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Dungeon Warfare 3 News

1.0.10 Update

[p]Hello, players, it's been a while![/p][p]This update brings fresh content, gameplay tweaks, and lots of fixes. More to come soon.[/p][p][/p][h2]New Contents[/h2][p][/p][p][/p]
  • [p]New Trap: Barrage Trap - loads four firebolt orbs and fires them in a burst when triggered.[/p]
  • [p]New Building: Anima Laboratory - unlocks three additional Anima Engines (see Upgrade menu).[/p]
  • [p]Achievements panel added.[/p]
[h2]Gameplay[/h2][h3]Traps[/h3]
  • [p]Arcane Trap - Accretion now gains stacks even when hitting shields only.[/p]
  • [p]Lightning Trap - Inductive Burst: adjusted values to match description; bounced lightning now scales with damage modifiers.[/p]
  • [p]Petrified units no longer block Beam Trap attacks.[/p]
[h3]Economy[/h3]
  • [p]Gem cards in the Shop are now sold infinitely; each purchase increases the next price to 1.5× the previous.[/p]
  • [p]Shop & Library are granted by default after Ascending.[/p]
[h3]Progression[/h3]
  • [p]Necromancer unlock achievement condition is now checked on every game entry.[/p]
  • [p]Loadout menu now checks the “Master of Traps” achievement when opened.[/p]
[h2]Bug Fixes and Technical Issues[/h2][p]Combat & AI[/p]
  • [p]Silence now disables Berserker Whirlwind.[/p]
  • [p]Improved movement direction for units affected by Fear.[/p]
  • [p]Blood Golem now selects the dominant route based on triggering units’ paths.[/p]
[p]Modes & UX[/p]
  • [p]Endless Mode now allows Screenshot Mode; tooltips for traps/units are viewable while in Screenshot Mode.[/p]
  • [p]After victory, Explosive Barrel and Boulder can no longer be clicked.[/p]
  • [p]Boulder does not activate while you’re interacting (e.g., placing a trap).[/p]
  • [p]Prevented deletion of Shop, Library, and Story cards.[/p]
  • [p]Prevented game progress from stalling when Dungeon cards cannot be placed.[/p]
  • [p]Blocked range/LOS UI behind treasure chests and XP orbs for clarity.[/p]
  • [p]In-game gold tooltip now shows whole numbers only.[/p]
  • [p]XP no longer displays as negative in tooltips.[/p]
  • [p]Trap construction tooltip no longer lingers.[/p]
  • [p]World Map: restored the missing Auto-Place Tiles button.[/p]
  • [p]Mastery level Shift-Upgrade: if a trap is Lv.1, holding Shift upgrades it to Lv.5 instead of Lv.6.[/p]
[p]Shop/Save[/p]
  • [p]Fixed a case where buying cards, quitting to main menu, and rejoining could consume Soul Fragments without granting the cards.[/p]
[p]Traps (Bug fixes)[/p]
  • [p]Freeze Trap: fixed debuff removing immediately on taking damage.[/p]
  • [p]Lure Trap (Berserk): fixed interaction with units that lack a basic attack (such as Battering Rams).[/p]
  • [p]Harvester Trap: % gold-gain trait now correctly reflects in tooltips.[/p]
[p]Barricades & Pathing[/p]
  • [p]Fixed cases where moving walls or blocked paths caused barricades to fail to find valid routes.[/p]
  • [p]Pathwisp now spawns from all dungeon entrances when attempting to place a barricade.[/p]
  • [p]Certain move-then-stop platforms no longer interfere with barricade pathing.[/p]
  • [p]On "restore previous setup", barricade sell price restores correctly; Reassembly trait correctly treats free barricades and excludes base sell price.[/p]
[p]Controller[/p]
  • [p]Reduced performance overhead in controller state checks.[/p]
  • [p]D-Pad Left/Right can now cycle through additional tooltips.[/p]
  • [p]Fixed controller issues when placing traps and manipulating barricades.[/p]
[p]Performance[/p]
  • [p]Minor particle performance improvements.[/p]
  • [p]Text effect performance slightly improved.[/p]
  • [p]Added throttling so DoT damage text spreads out when numbers are heavy.[/p]
[p]Audio[/p]
  • [p]Fixed an issue where the sound cap was not correctly applied, allowing too many instances of certain SFX to play simultaneously.[/p]
[p]PC & Display[/p]
  • [p]Fixed borderless fullscreen minimizing when focus is lost.[/p]
[p]Stability[/p]
  • [p]Prevented a crash when entering Pars Crypt.[/p]
[p]Misc[/p]
  • [p]Map Generator updated to include new DW3 unit types.[/p]
  • [p]Fixed stage rewards that could repeat abnormally.[/p]

