July 2024 update
Dear followers,
It has been a long time since the last update. I have been very busy focusing on working on the game. I'm sorry for that but here is a big one.
Earth of Oryn is doing amazing on Steam (it has been wishlisted almost 100 000 times). It's a great new for the future of the game. Thanks a lot!
[h2]Development [/h2]
Here is a good summary video about how the game looks like at the moment:
[previewyoutube][/previewyoutube]
Don't hesitate to comment and like the video on Youtube. It helps a lot with the Youtube algorithm. Thanks!
[h2]Screenshots[/h2]



[h2]What has been done since the last update[/h2]
[h2]And what I'm planning to do next[/h2]
If you need more information and/or want to chat with me and other Oryn players, I invite you to join the Discord server.
Best regards,
Elivard
It has been a long time since the last update. I have been very busy focusing on working on the game. I'm sorry for that but here is a big one.
Earth of Oryn is doing amazing on Steam (it has been wishlisted almost 100 000 times). It's a great new for the future of the game. Thanks a lot!
[h2]Development [/h2]
Here is a good summary video about how the game looks like at the moment:
[previewyoutube][/previewyoutube]
Don't hesitate to comment and like the video on Youtube. It helps a lot with the Youtube algorithm. Thanks!
[h2]Screenshots[/h2]



[h2]What has been done since the last update[/h2]
- Fixed a lot of behaviours concerning workers deliveries mechanics.
- Reworked a lot of GUI components and GUI effects.
- Reworked the tutorial and adding new steps.
- Added shortcuts.
- Reworked the build tool.
- Reworked the dragging tool to build roads and walls and adding VFX and sound.
- Fixed cursor selection tool.
- Reworked map navigation behaviour.
- Fixed building inventories.
- Fixed resource collection mechanics.
- Added different OST while playing with different civilizations.
- Reworked weather VFX.
- Improved performance on a lot of tools and the game in general.
- Started adding settings for keys binding.
- Fixed some bugs with the bug reporting tool.
- Added archers and their specific mechanics.
- Reworked whole combat system.
- Added outline on selectable objects.
- Added tool to clean vegetation and destroy other buildings.
- Added a new "Repairer" job for workers.
- Added some cooldown on citizen task decisions so they don't get stuck in a loop.
- New game mode "Mission" where you can select a mission and a seed to unlock other ones. All 4 civilizations are now playable.
- Fixed people dying for no reason.
- Faster combat AI.
- Added a mini grid to the existing grid placing system.
- Reworked the whole technology mechanics and added new ones.
- Reworked animal behaviour (still early stage).
- Added new informations to tooltips.
- Reworked some buggy layouts.
- Resolved some pathfinding issues.
- If a job is taking place in building, worker will now go inside in order to work.
- New culte building, technologies and priest job.
- Fine tuned ground slope textures for better terrain readability.
- Units can now have an aura affecting other citizen.
- New landscaping tool.
- New dashboard with a lot of different displayed data (lists, charts,...)
- New manufacture building allowing item transformation.
- Started working on power building (windmills).
- Reworked zoning tool.
- Reworked farming mechanics.
- Added environment sounds.
- Fixed miscellaneous other bugs.
[h2]And what I'm planning to do next[/h2]
- Bug fixing and improving mechanics based on new feedback.
- Power buildings and their mechanics.
- Wild life.
- Adding new content based on existing mechanics.
- Adding new original missions.
If you need more information and/or want to chat with me and other Oryn players, I invite you to join the Discord server.
Best regards,
Elivard