) affected by the field can now fire normally.[/p]
    • [p]Known Issue: Players affected by the Attractor Field are currently unable to target enemies with abilities or the rocket launcher.[/p]
  • [p]Fixed a long-standing issue where heavy dart weapons and certain other effects bypassed the low-health mitigation feature.[/p]
    • [p]These attacks are now properly mitigated and deal reduced damage to low-health players.[/p]

Dune: Awakening - 1.3.0.4 Hotfix Patch Notes

[p]Hey Sleepers,[/p][p][/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p][h2]FEATURES AND CHANGES[/h2][h3]Technical and stability:[/h3]
  • [p]Character transfer is now allowed to the full or locked worlds if the player has a friend there.[/p]
[h3]Worldbuilding and Exploration:[/h3]
  • [p]The Sensor Antenna interactable used in the Rift Recon Run mission has been moved to a position where a player is not blocked from interacting with it by other players' bases.[/p]
[h2]FIXES[/h2][h3]Technical and stability:[/h3]
  • [p]Improved server stability.[/p]
[h3]Resources, Building, and Crafting:[/h3]
  • [p]Fixed an issue where the purchase of the Light and Heavy Contraband armor variants would not grant the customization to the player.[/p]
    • [p]If you were affected by this issue, any spent Scrips having tried to purchase these items will be reimbursed in the next patch.[/p]
  • [p]Fixed an edge-case issue where some players could not snap their backed-up bases to the origin due to the “Too close to a No Building Zone“ message.[/p]
[h3]Combat:[/h3]
  • [p]Fixed an issue where ranged NPCs would not attack if affected by the Attractor Field.[/p]
[h3]User Interface:[/h3]
  • [p]Fixed an issue where the journey HUD tracker could break during the Bloodline journey in Chapter 2, showing Unknown as the next objective.[/p]

Dune: Awakening - 1.3.0.3 Hotfix 2 Patch Notes

[p]Hey Sleepers,[/p][p][/p][p]This hotfix does not require a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p][h3]FIXES[/h3]
  • [p]Updated shader cache to improve performance.[/p]
  • [p]Access to the Dueling Ring via the Overland Map has been disabled to prevent some players from losing their ornithopter when they return to Harko Village after accessing the Neo Carthage Dueling Ring via the Overland Map.[/p]
    • [p]The only way to access the ring now is by talking to the NPC in Harko Village.[/p]

Dune: Awakening - 1.3.0.3 Hotfix Patch Notes

[p]Hey Sleepers,[/p][p][/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p][h3]CHANGES[/h3]
  • [p]Updated shader cache to improve performance.[/p]
  • [p]Access to the Dueling Ring via the Overland Map has been disabled to prevent some players from losing their ornithopter when they return to Harko Village after accessing the Neo Carthage Dueling Ring via the Overland Map.[/p]
    • [p]The only way to access the ring now is by talking to the NPC in Harko Village.[/p]