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FIREFIGHT RELOADED News

Update for FIREFIGHT RELOADED Released (02-22-2026)

An update for FIREFIGHT RELOADED has been released. The update will be applied when you restart FIREFIGHT RELOADED.

Please report any suggestions in https://steamcommunity.com/app/397680/discussions/1/7073555028226857848/ and report any bugs or crashes in https://steamcommunity.com/app/397680/discussions/3/

Changes:
- Improved Contract functionality with custom spawnlists.
- Added original HL2 blood decals on top of the SMOD blood decals.
- Fixed a crash incolving sound envelope controllers (used by the Fast Zombie)
- Fixed a crash related to AI squad enemy memory.
- Changed the outline color for Kamikaze zombies and headcrabs to differentiate them from allies.
- Fixed some animation errors with NPCs wielding RPGs.
- Made it so enemies have a higher spawn priority than allies.
- You can no longer ally antlions in Antlion Assault.
- Added the ConVar sv_enable_coop, which allows server owners to enable the cut co-op mode. It must enabled before setting up a co-op server.
- Read https://store.steampowered.com/news/app/397680/view/6743666355140245477?l=english for more information.
- WARNING: This mode is unsupported and you will have issues regarding gameplay stability and consistency.
- Fixed a bug where the attribute loader for NPCs reassigns the default model if models are assigned.
- Improved Bullsquid AI behavior when spitting and chasing the player.
- Increased Bullsquid health from 70 to 85.
- Increased Bullsquid bite damage from 15 to 25.
- Increased Bullsquid bite damage from 40 to 50.
- Fixed Houndeye blast damage being too high when in squads with little to no other houndeyes.
- Improved M249 MPC sounds.
- Fixed a stack overflow crash related to allied Antlion NPCs and contracts.
- Antions will now spawn in Level 4.
- Houndeyes will now spawn in Level 5.
- Fixed a bug on Linux where map-specific loadouts won't load.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

FIREFIGHT RELOADED: 2025 in Review

Hi all,

I wanted to write another "A Year In Review" post for FIREFIGHT RELOADED as 2025 was an important year for FIREFIGHT RELOADED. Not only did FIREFIGHT get a new major update that improved the mod's gameplay, compatibility, and stability, but it also marked the mod's 10th anniversary, both in terms of the ModDB page and the Steam release.

FIREFIGHT RELOADED is probably one of my most important projects to me as a modder, musician, and game developer. The project has grown and changed with me as my interests changed and evolved, and has changed publishing hands throughout its years of development. It has still focused on one core principle: delivering a fast paced and brutal Half-Life 2 horde mode experience.

Let's talk about the future. As you all might know, FIREFIGHT RELOADED recently got Contracts, small objectives that allow the player to gain extra rewards. I plan on expanding on this mechanic in future updates. I also want to add in new content, such as maps, weapons, and enemies who would also be added in future updates.

I have also been considering on a multiplayer mode based off the new 64-bit Source SDK release. I can't promise a release at this time, as it's still in the idea stage. I don't want to promise something and never release anything. If I do anything with this, you will hear about it in the future.

In any other case, I'll see you all next year! Happy new year, and happy 10 years of FIREFIGHT RELOADED!

Update for FIREFIGHT RELOADED Released (12-28-2025)

An update for FIREFIGHT RELOADED has been released. The update will be applied when you restart FIREFIGHT RELOADED.

Please report any suggestions in https://steamcommunity.com/app/397680/discussions/1/7073555028226857848/ and report any bugs or crashes in https://steamcommunity.com/app/397680/discussions/3/

Changes:
- Added an option in the video settings to switch the blood particle type (SMOD-like or the original Half-Life 2 blood particles).
- Changed the default auto aim magnetism from 0.15 to 0.35 for easier aiming on controller.
- Made it so the posture/crouch icon hud element shows up automatically with Steam Input enabled.
- Added an option to change the amount of gibs the player ragdoll creates.
- Player ragdoll limb damage is now dependent on the amount of times the limb is damaged or the weapon used.
- Fixed a crash upon being teleported to the boss battle. (hopefully)
- Added (basic) support for gibbing without any defined hitboxes.
- Fixed a crash involving the spawner system and contracts.
- Fixed a crash involving dead manhacks and their physics objects.
- Improved the look of headshot effects.
- Fixed a bug with func_tank entities not shooting bullets in Survivor maps.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED Released (12-24-2025, The Contract Update)

An update for FIREFIGHT RELOADED has been released. The update will be applied when you restart FIREFIGHT RELOADED. Merry Christmas and Happy New Year!