1.0.9 Update

[p]Thank you for playing![/p][p][/p][h3]Content & Progression[/h3]
  • [p]Added The Lesser Labyrinth (unlocked after clearing L4A_Respite). Clearing this map does not increase tier.[/p]
  • [p]Breeze Rune XP penalty changed -10% → 0%.[/p]
  • [p]Memoirs are now visible even after Ascending.[/p]
  • [p]Crypts in Crypt of the Necromancer are set to auto-destroy near the end of the run.[/p]
  • [p]Labyrinth maps now always generate without a portal; players must place portals themselves.[/p]
[h3]Gameplay & Balance[/h3]
  • [p]Anima Engine gauge decay reduced 5%/s → 4%/s.[/p]
  • [p]Barricade:[/p]
    • [p]Free upgrade refunds now correctly return to the free barricade pool when sold before game start.[/p]
    • [p]Fixed issue where Trap Foundation trait prevented barricades from being sold.[/p]
    • [p]Reassembly trait no longer removes the spawner if a new barricade cannot be built.[/p]
    • [p]Tutorial free barricade highlight adjusted.[/p]
  • [p]Tombs:[/p]
    • [p]Fixed shadow lingering after destruction.[/p]
    • [p]Fixed unit spawn-blocking issue before Tomb is fully destroyed.[/p]
    • [p]Unit levels displayed on Tombs now match the actual spawned unit levels.[/p]
[h3]Systems, UI & Controls[/h3]
  • [p]World Map:[/p]
    • [p]Dungeon buttons now visually change based on clear milestones (Gem 1, 2, 3, Rune 5, Rune 10).[/p]
    • [p]Fixed camera jumping when entering the world map at non–16:9 resolutions.[/p]
    • [p]Camera zoom and position are now remembered (except during tutorial).[/p]
  • [p]Experience percentile indicator is now calculated below the total XP gained.[/p]
  • [p]Controller support expanded:[/p]
    • [p]Wilson and Necromancer camera controls enabled.[/p]
    • [p]Prevented loadout from being closed during trap tutorial.[/p]
  • [p]UI & hotkey fixes to avoid camera focus conflicts when controlling Wilson or Necromancer.[/p]
[h3]Technical & Audio[/h3]
  • [p]Added a class to limit looping sounds; applied to Beam and Grinder traps.[/p]
  • [p]Multiple optimization improvements.[/p]

1.0.8 Update

[p]Thank you for playing![/p][p][/p][h2]Content & Progression[/h2]
  • [p]New Map: Ashen Rails[/p]
  • [p]Labyrinth maps now grant full XP (not just the difference from your best record).[/p]
  • [p]Sigil achievements are re-checked whenever the Sigil window opens (to grant missed unlocks).[/p]
  • [p]Locked Charms are shown in the upgrade window with their unlock conditions.[/p]
[h2]Gameplay & Balance[/h2]
  • [p]Obelisk Hint cooldown reduced 60s → 30s.[/p]
  • [p]Trap cost reductions[/p]
    • [p]Axe Trap: 1500 → 1300[/p]
    • [p]Chain Trap: 150 → 100[/p]
    • [p]Chakram Trap: 800 → 700[/p]
    • [p]Spinblade Trap: 1100 → 1000[/p]
    • [p]Spring Trap: 800 → 700[/p]
  • [p]Consumables & placement[/p]
    • [p]You can place consumable traps on the 8 tiles around the Cornerstone.[/p]
    • [p]You cannot place consumables on path-blocking objects (e.g., Barricades, Boulders).[/p]
  • [p]Barricades: no longer loses its HP due to damage dealt to allies.[/p]
  • [p]Spellbound Arsenal[/p]
    • [p]Slightly increased attack range for Sword, Axe, Hammer skills.[/p]
    • [p]Bow now fires toward the target direction at the moment of attack even if the target got away.[/p]
  • [p]Beam Trap now benefits from cooldown-reduction skills.[/p]
  • [p]Dustfall Mines – Tomb: Warrior unit level 3 → 2.[/p]
  • [p]Free trap trait upgrades no longer increase the sell price.[/p]
[h2]UI/UX & Controller[/h2]
  • [p]Wave start message now displays the Wrath Level.[/p]
  • [p]Loadout changes apply immediately to the Upgrade Window.[/p]
  • [p]Controller[/p]
    • [p]Fixed Defend Wilson’s location not working correctly.[/p]
    • [p]Y-button icon only appears when the action is available.[/p]
    • [p]Added Card Trash (discard) functionality.[/p]
    • [p]In-game zoom with Right Stick up/down.[/p]
  • [p]Audio: The Centipede boss now triggers the boss theme.[/p]
[h2]Bug Fixes & Stability[/h2]
  • [p]Chain Trap no longer increases available chains when it hits non-unit objects.[/p]
  • [p]Lightning Trap: AoE/DoT trait damage is now recorded correctly.[/p]
  • [p]Anima Engine: Bounty bonus resets correctly without needing to restart the game.[/p]
  • [p]Arcane Weakness stacks now reset properly when pooled units are reused.[/p]
  • [p]Repair consumable works on Barricades that have wall traps installed.[/p]
  • [p]Selling an Inferno with Demon Core no longer causes errors or allow building a trap on top.[/p]
  • [p]Fixed input priority where tiles under Reclaim/Auto-Build buttons could be clicked first.[/p]
  • [p]You can now use the Summon Skeletons consumable under a destroyed wall.[/p]
  • [p]Spellbound Arsenal: fixed overlapping weapon spawns and an issue where restoring a previous setup wouldn’t summon due to cooldowns.[/p]

