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Back from Thailand, and update.

[p]Hello,[/p][p][/p][p]I have been on a trip to Thailand so work on Golel was delayed.[/p][p]The trip was inspiring, and I also decided to add the Thai language support.[/p][p]Every new language I add, I use AI to translate, but it requires fixes after the translation. Choosing shorter terms and see everything sits in place.[/p][p]So the Thai translation is basic right now.[/p][p][/p][p][/p][h2]Changes to Demo[/h2][p]In Demo build 2.1.7, I have made quite a few changes.[/p][p]There are more bug fixes and performance improvement.[/p][p]There is a little more loot when you end the Demo.[/p][p][/p][p]One of the big changes is with the way you select the local language and start a new game.[/p][p]I no longer have separate screen for quick start, and it's all part of the character creation screen.[/p][p]For the language selection, there is now an option to launch in Config mode, in which you can select the languages, and it will remember the languages until you change it again.[/p][p]This includes for VR, so you can play VR in other languages.[/p][p][/p][p]Update for the Linux build will come soon as well.[/p][p][/p][h2]Chapter 2 state[/h2][p]As I said, chapter 2 is technically finished.[/p][p]I was able to progress more since the post I made before the trip.[/p][p]It is nearly completed, the boss fight is basically completed too.[/p][p]There are small additions and changes that need to be done.[/p][p]I am hoping to report that I start working on chapter 3 soon.[/p][p]There will be another round of playtesting for chapter 2 when it's completely done.[/p][p][/p][h2]Release date?[/h2][p]I have set release date to Q2 of 2026, I hope I will be able to release it by that time.[/p][p]It is possible, but will require a lot of work.[/p][p]You can be 100% sure that the game will release in 2026.[/p][p]It would be very extreme if it won't release in 2026.[/p][p][/p][h2]About you?[/h2][p]As always, please let me know if you have questions/feedback or any other issues.[/p][p]If you find weird thing in your language, if you have suggestions, tips.[/p][p]Maybe you need help to get the last achievement in the Demo you missed?[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p]

Chapter 2 bug fix, and Demo 2.1.1

[p]Hello,[/p][p][/p][h2]Chapter 2 progress[/h2][p]After I finished chapter 2's base structure, I was using a service to playtest it.[/p][p]Many issues arouse, and I am working to fix them.[/p][p]In addition, as I mentioned, I am adding new talents and improving existing talent/equipment and content of chapter 2 as well.[/p][p][/p][h2]Demo and game wide improvements.[/h2][p]I have also fixed a lot of issues that have always exist in the Demo as well.[/p][p]Some quality of life improvements such as:[/p]
  • [p]Pointing on enemy health bar will show the HP in numbers.[/p]
  • [p]Map names appear in mini map[/p]
  • [p]Weapons now show the attack and damage values for your specific stats.[/p]
  • [p]Showing vacant equipment slots names.[/p]
  • [p]Sort button for your inventory[/p]
[p][/p][p]Quite a few bug fixes in Chapter 2, that also affect chapter 1.[/p][p][/p][p]One of the major bug fixes, is the smoothness of the walking.[/p][p]The player would walk a few tiles straight, but there was often a small "stall" between tiles.[/p][p]This was not a performance issue, it was a logical bug.[/p][p]I have put a fix to this issue in Demo 2.1.1, and now both monitor and VR should play a lot smoother and feel better.[/p][p][/p][p]A few audio bugs were fixed as well, where the audio was not set down even when you did set down it in the options.[/p][p][/p][h2][/h2][p][/p][p][/p][p][/p][h2]Steam Deck and Linux and VR[/h2][p]Sadly VR is not yet Supported on Linux.[/p][p]This is an issue with Unity, I will see what I can do to make it work.[/p][p]I have update the Linux Demo with the latest Demo fixes as well.[/p][p]Linux build is 1.14.[/p][p][/p][h2]Lastly[/h2][p]There is good progress and I am hoping to start working on chapter 3.[/p][p][/p][p]As always, if you have any feedback, comment or suggestions, you can comment here or in the discussions.[/p][p][/p][p]Thanks you,[/p][p]Ofer.[/p]

Chapter 2 Done? New demo build.

[p]Hello,[/p][p][/p][h2]Demo update[/h2][p]I have update the Demo for both Windows and Linux.[/p][p]The demo include some bug fixes, also an update to the visuals.[/p][p]There was also a recommendation by Unity to update Unity builds, so I did so.[/p][p]I am working on new QoL updates that will also be part of the Demo.[/p][p][/p][h2]Chapter 2 technically "done"[/h2][p]I have technically completed all the maps and levels of chapter 2.[/p][p]Including the last boss battle.[/p][p]There are a lot of additions and things need to be add to make Chapter 2, truly complete.[/p][p]Playtesting of chapter 2 will start soon.[/p][p]Things that needs to be add for chapter 2, to be complete:[/p]
  • [p]More level decorations[/p]
  • [p]More loot[/p]
  • [p]More talents and update to the talent system.[/p]
  • [p]Balance.[/p]
  • [p]Improve NPC dialogs, improve effects, and bugs.[/p][p]
    [/p]
[h2]Update to talent system[/h2][p]The talent system requires an update, especially for chapter 2.[/p][p]I need to add new talents.[/p][p]I also want to add talent upgrades. So existing talents will have an upgrade available.[/p][p]Instead of getting 1 new talent every level, in higher level, you will get a new talent but also a talent upgrade.[/p][p]Right now you can actually switch any talent you want, and you have the stats to use.[/p][p]I want to make this switching of talents more limited.[/p][p]If you selected talents for a certain weapon type, I want you to have the option to replace the talents with talents of a different weapon.[/p][p]However, I want to limit the option to switch any talent slot you have, in any other talent you have the requirements of(the way it is now).[/p][p][/p][h2]More loot[/h2][p]A lot of people rightfully complain that they win a difficult battle, but the loot is not very "rewarding".[/p][p]In chapter 2 I want to have more loot available.[/p][p]I will consider having more loot in chapter 1 as well. I mean loot as items you can equip, not just consumables.[/p][p]Chapter 2 will have more rewarding loot. Chapter 2 is already quite difficult, so I think more loot will offset the difficulty of chapter 2.[/p][p][/p][h2]What's next?[/h2][p]I hope to finish a version of Chapter 2 that I can start send to playtesters.[/p][p]Chapter 2 was actually never tested by anyone by myself.[/p][p]This is going to be very interesting and insightful.[/p][p]I am still aiming for a release of Q1 2026.[/p][p][/p][p]If you have any questions, feedback, suggestions, bug reports, please let me know in the discussions or in the comments.[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p][p][/p]

Demo update 2.0.7, and Chapter 2.

[p]Hello,[/p][p][/p][h2]Demo build 2.0.7[/h2][p]Improvements to the Demo, which are also improvements for the overall game.[/p][p]I have changed weapon damage from the 1d6+2 notation, into a range of damage.[/p][p]So 1d6+2 would be 3-8 instead.[/p][p]There is now graphical indication of the condition's time until they are over.[/p][p]You won't have to look at the condition tooltip to see how longer it will take for it to disappear.[/p][p][/p][p]In addition a better presentation of the time it takes an ability to be available again:[/p][p][/p][p][/p][p]I have improved the collision objects of some enemies, because it was difficult to click them when they died inside a pit.[/p][p][/p][p]I have also made the graphics options have a wider frame, since there was very little room to see the options.[/p][p][/p][p]I have also added the possibility to really limit the frame rate.[/p][p]So even if you have a 1440p 144Hz monitor, you can limit the FPS to 60, which would make it easier to render.[/p][p][/p][p]Another thing that was requested, is locking the mouse.[/p][p]I did not lock the mouse to the center like other games, but instead confined it into the game's screen, even in window mode.[/p][p]Tell me if there is any other issues with that.[/p][p][/p][p]There are other bug fixes as well.[/p][p][/p][h2]Chapter 2[/h2][p]There is quite some progress in chapter 2 as well.,[/p][p]I am really near it's completion.[/p][p]I actually have only the final boss of chapter 2 to implement.[/p][p][/p][p]There are a lot of small things, and balancing and content tweaking for chapter 2. But the layout of the level is already set, more or less.[/p][p][/p][p]I have also prepared for playtesting of chapter 2.[/p][p]There is a playtesting service I use, and I have already prepared a multiple parts tests so I can have playtesters that finished chapter 1, to also playtest chapter 2.[/p][p][/p][h2]Release Date, Q1 2026[/h2][p]I had to delay release date again. This time to Q1 2026.[/p][p]I won't be able to finish the game by December 2025, and even if I did, I would also need a lot of playtesting.[/p][p]2026 Q1 is quite a realistic date for release, I hope I will be able to do so.[/p][p][/p][h2]Feedback and you.[/h2][p]Please let me know if you have any questions, feedback, suggestions, Quality of Life requests.[/p][p]Any other issues you may have.[/p][p][/p][p]Please let me know in the discussions or in the Community hub of Golel.[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p][p][/p][p][/p]

Linux/Steam deck Demo update. Chapter 2.

[p]Hello,[/p][p][/p][h2]Linux and SteamDeck Demo update[/h2][p]I have updated the Linux build of the Demo.[/p][p]The build works on Linux and SteamDeck. There should be no visual artifacts.[/p][p]I have test it on a real Steam Deck device, it seems to work well.[/p][p]If you have any tips how to improve the Steam Deck controls for the Demo, please let me know in the comments or discussions.[/p][p][/p][p]VR support for Linux is not available yet.[/p][p][/p][p]A demonstration of me trying out Golel Demo on Steam Deck, can be seen here:[/p][p][/p][p][/p][previewyoutube][/previewyoutube][h2]Chapter 2 progress[/h2][p]Chapter 2 is progressing well.[/p][p]I have said I am nearly complete of chapter 2, but there was a lot more work to do.[/p][p]I am now working on the last dungeon, and there is the final boss battle as well to do.[/p][p]All the NPCs are already in place, but need to be worked on more too.[/p][p]Overall, I am close to finish chapter 2.[/p][p]A lot of bugs and usability improvement were made as well.[/p][p][/p][p]Here is a blurred sneak peak:[/p][p][/p][p][/p][h2]Feedback for UI and usability[/h2][p]You can play the Demo again, in windows. See if you have more quality of life improvement suggestions.[/p][p]Performance was improved as well.[/p][p][/p][p]If you have any feedback, suggestions, tips, ideas, bug reports, please let me know in the comments or in the community hub discussions.[/p][p][/p][p]Thank you,[/p][p]Ofer.[/p]