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Cubic Cosmos Demo Changelog #3

[p]Hail, Cosmonauts! Over the past few versions, we've fixed a number of issues affecting the game and made various improvements to overall performance. See below for a list of changes:[/p][p][/p][h3]Current Version[/h3][p]v0.12.20[/p][p][/p][h3]Performance Improvements[/h3]
  • [p]Fixed an issue where performance would gradually decline after playing the game for long periods.[/p]
  • [p]Improved performance, increasing framerate over sustained playtime.[/p]
[h3]Fixes[/h3]
  • [p]Fixed an issue where the numbers of cards owned would not appear after hiding an event, as well as fixing display issues for cards in your inventory.[/p]
  • [p]Fixed display issues with level objective numbers when fighting Shapeshift bosses.[/p]
  • [p]Fixed an issue with battle codes where using Temp Relics and restarting combat would cause problems.[/p]
  • [p]Fixed an issue where using Abyssal Eye with multiple Auto cards would cause the game to crash upon reloading your deck.[/p]
  • [p]Fixed an issue where hero skill values would not be updated in response to changes in attributes during battle.[/p]
  • [p]Fixed an issue where using Demonic Ring would cause problems with the description of the hero skill Madness.[/p]
[h3]Other Changes[/h3]
  • [p]Fatigue damage now takes Shield into account, and will trigger Wound effects.[/p]
[p]We're working non-stop to improve the game in response to your feedback. If you encounter any other issues, please share them on our Steam page or Discord. Thanks for your support![/p]

Next Fest Thanks & Changelog

[p]Hail, Cosmonauts![/p][p]Thank you to everyone for your support during Next Fest![/p][p]Your feedback and suggestions have driven us to keep working hard, and seeing so many players enjoying the demo has really been a huge encouragement.[/p][p]Over the past few days, we've continued to polish the game, fixing issues and improving your experience. Here's a summary of the most recent changes:[/p][p][/p][p]Current Version: v0.12.17[/p][h3]🔧Recent Updates[/h3]
  • [p]Fixed text issues in multiple translations.[/p]
  • [p]Fixed various performance issues, increasing frame rate in a number of situations.[/p]
  • [p]Fixed an issue with battle code errors.[/p]
  • [p]Fixed an issue where choosing between Auto cards with Falsefruit could lead to crashes.[/p]
  • [p]Improved rotation angles for impact animations when projectiles hit targets, providing more natural feedback.[/p]
  • [p]Blocked a number of incompatible buff/debuff trait combinations.[/p]
  • [p]Fixed an issue where clicking a stage quickly in succession would cause enemies not to advance, leading to crashes.[/p]
  • [p]Fixed an issue where attributes increased during a final boss fight would not be saved properly afterward.[/p]
  • [p]Improved Vine Spirit buff projectiles, removing intervals to make effects smoother.[/p][p][/p]
[h3]💡 Next Fest Over, Demo Still Available—Updates Are Coming![/h3][p]Next Fest may be over, but the demo will still be available. Feel free to try out new decks, show off your strongest cards, or recommend Cubic Cosmos to your friends—they might just find their new favorite game![/p][p]Thanks once again for your support. We'll continue to work hard polishing the game and adding new content as soon as we can![/p][p][/p][p]Cubic Cosmos Team (currently busting our humps for the next update)[/p]

Cubic Cosmos Demo Changelog

[p]Hail, Cosmonauts! Since Next Fest began, we've been working around the clock to fix issues and improve functionality. Thanks to everyone for your support and feedback![/p][p]See below for a summary of changes made over the last few days.[/p][p][/p][h3]Current Version[/h3][p]v0.12.14[/p][p][/p][h3]System and Feature Improvements[/h3]
  • [p]The main menu screen now displays the current version number.[/p]
  • [p]Added a Community Events button to the main menu screen. Press it to visit our community events page, where you could win a product key.[/p]
  • [p]"Repair Save" now only appears on the splash screen to avoid confusion.[/p]
  • [p]Added a share feature for the Doll system (Windows only), allowing you to create and share images.[/p]
  • [p]When changing heroes at the run entry screen, the background will also change to fit the hero.[/p]
[h3]Combat and Skill Adjustments[/h3]
  • [p]Mega Channeler (Boss): Slightly increased initial attributes. Skill changed from "+10% max Health" to "+10% current Health".[/p]
  • [p]Steel Tortoise: Skill category changed to Shatter.[/p]
  • [p]Waxwyrm: Attack slightly weakened.[/p]
  • [p]Shrine Maiden (Boss): Fewer minions.[/p]
  • [p]Gigalodon/Shrine Maiden: Temporarily removed "advance each turn" skills. Related mechanism will be overhauled in future updates.[/p]
  • [p]Auto-Magus: Now begins with an initial Potency stat.[/p]
[h3]Other Fixes[/h3]
  • [p]Fixed an issue where Demonic Ring's effect would not apply to hero skills after Shapeshift.[/p]
  • [p]Fixed an issue with Weald Wraith's description.[/p]
  • [p]Fixed an issue where Sword & Shield's bonus would not be immediately updated after battle ends.[/p]
  • [p]Fixed an issue where the green box effect would not be promptly updated and removed after using Charge Up.[/p]
  • [p]Fixed certain buff bullet effects.[/p]
  • [p]Fixed an issue where using destroyed pawns' skills would cause model clipping.[/p]
  • [p]Fixed an issue where immediately attacking after playing a pawn would cause its background to hover in mid-air.[/p]
  • [p]Fixed an issue where attribute values would be displayed incorrectly mid-Shapeshift.[/p]
  • [p]Fixed an issue where summons' Health would be displayed incorrectly.[/p]
  • [p]Fixed an issue where buff icons would flicker when mousing over cards.[/p]
  • [p]Fixed an issue with overlapping random content for Death/Wound Pack and Auto/Reload Pack.[/p]
  • [p]Fixed an issue where you could still interact with objects in a run while returning to the main menu.[/p]
  • [p]Fixed an issue where unchanged placeholder text might be shown in the battle log.[/p]
[p][/p][p]Thanks to everyone for your support, and your feedback regarding the demo. We'll continue to work hard to improve your gameplay experience. If you encounter any issues, please post your feedback on our Steam community page or in our Discord![/p][p]Speaking of community, our community events are underway, and you could win an official product activation code! See here for details:[/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p]

Next Fest is Here!