Please report any suggestions in https://steamcommunity.com/app/397680/discussions/1/7073555028226857848/ and report any bugs or crashes in https://steamcommunity.com/app/397680/discussions/3/

Added the following Source SDK Pull Requests:
- #1675: Fix scaled physics prop save/restore (by samisalreadytaken)
- #1676: Increase aspect ratio clamp from 1.85:1 to 2.40:1 when sv_restrict_aspect_ratio_fov is enabled (by SirYodaJedi)
- #1669: Fix multiplication in memoverride calloc macro (by Nopey)
- #1576: Fix crash if bonemerging to a pending model (by ficool2)
- #1579: Fix aliasing undefined behavior for KV uint64 type (by mastercoms)
- #1632: Fix CancelPending input causing a crash when a logic_relay fires this to itself (by WereTech)
- #1686: Fix a case of dynamic shadows bleeding through thin surfaces (by copperpixel)
- #1695: Fix ImagePanel not setting positionImage in GetSettings (by callumok2004)

Changes:
- Fixed a crash related to Manhack physics objects.
- Fixed a crash related to the Advisor's health bar.
- Fixed the boss health bar not showing up when restoring a save.
- Added Contracts: Objectives that players can try to do when they level up!
- Contracts are randomly generated, and can be completed to earn extra rewards.
- Contracts don't persist across saves or between respawns, but the rewards from them (mainly weapons, XP/kash boosts, and perks) will save.
- Fixed a bug where reloading a boss battle save will spawn you with the Super Gravity Gun.
- Fixed bugbait no longer working with antlion spawners.
- Fixed firefight_advisor and firefight_tutorial appearing in the old map selector menu.
- Fixed a crash related to NPC spawning.
- Fixed various crashes related to world partitions.
- Improved pinning more
- Added the ability to FR to optimize itself by removing spare NPCs if new ones spawn.
- Fixed a crash related to think functions
- Fixed a crash related to KeyValues
- Fixed a problem where Steam Input doesn't function consistently.
- Fixed a crash related to Hunter charging when using the Volt/VPhysics-Jolt physics mod.
- Fixed the Tau Cannon's secondary fire's knockback.
- Fixed the Alien Grunt's armor not showing armor deflection effects on hit.
- Improved armor deflection effects on the Combine Ace, the Advisor and armored headcrabs/zombies.
- The following weapons now can penetrate through enemies:
- Sniper Rifle (when zoomed in), can penetrate through up to 3 enemies.
- Tau Cannon secondary fire, can penetrate through up to 4 enemies.
- Railgun, can penetrate through up to 5 enemies.
- Fixed up crouch collision bounds.
- Improved player ragdoll physics.
- Fixed hitboxes not lining up with player view angles.
- The player now uses proper hitbox hit registration.
- Added dismemberment to the player's ragdoll. You may also turn off this feature if needed.
- Added an option to toggle enhanced FR-specific gibbing effects (manhack zombie dismemberments and metrocop/soldier gibbing).
- Fixed zombie NPCs sometimes being set on fire with the Shotgun.
- S.L.A.M. satchels now detonate on death.
- Fixed a bug where the Kash amount don't show up correctly on the HUD.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED Released (11-10-2025)

[p]Please report any suggestions in https://steamcommunity.com/app/397680/discussions/1/7073555028226857848/ and report any bugs or crashes in https://steamcommunity.com/app/397680/discussions/3/

- Fixed cubemaps in all Survivor maps and Halls3.
- Made bot names focus on more generic names and "gamer names" to make playerbots feel like real players.
- Fixed some rare crashes related to projected textures.
- The Chargebow's shot penetration will now properly pin the last enemy's ragdoll to the wall.
- Improved crossbow/knife/chargebow ragdoll pin reliability.
- Make trigger_hurt double w/ forgiveness actually forgive (ValveSoftware/source-sdk-2013 #1407)
- Properly set up dynamic models with NPCs.
- Fix issues with dynamic models on listen servers (ValveSoftware/source-sdk-2013 #1483)
- Fix ordering of hitsound calls in CBaseHLBludgeonWeapon::Swing() and play melee hitsound in CBaseHLBludgeonWeapon::Hit() (ValveSoftware/source-sdk-2013 #1499)
- Add C_BaseEntity::CanGlow (ValveSoftware/source-sdk-2013 #1508)
- Implement RecvProxy RCE fix from recent Source SDK release
- Explain client crash reason when malicious server sends CUtlVector length out of allowed range (ValveSoftware/source-sdk-2013 #1512)
- Fix not being able to toggle off the orthographic camera (ValveSoftware/source-sdk-2013 #1516)
- Add parameter for getpos/spec_pos to copy output to clipboard (ValveSoftware/source-sdk-2013 #1554)
- Allow exceeding t-junction limit in VBSP (ValveSoftware/source-sdk-2013 #1563)
- Remove redundant filesystem checks from CSmokeStack::KeyValue (ValveSoftware/source-sdk-2013 #1615)
- Prevent buffer overrun in TextImage::GetText (ValveSoftware/source-sdk-2013 #1610)
- Fix TextEntry horizontal scrolling when removing selected text (ValveSoftware/source-sdk-2013 #1609)
- Fixed some visual issues with detail props.
- The Advisor's health bar will no longer change color when the shield is below 25%.
- The Advisor's health bar will now hide when the Advisor dies.
- Made the loading screen consistent across all platforms.
- Made the loading screen larger to look better on handhelds like Steam Deck.
- Fixed a bug where the main menu music plays tracks on top of each other.
- Fixed a bug where Metrocop Aces wouldn't be pinned reliably.
- Fixed noclip command not working.
- Added 2 Half-Life 2 Survivor Maps:
- su_lastgarden
- su_steamlab[/p]