Day 8 Update

[p]Thank you for playing!
[/p]
Changelogs for 1.0.7
[p]
Content & Unlocks
• Max Sigil Slots increased by +2 (now purchasable in the Shop).
• Dart Trap – Poison Charm: now granted upon clearing Dustfall Mines (no longer requires Objective 1).
• Locked Trap Charms no longer appear in the shop before the trap is unlocked.
• Dustfall Mines: added two additional prebuilt traps.
• Labyrinth: added a unique stage icon.
• Orthorn map: mission changed to “Destroy the hidden Vault.”
• Card Discard feature added.
• Removed unused units from the Compendium.

Gameplay & Balance
• Brute Sigil: minion health bonus 30% → 60%.
• Barricade sell value now scales with remaining HP.
• Units that become stuck inside a stationary MovingWall are automatically removed after a short time.
• Summoned Skeletons no longer lose lifetime before the game starts.

UI / UX & Controls
• Pause on Focus Loss (Alt-Tab auto-pause) fixed and functioning.
• Stage List now remembers your last selection/sort option.
• Results Screen: prevented damage value overflow.
• Rune Selection: mission-related runes are visually tagged; when no runes are selected, the Reset button acts as Select All.
• Title Screen: fixed Necromancer dialogue appearing.
• Controller: input now works in Labyrinth; also resolved an issue where some FakeWalls blocked Arsenal placement.

Fixes & Misc
• Inferno Trap – Engulf trait now functions correctly.
• Poison/Push Traps: traits now apply correctly when using Restore Previous Setup.
• Fixed an exploit letting players build unowned traps via Restore Previous Setup.
• Grinder – Salvage Sorter: gold earned is now properly recorded.[/p]

Day 7 Update

[p]A week flew by!
Sorry if we missed some of the bug reports or suggestions.
Thank you for playing![/p][p][/p][h2]Content & Economy[/h2]
  • [p]New Sigils:[/p]
    • [p]Rage - +100 Wave rush gold[/p]
    • [p]Abyss - +3 Gold from fall deaths[/p]
    • [p]Sunder - Bonus damage vs. shields[/p]
  • [p]Noble bounty increased 20 → 25.[/p]
  • [p]Fixed exploit that allowed earning gold with Gold Minecart before the game started.[/p]
[h2]Gameplay & Balance[/h2]
  • [p]Axe Trap (Pull): pull strength reduced to prevent units clipping through walls.[/p]
  • [p]Beam Trap: slightly reduced lateral range so it won’t try to attack a Vault on an adjacent tile.[/p]
  • [p]Freezing Trap (Ultimate #2): removed leftover DW2 trait requirement.[/p]
[h2]UI, Controls & Audio[/h2]
  • [p]Added Pause on Focus Loss (auto-pause on Alt-Tab) and prevented rare pause toggle glitches during Barricade/Vault destruction.[/p]
  • [p]Gridiron Fort mission text now reads “Destroy the hidden Vault.”[/p]
  • [p]Grinder Trap audio: mute works correctly; volume now adjusts properly.[/p]
  • [p]Controller: you can open and navigate the New Notifications panel.[/p]
  • [p]Shop shows a hint under its icon when a free item is available.[/p]
[h2]Systems & Progression[/h2]
  • [p]Conqueror Skill window fixed (no longer breaks at max level); Ctrl+Click works on all relevant skills; added tip for Shift/Ctrl+Click.[/p]
  • [p]Onslaught Feat now correctly grants XP.[/p]
  • [p]Added three Useful Tips as notifications.[/p]
  • [p]Controller bug fixed where Consumable Traps didn’t count stacks.[/p]
[h2][/h2]