[p]Since the release of the demo, we've been hard at work, fixing bugs on the daily until our keyboards caught fire and the light drained from our eyes. Thank you to everyone who provided us with a steady stream of encouraging feedback![/p][p]While we take a brief rest from fixing bugs until our vision starts to blur, we'd like to announce some good news:[/p][p]🎉 Cubic Cosmos will be part of Steam Next Fest in June 2025![/p][p]The demo will continue to be available, and we invite new and returning players alike to check it out![/p][p][/p][h3]🔧Recent Updates[/h3][p]We've continued to make improvements and add new content:[/p]
  1. [p]1. Improved a number of high-poly models and adjusted the camera logic to significantly increase frame rate.[/p]
  2. [p]Added tier indicator suffixes to card names.[/p]
  3. [p]Added a 'content unlocked' notification after clearing chapter 1, and a preview of the finished game's content upon clearing chapter 2. Also added a button to the main menu that can be used to view a preview of the finished game's content at any time.[/p]
  4. [p]Added new Relic Legion Banner.[/p]
  5. [p]Added a settings toggle for shadow effects.[/p]
  6. [p]Improved UI layout and scaling.[/p]
  7. [p]Added new BGM and special effects.[/p]
  8. [p]Fixed a number of bugs.[/p]
[p]If you encounter any issues, please leave a comment on our Steam page, or join our official Discord to share your feedback.[/p][p][/p][p]We've prepared some special events with prizes for Next Fest, and we hope you'll be able to take part and support Cubic Cosmos![/p][h3]🎁Event- Share Your Highlights![/h3][p]Painstakingly buffed bruisers,[/p][p]godlike accidental combo chains,[/p][p]epic last-minute reversals of fortune,[/p][p]and one-turn wipeouts -[/p][p]it's time to share your highlights![/p][p]📅Event Dates[/p][p]Submission Window: Now - June 22, 2025[/p][p]Data Collection Deadline: June 25, 2025[/p][p]Winning Entries Displayed: July 1, 2025 - July 13, 2025[/p][p]Winners Announced: July 15, 2025[/p][p]Prizes Issued: After game launch[/p][p]📌How to Participate[/p][p]Post your submissions on YouTube, TikTok, X, Facebook, or Instagram.[/p][p]There's no limitations on what form your content should take—just submit whatever you think looks cool. Here's some suggestions for what you could upload:[/p]
  1. [p]Your strongest pawns.[/p]
  2. [p]Your most powerful sorceries.[/p]
  3. [p]High-powered combos, nail-biting reversals of fortune, and other epic battle highlights.[/p]
  4. [p]Funny or silly moments are also welcome![/p]
[p]Your submission should include: Game screenshots or videos, a simple description, and the hashtag #CubicCosmos.[/p][p]🏆Event Rewards[/p][p]Based on platform interactions and submission quality, we'll select 10 lucky winners to receive Cubic Cosmos product keys![/p][p]Please note:[/p]
  1. [p]Product codes will be sent to prize-winning accounts via private message following the game launch. Personal accounts may be used to send messages on certain platforms. If you're not sure whether the message you've received is genuine, please join our Discord and ask an administrator to verify it.[/p]
  2. [p]Prize-winning entries will be displayed together on various platforms for two weeks. If you discover stolen content or other issues, please contact us during the exhibition period. Once confirmed, the list of winners will not be changed except in the event of disqualifying behavior.[/p]
[p]If this is your first time hearing about Cubic Cosmos, please join our official Discord![/p][p][/p][p]🎁Oh yeah, and don't forget our wishlist event is still ongoing![/p][p]Add Cubic Cosmos to your wishlist and post a screenshot with a message of recommendation on social media for a chance to receive a Cubic Cosmos product key![/p][p]Event Details: [/p][p][dynamiclink][/dynamiclink][/p]

Cubic Cosmos Demo Now Available! Win Product Keys With Community Events



Hail, Cosmonauts!
The new Cubic Cosmos demo is now available!

We've made a number of improvements to the game based on your feedback following the first demo. Thank you to all our playtesters for your suggestions!

[h3]Major changes in the demo include:[/h3]
  1. Improved level pacing and deck upgrade experience.
  2. Improved cards and enemies to increase strategic depth and playability, clarifying gameplay systems and strengthening differences between classes.
  3. Improved the Doll system.
  4. Improved interactions, making them more intuitive and less burdensome.
  5. Overhaul of sound effects.
  6. Added "Fast Mode" for battles, which can be enabled in the settings.
  7. Added Blue-class (Magician) hero card with the Shapeshift trait. Events will also offer you Magician cards.
Following the release of the demo, we'll continue to keep a close eye on community feedback, and carry on with regular bug fixes and improvements.

[h3]Community Event: Recommend Cubic Cosmos to Win a Product Key![/h3]
Event Duration: June 1 2025 - June 17 2025
How to Participate: